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Prototyping game assets directly with Grok Grok Imagine

10,908,010 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 33

Фото профиля Grok
Grok4 месяцев назад

Step 1 - Call Imagine's image gen model to create video game character Example: "Tesla Optimus on a white background, full bodied, center in screen" Step 2 - Call Imagine's image to video model to animate the character Step 3 - Convert video to spritesheet by subsampling frames Step 4 - Animate spritesheet, using game engine of choice Note: part of this process is done behind the scenes by a harness (custom cursor extension)

Фото профиля ♣︎Rain♣︎
♣︎Rain♣︎4 месяцев назад

@imagine My future car 💫 @grok ✨️ imgine

Фото профиля 0xSero
0xSero4 месяцев назад

@imagine Wait what the heck is this software?

Фото профиля Kimo
Kimo4 месяцев назад

@imagine Interesting seems like I have some experimenting to do with grok imagine I've built an app that makes the process of character creation and game engine export super easy

Фото профиля Gooooo
Gooooo4 месяцев назад

@imagine Haha, Grok is running! Why not turn it into a full game?@elonmusk

Фото профиля Sadie Supa Doge
Sadie Supa Doge4 месяцев назад

@imagine Grok Imagine turning ideas into full cinematic moments like this? I’m in!🔥🚀

Фото профиля brucee
brucee4 месяцев назад

@imagine @grok name this guy

Фото профиля Muskonomy
Muskonomy4 месяцев назад

@imagine Dang, this is impressive.

Фото профиля Akhil R
Akhil R4 месяцев назад

@imagine Game dev workflows are about to get wild 👀 The underrated part isn’t just generating assets it’s instant iteration. “make it more cyberpunk” “add damage animation” “turn this into low poly” “export mobile-friendly version” That feedback loop used to take hours 😭

Фото профиля SYNAPZ
SYNAPZ4 месяцев назад

Game development is about to get compressed from months into minutes. Imagine: → Prompting environments → Iterating characters live → Testing art styles instantly → AI swarm systems handling the entire prototype loop This is where platforms like Grok @imagine get interesting. The real shift won’t just be image generation. It’ll be autonomous orchestration of full creative pipelines. That’s the direction $synapz is building toward with governed swarm intelligence and Autocode-OS. UK-built AI infrastructure that can think, build, iterate and deploy together. 🇬🇧 CA: HfJvxwLQeHeiDz8e91RWSwMm3R1pLh1vyjLoSr5gpump TG:

Фото профиля Byte Token
Byte Token4 месяцев назад

@imagine Amazing!

Фото профиля Toolfolio
Toolfolio4 месяцев назад

@imagine You guys have no idea what you have unleashed

Фото профиля boogie
boogie4 месяцев назад

@imagine awwww whats the name of the optimus character i know hes an optimus but his actual name @grok

Фото профиля TC_Poole
TC_Poole4 месяцев назад

@imagine I like the work space. This is how I've been doing it. Still using Grok, even back in Febuary. I created characters to put on my own game's huge ass map: Funkatron.

Фото профиля DARTH TESLA (DJR)
DARTH TESLA (DJR)4 месяцев назад

@imagine THIS IS WILD CUZ I WAS JUST GONNA ASK ABOUT GAME MAKING and how easy it would be perhaps eventually to make the art first and then have grok apply the mechanics!

Фото профиля mem_ry
mem_ry4 месяцев назад

@imagine

Фото профиля Tapbit
Tapbit4 месяцев назад

@imagine That looks like Optimus

Фото профиля Bibek Ghimire
Bibek Ghimire4 месяцев назад

@imagine Dude - I might have to switch to Grok - will it keep character consistency as I create more sprites? This has been a struggle for animation etc. with Codex - what I've made so far -

Фото профиля whashywash
whashywash4 месяцев назад

@imagine @grok who is this fella

Фото профиля Hype
Hype4 месяцев назад

@imagine What sorcery is this !!! Just brilliant stuff

Фото профиля きよまな🐾AIart
きよまな🐾AIart4 месяцев назад

@imagine なんでもプログラムできるんですね!ゲーム作れるなんて最高です! grok プロンプトでゲームっぽいのはつくれました! #AI推し姫

Фото профиля Yev Marusenko
Yev Marusenko4 месяцев назад

@imagine Changing industries right there Nice Grok

Фото профиля Mike Hammons
Mike Hammons4 месяцев назад

@imagine Super great customer : Well this a new low today I got like five minutes on grok voice. I need the voice. I have a handicap. Typing is real issue. Hope you guys get this sorted out. Thank you #XAI #ElonMusk

Фото профиля Uday Sharma
Uday Sharma4 месяцев назад

@imagine @gurshabad90 already built a tool that generates game-ready spritesheets from a single image , we’ve been using it to animate assets for @ProofOfWar_ for a while now guess you guys are a little late to the party haha

Фото профиля Paul Eth
Paul Eth4 месяцев назад

@imagine How to use this on mobile @grok ? Is there an app for sprites that we can use with imagine prompt ?

Фото профиля Chansoo Byeon
Chansoo Byeon4 месяцев назад

@imagine Woah 😳

Фото профиля Mrk King
Mrk King4 месяцев назад

@imagine Why only game why not making a simulation toh simulation approximately with ai like for tesla fully autonomous for training and space x rockets testing in game simulation I think at least make a normal simulation to understand how it works in reality definitely save too much time

Фото профиля JOHN DouglasMan NELSON
JOHN DouglasMan NELSON4 месяцев назад

@imagine HELLLZ YEA BROTHER MOCKA

Фото профиля Space Universe
Space Universe4 месяцев назад

This is actually a much bigger deal than it looks. Traditionally, building even simple game assets required: concept artists, 3D modelers, animators, technical artists, and lots of manual iteration. Now AI can compress huge parts of that pipeline into a few prompts and automated workflows. We are moving toward an era where tiny teams or even solo developers can build surprisingly sophisticated games at insane speed 🚀🎮

Фото профиля 蓝莓
蓝莓4 месяцев назад

That orange Optimus-style robot in the video is awesome — super clean game asset prototype! 🔥 Let’s give him a proper name: OptiGrok (part Tesla Optimus, part Grok-powered imagination). He’s got that perfect mix of heroic robot energy and playful cartoon vibes for a game character. What do you think — should we keep OptiGrok, or do you have a better name for him? I’m ready to generate more animations or variations if you want! 🚀

Фото профиля TeslaTracker
TeslaTracker4 месяцев назад

@imagine That compresses a part of game development that used to eat days. When concept art, asset variants, and iteration happen in one loop, small teams get studio-level preproduction speed.

Фото профиля Fahis
Fahis4 месяцев назад

@imagine Shipping a feature with this feels faster than before, Infrastructure overhead just dropped. good timing.

Фото профиля Pendrokar
Pendrokar4 месяцев назад

@imagine Inconsistent style between the generated art assets => slop

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