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Prompt: Side-view HTML/CSS/JS animation of a tiny pinball machine playing itself: chrome ball launch, realistic gravity and bounces, two flippers that time their hits, lit bumpers that flash when struck, rolling ball shadow, score counter in a corner that increases on hits, subtle screen shake on strong impacts, “Ball...

88,684 görüntüleme • 7 ay önce •via X (Twitter)

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Self Toss short-hop feeds drill. 1 hop and 2 hop variations. Ball hit at you, declared backhands and glove side picks. A player can get a lot of reps in a very small space. Keys: in order to be on time to the short hop, the toss can’t be too far out front, too low or too fast. You have to start low, play low and move low (with precision feet). Why? Everything happens really fast, especially 1 hop rep variation. If you are late, you get an in-between hop. Really late and/or very lazy feet … you get a big hop. We are not working fielding either of those hops in this drill. Be on time to the short hop. Another key: On ball tossed directly in front (grounder at you) it prevents exaggerated “rounding off” the ball. Not enough time before ball hits the earth and you have to be there on time to the 1” hop. This creates a much more realistic game like rep and approach to the ball. We use a line in video to show how the alignment works. Notice how he is set up with left ear near the line. He is “preset” as far off center as he would need to get on a game rep. Left ear or left shoulder is as far off center as you ever need to get to read speed and hops at ball hit right at you. (Left handed throwers are opposite ear). If you do this drill with baseballs and a target on a net, you can finish the play with a throw and follow. Really creative and you can do this same self feed drill or your own variation to work on your double play “feeds” or slow rollers. Another variation is throwing a ball off a wall. But walls are not always available. Especially when using a baseball. We are using a tennis ball in this video. Dirt Bro Baseball

Trent Mongero

34,163 görüntüleme • 1 yıl önce

The 3D data from FIFA's cameras around the stadium seem to contradict FIFA's official statement that the ball never made contact with the camera cable in Norway vs England. FIFA has 16 dedicated high resolution optical cameras positioned around every World Cup stadium to capture player and ball movements throughout the match. They use these to create the precise 3D renderings of gameplay which are used in-game for things like offsides graphics and then also used by broadcasters to create programming visuals. In this rendering, you can see the ball "hitch" in the air at the moment it supposedly contacted the cable. Now that by itself is interesting, but the part that really convinces me is the behavior of the English player that comes up to play the ball. This is especially clear in the second wide-angle shot. Watch his angle on the ball. Watch what angle he takes before the ball hitches in the air and then after. He clearly has to adjust his angle to play the ball...and suspiciously, that adjustment happens right after it takes that hitch and appears to change trajectory. To me, this is fairly compelling evidence that the ball hit the cable. This brings up a very interesting point though...this comes from FIFA's data. They would have had access to this in their analysis of the event. Which begs the question...why would they release some statement claiming no evidence of the ball contacting the cable existed when their own data seems to suggest that it did? Just adds to the mounting list of procedural questions that have really overshadowed the actual gameplay of this World Cup.

Mark Valorian

148,906 görüntüleme • 14 gün önce