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Quick rendering math lesson (common trap): FoV in Unreal Engine isn't interpolated correctly when blending between two cameras The current code does: FoV = lerp(FoVA, FoVB, Weight) however, that's not how you interpolate FoV! To be "perceptually" linear and also correct under aspect ratio scaling, FoV needs to be... show more
10,585 görüntüleme • 5 ay önce •via X (Twitter)
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