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Project codename: I have been building this for 3 days now. It uses NoGraphicsAPI for rendering. Destructible SDF world. Similar tech as Claybook (2018). Still missing fluids, lava, etc. There's a final boss too...

21,671 views • 1 month ago •via X (Twitter)

29 Comments

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

60Hz video seems so sluggish. Playing it at locked 4K 240Hz on my OLED at home.

Всеволод's profile picture
Всеволод1 month ago

Забавно, но я работаю над чем-то похожим

Mike Evans's profile picture
Mike Evans1 month ago

Q3A vibes.

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

We played it a lot when I was younger. Boomer game for boomer audience.

Mike Evans's profile picture
Mike Evans1 month ago

Q3A at LAN parties was peak gaming for me.

itchy's profile picture
itchy1 month ago

This needs to work in browser and have absolutely zero friction to get playing, this is the kind of game for that downtime niche

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

Unfortunately WebGPU doesn't have all the stuff I need for NoGraphicsAPI. It's 100% bindless with GPU pointers and descriptor heaps and persistently mapped GPU memory accessible directly by CPU. WebGPU has none of them.

sunwukong's profile picture
sunwukong1 month ago

how long would this have taken you if you would have done it without AI?

keaukraine's profile picture
keaukraine1 month ago

Daymmmm gameplay already looks quite fun.

bad analogy's profile picture
bad analogy1 month ago

This game needs some Noita / Wings type fluid physics. Too few fun physics games

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

Yes. Claybook-style fuilds are planned. I wrote the GPGPU fluid/particle simulators for it.

Nors2Ka's profile picture
Nors2Ka1 month ago

Clankers sure love their identical looking game UIs...

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

This is a 3 day prototype zero UI design has been done yet. More important to make the game fun first.

me myself's profile picture
me myself1 month ago

@XorDev If you replace subtractive geometry with additive and do fluid simulation (on compute shaders), could be a novel game )

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

@XorDev I will add foam grenades soon. Fluid/lava is planned.

Handika Wisnu's profile picture
Handika Wisnu1 month ago

in the first 30 seconds i thought the pace of the game feels familiar...and then there it was, the rocket jump! Was the pacing inspired by Quake 3 Arena? amazing for a 3 days old project!

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

This is a boomer shooter. Super fast paced. Zero wait, skill based movement (rocket jump, wall jump, etc). We played Quake Arena a lot back in the day with friends.

Handika Wisnu's profile picture
Handika Wisnu1 month ago

ahh a fellow Quake 3 Arena player! i too played lots of it with friends..i was not in competitive multiplayer, but my achievement was I beat Xaero on the hardest difficulty, in a closed space arena, both of us on railguns blazing. in open space, there's no chance beating Xaero.

Mårten Möller's profile picture
Mårten Möller1 month ago

I’m sorry destructible SDF? Wow. 🤯

NoMercy Studios's profile picture
NoMercy Studios1 month ago

Add wallrun & walljump

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 month ago

Wall jump already there. Wall run would be nice. Putting in TODO list.

Hameedo's profile picture
Hameedo1 month ago

Interested in performance numbers vs incumbent APIs (DX12, Vlkn) ...

Antonio Martinez's profile picture
Antonio Martinez1 month ago

Hi Seb one question just came to my mind: if you keep destryoing SDFs by subtraction, what happens when an SDF (e.g. a cube) is totally engulfed by a negative SDF (e.g. a sphere)? do they annihilate each other? or maybe im just thinking about this wrong

Andrea Buzzelli's profile picture
Andrea Buzzelli1 month ago

3 days? this is crazy

Juan's profile picture
Juan1 month ago

can i ask what are you using for the UI? custom thing?

lofibloom's profile picture
lofibloom1 month ago

Love the swarm

deadalnix's profile picture
deadalnix1 month ago

The speed at which you are improving this project is amazing.

Claire Blackshaw's profile picture
Claire Blackshaw1 month ago

I'm really tempted to take your repo and see what the minimal openxr impl looks like with it and just see if I can make it my new sandbox for XR playing around. Esp proving "speed of light" thinking around some concepts

Lone Whiplash Dev - Try it now for free!'s profile picture
Lone Whiplash Dev - Try it now for free!1 month ago

didn't i see this demo like a month ago?

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