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#ProjectJK I've made some optimizations to the character's observation behavior by adding linked eye movements. Now it won't just be blankly turning its head anymore.

26,481 views • 6 months ago •via X (Twitter)

16 Comments

CH1LL_GAM3R's profile picture
CH1LL_GAM3R6 months ago

It’s cool to see how adding small details like blinking or breathing really help make a character feel alive. Great job as always!

MimikuWo's profile picture
MimikuWo6 months ago

😆

Băng mây Sao's profile picture
Băng mây Sao6 months ago

man you a chief now that is fireeeeeeeeeeeeeeeeeeeeeeeeeeeeee

芝士米糊米狐's profile picture
芝士米糊米狐6 months ago

生动!👍

TasteStudios - Wishlist Lich X Coven!'s profile picture
TasteStudios - Wishlist Lich X Coven!6 months ago

Super cool! Have you considered adding micro eye movements slightly left and right as your character focus their gaze?

MimikuWo's profile picture
MimikuWo6 months ago

@TasteAdultGames That's a really good suggestion, thanks!

TasteStudios - Wishlist Lich X Coven!'s profile picture
TasteStudios - Wishlist Lich X Coven!6 months ago

I think I saw it done in GFL2 if you want a reference :D

DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber)'s profile picture
DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber)6 months ago

Will be there realistic animation reload (normal, empty, tactical) including +1 bullet in chamber?

MimikuWo's profile picture
MimikuWo6 months ago

This isn't a hardcore realistic simulation game — it's a fun anime-style beautiful girls TPS. With only a small team of two or three people, we unfortunately won't be able to spend a lot of time on this part.

DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber)'s profile picture
DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber)6 months ago

Still ok^^

Red Dawn's profile picture
Red Dawn6 months ago

How many team members are developing Project JK?

MimikuWo's profile picture
MimikuWo6 months ago

So far, including the animator who just joined the team, there are a total of three people.

Red Dawn's profile picture
Red Dawn6 months ago

Are you all working at full strength? Or Teamates are developing it after work? And I wonder how long it's been since you developed it

MimikuWo's profile picture
MimikuWo6 months ago

I'm the only one working on it full-time. The other two team members are developing after their regular jobs (including weekends). Music and voice acting are fully outsourced. As for the development timeline — I was solo-developing everything for almost 3 years before officially bringing the team in. However, during that time I was mostly laying the groundwork and foundations for the project (models, planning, etc.). The formal core development work only really started after that period.

Red Dawn's profile picture
Red Dawn6 months ago

Thank you for your answer! I thought the quality of the project was pretty good, so I was wondering if a how many people were developing it!

MimikuWo's profile picture
MimikuWo6 months ago

I'm glad you like this work! Since you're also a developer, you should understand better than most people how much time and effort goes into creating something like this during the production process. And precisely because of that, I prefer to treat it as a hobby and personal creation, slowly polishing it, rather than turning it into a job. At least up to now, it's not a commercial project. Fortunately, none of us needs to make a living by making games. Precisely because there's no commercial pressure, we can instead spend our time polishing the details. I hope that in the end I'll be able to create a work that truly satisfies myself, which would also count as fulfilling a small personal wish.

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