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Quick UEFN tip 👀 Start using custom meshes for your switch devices instead of the default models. Import your own icons, create a material and add them to a rectangle/static mesh. #UEFN

68,262 次观看 • 1 年前 •via X (Twitter)

11 条评论

CanDook 的头像
CanDook1 年前

Did this on my last deathrun map. It looks so much better 🔥

Anima 的头像
Anima1 年前

Transform your @figma designs into production-ready @shadcn components with Anima. Streamline your workflow, maintain design consistency, and generate Tailwind-based code effortlessly.✨

Ollycbrown (Olly Zero Build) 的头像
Ollycbrown (Olly Zero Build)1 年前

Yeah I had to start doing this after they made this change to the lovely white tickbox 😭

Raider464 的头像
Raider4641 年前

that colorway update was criminal 😭

Reyzostyle 的头像
Reyzostyle1 年前

pls bro start making this kind of vids on yt, it would help so much

6Thumbs 的头像
6Thumbs1 年前

so cool 😀did you add the image first then use modeling mode to turn it into static mesh ?

AngryRubberDucky 的头像
AngryRubberDucky1 年前

Mega plus side: You can switch between models on the client side, so if you want one person to see a different model than everybody else, using switches is the way to go!

Raider464 的头像
Raider4641 年前

+ persistence

TS 的头像
TS1 年前

@thetikFN

SB 的头像
SB1 年前

That’s fire! Bro don’t stop investing. The Einstein of uefn

rix 的头像
rix1 年前

yo raider theres a bug on the crosshair placement section of the map, heres a link

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