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Quick rendering math lesson (common trap): FoV in Unreal Engine isn't interpolated correctly when blending between two cameras The current code does: FoV = lerp(FoVA, FoVB, Weight) however, that's not how you interpolate FoV! To be "perceptually" linear and also correct under aspect ratio scaling, FoV needs to be... show more
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🗣️: we know that your williams is starting off with an overweight problem. based on your experience, do you think it's a problem they'll be able to solve, and if so, how long will it take? carlos: honestly, i think we're starting with a weight problem and a downforce problem because, ultimately, the gap between the cars in front isn't all weight; there's also a downforce gap, and we have to address both, (find out) how it is possible that williams, who had the whole of 2025 to focus on the 2026 car and with more hours in the wind tunnel, we weren't as good at developing the car as the top four teams that had less time, and that were fighting for the world championship last year. so it's a lesson for the team to see how far ahead the frontrunners are. we also have to learn to make lighter cars, but i think we've already figured that out this year *laughs*, and i think the team will already be ready to produce lighter cars next year.
yoyo 🦄
68,107 Aufrufe • vor 6 Monaten
