Загрузка видео...

Не удалось загрузить видео

На главную

Putting DREADMOOR on your radar: -First-person singleplayer adventure -Skill-based fishing -Horror vibes -High-quality voice acting -Survival crafting -Real-time combat -Sea and land exploration -Post-apocalyptic world -Quirky characters -Massive sea creatures -Ship customization -Story quests -Upgrade, repair and clean your ship -Dredge inspired -November 9 Early Access release on PC...

12,508 просмотров • 2 дней назад •via X (Twitter)

Комментарии: 16

Фото профиля DREADMOOR 🪝 Early Access Starts on November 9
DREADMOOR 🪝 Early Access Starts on November 91 день назад

🪝🪝🪝🪝

Фото профиля GermanStrands
GermanStrands1 день назад

😊😊😊😊

Фото профиля Rasterdeck
Rasterdeck1 день назад

@DreadmoorGame Can't wait for this one.

Фото профиля XForebodeX
XForebodeX2 дней назад

@DreadmoorGame I'll take a look at it if it comes to consoles. Looks interesting.

Фото профиля GermanStrands
GermanStrands1 день назад

@DreadmoorGame Awesome :)

Фото профиля Resident Evil Requiem GOTY
Resident Evil Requiem GOTY2 дней назад

@DreadmoorGame Thank you

Фото профиля GermanStrands
GermanStrands1 день назад

@DreadmoorGame No problem :)!

Фото профиля WILDBUSHDOG GAMING
WILDBUSHDOG GAMING1 день назад

@DreadmoorGame @asha_shar @XBOX @Microsoft ☝️

Фото профиля MIDNITEAFTERDARK 🌒
MIDNITEAFTERDARK 🌒1 день назад

@DreadmoorGame NOV 9TH!? C'mon....

Фото профиля AS24
AS242 дней назад

@DreadmoorGame Looks like dredge

Фото профиля GermanStrands
GermanStrands2 дней назад

@DreadmoorGame Dredge inspired :)!

Фото профиля Chloee💘
Chloee💘1 день назад

@DreadmoorGame survival crafting in a horror fishing game sounds like a really awkward mix of pacing and systems

Фото профиля Goatlord
Goatlord1 день назад

@DreadmoorGame "High quality voice acting"? Every voice is AI, except for Gill and Bozur lol

Фото профиля Mopish Lawyer
Mopish Lawyer1 день назад

@DreadmoorGame I feel like this one will need some time in the oven in EA but definitely huge potential.

Фото профиля Robbii
Robbii1 день назад

@DreadmoorGame Is the horror aspect big monster fish

Фото профиля Patrick “II JumPeR I” K.
Patrick “II JumPeR I” K.1 день назад

@DreadmoorGame Another game you will shill for 🙄

Похожие видео

First impressions on The Blood of Dawnwalker without spoilers: I finished the prologue in about 3 hours. So far I've been having a genuinely great time with this game. 🩸 As someone who absolutely loves dark fantasy, Dawnwalker scratches a very specific itch for me. The atmosphere and music are phenomenal and the lore and world-building immediately pulled me in. And as a huge Witcher fan I'm getting so much of that same haunting, melancholic feeling I loved in Velen. 🩸 I'm already really invested in the characters. They've grown on me surprisingly quickly and I genuinely feel like I'm on a journey to save my own family at this point 😂 🩸 Voice acting is excellent. Imo, it's one of the things that can make or break a story focused game and Dawnwalker absolutely nails it. 🩸 Combat surprised me! I immediately thought of KCD when I first saw it which worried me a little tbh since I always found KCD's combat a bit lanky but Dawnwalker's combat doesn't feel lanky or awkward at all. I'm actually having a lot of fun with it. And I can't wait to experience more of Coen's vampiric abilities. 🩸 I'm absolutely digging the time system! I was worried it would make the game feel rushed but I actually love how it works. Choices feel much more meaningful and it makes me even more excited to replay and make completely different decisions. 🩸 And yes, as expected there are bugs 😭 But so far nothing I have encountered has broken the game, ruined my immersion or actually frustrated me which is pretty impressive for a new IP from a new studio imo. 🩸 Oh and I'm playing in Performance Mode on a base PS5 and it feels smooth. It's safe to say I'm obsessed already and looking forward to playing more ♥️

Elia

28,932 просмотров • 1 месяц назад

I played Clair Obscur Expedition 33 for 60+ hours, defeated all the superbosses and here is my review: -2 graphic modes on PS5 -Many options (Motion Blur, Film Grain, Chromatic Aberration and more) -Played the game on the PS5 in performance mode -Solid 60fps with great picture quality -Very fast loading times -Minimal hud design -Played on the normal difficulty (was just right) -You can change the difficulty anytime (up and down) -The visuals and art direction in this game are insane, trust me -Every new location looks stunning and tells a story -The art direction is so unreal but also so authentic at the same time, stunnig work, the art director should get a raise for this -THE VOICE ACTING is also top tier, every character is brought to life with so much passion and love -The dialogue quality is also amazing and really reminded me of Naughty Dog games -How the characters behave and communicate with each other is simply lifelike -The characters also have complex personalities -Some very dark themes and overall a very mature story (death/loss, love, swearing, blood and gore) -The story is amazing and remains exciting until the very end -Some insane "holy shit" story moments -The game is more linear with some open zones and one massive overworld -I would compare it to Final Fantasy 10 in a very good way -There are also some beautiful fixed camera angles that took me right back to that time -The best overworld map out there, the size is MASSIVE and full of content (hidden areas, superbosses, shortcuts, lore and more) -You can camp everywhere on the map -Camp is your hub that will change overtime (extra dialogue, new NPCs, side content, listen to music and more) -You can level up your relationships with various characters -Romances are also a thing -Exploration is very rewarding, no minimap works great -Dedicated jump button and no fall damage is a huge win -There are so many cool things to collect -The game will respect your time, no long walks and good checkpoints -New outfits and weapons will look different (also in cutscenes) -You can skip cutscenes before boss attempts -The combat is super fun and a mix of Persona, Final Fantasy 10 and Legend of Dragoon -One button press combat is just stunning and will flow over time -You can see every enemy before the fight, quick in and out -Some of the boss fights are gigantic with insane attacks and some stunning "From Software boss arenas" (no joke) -The enemy variety is great with some terrifying creature design -The build variety is also crazy with so many combinations -Some of the late game bosses and especially the superbosses are no joke -Soundtrack is insane and every track is a banger -Different battle themes, boss themes, secret boss themes and many more -Some of the tracks especially in the emotional scenes hit me so hard -Game is super polished but I've encountered some small bugs (sound disappear, could no longer jump and some other small things) -Bugs got easy fixed with a reload (day 1 patch could fix that) -Not a fan of some jumping puzzles, but there are optional -Skill management becomes a little bit confusing as the game progresses (menu design could be better) -Would love a mechanic to kill lower level enemies fast and quick -New game plus on day 1 (with extra stuff) is amazing -The game is made by around 30 people, 30 hours of main story, 30 hours of bonus content, insane number of outfits, story focused, no microtransactions bullshit, new game plus mode on day 1 and a price tag of around 50 bucks, need I say more This game is brimming with attention to detail and is a true passion project by fans for fans. The developers may not have had the biggest budget, but they had a clear vision and the result is simply outstanding. My Verdict: 9.5/10 #ClairObscurExpedition33 Clair Obscur: Expedition 33 Shuhei Yoshida

GermanStrands

800,379 просмотров • 1 год назад

Review: The Blood of Dawnwalker is a fantastic action RPG with a dense, reactive open world that rewards your choices like few other games do. The Witcher 3 DNA is clear. But it also learns some key lessons and distinguishes itself in many ways as you progress through the game. Story & World: The first 20 minutes immediately establish the stakes. Coen has exactly 30 days and 30 nights to rescue his family from Brencis. Following the prologue, it drops you straight into a dark fantasy world, and from then on, every decision is yours to make. The world of Vale Sangora is filled with religious themes that have been corrupted by Brencis and his loyalists. Villagers are required to give blood sacrifices at the weekly Mass and the priests speak of Brencis like a gift from the gods. The massive (and stunning) cathedral in Svartrau is filled with portraits and stained glass windows that depict hellish scenes instead of holy ones. All of this perfectly sets the tone, and adds a ton of aura and mystique to the world. Time System: The time system is brilliant. Each day and night is broken into 8 time segments. Minor quests and activities cost 1 time segment, while major side quests can cost 3 or more. This actively forces you to decide which activities are worth prioritizing. That also goes for the skill tree. Not only does learning a new skill require skill points, but many of them require you to find a manual first. These can be earned in various ways from quests, to combat and treasure, and buying them from shops. But learning new skills often requires you to invest time as well. Once again, this forces you to decide which skills are actually worth focusing on. Upgrading 3 or 4 skills can wipe out half your night. It may sound punishing, but I actually think it's balanced well. I took down Brencis's three captains (Ambrus, Xanthe, and Bakir), cleared several major faction quests, and unlocked plenty of new skills, and still had 14 days leftover for open world exploration and clearing even more side quests. Gameplay: Gameplay completely changes based on the time of day. At night, Vampire form unlocks entirely new traversal options like the Shadowstep and Clawride to navigate rooftops. During the day, Coen can visit shops and interact with NPCs roaming the streets. This adds a lot of depth and variety to the world, and requires different approaches based on the time of day. Combat: Combat was actually better than I expected. The directional combat forces you to not only learn enemy attack patterns, but also react to the direction. It feels MUCH better in practice than it does from watching gameplay. There's also an ability wheel, that you can assign to shortcuts on the D-Pad (more on that later). All of this results in a combat system that was surprisingly engaging, and I would argue is actually better than W3's combat. Human form can be a lot more punishing due to your limited healing. In human form, food is significantly nerfed when you're in combat. Outside of a combat, a single apple will fully heal you over the course of 50 seconds. But this effect is severely limited during combat. The best way to heal mid-combat is by crafting healing potions from the Crafting menu. These potions require several resources though, which can be a lot harder to come by compared to random food items. This is a BIG lesson I think they learned from The Witcher 3. In Witcher 3, you could pretty much spam food items and heal infinitely by pressing a single button. In Dawnwalker, healing items are harder to come by, so you really have to make that one health bar count. Vampire form is a lot more forgiving though, and is overall stronger (as Coen himself admits). You can drain enemy health mid-combat, and there are simply more healing options overall. The trade-off for this is that drinking blood increases your Corruption meter. Your claws also deal more damage, and are snappier overall. Skill Tree: The skill tree is split into three major categories - Witchcraft, Swordmastery, and Vampirism. I focused mainly on Swordmastery and Vampirism. Witchcraft is only available in human form, and requires a lot more investment early on. Witchcraft abilities also come with the trade-off of sacrificing your health every time you use an ability. This can be mitigated with enough skill point and time investment, but I found the other two to be better for the early to mid game, especially since health comes at a premium in human form. Swordmastery abilities can be used either day or night and have a good variety of skills. Vampire skills can only be used at night, and focus on draining enemy health, and dealing bleed damage over time. Story: The story is actually quite good. Technically there's only one main quest - kill Brencis. Everything else is completely optional. But going straight to Brencis will result in you facing him severely underleveled and ill-equipped for the challenge. IMO there's a priority list of what quests you should focus on. Your first priority should be taking out the three captains Ambrus, Xanthe, and Bakir. Then, complete the major side quests chains related to various factions in the game. There's a faction quest featuring a rebel army called the Manumits, who are attempting to form a people's uprising against Brencis. There's another featuring Lacra, a fellow vrakhiri that's out to kill Brencis for her own reasons. Then there's one for Anca, the herbalist from your village, and a clear love interest that unlocks more knowledge on religion and Witchcraft in the game. These faction quests are easily some of the best in the game. Lacra's storyline unlocked a lot more backstory on Brencis and on the vampires themselves. The Manumit storyline explains how the citizens are organizing to fight back against Brencis. Completing these storylines not only gives you great backstory, but could also potentially unlock them as allies when you ultimately face Brencis. The catch is that you may not have enough time to do all of them in one playthrough - so I would suggest focusing on the ones that you find the most interesting first. Branching Paths: Narratively, the amount of branching paths and outcomes is truly staggering. The game remembers EVERY choice you make, which can often have side effects several hours later. Saving a random villager can unlock a favorable outcome much later in the game. A peaceful choice with an Uriashi woman in the city of Svartrau resulted in her village's leader on the other side of the map treating me as an ally, instead of attacking on sight. I would LOVE to know how many different endings and outcomes there are in this game, because every small decision you make has a lasting effect on the game world. Voice Acting: The voice acting is also top-tier across the board. I was floored by some of the voice performances from even the most random characters. Facial animations can be a little inconsistent, but the strong voice acting definitely makes up for it. Performance: As for performance, the game can be pretty heavy at 4K, but is surprisingly polished on day one. I encountered very few bugs, if any. The lighting, art direction, and thick foliage look stunning but I did struggle to maintain a consistent 4K 60 even at above the recommended specs. It was fine after lowering some settings though and 1440p is a lot more forgiving. Summary: ✅ Excellent story and voice acting ✅ Meaningful choices and branching paths ✅ Time management system ✅ Day/night mechanics ✅ Directional combat system ✅ Worldbuilding ✅ Visuals ❌ Some performance hiccups at 4K ❌ 30 FPS cutscenes ❌ Some targeting issues ❌ Can't flee or escape combat ❌ Inconsistent facial animations ❌ Map screen bug (known issue) Blood of Dawnwalker isn't just about clearing map markers. It makes you weigh the cost of every decision you make - your time, your health, and even your morals. The limited time to save your family is always in the back of your mind, resulting in an incredibly engaging RPG that requires you to fight for every minute. Most of my cons are minor technical issues that can easily be fixed with a day one patch. Rebel Wolves have done a fantastic job, and to me, this is a very strong candidate for RPG of the year. Final Score: 9/10 Playtime: 40 hours Platform: Steam Thanks to Bandai Namco for providing a review copy. #TheBloodofDawnwalker #Dawnwalker Dawnwalker

KAMI

202,841 просмотров • 1 месяц назад

I got the true ending in Saros and here is my review: -Incredibly addictive gameplay, makes you think “just one more run,” you really don’t want to stop -Visuals are amazing, runs great on PS5 Pro -Awesome DualSense features -Art direction is something special, mix of HR Giger and Dune with overwhelming, striking imagery -Brilliant sound design and a soundtrack that constantly drives you forward -Great level design, exactly the right mix of exploration, combat, and platforming sections -Facial animations are a clear step forward -Fantastic voice acting -Rewarding upgrade system, every run actually makes you stronger -Unbelievable boss fights, not only visually impressive but extremely demanding, beating them feels like pure dopamine -Shield mechanic to deflect enemy projectiles is great -I wouldn’t say it’s easier than Returnal, but rather more accessible, with difficulty that can be adjusted up or down through modifiers -WTF story moments -Great accessibility features (colour blindness, controller remapping and more) -The game works great for short play sessions -Playtime of around 15–20 hours -Interesting narrative, but Returnal’s story had a stronger impact on me -Enemy and weapon variety could be better -Not a fan of 30 FPS cutscenes -Conversations could be much more dynamic, with characters often just standing completely still SAROS is a true PS5 gem, driven by incredibly well-crafted and highly addictive gameplay. Its visual style and sound design rank among the very best the industry has to offer. While it may not be perfect in every aspect, the overall experience is so compelling that it hardly matters. If you’re looking for a game that completely pulls you in and doesn’t let go until after the credits roll, this is exactly what you’re looking for. My verdict: 9/10 #SAROS Code provided by PlayStation

GermanStrands

26,183 просмотров • 5 месяцев назад