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#ProjectJK I've made some optimizations to the character's observation behavior by adding linked eye movements. Now it won't just be blankly turning its head anymore.

26,481 次观看 • 7 个月前 •via X (Twitter)

16 条评论

CH1LL_GAM3R 的头像
CH1LL_GAM3R7 个月前

It’s cool to see how adding small details like blinking or breathing really help make a character feel alive. Great job as always!

MimikuWo 的头像
MimikuWo7 个月前

😆

Băng mây Sao 的头像
Băng mây Sao7 个月前

man you a chief now that is fireeeeeeeeeeeeeeeeeeeeeeeeeeeeee

芝士米糊米狐 的头像
芝士米糊米狐7 个月前

生动!👍

TasteStudios - Wishlist Lich X Coven! 的头像
TasteStudios - Wishlist Lich X Coven!7 个月前

Super cool! Have you considered adding micro eye movements slightly left and right as your character focus their gaze?

MimikuWo 的头像
MimikuWo7 个月前

@TasteAdultGames That's a really good suggestion, thanks!

TasteStudios - Wishlist Lich X Coven! 的头像
TasteStudios - Wishlist Lich X Coven!7 个月前

I think I saw it done in GFL2 if you want a reference :D

DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber) 的头像
DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber)7 个月前

Will be there realistic animation reload (normal, empty, tactical) including +1 bullet in chamber?

MimikuWo 的头像
MimikuWo7 个月前

This isn't a hardcore realistic simulation game — it's a fun anime-style beautiful girls TPS. With only a small team of two or three people, we unfortunately won't be able to spend a lot of time on this part.

DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber) 的头像
DeltaZeroPLVT 🏎️ 🇵🇱 (Simracer & VRChat VTuber)7 个月前

Still ok^^

Red Dawn 的头像
Red Dawn7 个月前

How many team members are developing Project JK?

MimikuWo 的头像
MimikuWo7 个月前

So far, including the animator who just joined the team, there are a total of three people.

Red Dawn 的头像
Red Dawn7 个月前

Are you all working at full strength? Or Teamates are developing it after work? And I wonder how long it's been since you developed it

MimikuWo 的头像
MimikuWo7 个月前

I'm the only one working on it full-time. The other two team members are developing after their regular jobs (including weekends). Music and voice acting are fully outsourced. As for the development timeline — I was solo-developing everything for almost 3 years before officially bringing the team in. However, during that time I was mostly laying the groundwork and foundations for the project (models, planning, etc.). The formal core development work only really started after that period.

Red Dawn 的头像
Red Dawn7 个月前

Thank you for your answer! I thought the quality of the project was pretty good, so I was wondering if a how many people were developing it!

MimikuWo 的头像
MimikuWo7 个月前

I'm glad you like this work! Since you're also a developer, you should understand better than most people how much time and effort goes into creating something like this during the production process. And precisely because of that, I prefer to treat it as a hobby and personal creation, slowly polishing it, rather than turning it into a job. At least up to now, it's not a commercial project. Fortunately, none of us needs to make a living by making games. Precisely because there's no commercial pressure, we can instead spend our time polishing the details. I hope that in the end I'll be able to create a work that truly satisfies myself, which would also count as fulfilling a small personal wish.

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