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Real-time ocean foam doodle in EmberGen 🌊

32,396 次观看 • 2 年前 •via X (Twitter)

14 条评论

Nick Seavert 的头像
Nick Seavert2 年前

Bonus slow surface splash!

Khen 的头像
Khen2 年前

Reminds me liquid nitrogen

Robert St. 的头像
Robert St.2 年前

the effect goes the right direction. they still appear to be a fog that dissapears instead of foam the glides on the sand forth and back again.

Adrian Wyer 的头像
Adrian Wyer2 年前

What's the chance of getting the max particle limit lifted? 26m is too low... is it a code limitation or to protect hardware? 4090 should be good with loads more?

Nick Seavert 的头像
Nick Seavert2 年前

@vassvik would know

Morten Vassvik 的头像
Morten Vassvik2 年前

@adrianwyer IIRC that limit is more about how the memory is laid out, and the maximum buffer size on a GPU. Going beyond that count will require some significant effort that might break a lot of things

Adrian Wyer 的头像
Adrian Wyer2 年前

@nickseavert Ahhh fair enough.... maybe further down the road... would be great to factor it up by 10 😄

ùl 的头像
ùl2 年前

Amazing! Mind sharing the preset in the discord?

Gestrandet Des 的头像
Gestrandet Des2 年前

Looks more like dry ice being blown away.

Keshaw Singh 的头像
Keshaw Singh2 年前

wow this sim is soo cool, we can see hardcore sim application gonna fade away

Wilder Herms 的头像
Wilder Herms2 年前

@key_vfx Wait, this is Ember not Liquid??

Nick Seavert 的头像
Nick Seavert2 年前

@key_vfx Surprising isn't it. This is just smoke and particles with a very heavy weight.

IB 的头像
IB2 年前

Any technical details on what you actually do here?

6000 calories BALTRINGUE 的头像
6000 calories BALTRINGUE2 年前

Would look even greater with the sand getting darker underneath! Great job anyway

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