Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

PUBG MOBILE | Version 4.0 Update! 🎃 Unfail mode is here! ⚔️ Classic + season updates 🌍 World of Wonder 1.0 🏠 Home Gameplay 💥 Metro Royale Stay tuned Sept 4! 🔗

17,127 Aufrufe • vor 11 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

🚀 𝐄𝐱𝐜𝐢𝐭𝐢𝐧𝐠 𝐍𝐞𝐰𝐬: 𝑫𝒆𝒗𝒐𝒎𝒐𝒏 𝑰𝑫𝑶 𝒊𝒔 𝒄𝒐𝒎𝒊𝒏𝒈 𝒔𝒐𝒐𝒏 𝒐𝒏 𝑹𝒆𝒅 𝑲𝒊𝒕𝒆! Get ready to embark on an epic gaming journey as Red Kite proudly announces its partnership with Devomon, the ultimate gateway to the future of mobile gaming in the blockchain universe! 🌟 𝐔𝐧𝐥𝐞𝐚𝐬𝐡 𝐭𝐡𝐞 𝐏𝐨𝐰𝐞𝐫 𝐨𝐟 𝐃𝐞𝐯𝐨𝐦𝐨𝐧! 🔥 🎮 𝐍𝐞𝐱𝐭-𝐋𝐞𝐯𝐞𝐥 𝐀𝐧𝐢𝐦𝐞 𝐆𝐚𝐦𝐢𝐧𝐠 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞: Devomon sets the stage for the next era in mobile gaming, delivering an unparalleled experience in the thrilling blockchain universe. 🚀 𝐃𝐞𝐯𝐨𝐦𝐨𝐧 𝐂𝐚𝐥𝐥𝐢𝐬𝐭𝐨: The first masterpiece, Devomon Callisto, powered by Unreal Engine, is here to redefine anime gaming. Brace yourself for a revolutionary blend of classic gameplay and cutting-edge blockchain technology. 🌐 𝐄𝐱𝐩𝐥𝐨𝐫𝐞 𝐭𝐡𝐞 𝐌𝐲𝐬𝐭𝐞𝐫𝐢𝐨𝐮𝐬 𝐖𝐨𝐫𝐥𝐝: Dive into the enchanting realm of Devomon Callisto, a free-to-play mobile MMORPG that seamlessly blends classic gameplay with blockchain innovation. Get ready for an adventure like never before! Red Kite and Devomon are joining forces to bring you a gaming experience that transcends boundaries. Stay tuned for more updates and get ready to unleash the power of Devomon! 🎮

Red Kite Launchpad

11,291 Aufrufe • vor 2 Jahren

⚔️ Valhalla 2025 — A Year of Major Evolution ⚔️ From early Testnet systems to full Mainnet launch and competitive seasons, 2025 was about laying the foundations for a living, evolving world. January (Testnet) • The Tracker • Immortal Gauntlet — Clan Boss Battles • Ranked PvP (3v3 only) February (Testnet) • Character Creation & Customisation • Daycare Slots Update • Floki Tier Banners • New Character Models March–May (Testnet) • Vera Balance Updates • Quality-of-Life Improvements • Bug Fixes June (Testnet) • New Veras: Orni, Grabbur, Trojun • Vera Essence • Amulet Enchanting, Upgrading & Transferring • Flokitars Implementation • Racing End of June • Mainnet Launch • Valhalla Tournaments Introduced July–August • Immortal Gauntlet Updates & Balancing • Clan Preseason • Bug Fixes September • Bank + Ranked Elo Ties • BNB 5-Year Anniversary Valhalla Challenges • Rumnesia • Combat Revisions • $155,000 Tournament • Spectator Mode • Potion Status Effects October • New Veras: Taeylr, Floki • Vera Condition & Fatigue • Runix Removed from Bank • Vera Balance Updates • Combat Flow Adjustments • Ranked PvP Schedule • Bank Exchange November • Minor Bug Fixes • Monthly PvP Season Begins December • New Vera: Pebble • Vera Stat Scaling — Stat Overlimit • Overhauled Gauntlets • Clan Bi-Monthly Season Begins ⚔️ Looking ahead to 2026 2025 was about building systems, testing ideas, and hardening Valhalla’s core. In 2026, the focus shifts to expansion, refinement, and scale — deeper progression, richer competitive play, stronger social systems, and continued evolution of the world of Veras. The journey is far from over. Valhalla is only getting started. 🔗 Full update history & patch notes:

Valhalla

23,665 Aufrufe • vor 7 Monaten

🙌HERE WE GO - 8 minutes of our vision in plain sight! Three years of bootstrapping, hard work, and a dream come true, all to get our project to a place where you can see that we are building something incredible. Our game is finally ready for our crowdfunding campaign!! 🔮 Operation Safe Place Defense is more than just a game – it’s a mission. Enter a world torn apart by The Ripping, where dimensions collide and heroes rise to defend the innocent. Battle through the In-Between, face off against powerful forces, and experience a story like never before. 💥 🔥 Key Features: ☑️Tactical tower defense with customizable turrets 🔧 ☑️Epic boss fights with dynamic AI 🎮 ☑️Fully Conversational AI NPCs that react to your choices and shape the story 💬 ☑️Third-Person and RTS modes for total control over your gameplay 👾 ☑️A world driven by The Ripping and the conflict within The In-Between ⚔️ ☑️NFTs that unlock exclusive in-game rewards 🎁 ☑️Single-player and Multiplayer modes for personalized or team-based experiences 🎮 ☑️Cross-platform MMO to play with friends across all devices 🌍 ☑️MOBA mode for intense, competitive battles and strategy 🏆 ☑️Blockchain-powered rewards and in-game assets for true ownership 🔗 ☑️Disruptive AI-driven game mechanics that adapt to player strategies 🧠 ☑️Real-time procedural world generation that makes every playthrough unique 🌍 ☑️Augmented reality integration for an immersive experience beyond the screen 📱 💥 JUMP INTO OUR PLEDGE SITE! 💥 We’re launching our Pledge Store, and YOU have the chance to help bring Operation Safe Place Defense to life. Your support unlocks epic rewards, exclusive NFTs, and helps us fight back against the dark forces invading our world through The Ripping and The In-Between. 🌍 💬 Watch the video, explore the features, and pledge today! Let’s make history — together. 💥 LOVE YOU!!

ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel

14,660 Aufrufe • vor 1 Jahr

🔥 $KATA FAM! THIS IS HUGE!🔥🥳 The moment we’ve all been waiting for is finally here… Katana Inu Battle Royale is about to go LIVE. 🚀 PLAYABLE FULL GAME - 20th January! Our Battle Royale mode becomes playable for the first time. That is what the developers said. So hopefully, no delays! 😍 This will be a live test phase, and right after that, we’ll bring the game online for everyone to download and play right away! This isn’t just an update 👉 This is a massive milestone for $KATA ⚔️ WHAT HAPPENS AFTER THE TEST? Once the Battle Royale test is complete, we move fast. Now? 👉 WE’RE ALMOST READY.🔥 4 years of building, grinding, and perfecting 😍 We’ll start integrating our already developed Web3 infrastructure directly into the game, including: 🧠 Web3 Multichain Wallet in our Game 🎮 Player Progression UI UX 🖼️ NFT Purchasing in our Game $KATA burn activation, news coming soon! 🔥 And much more! 🚀 Most of this is already built... now it’s about clean structure, smooth integration, and solid testing! After that… 💰 PLAY-TO-EARN GOES LIVE FOR TESTING - TOGETHER WITH THE COMMUNITY 💎 $KATA TOKEN - WE’RE COOKING 👀🔥 With the game finally ready, unlocks real power: - Web3 gaming launchers - Gaming guilds onboarding - Play-to-Earn & Burn activation - In-game NFT skins & weapons - Play live with our Partners/collabs & more! Let's make $KATA great again! 🗺️ ROADMAP & MILESTONES (STRAIGHT TO THE POINT) The game will be ready now! We will just add more polishing to check every corner! Goal: Make the game GOOD and READY for everyone!😍 Here’s the current estimated roadmap we’re aiming to a better place that deserves! 🔥 JANUARY – FULL POWER MODE - General polishing across the entire game - Activate some new videos - Game/Server testing with all Modes - Server stress tests - Preparing for public access - Steam wishlist push & Epic Games - Improving animations, VFX, and sound FX - Integrating player progression into UI / UX - Pushing $KATA into the spotlight! 🔥 ⚡ FEBRUARY – SCALE & POLISH🚀 - Streamers start testing & mass gameplay sessions - Further polish across gameplay and visuals - Final player progression UI/UX integration - AI bots are fully ready inside the game - Bring the $KATA token more visibility into the Web3 community and Game Launchers with p2e. - Launch our first in-game NFT mint, fully integrated and playable directly inside the game ✍️Deliver on all our promises to holders! Allowing NFTs, including 3D characters and weapons, to finally come to life and be used in actual gameplay Focus on: - Visibility on $KATA & our Game - Real gameplay feedback - Steam wishlists & Getting Players for web3 🚀 MARCH – BOOST GAME READY - Final polishing complete - Public-ready version - Roll out $KATA utility and bring it to a much wider audience - Preparing for Steam / Epic Games launch - Streamers & communities fully activated🚀 Please wishlist Katana Inu on Steam: 📣 MARKETING & PLAYER GROWTH - Collaborations with streamers - $KATA into the focus for more holders - Coverage across multiple social platforms - Playing on different web3 game launchers to bring more players into Katana Inu! What comes next? After mid-March, we’ll share new updates and unveil the plan for the next 3 months! The reason for the delay was simple: Battle Royale is complex - and we refused to rush it. 🔥 DROP YOUR HYPE IN THE COMMENTS, FAM This is just the beginning of Katana Inu’s real journey. We’re giving our best for you, $KATA Fam! ❤️ LET’S BUILD. LET’S PLAY. LET’S WIN. ⚔️🐺🔥

Katana Inu

12,768 Aufrufe • vor 6 Monaten

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 Aufrufe • vor 1 Jahr

🎉 Tailkit 4.0 is here, and I couldn't be more excited! 🙌🥳 But first - Giveaway Alert! Want to get a free Tailkit Developer license? Just drop a reply and give a like or repost (totally optional, but super appreciated). The lucky winner will be announced next Tuesday (October 8th) – good luck! Can you believe it’s already been 4 years since Tailkit’s journey started? ❤️ It feels like just yesterday I launched Tailkit 1.0 as an offline standalone web app back on October 1st, 2020. I'm really attached to this project because it was launched just a few days before I became a dad 👶😍 Fast forward to today, and Tailkit has grown into a fully customizable, feature-packed online app that gives you access to: - 550+ Tailwind CSS components (fully responsive + dark mode support) - 1,750+ Code snippets for HTML, React, Vue.js, and Alpine.js - 7 Marketing & Application Templates for HTML, React, Vue.js, and Laravel (fully responsive + dark mode support) - 10 Starter Kits for HTML, HTML with Vite, React, Vue.js, Laravel, Next.js, Nuxt, Astro, Svelte and Angular - 30 Days of Unlimited Design Service with every new Team license - Exclusive deals on third-party tools and projects - Handy helper tools like Button Builder, Color Palette, and Icon Finder - 3,700+ SVG Icons from Bootstrap and Heroicons - Free lifetime updates - Email support whenever you need it And the 4.0 update is packed with even more awesome features and upgrades: - 6 new UI components (Notifications) were added in Application UI package - 20 new UI components (Image/Content Sliders++) were added in Marketing package - React version (uses Vite) is introduced for all Templates - React code snippets were improved in all packages - Astro Starter Kit was added - Remove Dark Classes (from code snippets) option was added in App - Universal Dark Mode (preview pane can default to global dark mode) option was added in App - New preview colors (fuchsia, gray) were added in App - Heroicons v2 icons were updated to v2.1.5 adding 28+ brand new icons in App - 3 new exclusive deals are now available - UI design improvements in App - Various improvements and fixes in App - All dependencies were updated in Starter Kits - All dependencies were updated in Templates - Marketing website redesigned - Color Palette tool was made available to all I’ve put over 200 hours into this update alone, and I’m beyond excited to finally share it with you. Your continued support has made this journey possible, and I’m so grateful to have you along for the ride. 🙏 Wishing you an amazing day – remember, YOU ARE AWESOME! Go build something incredible! 🚀

John Champ

10,940 Aufrufe • vor 1 Jahr

⚔️ Valhalla: Everything You Need To Know! Between blockchain tech & turn-based combat, Valhalla offers a Viking world where you tame mystical beasts, battle for glory, & shape your legend. Here’s your crash course into the world of Floki Island: 🌍 The World You arrive on Floki Island, a sprawling land of wild Veras, bustling hamlets, and dangerous arenas. Here, Vikings explore, form Clans, trade loot, grow their treasure of Runix & Onyx, and more. 🏹 Core Gameplay Your goal? Tame, train, & trade Veras—mystical companions with unique stats, levels & runes—to battle in strategic, turn-based fights. - Explore to trigger Vera Encounters - Battle in PvE or ranked PvP - Earn EXP, loot & climb leaderboards - Complete daily quests for exclusive rewards ⚔️ Battles 1v1 combat, each side commanding up to 3 Veras. Every turn you: - Move strategically - Use abilities or items - Outthink & outmaneuver your rival - Victory comes from preparation, prediction & clever play. 💰 Play-to-Earn Glory Beyond daily play, Valhalla hosts competitive tournaments where you battle for real rewards. Test your skills against the best Vikings, earn top placements, and take home your share of the prize pool. Climb the ranks, cement your name, and let the world know you’re a force to be reckoned with. 🏠 Life Between Battles The island thrives with places to visit: - B’s Shop – buy supplies, earn better deals with loyalty - Blacksmith – open Loot Chests for rare rewards - Daycare – heal, manage & release Veras - Ships & Docks – build your own vessel - The Bank – grow your Runix & Onyx - The Professor – Enchant & Upgrade Amulets to strengthen Veras - The Tracker – find the perfect Vera 👥 Clans & Glory Join a Clan for teamwork & competition. The ultimate challenge? The Immortal Gauntlet—a clan boss fight against a guardian golem where survival, damage & teamwork earn leaderboard fame. 🔮 The Future of Valhalla The saga is only beginning. On the horizon: - Raiding – pillage for rare loot & resources - Farming – cultivate and harvest valuable in-game materials - Minigames – quick challenges with fun rewards - In-game Trading – buy, sell, and barter directly with other Vikings And more surprises waiting to be uncovered… This is Valhalla. Every battle ⚔️, every trade 💰, every tamed Vera 🐉 is another line in your saga. So Viking… Are you ready to carve your name into legend? ⚡️ Head over to and get started right now!

Valhalla

27,699 Aufrufe • vor 11 Monaten

I wonder how long the people are gonna shamelessly defend Samsung all over :] The Galaxy S26 Ultra, which costs about 1500$ for the 512GB variant, might probably be the MOST EXPENSIVE Android in the 2026 as well... yet it can't even run the well optimized mainstream games on 60FPS for just 01 MINUTE... like for real man!‽ 😂 In the recent post where I posted the poor performance of S26 Ultra foe Wuthering Waves, people blamed the game... so here some gameplay test results from your so-called "MOST PERFECT, MOST OPTIMIZED" Hoyo games 🙂‍↕️ The FPS drops to avg 44-47 while just walking around in Genshin Impact after just playing for 4 or 6 minutes. The device completely crashes while playing Zenless Zone Zero at max settings and the FPS even drops to 27 during heavy combat... not in a long gaming session but it was a result of a 15min gameplay test 🥀 Now as for Wuthering Waves, yet it is the most hungry game among the mainstreams, yet the game is also getting slightly better at performance with each new patch update (not major version updates) While devices like IQOO 15 and POCO F8 Ultra with the same Snapdragon 8 Elite Gen 5 are able to run the game for locked 60FPS for atleast 6mins, at the same session the S26 Ultra can't even reach 53FPS and the minimum it reaches during overworld battles is just 11FPS... crazy isn't it? 😂 Having a 200mp ai assisted camera and a so-called privacy display doesn't mean it's the best and has to be 1800$ while it can't even compete with a 450$ Chinese midrange smartphone at performance. Therefore now I guess why the Americans glaze with their IPhones over Samsung... welp, I've been also a Samsung user for 5 years and I still use one, but I don't think there's any of the devices that are more worthless than the S26 Ultra at its price point 😅 The only thing where Samsung is unbeatable might probably the official ui design and the customization features... which their devices are never made for gaming, but still their older devices delivered way more balanced performance at release. #WutheringWaves #WuWa #鳴潮 #WuWaCollection #WuWaAnniversary #GenshinImpact #Genshin #原神 #ZenlessZoneZero #アリア #ZZZ #SamsungGalaxyS26Ultra #zzzero

WuWa Timeline

86,998 Aufrufe • vor 4 Monaten

Guess it's that time of year again... The post to Start the rest of the "Star Citizen has raised 900 million and is still in alpha" posts 🤦🏽‍♂️.. monkey see monkey do... Followed by people looking for the highest priced ships to post... Conveniently leaving out the fact you can spend 30$ one time and spend anothet time after that because you can buy almost all ships in game currently with in game money. The game finished Kickstarter the end of 2012 with sky high promises, the game of a man who is a perfectionist and who has a massive vision. Has Star Citizen been managed well over the years? No, we got a hangar module in August of 2013 to let us walk around and view our ships. 2 years later The first iteration of the Persistent universe went live in August 2015 for the first time, here are the major milestones, The initial version of the Star Citizen Persistent Universe (PU) was first made available to backers as part of the Alpha 2.0 release in December 2015. This version was a huge deal, it's the release that combined several gameplay elements and introduced a persistent, multiplayer environment. The PU has been in an alpha, or early access, state ever since and continues to receive Monthly updates and new features with major milestone patches.. Below is a chronological list if all major patches . There have been a ton of "smaller ones" but each has brought new tech, features and improvements as well as bugs Alpha 2.0 (December 2015): The initial release, which allowed players to spawn at Port Olisar and introduced an early version of the persistent, multiplayer universe around the planet Crusader and its moons. Alpha 3.0 (December 2017): This update was considered a major core technology milestone, introducing features like planetary procedural technology, truly SEAMLESS atmospheric entry, cargo trading, and the addition of the Hurston system. Alpha 3.18 (March 2023) Implemented the Persistent Entity Streaming (PES) technology, a significant technical step that allows the game to track every item and ship across all servers, greatly enhancing the level of world persistence. Alpha 4.0 (Q4 2024) Introduced the second full star system, Pyro, which required the implementation of static server meshing technology to seamlessly link different servers. Alpha 4.0 and subsequent. Patches have brought tons of features, missions, activities, sandbox missions during it's. Course.. Today 2026 - Patch 4.4 is in development, currently being tested by us (the backers) which brings with it our 3rd Star Citizen, Nyx and Vanduul. NPCs (hostile aliens) once the NYX planets (specifically NYX 1)are patched in, that will bring with it the Genesis technology, the name is very bit a reference to the same technology from Star trek . We call it Planet Tech V5 which brings planetary visuals, interaction, biomes, textures, lighting, atmospherics an order of magnitude higher then what it already is. while Star Citizen is far from perfect and has had its massive share of growing pains and missteps.. Chris Roberts vision still lives and is in a better state then it's ever been for most of us. It's only getting better, this isn't meant to persuade anyone to play it's just mean to give you some info for those that care or are curious. Before you slander a game, atleast have enough respect to the developers who really bust thier ass day in and at out to bring this game to life.. To fix things, design weapons, ships, space etc. Video below was cut and put together from the Official to clip everything together and it shows NYX 1 Running the Genesis technology KungLi . Like the matrix no one can be told what Star Citizen is.. They need to see it for themselves to understand, The Visuals.. Flying from Space, through the atmosphere then landing anywhere you want, whenever you want, seeing the Star rise over the horizon.. #StarCitizen is beautiful IAE 2955 Event Comming up Nov 10th to Dec 5th, play and fly for free and try it

Citizen_of_the_Verse

50,843 Aufrufe • vor 8 Monaten

Here’s a Summary if you’re still wondering what $LUMI is all about… A Thread 🧵🍿😁 🗓️ When did the Lumiterra Yapper Leaderboard launch? 🗓️ The Lumiterra Testnet went live on June 26, 15:30 UTC+8….and is fully on and functioning😁 The campaign is now active and will run until TGE. 📝 Do I need to sign up or register to join the leaderboard? No,Just start talking about Lumiterra on X and let Kaito do the rest by automatically tracking your posts, and your rank will update on the leaderboard ASAP. Smooth right?😉 💬 What qualifies as a “Yap”? Yaps are high-quality contributions recognized by Kaito’s algorithm, which evaluates content based on depth, originality, and engagement value. Earn yaps by talking about gameplay moments: PvP highlights, dungeon runs, livestream clips ❕creative images featuring $LUMI ❕Post guides for beginners or newly onboarded $LUMI testers ❕post hot takes about Lumi Terradas ❕Yap about Epic fails, game bugs faced in the game for easy rectification by the team ❕Post thoughtful analysis of Lumiterra’s game, token design, or reward systems. 🎁 What’s the total reward allocation for yappers? ❕A whooping 1% of total $LUMI supply has been set aside for Kaito Yappers 👀🔥🤩 - 0.6% for Lumiterra-specific contributors - 0.4% for contributors across the broader Kaito ecosystem. 📍 How do I join the Lumiterra Yapper Leaderboard? Visit:[ page, Connect your X account and and give access to Kaito AI 🌊 , start creating and sharing quality $LUMI content and replies and watch your rank rise as the leaderboard updates. 🗓️ When can I claim rewards? Reward distribution details and claiming process are TBA so stay tuned for updates from only Lumi TerradasGame official page. 📈 How can I maximize my Yapper rewards? -Engage all my $LUMI posts😁 -Post quality info and talks about $LUMI - Engage with the $LUMI community and the top Yappers and top testers like Voracytis Lark (builder mode) Dashred Inspector⚡ Vincent Duraku 0xdahua|大华 🎮. |🧠SENT 丨 MemeMax ⚡️ and so many more🫡👀 - Share content that helps others understand the game and its ecosystem. - Show your personality —be real with yourself and the $LUMI community. 📖 Where can I learn more about Lumiterra? You can visit their X official page Lumi Terradas and join their discord community ( for a deeper understanding and guide of the ecosystem go to Wiki/guide: [LumiTerra Game Guide]( ❓When can I play Lumiterra? You can play on browser and also download through the link below WANT TO HEAR THE FUN PART? 🔓 No whitelist required 🆕 New users can create an account without needing a ref code or and access code😮‍💨 ⏳ Campaign runs until TGE 📉 Progress will not carry over to mainnet 🎮 Get ready to explore, fight, farm, and craft in the world of $LUMI.! Shout to Pshyc_ he made this possible🫡🧡 Check out this short gameplay from Inspector⚡

UNRULY|LUMI 🀄️

17,949 Aufrufe • vor 1 Jahr

🚨 BREAKING: FULL BREAKDOWN OF IRAN’S "OPERATION TRUE PROMISE 4" CLAIMS 🚨 In a highly escalatory broadcast, the spokesperson for the Iranian Armed Forces just announced the execution of waves 13, 14, and 15 of "Operation True Promise 4," detailing a massive, multi-front assault by the IRGC and the Iranian Army against U.S. and Israeli military assets across the Middle East. Here is every single claim made in the shocking address: 💥 MASSIVE STRIKES ON U.S. BASES: • UAE Strike: Claimed an attack on the U.S. Navy Marine base at "Arifjan" (which the speaker located in Dubai, UAE) using 10 destructive drones. They claim over 160 "terrorist marines" were present, resulting in severe damage and over 100 estimated American casualties. • Bahrain Strike: The Iranian Navy allegedly targeted the U.S. Sheikh Isa airbase in Bahrain. They claim heavy projectiles obliterated 10 strategic points, including command and control centers, aircraft fuel storage tanks, and the housing complex for senior U.S. commanders. • Qatar Strike: Claimed the Army's Navy used destructive drones and surface-to-surface missiles to strike U.S. forces and vessels stationed at the Al-Udeid base in Qatar. 🛡️ AIR DEFENSE & DRONE CAPTURES: • Hermes 900 Captured: In a major claimed intelligence victory, the IRGC Aerospace Force says they used electronic warfare to hack, capture, and safely land an advanced Hermes 900 drone that was fully armed with 8 smart bombs. • Khorramabad Intercept: Claimed the IRGC air defense destroyed a Zionist Hermes drone over Khorramabad. • Total Drones Downed: The Army's air defense forces claim to have destroyed 7 intruding Zionist drones across various parts of Iran today, bringing their total count of downed U.S.-Zionist drones to 35. 🎯 DESTRUCTION OF U.S. THAAD RADARS: • Claimed IRGC precision-guided missiles successfully targeted and disabled the second radar of the U.S. THAAD missile defense system in West Asia, knocking it completely offline. • The spokesperson also noted that just yesterday, another THAAD radar stationed at the Al-Rubais base in the UAE was entirely destroyed, granting Iran's missile forces total operational freedom. ⚠️ THE 16TH WAVE & FINAL WARNING: The spokesperson issued a severe warning that Iran will show absolutely "no leniency" to any geographic unit or host nation that allows threats against Iranian national security. To close the broadcast, he announced that the 16th wave of Operation True Promise 4 has officially begun under the operational code "O Ali, son of Abi Talib." Numerous missiles and drones are reportedly already en route to the heart of the occupied territories, with the spokesperson ominously declaring: "The gates of hell have recently been opened upon the American-Zionist aggressors." 🌍 The geopolitical landscape is shifting by the minute. Stay tuned for verifications and updates on these unprecedented claims.

Furkan Gözükara

198,919 Aufrufe • vor 5 Monaten

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,891 Aufrufe • vor 2 Jahren

Cyberpunk City: Stepping Boldly Into a New Era At Cyberpunk City, innovation and ambition have always driven us. We’ve built more than just a game—we’ve created an entire ecosystem where blockchain technology meets immersive experiences. From our token-powered economy to NFT-backed in-game assets, we’ve consistently pushed boundaries. Along the way, we’ve achieved significant milestones, expanded our community, and shown resilience in the ever-changing world of Web3. Now, we’re excited to announce a pivotal new chapter for Cyberpunk City as we prepare to migrate to a new blockchain that aligns perfectly with our long-term goals. This move represents not just a transition, but an opportunity to build on our successes and scale the project further. With exciting updates on the horizon, we’re confident this journey will unlock new opportunities for our community and propel Cyberpunk City to new heights. Reflecting on Our Achievements Before diving into the future, we want to acknowledge the milestones and achievements that have shaped Cyberpunk City: Strong Token Economy: We’ve built a thriving token-based ecosystem and ensured real utility for in-game assets through NFT integration. Commitment to Decentralization: With the launch of @CyberpunkStake, we showed our dedication to decentralization and rewarded our community with substantial token distributions. Impressive NFT Volume: Cyberpunk City is currently ranked 10th in all-time volume among NFT projects, a testament to the trust and activity within our community. Price Action and Market Strength: Our token has demonstrated consistent strength in price action, reflecting confidence in our vision and project execution. Meaningful Partnerships and Community Events: We’ve secured valuable partnerships and organized gaming events that brought our community together. Recognition at xDay: Cyberpunk City has proudly participated in two xDay events, earning two awards that highlight the project’s innovation and impact. These achievements reflect the hard work of our team, the enthusiasm of our supporters, and our shared vision for building something remarkable. As we prepare for the next chapter, we’ll continue to build on these successes, creating more opportunities and experiences for everyone involved. What Does This Mean for Our Community? This transition is more than just a technical shift—it’s a chance to elevate the Cyberpunk City ecosystem, refine our offerings, and tap into larger, more vibrant ecosystems. Our mission is to ensure that Cyberpunk City thrives in an ecosystem that can support our ambitions. Here are the key updates that will take place during this migration: 1. Token Ticker Change Earlier, our community voted through a DAO process, selecting $CYB as the new token ticker. As part of this transition, $CYBER holders will be able to bridge their tokens to $CYB on the new chain. 2. Asset Bridging All community-owned NFTs and tokens will be bridgeable to the new chain. Our Cyberpunk City dApp will facilitate these transactions, ensuring the process is as smooth as possible. Some assets will receive enhancements, but rest assured, all updates will be completed within a reasonable timeframe. 3. xExchange Trading Our token will continue to be traded on xExchange throughout the migration process, maintaining liquidity and flexibility. You will also have the option to bridge your tokens to the new blockchain at your convenience. 4. Timeline and Chain Announcement The official chain announcement will be made on November 8, 2024, and the migration will be completed by year-end. The new blockchain aligns with our vision of expanding Cyberpunk City into a vast, more diverse ecosystem, with a significantly larger user base and even greater opportunities for growth. 5. Whitepaper V2 We’ve received many inquiries about our new whitepaper, and we’re excited to share that Whitepaper V2 will be part of a coordinated series of announcements. Due to uncertainties over the past 10 months, we postponed its release to ensure it aligns with the new direction of the project. Now, with a clear path ahead, we are working on a whitepaper that reflects new features and insights gained over three years of development. 6. Website Redesign Alongside the chain announcement, we’re launching a completely revamped website to elevate the Cyberpunk City experience. With a cutting-edge design that mirrors the sophistication and quality of our game, the new site will be more dynamic, visually immersive, and crafted to engage a growing community of gamers. This update will also roll out with Whitepaper V2, providing a clear and comprehensive vision of our roadmap and future plans. The redesigned website reflects our commitment to delivering a premium experience and attracting a larger audience. 7. Marketing Strategy Our decision to keep the blockchain confidential for now is part of a carefully crafted marketing strategy. We aim to reach the largest audience possible with this announcement and are preparing the necessary content and campaigns to ensure a smooth and exciting reveal. 8. Business Development and Partnerships Our business development team is actively working to establish new partnerships on the new blockchain. Once the transition becomes public, we’ll be announcing multiple collaborations to accelerate growth and expansion in our new ecosystem. A New Chapter for Cyberpunk City This transition is a bold and necessary step toward scaling Cyberpunk City into a truly global ecosystem. It’s not just a technical shift—it’s a new beginning, filled with opportunities to build on our past successes and embrace new challenges. We’re confident that this move will unlock new possibilities, helping us reach more players, forge deeper partnerships, and create a thriving community. We’re excited to share this journey with you and look forward to what lies ahead. Stay tuned for updates and get ready to experience the next evolution of Cyberpunk City! Thank you for your support—we’re just getting started!

Cyberpunk City

30,601 Aufrufe • vor 1 Jahr