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Progress on the game Learning so much about the delicate process of game development, it's really starting to take shape! collisions and hit detection WORKING!! Next step: implement INFLATION mechanics

34,359 views • 2 years ago •via X (Twitter)

10 Comments

nowhere's profile picture
nowhere2 years ago

That spin WIP looks really good (and cute), look forward to seeing more of the development!

Blimpstrid's profile picture
Blimpstrid2 years ago

It’s looking amazing so far! Glad you were able to figure out how to get those collisions working 👌

Peace 🔞's profile picture
Peace 🔞2 years ago

Oh I LOVE where this is headed so far

Lithik The Tittank 🔞's profile picture
Lithik The Tittank 🔞2 years ago

Aw yea spin attacks, my favorite! This continues to look very adorable

Sneakyalbatross 🔞 (Comms Full)'s profile picture
Sneakyalbatross 🔞 (Comms Full)2 years ago

i figured it would be helpful, since the player can’t actually aim their attacks up and down. though I’m planning to build most of the rooms with that in mind. Hallways galore.

Lash's profile picture
Lash2 years ago

Its looking good

Sneakyalbatross 🔞 (Comms Full)'s profile picture
Sneakyalbatross 🔞 (Comms Full)2 years ago

thank you!

dumbass lard addict 🔞's profile picture
dumbass lard addict 🔞2 years ago

Hey is there any place you post updates for this other than your twitter? I'd love to stay informed for when this is finished!

Sneakyalbatross 🔞 (Comms Full)'s profile picture
Sneakyalbatross 🔞 (Comms Full)2 years ago

not really! i havent worked on it much recently, though I’m trying to get back to it soon.

Sneakyalbatross 🔞 (Comms Full)'s profile picture
Sneakyalbatross 🔞 (Comms Full)2 years ago

@MuffinRuggle Hasta will not inherently have any inflation abilities, rather, every time you get hit, or click the mouse, the player will slowly inflate. but there are traps and other methods that will get enemies inflated, and poking them will pop them in one hit!

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