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Real time estimation of vertical jump height with a markerless motion capture smartphone app: A proof-of-concept case study. I powered My Jump Lab Official with AI to estimate jump height automatically. Validation finally online!!👇🏻

15,438 просмотров • 2 лет назад •via X (Twitter)

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𝘾𝙈𝙅 𝙖𝙣𝙙 𝙛𝙖𝙩𝙞𝙜𝙪𝙚 𝙢𝙤𝙣𝙞𝙩𝙤𝙧𝙞𝙣𝙜, 𝙬𝙝𝙚𝙣 𝙅𝙪𝙢𝙥 𝙃𝙚𝙞𝙜𝙝𝙩 (𝙘𝙢) 𝙖𝙡𝙤𝙣𝙚 𝙞𝙨 𝙣𝙤𝙩 𝙩𝙝𝙚 𝙗𝙚𝙨𝙩 𝙢𝙚𝙩𝙧𝙞𝙘 𝙩𝙤 𝙙𝙚𝙩𝙚𝙘𝙩 𝙣𝙚𝙪𝙧𝙤𝙢𝙪𝙨𝙘𝙪𝙡𝙖𝙧 𝙛𝙖𝙩𝙞𝙜𝙪𝙚 𝙞𝙣 𝙤𝙪𝙧 𝙖𝙩𝙝𝙡𝙚𝙩𝙚𝙨 👇🏼 1️⃣Jump Height and fatigue ? Not clear evidence …. Cormack et al. observed altered flight time to contraction time ratio up to 2 days after elite competition “despite little changes in jump height performance” Different movement solutions occur to maintain a desired “performance” metric such as jump height or power output Legg et al. suggested that altering CMJ mechanics assisted with maintenance of jump height while in a fatigued state, with changes in dip magnitude observed midseason despite no change in jump height. 2️⃣RSI-mod as an alternative variable ?? CMJ height alone may not always discriminate between rugby league cohorts, emphasizing the requirement for the associated underpinning force-time variables [to indicate jump ‘strategy’], or RSImod at the very least McMahon et al. reported that a group of combined professional senior SL and RLC rugby league players who performed the CMJ with a “higher RSImod” demonstrated higher force, velocity and thus power outputs. 3️⃣Sensitive to change of different metrics , Jump Height 🆚 RSI-mod? CMJ height was not sensitive to change in neuromuscular status of elite Australian Rules Football athletes pre- to post-match, from 48-hours pre- to 48-hours post-match 📌Conclusions - RSImod or FT:CT may prove more useful overall as an indicator of readiness, slow SSC activity, and neuromuscular fatigue as they impact the coordinative strategy and jumping performance. - A decline of 8% in FT:CT or RSImod would indicate a change requiring intervention as at this level of neuromuscular fatigue there are considerable changes to performance 📚 📕Hughes, S., Warmenhoven, J., Haff, G. G., Chapman, D. W., & Nimphius, S. (2022). Countermovement jump and squat jump force-time curve analysis in control and fatigue conditions. The Journal of Strength & Conditioning Research, 36(10), 2752-2761. 📗McMahon, J. J., Jones, P. A., & Comfort, P. (2022). Comparison of countermovement jump–derived reactive strength index modified and underpinning force-time variables between super league and championship rugby league players. The Journal of Strength & Conditioning Research, 36(1), 226-231. 📘Martinez, D. B. (2016). THE USE OF REACTIVE STRENGTH INDEX, REACTIVE STRENGTH INDEX MODIFIED, AND FLIGHT TIME: CONTRACTION TIME AS MONITORING TOOLS. Journal of Australian Strength & Conditioning, 24(5) 📘Bishop, C., Jordan, M., Torres-Ronda, L., Loturco, I., Harry, J., Virgile, A., ... & Comfort, P. (2023). Selecting metrics that matter: comparing the use of the countermovement jump for performance profiling, neuromuscular fatigue monitoring, and injury rehabilitation testing. Strength & Conditioning Journal, 45(5), 545-553.

Ángel Aceña Rodriguez

12,103 просмотров • 2 лет назад

Seedance 2.0 Prompt: Super casual real smartphone home video footage, road trip pit stop at a scenic roadside spot, natural mobile phone camera with slight authentic handheld shake, normal frame rate with smooth natural motion, rapid-fire montage with quick jump cuts every 1–2 seconds, unpolished authentic phone recording of friends stretching, snacking and taking photos by the car, pure raw home video feel, no cinematic polish. Use the main character as the strict ONLY visual reference. Maintain their exact appearance with zero deviation. Generate a mixed group of friends around them at the roadside stop, with the car and open road visible. 0–2.5s: Shaky rapid cuts of the main character laughing while leaning on the car, wind blowing through their hair, with quick flashes of the scenic road view. 2.5–5s: Abrupt jump cuts to a close-up of them sipping a cold drink, followed by friends unpacking snacks from the car. 5–7.5s: Fast shaky footage as they chat animatedly and point toward the view while their friends laugh around them. 7.5–10s: Quick close-up of them giving the camera a playful smile, then a jump cut to the group taking a silly photo together. 10–12.5s: Abrupt edit to everyone gathered near the car hood, sharing chips while music plays casually. 12.5–15s: Final rapid transition to the main character relaxing against the car with a soft smile, ending like a calm road trip memory with a gentle phone sway. Natural smartphone video quality, slight handheld shake, smooth motion, authentic physics, stable main character consistency and no professional effects.

simeon-sanai

10,985 просмотров • 22 дней назад