Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Prompts aren’t enough when your shot needs precision. With Topview 3D Shot Composer, you can visually stage characters, props, and camera framing before generating your video. Less guessing. Fewer rerolls. More predictable shots. 🎬 Stop describing your shots. Start directing them. #TopviewAI #AIVideo #AIFilmmaking #AIStorytelling #3DShotComposer

1,245,842 görüntüleme • 11 gün önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

A lot of you complaining about shooting in 2k25 dont understand how the shooting actually works and are just calling it bad so let me break it down real quick The shooting itself is pretty EASY, if you cant green your first few shots you're just mistiming and need to learn your timing or get better, for example you can green your first 2 jumpshots very easily. NOW LETS GET TO THE PROBLEM. But after say for example you make 2 shots in a row, MOST OF THE TIME 2k will give you NO GREEN WINDOW at all on the next shot, leaving it completely up to RNG (random) whether your next shot will go in (will most likely miss). So essentially 2k is punishing you for greening multiple shots in a row by forcing you to eventually miss your next shot most of the time. In this clip in a ranked 1v1 match, my opponent greens 2 shots in a row then i confidently leave him WIDE OPEN for the 3rd shot knowing that he will 100% MISS because of the algorithm and he does...then i do the exact same thing again after he makes 2 more shots in a row, i leave him WIDE OPEN for his 3rd shot knowing he will miss again and he does indeed miss... You should not be PUNISHED for timing your jumpshot correctly by being given no green window after you make a sequence of shots, THAT IS THE PROBLEM WITH THE SHOOTING...it is not hard to time your shot in general, the issue is after you make a few shots, you're given NO GREEN WINDOW, which is leaving it up to RNG which should not be a thing. And if there's any brainrot kids who can't understand me saying that the shooting is easy but then also saying that the way they made the algorithm to make you miss is bad, i am specifically talking about the times where it gives you no green window after making a few shots, which is not on every single shot... 2k needs to revert this because it should not be impossible to make specific jumpshots, especially after making a few shots you think you would be rewarded and it would be easier to make the next ones correct? Well they made it harder instead.

HankDaTank

538,354 görüntüleme • 1 yıl önce

Claymotion ads are crushing it on Meta right now. Built a free claude skill to make them 👇 If you've been scrolling Meta lately, you've seen them — stop-motion clay characters, tactile textures, weirdly satisfying to watch. CTRs are 2-3x the feed average. Almost nobody is running them. The problem: they look impossible to make unless you have a studio. They're not. You just need the right prompts. So I packaged the prompt system as a Claude Code skill. It's free. Here's what it does: Paste your product URL. Out comes a full claymotion ad plan: 1/ Shot-by-shot storyboard 5-7 shots with the narrative arc. Setup → product reveal → payoff → CTA. 2/ Image prompt per shot Exact prompt you paste into Midjourney, Nano Banana, or any image gen. Camera angle, lighting, clay texture specs, character details — dialed in for consistency across shots. 3/ Video prompt per shot The animation prompt you paste into Kling, Veo, Seedance, or Sora. Motion direction, pacing, transitions — so the shots actually flow. 4/ VO script per shot Voiceover copy written for rhythm. Timed to the shot length. Hook, body, CTA — all on brand. 5/ Music + sfx direction Tone notes for the track. Specific sfx cues per shot (squish, pop, whoosh) You take the outputs. Paste them into your image + video generators. Stitch the shots. Record the VO. A full claymotion ad in under an hour, at the cost of a few API credits. Instead of $3,000 and 3 weeks with an animation studio. Why claymotion works right now: → Pattern break — nothing else in the feed looks like it → Tactile feel — clay reads as "real" even when AI-generated → High dwell time — people watch the whole thing → Cheap to test — 5-10 variations per product is now feasible Comment "Clay" and I'll send you: → The Claude Code skill (free) → A starter prompt pack → 3 example storyboards so you can see the output (must be connected)

Ahad Shams

16,735 görüntüleme • 3 ay önce