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🔞Ralsei Taker POV, Forgot to post this here. Also first animation I've made involving a femboy!✌️ Model By - @MISHUUYU ⭐ #DELTARUNE #deltarunensfw #nsfwart #nsfwcontent #r34 #3dporn #furry #furrynsfw #Yiff #b3d #Blender3d #Ralsei #furryartists #furryanimator

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Whoa .ᐟ.ᐟ That's a lot of impressions ( ˶°ㅁ°) !! Hello & welcome to everyone who has found me and my beautiful 🍈🍈///// and, seeing as I got you here, how would you like to witness the true reason behind this set up? Help a small creator out by pre-ordering one of these adorable plushies 🙏✨Enough orders will help to get these made into production & make an elf very very happy!! 🔗Check comments for more info ♡ ────────꒰﹕ ୨୧﹕ ꒱──────── Seriously though . . . Honestly, I wish I could say I'm the mega genius behind these, but the truth is, I've seen this style of overlay around (even rigged) by many other creators! My 100% inspiration was from Ywuria 👁️‍🗨️🪝 who made this a while back for her hand cam stream!! It was the first that I had ever seen of it 🤍 I really value creators who go outside of the box to make every day, over saturated ideas just a little more unique! So thank you to her & all the others who were the true geniuses behind this! For all of those asking who did the art, it was my model mama Omochi !! Please make sure to give her lots of love for her beautiful artwork. Let this also be a lesson to creators: just because someone else did it already, doesn't mean you can't do it! These things will always end up being seen by a fresh pair of eyes, and you can also twist and turn it to be even more genuine to you!! If you want to see more fun ideas like this, my guild system & more, please consider checking me out below ♡

Ninette 🕊️🪻꒰ VeXpo ꒱

32,858 просмотров • 2 дней назад

[Discord] [For the Full Video check my Bio or the Link below] [Personal Comment] Hello everyone! 💕 Look what I have here.. this is a preview, yeah, even though it's 1min and 30sec long... so you can imagine what else is going on in this animation haha. So yeah, this was the biggest project I have ever worked on and is by far my best work yet, not only the animation but also the lighting has improved SOOO much it's almost unbelievable haha. I am so proud of this work and I am so happy that I am able to share this with you all, this might not be free, but 1min and 30sec is quite a long thing especially because this is just a preview, usually people just post a screenshot or few sec of the video... 😅 I just posted 1min and 30sec of it haha, so yeah, this was such a cool request I made it a little bit longer, and to be fair, this person waited for this request for ages and I also had so much fun animating I had to make a gift.. so feel free to check this video out and the Ideas this person had! I really love it and I am so proud that I got this request and was able to deliver it to all of you! With that being said have a great day everyone, I'll be working on another animation but first I'll be finishing my driver's license on the 27th haha. So yeah, have a beautiful day everyone and we will see each other quite soon actually, and for those who are on my Discord... you know how to contact me :3 Love you all... see you later!!!🩷😊 [Links] If you want to see more, make requests etc.-> [Tags] #strangling #strangled #choke #choked #choking #throatlifted #ネックハンギングツリー #首絞め #request #Feet #NIKKE #Ghislaine #eleggg #Dedoldia

Leandra190

11,235 просмотров • 2 лет назад

Proud to have just released the very first #Earth2 #Community submitted #skin! What do you want to look like in the #metaverse? 🌏✌️ This skin submission was taken as a #2D image by our team & turned into (virtual) reality! As with any #community submitted #skins, the #community member who submitted it wins $1,000! I know some in our community may be confused when they see this skin get released without an explanation, so I wanted to give some background right around it's release time. As many of you know, Seike won the first competition, but unfortunately he has been unwell & could not complete the final drawings (our thoughts and prayers are certainly with him). I asked our team to reach out to him & see if he would allow our #Earth2 concept artists to finish the rough version he originally submitted. We (understandably) didn't receive an immediate response so I decided to get our #3D modelling team focusing on the runner up #submitted skin designs first. I'm pleased to confirm that all runner up designs in the first competition will have their #skins released and all will receive the prize - these runner up design skins will be released between other non-community submitted skins our team has already made. Our concept artists will also be working on Seike's design so his skin will be created as a model as well released at some point in the future. I hope this clears up any potential confusion for everyone so we can just focus on how cool the #skin looks! I will post again in the future offering the #community another opportunity to submit their #skin designs, but next time instead of voting on X (which seems prone to manipulation), we will just pick out some random winners & vote on them internally. #Earth2 #Community #Skins #Metaverse #E2V1 #Essence

Shane Isaac 🌍2️⃣

13,478 просмотров • 2 лет назад

Here's my first series of Anime created by Generative AI. Vidu 2.0 is a groundbreaking advancement for storytelling in the Anime style. #vidu @Viduforhuman Hi everyone 😊 😉 Here's my first AI-created Anime series. The name of my anime is Kuro & Yuki. I won't spoil the story for you, but it begins with these two boys locked up in what appears to be a highly secure institute/prison. Yuki has reached the age where he has awakened his power. While wandering the corridors of the institute, he meets Kuro, a boy with autism. It's a fleeting encounter as they end up being separated. As the story unfolds, you'll understand who they really are and why they are locked up. I don't plan on making episode 2 yet, even though I've grown attached to my characters' story. I'll continue the story only if a lot of people are interested and want to know what happens next. Otherwise, I'll explore other universes and styles of Anime 😉 Tools: - Epidemic Sound (For sound effects) - Vidu AI (to transform frames into animation) - ElevenLabs (for certain expressions) When I say Vidu 2.0 is a game-changer, I mean it. I had already made my animation with the previous version of Vidu, but when they gave me access to the beta, I urgently changed my plans and recreated all the animations. Let me tell you, it's a whole new level. My first animation was ultra frustrating to bring my ideas to life! Really! And since Vidu couldn't handle many image styles, I clearly couldn't bring my ideas to life. But with Vidu 2.0, I enjoy it much more! For the first time, I really get to bring my ideas to life! Until now, I always had to make compromises. Of course, Vidu is still not perfect, and there are still many obstacles, but it is a truly magnificent advancement! (and it surpasses all the Anime-style AIs I've tested recently) Moreover, Vidu 2.0 is fantastic for special effects, but also for embedding elements into the video (like a hand that appears and interacts with the character, or another character; and the best part is that they perfectly match the style of the original images!) * The animations/images and voices are AI-generated * The SoundDesign is traditional and done by me * The story was entirely written by me (I don't use AI to create my stories, it's important to me to write them myself) The voices were generated thanks to Nijivoice (for secondary characters) and Hailuo Audio (for main characters). I thank Yachimat (yachimat - AI Short Anime) for introducing me to Nijivoice, it's very generous of him! During the beta, we didn't consume credits, otherwise, this animation would have cost me around 20,000 credits, ha ha. Vidu 2.0, with its superb stability and fidelity to the style of images, offers brand new horizons for storytelling! One problem with Vidu 2.0 is that for now, you have to manually extend videos (by exporting the last frame). As you can see, this allowed me to create long scenes with different actions, and everything fits together perfectly! There are still many obstacles to storytelling, such as character consistency (I use the image to video function; I produce my images with Nijijourney) and it's always laborious to have a consistent character! The same goes for backgrounds. Here are the points I've identified that would facilitate storytelling: For Vidu: - Function to extend videos (you can already do this manually by exporting the last frame) - Function to invent the beginning or end of a video using a single frame (you can already do this manually by putting a completely white or completely black image as the first or last frame; this technique also allows you to have very dynamic results with Vidu 2.0! ) - It's difficult to obtain facial expressions for certain image styles (the same image style that the previous version couldn't handle at all). - More dynamism There's always room for improvement, but Vidu 2.0 has truly opened up exciting new possibilities for creative storytelling. ai aiart aianimation aianime ainews anime animenews aitools aitool

Naegiko

66,904 просмотров • 1 год назад

New short course: Practical Multi AI Agents and Advanced Use Cases with crewAI. Learn to build and deploy advanced agent-based systems in real applications in this course, created with CrewAI and taught by its founder, João Moura! (Disclosure: I've made a small seed investment in CrewAI.) In this course, you’ll learn how to create advanced agent-based apps that use external tools, do performance testing, can be trained with human feedback, and perform multiple tasks with different large language models. You will build several practical agentic apps that provide real business value, such as an automated project planning system, lead scoring and engagement pipeline, customer support data analysis, and a robust content creation system. In detail, you will learn how to: - Create these multi-agent systems with the building blocks of tasks, agents, and crews, along with the different things that make them work, such as caching, memory, and guardrails. - Integrate your multi-agent application with internal and external systems. - Connect multiple agents in complex setups, including parallel, sequential, and hybrid configurations, and create flows involving multiple agentic applications working together. - Test your agentic workflow and train it using human feedback to optimize its performance for better and more consistent results. - Work with multiple LLMs in your multi-agent system, using the appropriate model sizes and providers to fit each agent’s specific task. - Start a project from scratch in your environment and prepare it for deployment. You’ll also learn from an interview between João and Jacob Wilson, the Commercial GenAI Principal at PwC , in which they discuss deploying agentic workflows in real industry use cases. By the end of this course, you will be equipped to start building custom multi-agentic systems for your work. Please sign up here!

Andrew Ng

341,204 просмотров • 1 год назад

Imagine being such an amateur rookie that you use CapCut video editing app to edit an A.I. deep fake you made showing #KarenRead & her Attorney Alan Jackson “canoodling”, but forgot to remove the “CapCut” screen automatically appended to the end of it? Yeah, rookie move! But, that’s not the only one… This A.I. defamer who created this “Live Photo”—essentially a short video clip—also forgot to edit out their computer or iPhone notification tone sound from the background audio they dubbed into it—something that would never occur, as it presents here, in an authentic Live Photo. There are also visually several things at first glance that quite obviously give it away & make apparent it’s not real. These include: - The fact that the purported Alan Jackson (in the “Live Photo”) doesn’t at all resemble Alan Jackson - AJ’s head & face apparate and morph throughout (gee, if I didn’t know any better, I’d guess that this came from the same source as the Sallyport footage 😂) - AJ’s bracelet on his right wrist that he’s always seen in & wore throughout pretrial hearings & during trial is missing - The dichotomy in resolution of Alan Jackson & Karen Read—their faces in particular—and the things in the foreground & background, which are comparatively far more clearer This is such a shameful & disgraceful move, and shame on anyone for even believing it was real in the first place! Do you really think that these two individuals, Alan Jackson & Karen Read—who were in the national spotlight as they awaited the jury to come back with a verdict, with everyone’s eyeballs on them—would be that stupid & clueless, if they were “canoodling”, to “canoodle” right outside of the hotel Jackson was staying at, in public, right in front of cameras for the whole world to see, when they could just go inside to the privacy of a hotel room? 🤦🏻‍♀️ It strains credulity. Come on people! Respectfully, use your head! Personally, this is why I lent no credence to it in the first place & decided it wasn’t worthy of acknowledgement. Plus, it has nothing to do with the case or trial. But I do care about correcting the record & getting to the truth. Fortunately, thanks to Lars Daniel of Envista Forensics who came to set the record straight, that’s now possible. So, now the question is: Where & from whom did this deep.. or shallow fake 😂 come from? Who made it? And why did they make it? New York Post even ran with it, claiming they verified the authenticity of it via its metadata. What the New York Post apparently doesn’t know is that there are apps that very easily allow you to edit, alter, insert and manipulate metadata. Exif, Metapho & MyMeta are some examples, just to name a few. Alex Oliveira & Steven Vago published the attached article, broadcasting this defamatory, deeply harmful story to the world. Alan Jackson has a wife and a young daughter. How do you think they felt seeing this story? And then the Post even acted on this false information to follow Alan Jackson & his family all the way back to California to the confines of their own home & around town to capture photos of them so as to—I’d wager to say—create the appearance of a fractured couple / family / home. I’m just curious, if New York Post cared about the truth of this story, why not ask Alan Jackson himself when you’re following him around taking pics? While I don’t necessarily blame the reporters or attribute any bad intentions to them—because they apparently got duped—I do think they owe it to the public & those harmed by this malicious deep fake to let them know who sent it to them, and to promptly publish a retraction article apologizing. Just my two cents. It’s amazing this even got through the NYPost legal team, particularly considering the fact that Alan Jackson is one of the top criminal defense attorneys in the country, and certainly doesn’t seem like the type of person you’d want to mess with when it comes to defamation. #KarenReadTrial #FreeKarenRead #CantonCoverup

Olivia

221,215 просмотров • 2 лет назад

Here’s my written & video review of the new 2026 Tesla Model Y Performance after driving it for a week. This is the best-value new Tesla you can buy. Crazy performance, no real drawbacks, and all for just $57,490. Let’s dive in. Price: I haven’t seen many others mention this: every option on the Model Y Performance is included at no extra cost in the US (except FSD). So if you spec a Model Y Premium AWD with an upgraded paint color, tow package, white interior, and upgraded 20" wheels, a fully loaded Model Y Premium AWD ends up only about $2,500 less expensive than a fully loaded Model Y Performance. Ride Quality: I thought I might feel worse ride quality vs my Premium AWD Model Y with 20" wheels, but I struggled to find any real difference, despite the larger 21" wheels, firmer suspension setting, and 0.6" lower ride height on the Performance trim. A true testament to Tesla's engineering magic on this thing. Exterior Design: Unlike the previous Model Y Performance, Tesla made some exterior design tweaks with a new front and rear fascia to spice things up a bit. The result, in my opinion, is the best-looking Model Y trim you can buy. It definitely has a more aggressive presence in person, even if it's subtle. The carbon-fiber spoiler boosts high-speed stability and cuts aerodynamic drag by 10%. The new 21’’ Arachnid 2.0 wheels look fantastic in person, one of my favorite designs ever from Tesla. Staggered wheel and tire fitment provides better grip and steering. The beefier 275mm rear tires (255mm in the front) give the vehicle a better stance from behind. Vehicle-to-Load (V2L): For the first time on a Model Y in North America, you can now plug in anything you want to the exterior charge port with an adapter, even a campsite! It provides up to 2.4 kW of power (120V at 20A) from two household outlets. It's a great feature. Interior: It’s what you know and love, but with a few changes that elevate the ownership experience. New with the Performance is a larger 16" center screen (vs. 15.4" on non-Performance models), with thinner bezels and higher resolution. It’s not a huge difference on paper, but you definitely notice it in daily use. The carbon-fiber décor on the door cards and dash is a nice touch, though I would like to see it extended to the center console. The new performance seats are the best seats of any Tesla I've ever experienced. While they retain aggressive bolstering in the torso area, the bottom seat cushion has less aggressive bolstering than on the Model 3 Performance seats, making it easier to get in and out. It also doesn’t squeeze your thighs too tightly. The powered thigh extenders add comfort on longer drives, especially for taller people who want extra support. And of course, they’re heated and ventilated. The headrests also feel more comfortable than the ones in my Model Y. I want these seats. Unlike the old Model Y Performance, the new one has no Track Mode. Why? Because nobody used it lol. No point in putting engineering resources into something people won’t use. The refreshed Model 3 Performance still has it, though. Cabin Quietness: Despite the thinner-profile tires, there is no noticeable difference vs my Premium Model Y. Decibel reading results at highway speeds were visually the same compared to my 2026 Model Y Premium (65-66). Driving Impressions: It’s amazing. Sharp, precise, and agile. The vehicle feels stable at all times. Acceleration is blistering (3.3s 0–60 mph), with plenty of punch even at higher speeds. The tires offer good grip, and cornering is fantastic for an SUV. The suspension setup is great. More steering wheel feedback would be nice, though. Cruising around traffic is a joy. The brakes are much improved over the previous Model Y Performance and are far better suited for spirited driving. There are three acceleration modes: Chill, Standard, and Insane. Just stay in Insane. You’d be insane not to lol. The car also lets you switch between two ride and handling modes: Standard and Sport. The difference isn’t huge, but Standard is better if you’ve got passengers. FSD: I unfortunately wasn’t able to get FSD V14 on this car. It had V13.2.9, so I didn’t use it much. But in the little time I did, it was smooth and comfortable. It didn’t bother me because V14 will perform just as well here as it does on my 2026 Model Y Premium AWD. Conclusion: You won’t find another new SUV today that offers this level of performance for the price. Back in 2022, when Tesla couldn’t build Model Ys fast enough, a fully loaded Model Y Performance cost over $90,440. Today, the refreshed and far more capable 2026 Model Y Performance is just $57,490 fully loaded, and you can simply subscribe to FSD for $99/month. The 2026 Model Y Performance delivers utility, great performance, comfort, tech, self-driving and everything else people love about the Model Y. It’s a no-brainer purchase. I want one badly, but I'll need to show restraint, as I’m saving up for a house lol.

Sawyer Merritt

224,054 просмотров • 8 месяцев назад

#リチャアヤ Happy Qixi! On this traditional Chinese festival, my friend and I have prepared this fan video, and we hope you enjoy it. BGM: ALONE to ALONE (feat. lasah)-sasakure.UK Illustrations: torimomo Video: Mist Since Mist-sensei's account ran into some issues, I'm relaying and attaching both of our creative notes here. Mist: The initial storyboards for this fan-made video were drawn by me, and I had been thinking about how to present it ever since the first season of the anime ended. The BD novel also gave me a lot of inspiration afterward. Before formally starting this project, I kept asking myself over and over: "Is my interpretation good enough?" "Will our understanding conflict with the original novel?" What changed my mind and gave me encouragement was precisely what Dumas said in the FGO×FSF collab—if your creation can bring people true joy and emotion, then even if it is "Fake," it still has value in existing. So, in a sense, wouldn't fan-made derivative works based on Narita-sensei's "Fake" original all count as "Fake of Fake"? In this year of 2026, I witnessed with my own eyes the novel I had followed for ten years finally receive an anime adaptation. I also came to know a warm and passionate community of fellow fans who speak different languages. And it is precisely because of this that I was able to meet torimomo-sensei and other friends. Sometimes I wonder—are these the friendships that could only bloom and bear fruit after ten years of waiting? And in the novel, Richard and Ayaka have likewise been by each other's side for ten years, and are now about to welcome the final chapter of their story. In my eyes, the two of them were once lonely children of the stars, but after a long passage of time, those two stars welcomed their Fate in Snowfield. No matter how many times I revisit their first meeting, it stirs in me much the same emotion. Allright! At that moment, I thought: "I've finally found the courage to take this first step into creating derivative works for Fake. Come on—now that my skills have matured enough, let me pour my heart and talent into them!" This is a fan work created together by torimomo-sensei and me, dedicated to Fate/strange Fake and to our beloved Richaya. Although it is likewise only "Fake," if this fan video can bring "True" emotions to friends who love Richaya—then, for me, that would be an incomparable honor. Torimomo: From first receiving the storyboards and drawing a few pages on and off, to finally mustering all my energy and drawing in earnest from the beginning of July—during this past month and a half, almost all of my thoughts, energy, and passion were poured into the illustrations for this PV. It was only partway through drawing that I realized, "Wait, it seems Mist's storyboards weren't meant to be fully colored after all..." (laughs). But since I had already come this far, and both the art style and rhythm had already become second nature, I decided to see it through to the end according to my own interpretation. I also changed quite a few of the storyboards along the way, and I am truly grateful to Mist for being so accepting of these modifications and creative liberties. To me, Richaya is a beam of light. I love the relationship between them, bound by the pull of fate; I love how they encourage and support each other; and I also love the perfect amount of negative space in Fate/strange Fake. It is precisely because of that negative space that different people can give rise to different imaginations and expectations—and that, in itself, is the greatest joy of derivative creation. I have so many imaginings of Richaya born from the wish that "they can be happy." Ever since I met Richaya this year, I have been drawing without pause. I don't hold back from pouring every image and story I can think of that suits them into my art. And it was precisely because of this that I was able to form a connection with Mist—through exchange after exchange of inspiration, each of us went on to create even more wonderful works about Richaya. This animated PV is one of them. For me, simply being able to see it through to the end was already more than enough to make me happy. And after Mist-sensei's post-production polish and editing, it ultimately came together as such a complete video. I'm truly satisfied. Lastly, thank you to everyone who was willing to take the time to watch this video through to the end.

torimomo

12,771 просмотров • 6 дней назад

🚨#Earth2 update 🌏✌️ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha

Shane Isaac 🌍2️⃣

15,151 просмотров • 1 год назад

This launch is one of the most exciting and important decisions we have ever made. In the traditional gaming industry, KingNet ( company , is well-known as the developer of the game 《The Legend of MIR 》, Over the past decade, KingNet has supported its operations through a three-pronged business model of research and development, publishing, and investment + IP, launching 100+ high-quality games to date. Web3's building has been ongoing for nearly two years. We have established a brand-new game studio SmileCobra Studio , and establish long-term cooperative relationships with some big guys like TON 💎 BNB Chain Solana Scroll Delphinus Lab ($ZKWASM) Cocos Studio and others. However, after speaking with many developers, we found that before a real user consumption scenario is formed, one of the main challenges many teams face is how to reduce game development costs. So it's best time to learn about Xingyi AI model : the first AI industrialization pipeline, making game production truly "automated". Check here: What problem we want to solve? 1. High Production Costs: Traditional animation design and refinement can cost anywhere from several thousand to tens of thousands of dollars, making it difficult for small startup teams to afford. 2. Long Development Cycles: The fluidity and consistency of animations have always been one of the most time-consuming aspects of development. Designers often spend weeks to achieve a satisfactory result. With Xingyi, it only takes a few steps and minutes to generate the desired animation. 3. Inefficient Collaboration: In the past, game development was usually divided into multiple stages, each managed by independent teams responsible for art, planning, programming, and other roles. The smooth transition between stages relied on high levels of team collaboration and communication. The Xingyi toolchain breaks the traditional division of labor, promoting automation and collaboration across various stages. 4. Automated but Not Passive: Outside of the automated processes, developers are the true creators of the game. Xingyi makes prototype validation and adjustments more scientific and efficient. We will gradually open source the underlying model of Xingyi and make it available to interested collaboration developers (DM is open). We have already made various agent material generation available, and you can try it now: Finally, we would like to discuss a point that many people are concerned about, why was there a launch at @pumpdotfun and it was abandoned? The most important reason is that we lacked experience in the first launch and were affected by snipers and the market. We conducted wallet statistics and found that, excluding bots, a total of 25 addresses suffered a loss of approximately 17 sol. We will use the trading fee of Launch Coin on Believe to airdrop these accounts and apologize again for our mistake. Also, thank you to Launch Coin on Believe for the smooth launch and long-term creative sharing with the builders, only $KNET CA is : CfVs3waH2Z9TM397qSkaipTDhA9wWgtt8UchZKfwkYiu $KNET not representing any equity interests of the parent company , $KNET is a meme, but at the same time, it’s not just a meme. $KNET will play a key role in the consumption scenarios of the KingnetAI ecosystem—imagine having to continuously spend $KNET each time you generate the game modules you want. Gamefi is died? NO, AI-Gaming just begain here .

Kingnet AI

187,843 просмотров • 1 год назад

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code 🤯 So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus ⚔️ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

André → andreelias.dev

17,950 просмотров • 3 месяцев назад

And that’s a wrap on First Stand !! Incoming “I ain't reading that, happy for u, or sorry that happened” post xD First Stand Gameplay - Was pretty happy with how the lane swaps and adjustments to Atakhan worked out. Don’t know the exact number), but it felt like mostly Ruinous with games of Voracious where it made sense and no lane swaps - There was a good amount of AD/AP squishy and tank mix in each role with omega gigachad Zeka pulling out the Sylas Ahri and Akali where it made sense 🙃 - Skarner and Kalista were the outliers on priority, but teams didn’t seem particularly effective with Kalista… - Skarner on the other hand; will discuss with the team about larger work on him when we get back; he’s too effective at too many things, while also being impotent for regular players - As announced yesterday by Greeley, we’re hoping to see adaptive drafts continue with Fearless for the rest of the year, I think diversity will continue to increase as teams get better at finding lines to draft that make certain counterpick/situational champs god tier after certain champs are out; it will evolve into more of a TFT/Chess style “find the optimal line to draft with the pieces given”, which the prospects are really exciting - An improvement point feels like how long it takes to end if a team gets a significant early lead; part of this is how optimal boringly slowly choking the opponent out is over 15 min, rather than changing the incentive structure so that ahead teams can make major decisive play and can end the game swiftly - Maybe an opportunity space for the future… but interested in hearing peoples’ thoughts on this First Stand Experience - It was amazing and inspiring seeing how many fans were coming out to support the teams without tickets - Not only the KC fans who flew from Europe to do a meetup watch party and it was great chatting to a few, but also what felt like an unstoppable number of college girls coming out to support HLE. I think I counted about 100 wearing HLE jackets on finals day, but it was a reminder of how integrated and mainstream popular League feels in the East - As soon as the entry to the cheerfuls (signs) opened, they all charged in to go and start drawing their cards, it was honestly quite shocking the level of dedication and enthusiasm that some of these fans had, but also awesome - I can’t possibly imagine something like that happening in the West… - We also had the honor to play in a mini Arena tournament with a bunch of LCK Legends that have I've been watching for 15 years and didn’t do too shabby; went 6th, 3rd, 2nd, but Mingyo and Sangho were too good… - It will be the first and last time I get to say I killed Pray, Smeb, Kuro, Madlife, Shy on repeat :D and the players watching on stream were surprised to see the Devs were actually pretty decent LOL, which felt nice - A fan came out specifically to play with Kuro, wearing a ROX Tigers jersey and seeing the joy of getting to meet and play with your hero, she was laughing, smiling, it must have been the time of her life; it’s just a reminder of how meaningful League can be and just makes us really inspired to keep working hard to make the game good Solo Q Experience and Balance - Outside of the work obligations, had some time to slam 20 Solo Q games; was pleasantly surprised by my level this time around, feels like I’m playing around solidly KR D2/D1 level, which is quite shocking, because it’s not like I’m Masters level on NA right now and haven’t been able to play more than 50 games in the last 6 months due to life. Probably would've won more if I wasn't such a kda player xD - Main character syndrome still feels really peak here, the person either goes 8-0 or 0-8 and is spam FF’ing repeatedly, so minimizing my enemy laner impact, scaling and playing defensively to support my jungler feels most effective even though I’m playing Ori who feels like a dog champ on this server, since it’s so hard to actually land QW on anyone due to their mechanics and it’s risky to walk in river and so easy to die to ganks - Moving to help jungler in lost fights to avoid mental boom is the only thing that I’m finding annoying, some of these fight selections feel extremely perplexing, like Zac wanting to fight Lee at first scuttle with no prio and I end up having to sac my lane half the time to prevent them from AFK’ing or soft inting because I didn’t move, it’s super annoying… - Every post game chat also feels like at least 3 players are writing their PhD thesis, which is somewhat amusing, but also really unfortunate… - It feels like Lee Sin or Viego are in every game with a 30% pickrate, so if you can prevent the team from throwing and always follow them around and play secondary, they can carry, whereas on NA, Lee Sins in Diamond can't carry and suck relatively (ping hurts as well), so it’s not like you can play around them reliably - It was interesting to feel again for myself just how different these champs feel in their balance state across servers, indeed in one of the press conferences there was a question about balancing decisions making no sense for the state of the champ on KR server. I can see why KR players get angry when we buff Lee because the other regions suck at him, he unironically feels 2-3% winrate stronger on KR server, same with Jayce who has a monstrous pickrate here as well - We even almost buffed Lee Sin for First Stand because he’s been pretty absent from Pro, so I’m actually not quite sure what we’re meant to do about that… - The other thing that I forgot was how good it was to play on 2ms ping. I’m not sure whether it’s net positive for the person dodging or the person hitting, but since I mostly play immobile mages, it feels like I can dodge line skillshots and range leash people more effectively, which makes Mages feel so much better, though it also means it’s extremely hard to QW tag someone in a teamfight as Ori, let alone hit them with R - I’m curious if any people have done any analysis on this - I also attached typical KR Lee Sin penta 😅 Anyway, back to NA tmrw, lots of work to do

Matt Leung-Harrison

152,058 просмотров • 1 год назад

This is the first real AI cold war. Anthropic is HIDING secret spy code inside its most popular coding tool. The code was designed to identify Chinese users without their knowledge. Now Alibaba has banned every single Anthropic product from its entire company. And the full picture is way more insane than either side wants you to see: On June 30, a security researcher on Reddit reverse-engineered Claude Code, Anthropic's AI coding agent that has deep access to every file on your computer. What they found buried inside the software was genuinely disturbing... Since April 2, Anthropic had been silently shipping hidden detection code inside every copy of Claude Code. The code checked whether your system timezone was set to Shanghai or Urumqi. It scanned your proxy settings against a hardcoded list of Chinese corporate networks, specifically targeting Alibaba, ByteDance, Baidu, and Moonshot AI. But here is the part that made security researchers lose their minds: The code did not send a normal signal back to Anthropic's servers. Instead it used steganography, a technique from military intelligence, to hide its findings INSIDE the text Claude was already generating. It swapped invisible Unicode characters in Claude's system prompt. Changed a standard apostrophe to one of three visually identical but technically different characters depending on which flags triggered. Switched date formats from dashes to slashes. Invisible to the human eye. But perfectly readable by Anthropic's backend. The detection logic was XOR-obfuscated to prevent anyone from finding it during a code review. It shipped with zero disclosure in the release notes. Three months of silent surveillance baked into a tool that has full access to your local file system. An Anthropic engineer confirmed the whole thing on X on July 2. Called it "an experiment we launched in March that was meant to prevent account abuse." Said the team had "been meaning to take this down for a while." The code was removed on July 1, one day after the Reddit post went viral. Three months of covert user fingerprinting. Removed the day after someone found it. Described as an experiment they forgot to turn off... Now here is where it becomes a full blown corporate war: Three weeks before the backdoor was discovered, Anthropic had sent a letter to the US Senate Banking Committee accusing operators linked to Alibaba's Qwen AI lab of running the largest model theft campaign in the company's history. 25,000 fake accounts. 28.8 million queries over 44 days. All designed to copy Claude's reasoning capabilities and train a competing Chinese model for free. So the sequence reads like this: Alibaba allegedly steals Claude's brain using 25,000 fake accounts. Anthropic responds by secretly embedding surveillance code inside Claude Code to catch them. A Reddit user catches Anthropic doing it. Alibaba uses the discovery as justification to ban every Anthropic product from its entire workforce effective July 10 and force 200,000 employees onto its own tool, Qoder. The thief caught the cop planting a wiretap. And now the thief is using the wiretap as evidence that the cop is the real criminal. Alibaba classified Claude Code as "high-risk software with security vulnerabilities" in an internal notice reported by the South China Morning Post. Meanwhile Anthropic is simultaneously fighting the Pentagon over a blacklist designation, lobbying Washington to crack down on Chinese distillation, and getting caught running the exact kind of covert operation that makes their "responsible AI" branding look like a punchline. Alibaba allegedly ran the largest AI theft operation ever documented. Anthropic secretly built invisible tracking into a tool with root access to your computer. The US government restricted American access to the very models China already copied. And a random Reddit user with a debugger exposed the whole thing.

Ricardo

23,634 просмотров • 1 месяц назад

🇪🇺 As a European citizen and AI founder, I can apparently use these "AI Factories", so I just signed up to use them! Every "supercomputer" has an [ ACCESS NOW ] button which made me very excited I expected to sign up, maybe pay a discounted H100 rate (funded by EU, that'd be nice?) and get a Jypyter notebook, or some SSH login so I can access my GPU like I'd do on Lambda or Amazon Web Services or Hetzner But I celebrated to early, I signed up, confirmed my email, then ended up in a "Supercomputer Access Calls" page, where I had to select from a tedious list of "Call For Proposals" to get access to a GPU So I could NOT just access a H100 GPU, I have to make sure my project (in this case my business) fits a specific proposal, ok fair This process was already tedious enough but then when I tried to actually go through with it, it started asking me if I had "Respect for Human Agency?", I do I think, and if I was mindful of "Individual, and Social and Environmental Well-Being?", well I am, right guys??? Right??? The questions didn't stop, just endless pages of this Look I get what they're doing, they pivoted the classic university "I need to rent a giant computer for my research" to an EU wide thing and then present it as the "European AI plan" But this isn't really how AI works in production? As a founder in AI, if I wanna do stuff I'd rent a whole bunch H100 GPUs again at Lambda or Amazon Web Services or Hetzner and SSH into a box Or if I want it more simple I run AI models on fal, Nancy Arneson or Replicate which is just an API call or web front end I can click stuff and run a model The EU has the right intentions here but it's just the wrong execution, this thing will 100% go nowhere, and I'm a born optimist, I want to believe, I'm also a proud European, and I'm in AI a bit and not a complete idiot. There's just better ways to do this If you really want to have the GPU servers in Europe (which arguably isn't that important), then let me rent a GPU box with SSH access at Hetzner or OVHcloud that's hosted in Europe and subsidize that for European citizens and European businesses. I don't even believe in that, but at least that'd make it accessible for Europeans. Now it really isn't? What's REALLY much more important though if you want to be a part of the AI race and I've posted for years here with @euaccofficial is to make Europe a really extremely attractive place to start and run an AI business. Remove regulatory obstructions and give tax discounts for startups. Let them build a business first that can compete worldwide and once they make enough money (let's say $100M/y), then slowly start adding regulation. Because right now the regulation only benefits the European incumbents, the dinosaur companies, while making it very difficult for European citizens to start new AI companies here. Which is why we literally have none left. Anyway, I applied to get my GPU, let's see if I get it!

@levelsio

1,469,282 просмотров • 10 месяцев назад

‘F*CK WHITE PEOPLE’ Palestinian refugee confronted in Montreal Last Saturday, March 7, Lavoie crossed paths with this woman — Samar Alkhdour — as she was heading to a demonstration organized by Iranians in Montreal. As might be expected, since Alkhdour openly supports what she calls the “resistance” in Gaza — in other words, Hamas — she was leaving the area rather than taking part in the demonstration. Lavoie questioned her about the comments she had made toward Canada, as well as the remarks she had made about white people. This is not the first time Samar Alkhdour has been seen at protests. She is a pro-Hamas activist who regularly participates in demonstrations. According to her LinkedIn profile, she works at the Immigrant Social Assistance Centre in Montreal. But who exactly is this woman who has been widely featured by mainstream media outlets, many of which helped pressure the government to accelerate the admission of Palestinian refugees into Canada? It is important to remember that due to the presence of Hamas members and other radical groups in Gaza, the vetting process for refugee applicants must be extremely rigorous. Here is what Lavoie was able to uncover. Samar Alkhdour is originally from the Gaza Strip, where she lived with her husband, Mahmoud El-Kahlout — a name that will return later in the story. She is the mother of three children, including her eldest daughter, who suffered from severe cerebral palsy affecting her vision, mobility, and ability to eat. In 2017, Alkhdour reportedly received a scholarship and a visa to study in Ohio, in the United States. She left Gaza with two of her children, leaving behind her severely disabled daughter and her husband, who at the time had not received security clearance to leave Gaza. It was not until 2018 that her husband was finally able to join her in the United States. Meanwhile, their daughter remained in Gaza because they were unable to find suitable transportation for the child, who was extremely ill. In 2019, after completing her degree, Alkhdour and her family applied for refugee status in Canada. However, at the time it was impossible to claim asylum from within the United States due to the Safe Third Country Agreement between the two countries. This means that Alkhdour and her family most likely crossed the border illegally at Roxham Road, as thousands of migrants did during that period. For several years, their social media accounts contained almost no posts about Gaza — and none about their daughter who remained there. It was only after October 7, 2023, when Hamas massacred innocent civilians in Israel, that Alkhdour and her husband began actively campaigning to pressure the Canadian government to accelerate the entry of Palestinian refugees — including their own family members. In several media appearances, they used the tragic situation of their daughter in order to pressure the government, even blaming Canada for her death — despite the fact that she had been left behind by them, not Canada. Alkhdour was even arrested and charged after participating in pressure actions outside the Montreal office of Mark Miller, Canada’s former immigration minister, where she camped for several days. The charges were later dropped. In several of her activist videos, she can be seen disrespecting police officers, disrupting public spaces, glorifying the events of October 7, and calling on people to escalate disruptive actions. Her ex-husband — because according to Alkhdour they may have divorced — Mahmoud El-Kahlout, who according to LinkedIn works for Air Canada, has also used media appearances to pressure the government to accelerate the arrival of his family in Canada. Mahmoud has also publicly expressed support for Hamas. In one of his publications, Mahmoud El-Kahlout indicated his wish to avenge the sniper who took out his beloved Yahya Sinwar, the mastermind behind the October 7 massacre, stating in Arabic: “You Will Be Trampled.” On his Instagram account, Mahmoud El-Kahlout even paid tribute to a man released from prison after 13 years for stabbing two Israelis. Mahmoud El-Kahlout has also stated that a man named Dr. Ahmed Hassan El-Kahlout, who was detained by Israeli forces and admitted to being a member of Hamas, is a member of his family. However, Lavoie was not able to confirm the exact family connection. Mahmoud claims the man’s confession was obtained under coercion. However, a well-placed source confirmed to Lavoie that the statements in the video are authentic and that no coercion was used. Mahmoud is also trying to bring his brother to Canada — a graphic designer who, according to his own social media, also expresses support for Hamas. In one post, children can be seen watching Abu Obaida, the Hamas spokesperson, with the caption in Arabic: “The legacy of difficult days! A generation with a true role model.” Canada has allowed — and continues to allow — individuals into the country who import their conflicts here, despise the culture of the country, and openly support terrorist organizations. According to Lavoie, Samar Alkhdour and her husband should never have been allowed to immigrate to Canada. Those who agree can sign the petition at REPORT by Alexandra Lavoie:

Rebel News

22,479 просмотров • 5 месяцев назад