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🚨PromptShare🚨 Kling AI 3.0’s multi-shot is absolutely insane. Shot breakdown, pacing, storytelling… The rules of the game have clearly changed. This is a whole new era 🤯 SHOT1 Wide shot, Character A (a man in his 40s, soaked trench coat) stands alone under the bridge, smoking. Camera pushes in...

10,020 просмотров • 7 месяцев назад •via X (Twitter)

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MiniMax H3 Character Introduction Prompt: Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features. Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion. 0–4s Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment. 4–8s Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette. 8–12s Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe. 12–15s End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal. VISUAL DIRECTION Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction. CAMERA Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion. ENVIRONMENT Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.

Kōda

109,433 просмотров • 1 месяц назад

You don't understand... Higgsfield MCP + Claude just automated AI film making. Every single step you used to grind through to make an AI movie, you can now do 10x faster. Drop the script into Claude Opus 4.8 and say: "Here's my script. Break it into a full shotlist. Shot number, scene, shot type, camera move and the action in each frame." Now the whole film is mapped, shot by shot. - Pull your assets. Ask Claude: "From this shotlist, list every character, every location and every prop across the whole film." That's your build list. The stuff you would need to generate and give as references in next steps. - Build the character sheets. Higgsfield MCP is connected, so Claude has hands now to do stuff directly. It generates the images itself. Have the full body, back view and close up in the character sheet. One per character. Each sheet becomes the locked reference for that face. Same move for locations, generate the empty plate for each one before anyone steps into it. - Generate the frames. Feed Claude the references plus the shot and have it write and fire the Seedance 2.0 prompt. "Using the lead's character sheet and the alley plate, generate shot 4 in Seedance 2.0. Low angle, slow push-in, rain." Claude builds the prompt, calls Seedance 2.0 and the frame lands back in chat. Use a Seedance 2.0 skill to teach Claude how to prompt it properly. Now, there are 3 ways to make the shots. Pick one per scene. - Pure prompting. Fastest one. You describe the action in words and let Seedance interpret it. For consistency across a sequence, feed it a frame from the previous shot so the look carries. - Storyboarding. You hand it a panel and it matches that composition exactly. Way more control over how the shot is framed. The tradeoff is that it can introduce more cuts than you actually want. - Path Control System This is the latest technique Seedance 2.0 technique. Generate a still base plate of the scene. Draw a red line across it to mark the exact path of the movement, then describe what's happening. Seedance follows that line for the action. Also ask Claude to remove the red line when animating. This is the one for anything where motion has to land precisely. The output reads like real live action. - Lastly, generate every clip you need, then cut them together. Get it to Capcut for editing and audio design. And that's it. The pipeline that used to need a full crew and a studio can now run from one Claude chat. 2026 is gonna be wild

Rez Karim

10,951 просмотров • 3 месяцев назад

What if an anime World Cup trailer looked this cinematic? Made with Seedance on Kinovi.AI Created a 15-second football epic featuring rain-soaked stadiums, explosive dribbling, and a legendary bicycle kick finish. Would you watch a full anime football film like this? Prompt: TITLE: NIGHT OF LEGENDS — World Cup 2026 Trailer STYLE: Semi-3D anime sports cinematic. Sharp anime facial features, expressive eyes, cel-shaded wet hair, realistic athletic body proportions. Heavy rain, realistic physics, dramatic floodlights, cinematic depth of field, premium sports-commercial quality, ultra-detailed motion, seamless character consistency across all cuts. DURATION: 15 Seconds FORMAT: 16:9 CHARACTER: Same football striker throughout all shots. Original fictional World Cup 2026-inspired kit with tournament crest. ──────────────────────────── CUT A — STADIUM AWAKENS TIME: 0:00–0:03 (3 sec) Wide cinematic stadium shot at night during heavy rain. Massive floodlights activate one by one around the arena, illuminating sheets of rain. The lone striker stands at the center circle with head lowered. Rain streams down his hair and jersey. His fists slowly tighten as each light ignites behind him, creating a powerful silhouette. Camera slowly pushes forward from a wide shot into a medium shot. CAMERA: Slow dolly-in, centered composition. SOUND: Floodlights powering on, distant crowd murmur, rainfall. BGM: Single deep sub-bass hit, dark and ominous. ──────────────────────────── CUT B — THE LOOK UP TIME: 0:03–0:06 (3 sec) Extreme close-up of the striker's face. Rain slides down his jawline and across his focused eyes. He lifts his head sharply toward camera. One controlled breath escapes. His eyes narrow with determination. Camera tracks slightly around his face before cutting to his first explosive step toward the ball. CAMERA: Extreme close-up, slow orbit, dramatic lens compression. SOUND: Heartbeat thud, sharp inhale, first boot impact on wet turf. BGM: Low rhythmic pulse synchronized to heartbeat. ──────────────────────────── CUT C — THE RUN & THE TOUCH TIME: 0:06–0:09 (3 sec) The striker accelerates through driving rain. Tight close-ups of boots striking wet turf. Quick touches push the ball forward. He performs a sharp body feint past the first defender. Instantly transitions into a low drag-back, leaving a second defender behind. Anime-style motion trails and rain streaks emphasize speed. Water splashes with every step. CAMERA: Tracking shot, low-angle action shots, dynamic speed ramps. SOUND: Rapid ball taps, splashing water, defenders fading behind. BGM: Fast cinematic percussion building intensity. ──────────────────────────── CUT D — THE BICYCLE KICK TIME: 0:09–0:12 (3 sec) The striker flicks the ball upward with a heel touch. Time slows dramatically. He launches backward into a fully inverted bicycle kick. Rain droplets freeze around him. Stadium lights create a glowing anime rim light around his silhouette. His boot strikes the ball at the highest point of the motion. The ball rockets toward goal through suspended rain particles. CAMERA: 360-degree slow-motion rotation around athlete. SOUND: Deep whoosh, crowd gasp rising into roar, powerful strike impact. BGM: Massive orchestral crescendo at contact. ──────────────────────────── CUT E — THE NET & THE HERO TIME: 0:12–0:15 (3 sec) The ball blasts into the upper corner of the net beyond the goalkeeper's desperate dive. Net snaps violently. The crowd erupts. The striker lands, rolls smoothly onto his feet, and stands motionless in the rain. His chest rises and falls from exertion. Camera slowly pushes into a close-up hero portrait as rain falls around him. Final title appears. TEXT OVERLAY: "NIGHT OF LEGENDS" CAMERA: Goal shot → Hero medium shot → Close-up portrait. SOUND: Net snap, stadium explosion of cheers, breathing settling. BGM: Heavy bass drop resolving into a victorious orchestral finale. ──────────────────────────── CONSISTENCY NOTES • Use Cut B close-up as character reference for all cuts. • Maintain identical face, hairstyle, eye shape, and kit throughout. • Same rain density from beginning to end. • Same stadium architecture and floodlight configuration across all shots. • Consistent semi-3D anime sports aesthetic. • Continuous musical build from tension to triumph. • Realistic football physics and natural athletic movement. • Cinematic sports-commercial quality throughout.

Jessica Collins

32,734 просмотров • 3 месяцев назад