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Recently, a CDPR developer claimed that Cyberpunk 2077 elevators don’t hide load times and are actually moving. I decided to test this claim with mods and discovered that it’s true. Not only is it true, but CP2077 has the fastest load-in of assets I’ve ever seen in a game.

2,888,115 görüntüleme • 7 ay önce •via X (Twitter)

51 Yorum

张 profil fotoğrafı
7 ay önce

The elevator rides aren’t boring either. Stuff like the news reports do worldbuilding about how normalized the social decay is.

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

Agreed, they add to the overall sense of immersion massively

Rin profil fotoğrafı
Rin7 ay önce

I thought it was obvious the elevators are actually elevators, the way lighting freaks out especially lol

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

I think the crazy part for me is that the megabuilding interior loads in instantly and that the view from V's apartment is completely real. Most games usually put a facade and unload the real exterior

Rin profil fotoğrafı
Rin7 ay önce

SSDs are pretty good for asset streaming

vie🦉🐞🦇🐝 🇵🇸🇸🇩 profil fotoğrafı
vie🦉🐞🦇🐝 🇵🇸🇸🇩7 ay önce

cyberpunk 2077 is a technical marvel and it’s sad that cdpr is abandoning their proprietary tech

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

Its depressing but also according to reports, a lot of the reason for why Cyberpunk launched like it did is because its a pain to develop for this engine, so I hope they figure out UE5

Kay (ケイ) profil fotoğrafı
Kay (ケイ)7 ay önce

The more you delve into this game the crazier the fact that they seriously thought they could release this on the PS4/XBO seems. This kind of world streaming requires an SSD, and even for HDD standards the PS4/XBO were slow

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

Yeah aiming to release Cyberpunk on last gen was probably their biggest mistake during development, its a marvel they actually made it playable eventually with patches

Piotr Bączkowski profil fotoğrafı
Piotr Bączkowski7 ay önce

@kayjune_ or just the team that was capable of building and using this engine got swapped with diversity hires.

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

@kayjune_ it's hilarious how y'all just make things up and then get mad at it

Piotr Bączkowski profil fotoğrafı
Piotr Bączkowski7 ay önce

@kayjune_ Well it’s fact almost none from Witcher 2 or 3 team is there anymore

Kay (ケイ) profil fotoğrafı
Kay (ケイ)7 ay önce

@SynthPotato And you’re saying that TW2/3 teams weren’t also diverse? They were, just about as much as Cyberpunk’s was. There were a lot of reasons for CP2077’s issues, team diversity wasn’t one of them.

Maxiplus profil fotoğrafı
Maxiplus7 ay önce

Yet those elevators are really too slow, especially for a futuristic setting. Many RL elevators move faster right now.

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

I think they were made slow for atmospheric reasons, but it does get annoying when you don't fast travel and have to sit through an overly long ride for the 50th time in a playthrough

David Bowater 🏳️‍🌈🇵🇸💚 #BDS profil fotoğrafı
David Bowater 🏳️‍🌈🇵🇸💚 #BDS7 ay önce

It's insane to me that they've abandoned the Red Engine for Unreal.

Rino🚀 profil fotoğrafı
Rino🚀7 ay önce

Cyberpunk 2077 >>>>>>>>>>>> 99% of games this generation.

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

Its kind of hilarious that it was being used as an example for what NOT to do for a solid 3 years and after 2.0 we now use it as the top example for what a proper next gen game should look like

Rino🚀 profil fotoğrafı
Rino🚀7 ay önce

Yeah, it’s one of those very rare examples of something having a terrible launch after 12 years of hype and then fixing things to the point when not only people are satisfied but citing them as “the best”.

Norn-Queen Kya profil fotoğrafı
Norn-Queen Kya7 ay önce

Was my old computer that was an issue, but when I first got the game, if I drove too fast, id fall through the road because it couldn't load fast enough XD

Hedayat profil fotoğrafı
Hedayat7 ay önce

CP2077’s redemption arc might be one of the best in gaming history. From meme disaster to technical flex. That’s rare.

Le Détraqué profil fotoğrafı
Le Détraqué7 ay önce

i mean the flying vehicle mod showed us that years ago.

KwakWack profil fotoğrafı
KwakWack7 ay önce

then why can't we have balconies 😭

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

Actually plenty of other interiors in the game have balconies and you can jump off them, i remember there was a gig for the Valentinos where you can do it

KwakWack profil fotoğrafı
KwakWack7 ay önce

Yes but I don't think any of V's apartments have one sadly

Irfan profil fotoğrafı
Irfan7 ay önce

@SynthPotato lore reason prob, V is simply not rich enough lol or V is worry enough about security of their living space and prefer small windows (them small windows annoy me too)

KwakWack profil fotoğrafı
KwakWack7 ay önce

@SynthPotato you should check out the apartment in The Glen 🗿 V is not afraid of large windows

U. B. Squirtin 🧡🤍🩷 profil fotoğrafı
U. B. Squirtin 🧡🤍🩷7 ay önce

there are mods to increase elevator speeds that have no bearing on performance whatsoever. this game is a technical marvel. literally the best visual to performance ratio i have ever seen

haleem 🍵 profil fotoğrafı
haleem 🍵7 ay önce

can't believe they're ditching all this for unreal 5 slop :/

Wit Stwosz profil fotoğrafı
Wit Stwosz7 ay önce

Please stop abbreviating cyberpunk

Juan Castaneda Bojorqez-Jupata profil fotoğrafı
Juan Castaneda Bojorqez-Jupata7 ay önce

The completely opaque elevators with the silver doors in lower endings are hidden load screens. In the "old" (irl current) style of elevators you can see the exact load transition every time. Why do you apply the one standout elevator to every elevator in the game?

Synth Potato🥔 profil fotoğrafı
Synth Potato🥔7 ay önce

These are not hidden load screens, I checked them and can confirm they also move in reality same as the megabuilding one. That “transition” is actually just the lighting changing between exterior and interior, you can noclip it and see it loads instantly

Hoy Te Hablo De profil fotoğrafı
Hoy Te Hablo De7 ay önce

and they decided to ditch everything they did with this engine to go for Unreal

VikingSaga profil fotoğrafı
VikingSaga7 ay önce

After patches this game is fucking masterpiece

1ups_ 🇫🇷 profil fotoğrafı
1ups_ 🇫🇷7 ay önce

And then there's starfield, where sometimes both ends of an elevator are on the same map, but there's still a loading screen where the map unloads and loads again, because the engine doesn't support it any other way

Phil Ken Sebben profil fotoğrafı
Phil Ken Sebben7 ay önce

This was clear from just looking at lighting artefacts inside the elevator. Those of us who played the game already knew. Cool video tho

Lingel profil fotoğrafı
Lingel7 ay önce

They really need to do at least one more big dlc for this game. They don’t even need to make it a story dlc just add new side content, open up some of the shops around the city, add activities to do. basically make the game more of a sandbox. I wanna rob stores etc.

Monkey D. Pablo profil fotoğrafı
Monkey D. Pablo7 ay önce

Put the game in a relatively fast SSD and even while fast traveling you barely experience any load times. Cyberpunk is a technical marvel at levels even after 5 years we can’t comprehend

Carl profil fotoğrafı
Carl7 ay önce

You could have just looked out of the window and seen you were moving

NadNapz profil fotoğrafı
NadNapz7 ay önce

Wait. People actually thought that? 😭Bless their hearts

Emerald Apple profil fotoğrafı
Emerald Apple7 ay önce

Stuff like this makes me really annoyed that they abandoned this tech. UE5 could never do the same.

Dmytri Bagmet - דמיטרי בגמט profil fotoğrafı
Dmytri Bagmet - דמיטרי בגמט7 ay önce

It’s sad though that there is no cyberspace, you can’t jack in like npc netrunners and roam somewhat freely there. I’d like to see how actually Arasaka ice looks like

Delta Works ✦ profil fotoğrafı
Delta Works ✦7 ay önce

Love this game

Andreas profil fotoğrafı
Andreas7 ay önce

And they still ditched the engine for stutterEngine 5.

Ilman Shazhaev profil fotoğrafı
Ilman Shazhaev7 ay önce

Streaming tech holds up. Fastest loads around.

heat death of the universe profil fotoğrafı
heat death of the universe7 ay önce

I've only recently played it because I've only recently had a PC that can play it really well. I'm up to the final mission and I'm doing side missions which are fantastic. The game is pretty incredible

tymnj7 profil fotoğrafı
tymnj77 ay önce

Too bad the sequel is going to be make within Unreal Engine 5.

@GABETHEJEDI profil fotoğrafı
@GABETHEJEDI7 ay önce

I played this a year after it came out so all the bugs and stuff were gone and it’s hands down one of my favorite games. It’s without a doubt the most detailed world in gaming and as a universe it’s just outstanding that the Cyberpunk lore and timeline start in 1859.

Fedi 🚬 profil fotoğrafı
Fedi 🚬7 ay önce

top 5 game all time for me

elias profil fotoğrafı
elias7 ay önce

sad they ditched their own engine for UE5. Yes, it launched as a disaster but I wouldn’t say this is the engines fault. We see how good the game turned out. Cyberpunk is a master piece

👨🏻‍💻 ⚡️ profil fotoğrafı
👨🏻‍💻 ⚡️7 ay önce

Its a deeply impressive game, especially now.

Benzer Videolar

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,273 görüntüleme • 1 ay önce