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quick zoomed in vertex darkness test
27,043 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

How do you pull this off without retrieving every single triangle?

this is just a couple of simple scripts one that checks if gameobject tagged as "Player" or "Enemy" is within a trigger volume, and if so, get the distance between tagged object and a predefined transform that represents total darkness ..

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Holy Shiit

I like this enemy a lot

It reminds me to the fighting game ballz 3d for some reason

This looks so good

Fuck this game is gonna be so gas

That thing is terrifying coming out of the darkness like that

Game unavailable in my country 😔common germany L

game is unavailable anywhere as it's not released yet
