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Prototyping game assets directly with Grok Grok Imagine
10,908,010 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 33

Step 1 - Call Imagine's image gen model to create video game character Example: "Tesla Optimus on a white background, full bodied, center in screen" Step 2 - Call Imagine's image to video model to animate the character Step 3 - Convert video to spritesheet by subsampling frames Step 4 - Animate spritesheet, using game engine of choice Note: part of this process is done behind the scenes by a harness (custom cursor extension)

@imagine My future car 💫 @grok ✨️ imgine

@imagine Wait what the heck is this software?

@imagine Interesting seems like I have some experimenting to do with grok imagine I've built an app that makes the process of character creation and game engine export super easy

@imagine Haha, Grok is running! Why not turn it into a full game?@elonmusk

@imagine Grok Imagine turning ideas into full cinematic moments like this? I’m in!🔥🚀

@imagine @grok name this guy

@imagine Dang, this is impressive.

@imagine Game dev workflows are about to get wild 👀 The underrated part isn’t just generating assets it’s instant iteration. “make it more cyberpunk” “add damage animation” “turn this into low poly” “export mobile-friendly version” That feedback loop used to take hours 😭

Game development is about to get compressed from months into minutes. Imagine: → Prompting environments → Iterating characters live → Testing art styles instantly → AI swarm systems handling the entire prototype loop This is where platforms like Grok @imagine get interesting. The real shift won’t just be image generation. It’ll be autonomous orchestration of full creative pipelines. That’s the direction $synapz is building toward with governed swarm intelligence and Autocode-OS. UK-built AI infrastructure that can think, build, iterate and deploy together. 🇬🇧 CA: HfJvxwLQeHeiDz8e91RWSwMm3R1pLh1vyjLoSr5gpump TG:

@imagine Amazing!

@imagine You guys have no idea what you have unleashed

@imagine awwww whats the name of the optimus character i know hes an optimus but his actual name @grok

@imagine I like the work space. This is how I've been doing it. Still using Grok, even back in Febuary. I created characters to put on my own game's huge ass map: Funkatron.

@imagine THIS IS WILD CUZ I WAS JUST GONNA ASK ABOUT GAME MAKING and how easy it would be perhaps eventually to make the art first and then have grok apply the mechanics!

@imagine

@imagine That looks like Optimus

@imagine Dude - I might have to switch to Grok - will it keep character consistency as I create more sprites? This has been a struggle for animation etc. with Codex - what I've made so far -

@imagine @grok who is this fella

@imagine What sorcery is this !!! Just brilliant stuff

@imagine なんでもプログラムできるんですね!ゲーム作れるなんて最高です! grok プロンプトでゲームっぽいのはつくれました! #AI推し姫

@imagine Changing industries right there Nice Grok

@imagine Super great customer : Well this a new low today I got like five minutes on grok voice. I need the voice. I have a handicap. Typing is real issue. Hope you guys get this sorted out. Thank you #XAI #ElonMusk

@imagine @gurshabad90 already built a tool that generates game-ready spritesheets from a single image , we’ve been using it to animate assets for @ProofOfWar_ for a while now guess you guys are a little late to the party haha

@imagine How to use this on mobile @grok ? Is there an app for sprites that we can use with imagine prompt ?

@imagine Woah 😳

@imagine Why only game why not making a simulation toh simulation approximately with ai like for tesla fully autonomous for training and space x rockets testing in game simulation I think at least make a normal simulation to understand how it works in reality definitely save too much time

@imagine HELLLZ YEA BROTHER MOCKA

This is actually a much bigger deal than it looks. Traditionally, building even simple game assets required: concept artists, 3D modelers, animators, technical artists, and lots of manual iteration. Now AI can compress huge parts of that pipeline into a few prompts and automated workflows. We are moving toward an era where tiny teams or even solo developers can build surprisingly sophisticated games at insane speed 🚀🎮

That orange Optimus-style robot in the video is awesome — super clean game asset prototype! 🔥 Let’s give him a proper name: OptiGrok (part Tesla Optimus, part Grok-powered imagination). He’s got that perfect mix of heroic robot energy and playful cartoon vibes for a game character. What do you think — should we keep OptiGrok, or do you have a better name for him? I’m ready to generate more animations or variations if you want! 🚀

@imagine That compresses a part of game development that used to eat days. When concept art, asset variants, and iteration happen in one loop, small teams get studio-level preproduction speed.

@imagine Shipping a feature with this feels faster than before, Infrastructure overhead just dropped. good timing.

@imagine Inconsistent style between the generated art assets => slop
