Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Prototyping game assets directly with Grok Grok Imagine

10,908,010 görüntüleme • 4 ay önce •via X (Twitter)

33 Yorum

Grok profil fotoğrafı
Grok4 ay önce

Step 1 - Call Imagine's image gen model to create video game character Example: "Tesla Optimus on a white background, full bodied, center in screen" Step 2 - Call Imagine's image to video model to animate the character Step 3 - Convert video to spritesheet by subsampling frames Step 4 - Animate spritesheet, using game engine of choice Note: part of this process is done behind the scenes by a harness (custom cursor extension)

♣︎Rain♣︎ profil fotoğrafı
♣︎Rain♣︎4 ay önce

@imagine My future car 💫 @grok ✨️ imgine

0xSero profil fotoğrafı
0xSero4 ay önce

@imagine Wait what the heck is this software?

Kimo profil fotoğrafı
Kimo4 ay önce

@imagine Interesting seems like I have some experimenting to do with grok imagine I've built an app that makes the process of character creation and game engine export super easy

Gooooo profil fotoğrafı
Gooooo4 ay önce

@imagine Haha, Grok is running! Why not turn it into a full game?@elonmusk

Sadie Supa Doge profil fotoğrafı
Sadie Supa Doge4 ay önce

@imagine Grok Imagine turning ideas into full cinematic moments like this? I’m in!🔥🚀

brucee profil fotoğrafı
brucee4 ay önce

@imagine @grok name this guy

Muskonomy profil fotoğrafı
Muskonomy4 ay önce

@imagine Dang, this is impressive.

Akhil R profil fotoğrafı
Akhil R4 ay önce

@imagine Game dev workflows are about to get wild 👀 The underrated part isn’t just generating assets it’s instant iteration. “make it more cyberpunk” “add damage animation” “turn this into low poly” “export mobile-friendly version” That feedback loop used to take hours 😭

SYNAPZ profil fotoğrafı
SYNAPZ4 ay önce

Game development is about to get compressed from months into minutes. Imagine: → Prompting environments → Iterating characters live → Testing art styles instantly → AI swarm systems handling the entire prototype loop This is where platforms like Grok @imagine get interesting. The real shift won’t just be image generation. It’ll be autonomous orchestration of full creative pipelines. That’s the direction $synapz is building toward with governed swarm intelligence and Autocode-OS. UK-built AI infrastructure that can think, build, iterate and deploy together. 🇬🇧 CA: HfJvxwLQeHeiDz8e91RWSwMm3R1pLh1vyjLoSr5gpump TG:

Byte Token profil fotoğrafı
Byte Token4 ay önce

@imagine Amazing!

Toolfolio profil fotoğrafı
Toolfolio4 ay önce

@imagine You guys have no idea what you have unleashed

boogie profil fotoğrafı
boogie4 ay önce

@imagine awwww whats the name of the optimus character i know hes an optimus but his actual name @grok

TC_Poole profil fotoğrafı
TC_Poole4 ay önce

@imagine I like the work space. This is how I've been doing it. Still using Grok, even back in Febuary. I created characters to put on my own game's huge ass map: Funkatron.

DARTH TESLA (DJR) profil fotoğrafı
DARTH TESLA (DJR)4 ay önce

@imagine THIS IS WILD CUZ I WAS JUST GONNA ASK ABOUT GAME MAKING and how easy it would be perhaps eventually to make the art first and then have grok apply the mechanics!

mem_ry profil fotoğrafı
mem_ry4 ay önce

@imagine

Tapbit profil fotoğrafı
Tapbit4 ay önce

@imagine That looks like Optimus

Bibek Ghimire profil fotoğrafı
Bibek Ghimire4 ay önce

@imagine Dude - I might have to switch to Grok - will it keep character consistency as I create more sprites? This has been a struggle for animation etc. with Codex - what I've made so far -

whashywash profil fotoğrafı
whashywash4 ay önce

@imagine @grok who is this fella

Hype profil fotoğrafı
Hype4 ay önce

@imagine What sorcery is this !!! Just brilliant stuff

きよまな🐾AIart profil fotoğrafı
きよまな🐾AIart4 ay önce

@imagine なんでもプログラムできるんですね!ゲーム作れるなんて最高です! grok プロンプトでゲームっぽいのはつくれました! #AI推し姫

Yev Marusenko profil fotoğrafı
Yev Marusenko4 ay önce

@imagine Changing industries right there Nice Grok

Mike Hammons profil fotoğrafı
Mike Hammons4 ay önce

@imagine Super great customer : Well this a new low today I got like five minutes on grok voice. I need the voice. I have a handicap. Typing is real issue. Hope you guys get this sorted out. Thank you #XAI #ElonMusk

Uday Sharma profil fotoğrafı
Uday Sharma4 ay önce

@imagine @gurshabad90 already built a tool that generates game-ready spritesheets from a single image , we’ve been using it to animate assets for @ProofOfWar_ for a while now guess you guys are a little late to the party haha

Paul Eth profil fotoğrafı
Paul Eth4 ay önce

@imagine How to use this on mobile @grok ? Is there an app for sprites that we can use with imagine prompt ?

Chansoo Byeon profil fotoğrafı
Chansoo Byeon4 ay önce

@imagine Woah 😳

Mrk King profil fotoğrafı
Mrk King4 ay önce

@imagine Why only game why not making a simulation toh simulation approximately with ai like for tesla fully autonomous for training and space x rockets testing in game simulation I think at least make a normal simulation to understand how it works in reality definitely save too much time

JOHN DouglasMan NELSON profil fotoğrafı
JOHN DouglasMan NELSON4 ay önce

@imagine HELLLZ YEA BROTHER MOCKA

Space Universe profil fotoğrafı
Space Universe4 ay önce

This is actually a much bigger deal than it looks. Traditionally, building even simple game assets required: concept artists, 3D modelers, animators, technical artists, and lots of manual iteration. Now AI can compress huge parts of that pipeline into a few prompts and automated workflows. We are moving toward an era where tiny teams or even solo developers can build surprisingly sophisticated games at insane speed 🚀🎮

蓝莓 profil fotoğrafı
蓝莓4 ay önce

That orange Optimus-style robot in the video is awesome — super clean game asset prototype! 🔥 Let’s give him a proper name: OptiGrok (part Tesla Optimus, part Grok-powered imagination). He’s got that perfect mix of heroic robot energy and playful cartoon vibes for a game character. What do you think — should we keep OptiGrok, or do you have a better name for him? I’m ready to generate more animations or variations if you want! 🚀

TeslaTracker profil fotoğrafı
TeslaTracker4 ay önce

@imagine That compresses a part of game development that used to eat days. When concept art, asset variants, and iteration happen in one loop, small teams get studio-level preproduction speed.

Fahis profil fotoğrafı
Fahis4 ay önce

@imagine Shipping a feature with this feels faster than before, Infrastructure overhead just dropped. good timing.

Pendrokar profil fotoğrafı
Pendrokar4 ay önce

@imagine Inconsistent style between the generated art assets => slop

Benzer Videolar