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Real-time ocean foam doodle in EmberGen 🌊
32,396 次观看 • 2 年前 •via X (Twitter)
14 条评论

Bonus slow surface splash!

Reminds me liquid nitrogen

the effect goes the right direction. they still appear to be a fog that dissapears instead of foam the glides on the sand forth and back again.

What's the chance of getting the max particle limit lifted? 26m is too low... is it a code limitation or to protect hardware? 4090 should be good with loads more?

@vassvik would know

@adrianwyer IIRC that limit is more about how the memory is laid out, and the maximum buffer size on a GPU. Going beyond that count will require some significant effort that might break a lot of things

@nickseavert Ahhh fair enough.... maybe further down the road... would be great to factor it up by 10 😄

Amazing! Mind sharing the preset in the discord?

Looks more like dry ice being blown away.

wow this sim is soo cool, we can see hardcore sim application gonna fade away

@key_vfx Wait, this is Ember not Liquid??

@key_vfx Surprising isn't it. This is just smoke and particles with a very heavy weight.

Any technical details on what you actually do here?

Would look even greater with the sand getting darker underneath! Great job anyway
