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raise your hand if you're not vibe-coding a game engine

21,459 Aufrufe • vor 6 Tagen •via X (Twitter)

34 Kommentare

Profilbild von Kit Langton
Kit Langtonvor 6 Tagen

Everybody gets a Limbo! Also pardon the awful sound design. This is just a demo.

Profilbild von dax
daxvor 6 Tagen

killed the shit out of that guy

Profilbild von Berz
Berzvor 6 Tagen

Reminds me of Joel Coen's Macbeth

Profilbild von Chris Nagy
Chris Nagyvor 6 Tagen

i see your game engine and I raise you index.html

Profilbild von Daniel Johnsen
Daniel Johnsenvor 6 Tagen

vibe coding an engine instead of a game is peak scope creep

Profilbild von Maciek Gorywoda
Maciek Gorywodavor 6 Tagen

Me 🙋 But I might be tempted to code a video game in the not so far future, and for sure AI agents will be involved in the process.

Profilbild von Zee
Zeevor 6 Tagen

🙋‍♂️ - can I go to bathroom ?

Profilbild von Sacha
Sachavor 6 Tagen

limbo ?

Profilbild von Andrew
Andrewvor 6 Tagen

🖐️audio engine

Profilbild von Ahmad
Ahmadvor 6 Tagen

hand up still on boring ios apps lol

Profilbild von Dak
Dakvor 6 Tagen

@honordevs

Profilbild von Chris 🧱
Chris 🧱vor 6 Tagen

Me! 🙋‍♂️ I’m using @BevyEngine

Profilbild von Dannn
Dannnvor 6 Tagen

Hand raised. Feeling like the last guy at the party without his own game engine. Also that lighting is way too good for "just a demo"

Profilbild von c
cvor 6 Tagen

hand up. still learning c, my game engine right now is a hello world that compiled on the second try

Profilbild von Dan DiGangi
Dan DiGangivor 6 Tagen

rust or bust

Profilbild von waishnav
waishnavvor 6 Tagen

wtf i just saw? is this also built with rust?

Profilbild von Pronsh
Pronshvor 6 Tagen

how are you always on the craziest side-quests...

Profilbild von Andrey Zaharov
Andrey Zaharovvor 6 Tagen

Hmm interesting . Will your skill set transfer well to game design.? I think it will.

Profilbild von Florious
Floriousvor 6 Tagen

Writing a bespoke renderer with custom screen-space reflections and volumetric god rays is where vibe-coding genuinely shines over off-the-shelf engine bloat. Stripping away everything except the exact lighting model and 2D physics you need keeps frame times predictably locked at native refresh rates.

Profilbild von Daniel White
Daniel Whitevor 6 Tagen

This is a masterpiece

Profilbild von Jason Tally
Jason Tallyvor 6 Tagen

✋My last attempt at a Fortnite clone was a bit too ambitious for the models I was using and I haven’t tried again yet.

Profilbild von Carlo Makes
Carlo Makesvor 6 Tagen

hand stays down, i'm vibe coding the settings menu for a game that doesn't exist yet

Profilbild von Cody
Codyvor 6 Tagen

How in the world are you creating the art for this? Looks incredible

Profilbild von Alessandro Moretti
Alessandro Morettivor 6 Tagen

Hand up. I'm building a booking bot for a retail chain. Much less fun, but real customers use it every day.

Profilbild von Joey
Joeyvor 6 Tagen

Wow, super legit, bro

Profilbild von zhallen
zhallenvor 6 Tagen

✋ feels like skipping a mandatory meeting at this point

Profilbild von Dariusz Wojewódzki
Dariusz Wojewódzkivor 6 Tagen

I want to play it instantly

Profilbild von Miano
Mianovor 6 Tagen

Hand up. Some of us are still just trying to make deploys boring.

Profilbild von Nejat Seçkin Oral
Nejat Seçkin Oralvor 6 Tagen

Hahaha it feels like I'm watching Limbo/Inside with akatsuki ritual theme playing in the background

Profilbild von Akram Ahmed
Akram Ahmedvor 6 Tagen

✋

Profilbild von Yaroslav Yablonski
Yaroslav Yablonskivor 6 Tagen

✋ i do automation in logistics. ps. although i had some ideas)))

Profilbild von Sebastien-console_buche 🪵
Sebastien-console_buche 🪵vor 6 Tagen

Oooh lovely, looks like Limbo’s spider side story is about to happen

Profilbild von drefrajo
drefrajovor 6 Tagen

✋

Profilbild von Anders Lie
Anders Lievor 6 Tagen

Please make an interactive effect tutorial in the form of a limbo puzzle

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