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random useless information that's been bugging me forever since i saw spencer's dash numbers in the game files and was like 'what the fuck is happening here'.
17,110 次观看 • 2 年前 •via X (Twitter)
9 条评论

other fwd dash values on slower chars for ref, first nuberm velocity, 2nd deceleration: chris,vjoe,pw: 13/-0.2 (same as spencer) thor: 11/-0.3 haggar: 13/-0.45 she hulk: 20/-1 (she's faster than ryu?!) there are friction values for chars that affect it too but they rarely change

My favorite case of this kind was discovering that one specific input component of Morrigan's command throw has a bizarrely high and out-of-place value for its cancel window. Seemed like it was mistakenly copy/pasted in, or somebody slid the wrong slider on a move to its maximum.

Minor bugs with huge ramifications ITS MAHVEL BABY

@EternalYoshi Great stuff, would love to see if yall can crack what causes the spencer skywalking glitch where characters get stuck in the air and can walk in it. Happened to me once at @Aquanoob21 's house and once in tournament vs @PnoySD . Both times spencer died as an assist while trade

Bionic maneuvers, baby 😎

I love details like this in fighting games, its super interesting to see it. Tbh when I started watching the first like 20 seconds I didnt even realize it was from you Tabs lol. But i was hooked the moment I knew it was an informative video on a characters movement in UMVC3

Do you have the new characters' move list? I'd like to see that.

Tf is plink dashing?

@KaneBlueriverCL KBR just RT'd this and I'm seeing it for the 2nd time, but I've watched it like 10 times at the bit where you point out the root bone and still don't know which part of the model and the extraneous bits you mean the root bone is 🤣😢😢 Am I just blind 😅
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“you saw me in the showers” like what was your plan here dude!!! this was bound to come up!!
al
26,943 次观看 • 5 个月前
