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(recorded sept 1st) just a quick test vid, didnt get to do a full session tho, maybe next time! For uncensored feet dm me with cashapp or venmo :) #nsfwtwtًً #gay #bi #boypussy #nsfw #lewd #anal #ass #bussy #gaysolo #goon #sissy #dildo #chudai #porn #chubby #dildo #lube #slut

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Mia Malkova says she only became a TRUE STAR in the ADULT WORLD once she started showing her real personality instead of just the overly sexualized version of herself "I only feel like in the last maybe four or five years I've really started showcasing my personality." "Beforehand, it was mainly just like a very overly sexualized version of me before like the real social media boom." "I do have a I think I have a big personality." "Originally though, with the adult industry and the sex work I was a big slut, and I wasn't thinking business-wise at all. I was literally just there for a good time, and I was loving every minute of it." "So I think that that's what people really like noticed and resonated with was, 'Hey, this is real. This girl's really turned on. She's really passionate.'" "And then as far as social media, I think now because people have been watching me, it's a very intimate thing to, you know, have like a favorite porn star and to watch that kind of a content and that relationship." "So I also think when I really started showcasing my personality, I think people find me endearing. I think I'm endearing." "Not, no, a lot most of it's amateur. I haven't shot for a company other than Playboy, but that's not porn, porn, for a couple of years." "Yeah, it's more important to get all my mainstream content than it is for me to get my non-safeword content. It's more important to me. 'Cause I feel like it markets, it's how I market myself, and then I feel like people are just gonna find their way to my non-safeword content, you know, on their own. I don't even have to promote it too much." "I'm still interested in, like, I would I wouldn't say I'm fully retired. I would shoot for companies, but it would really have to..."

Dunmola♋

21,503 görüntüleme • 22 gün önce

So, life update that worries me... Didn't sleep well last night. Was too worried if this drunk and drugged-up native was going to come back. My daughter took the garbage out and forgot to lock the door when she came inside. This guy showed up about 10 minutes later, and walked into my house. We were both just in our sleep shirts, relaxing, she in the living room and I was in ny bedroom working on an article Im posting shortly. I came scrambling out of my bedroom and found this guy plastered drunk standing in my kitchen. I immediately forced him out the door into the porch and closed the door behind me, putting myself between him and the door. He was so drunk he couldn't speak words, just mumbled. I calmly told him to get lost. He just smiled and stared at me with all his tear drop tattoos next to his eyes scrunching up. I told him again to leave. He stood there looking stupid. Finally I told him if he didnt leave I would call the cops, then I turned around, went inside, locked the door and retrieved my firearm. I had enough time to load ammo into a clip, get the trigger lock off my firearm and get back to the front of the house to find him sitting in the car still. I was waiting to see if he was leaving, or coming back. Because he gave off a vibe that he was willing to get violent for whatever he was pursuing. Just after Dave died, a white vehicle showed up and parked next door on the road at the abandoned property. A man came to my door and kept trying to get me to go to his vehicle to "look at something". Of course I didnt go with him, but it was enough to get me to hire an electrician to install the security cameras, especially after my kid's bow was stolen. I have 3 more cameras to go up still. But since Dave passed away I have to hire people to do these things and, well, its not cheap or easy and definitely hard to find someone with the time in their schedule to fit me in. I showed this video clip to a person I know here in town, who informed me this guy and his friend were revived multiple times over the weekend from fentanyl overdoses. All I know is the guy was so plastered if I lit a match while he talked he would have become a human mmolatov.i have no idea who drove him. As soon as the snow is gone, I will be fortifying my property like its a military compound so the next time one of these fuckers shows up word will spread real quick not to mess with "The Widow" as I've learned I am called in this town. Yes, I filed a police report and yes, I have passed on the footage to RCMP.

Melanie In Saskatchewan

44,530 görüntüleme • 6 ay önce

Stop perma full clearing if you want to win games Video below explaining it but i am providing a transcript for anyone that doesnt speak english to translate or maybe that are deaf You are losing games by full clearing now. What I mean by this isn't that full clearing is inherently bad. What I mean is that lot of people get stuck thinking they just have to full clear the problem is once you get your first item, a lot of the time it's actually best to just not full clear. Because when you get your first item and especially when you're ahead, you should be looking to do things actively on the map. Because if you just full clear, you're giving the enemy essentially, breathing space. And if they're behind, they shouldn't have breathing space. If you're just full clearing and they're full clearing, you're giving They equal gold, which you never want to do when you're ahead, because any they get is going to be worth more than any gold you get, because of percentages. so whenever you're strong like this, you want to look for ways you can impact the map instead of full clearing. Especially since, in this scenario here, I can see my entire top side is warded. So even if I do get invaded and lose my camps, I at least know it's getting invaded. and I can account for that and do something else here. So, my bot lane just came out of base, fresh items, so they're also strong. So they're also looking to fight. Here I need to wait for them to push one more way before dragon. So I'm just going to take my red buff, and then we're going to look to do the dragon. And the reason this is so important is because we're both spiking. We just came from base. And the enemy has a very strong dragon fight. They have Lissandra, Rengar, and Ash Seraphine, which means Ash Seraphine should almost always have prio. So, if we don't take Dragon with this one timer, Ash Seraphine will always have prio, and then they have a strong 2v2 with the Slander Vengar. So, we have this one time to take it. If I was just to go full clear, my bot would never have prio ever again. This is our one window, and we're able to take the Dragon where my bot lane has prio. So instead of full clearing, I just go straight to the Dragon. And if there is a fight, I'm strong here because I'm on Item Spike, and so is my bot lane. So it's actually a decent fight. And then I can fast forward. So then Rengar ends up ganking my bot lane. I kill him. And then I'm recalling again because I have a decent buy here of 1500 gold. And it's going to be the same thing essentially here. I'm not just going to full clear. There's no reason to just full clear, right? I'm very strong. I have full item. I just bought 1500 gold worth of items. And top's kind of overextending here. So I'm just going to sprint straight top. And we don't end up killing, but we do get his ult and his flash. That's pretty worth. Could have honestly killed him if I Thresh missed his hook. It's a bit unlucky. But the point is. The point is to just not folklore. and I still get my camps guaranteed, and the most Rengar could take is just my raptors. I know he can't take my top side because I'm top side right. So the most I can lose is my raptors. And it's always worth it to just go for the kill top. If I lose my raptors now, it's earlier in the game, and it's a lot harder to break your full clear because you do get punished more. Because one, it's harder to kill people because have less items, less damage, less cooldown stuff like that. It's harder to farm it takes longer. So more camps, you're more your camps are sitting the longer it's going to take for you to clear them. And then, if you do lose camps early game, it snowballs way harder. So I'd say once you get your upgraded Smite, like your Rainbow Smite, like your first upgraded Smite, that's when it's a little bit easier to skip camps. You basically don't really want to break your full clear aside from that. But once you get your first item, for sure, you want to be skipping camps to look for proactive plays. You don't have to go for plays just to go for plays, but you should be looking for that. So I hope that was pretty helpful. Any questions, you can just always DM me or comment below and I'll try to get back to you.

Griffin

637,506 görüntüleme • 5 ay önce

Today Lattice is synonymous with performance reviews and people management. But not many know that in the very early days, Jack Altman and @ekosz1 had a different product entirely — an OKR tool trying to solve the painful quarterly planning process. As we were developing First Round's PMF Method, we learned so much from Lattice’s pivot — grateful Jack took the time to share his lessons for other builders. 🙏 Here are a few takeaways that have stuck with me: Market pull can be confusing in the early days. Much of PMF advice contains some variation of a “you’ll know it when you see it” type of definition. But for Jack, there’s a key nuance here. “If you haven’t seen early market pull yourself before, you can get easily confused about what it looks like. People are telling you this looks cool, they're saying that they're excited about what's coming, so you think, ‘Okay, maybe we are onto something,’ and that can bleed on that path for quite a long time.” In retrospect, Jack points to 2 signs the OKR tool idea wasn’t working: 1) It was hard to get people to actually pull out their credit cards. “A lot of CEOs and people leaders said, ‘We'd really like this. Can we try it? Can we test it for a quarter? Can we do a monthly thing? Can you give me a login so I can poke around?’ But when we tried to get them to pay, it was very challenging.” 2) Even when people got into the product and did a full OKR planning cycle in Lattice, the next quarter didn't come easily. “They were like, ‘Ugh, we’ve got to do this.’ And then by the third quarter they were like, ‘This is not happening naturally.’ For the employees, the retention was just not there. So both sides were not strong enough.” After Lattice’s pivot (where they kept their HR buyer but changed the product), the difference in traction immediately felt clear. “We had people paying us annual upfront contracts without ever seeing a product, just on our design mocks — which couldn't be more different than the experience we’d been having with OKRs. There were leads coming organically from all over the place. I think we booked twice as much revenue in the first month on that product than we had booked in the previous year on the last one.” If you’re stuck, it takes big swings, not small changes. “A lot of people hang out in nascent PMF and make small changes for years, and that's just a literal waste of everybody's time and resources. Moving up levels of product-market fit or getting unstuck requires more than just incremental steps or giving it more time. More often than not, if you're working on something that is not getting great traction, you’re probably not a 10% adjustment away — you’re probably a 200% adjustment away.” The only people who have the answers are the buyers. “You should really be spending all of your time talking to customers. And that sounds so obvious. But people will find so many reasons to not do that. You’ll hear ‘I really should be recruiting,’ or ‘Some VC wanted to have coffee with me, maybe I'll learn from them about this market.’ And it's all a waste of time. The buyers are where the truth is. When you get to the point where you’ve talked to so many customers that you're sick of hearing the same thing over and over again, that's when you know, you've talked to enough. One of the things that always really helped me is I would remind people that it really doesn't help me if you're nice to me in this meeting. I'm trying to build a company that doesn't fail. And I can only do that if I get genuine responses from you.”

Brett Berson

48,044 görüntüleme • 2 yıl önce

Confession time: apparently I've been living under a rock (go ahead, say it, I’ll wait). Every time someone said "trans furry" I genuinely thought it just meant Lance was transgender. I thought it was a term someone came up with since some people identify as furry animals 😅. In my defense, I did see the photo of Lance in the furry getup. I just filed it under "that's Lance being Lance" and moved on with my life. Then Candace's podcast happened yesterday & I learned that furries are an ACTUAL thing. The wife of Charlie’s medical examiner is a furry with a special interest in the gaming community 🤔. Naturally, I asked someone close to me for confirmation (even after Candace shared what a furry was), and they hit me with "oh yeah, that's real, the costumes are expensive. Look it up!" like this was common knowledge I'd somehow missed the memo on. I looked it up. Turns out it's called a "fursuit" and they run anywhere from $200 for a DIY kit to $10,000+ for the professional, custom bodysuit. So consider this your permission to feel superior today 😃. My next question is, was Tyler a furry that we know of or was it just his roommate Lance? Is Lance even trans or are they pushing this “trans furry” thing so that conservatives who don’t like to conduct their own research simply believe the narrative being shoved down everyone’s throats & go around saying “yup, a trans furry killed Charlie.” Think about why they are saying Lance is transgender & not gay. Why not a “gay furry”? Or just a furry? Furry alone would seem strange to some. Well, modern conservative politics & media currently focus more on opposing transgender people than gay, lesbian, or bisexual individuals. They know that “trans” will get conservatives fired up & yell, “He did it! Give him the death penalty!” without giving it a second thought. This was intentional. Sloppy, but intentional. Maybe Lance is a trans furry. I don’t know, but what I do know - based on what has been shown & not shown - is that Tyler Robinson didn’t “shoot” Charlie Kirk. Why are they lying to us about everything 😑? How can a so-called conservative organization like TPUSA & it’s CEO push so many lies? Candace Owens

Belle

17,193 görüntüleme • 1 ay önce

I tested Claude Code on a fresh account - 1,500 lines of HTML cost me 50% of my window. Full video and summary is here.. I just ran a recorded test on Claude Code with a fresh account (Pro, not Max - my main account was 20x Max) , and the result is honestly insane. The task was trivial: create 3 simple demo HTML pages, around 500 lines each. Roughly 1,500 lines of code total. Nothing massive. Nothing enterprise-grade. Nothing that should meaningfully stress a premium coding product. And yet Claude Code burned through 40% of my 5-hour window almost immediately. I ran the exact same test with Codex, and it consumed only 2%. Then it got even worse: after the session ended, I did absolutely nothing for 15 minutes, and Claude still ate another 10%. Total: 50% of the 5-hour window gone for a tiny HTML demo. My weekly usage had already started at 2% before I even really used it, and after this tiny test it jumped to 8%. Now let us be generous and assume this entire run used around 30k tokens total. If 30k tokens represents 10% of weekly usage, that implies around 300k tokens per week. That is roughly 1.2M-1.3M tokens per month, and even if you round up aggressively, you are still in the 1.5M token range. Using the Sonnet 4.6 pricing you list: $3 per 1M input tokens $15 per 1M output tokens How exactly is this supposed to make sense for a paid coding product? Because from the user side, this no longer looks like "premium usage protection." It looks like a quota system that is either wildly inefficient, badly broken, or being accounted in a way users are not being told about. And that is before I even get to my main account: my $200 Max plan now dies in a single day. Just a few months ago, similar or heavier usage would last me about a week. So no, I do not buy the "maybe you just used it more" excuse anymore. Something is clearly broken in Claude Code. Either token accounting is broken, context handling is broken, background consumption is broken, or all three. Alex Albert is this really the experience you want users to pay for? Just watch the video. I tried to be very transparent and clear for your team! I was fan of Claude but just disappointed! And if you want, send me the detailed token accounting for this session and let us inspect it together publicly. Because from where I am standing, this is no longer a small pricing annoyance. It looks like something seriously wrong is happening, and users deserve a real explanation.

Hayrettin Tüzel

26,854 görüntüleme • 6 ay önce

🚨ALERT: This Is The MOST INSANE Charlie Kirk ASSASSINATION STORY YOU’VE NEVER HEARD – And It SMELLS LIKE A PSYOP From A Mile Away. A UVU student who claims he was 20 feet away when Charlie got shot accepts a “free trauma counseling” session being advertised exclusively to witnesses of the assassination. What happens next is straight out of a horror movie… or a CIA playbook. Therapist is shaking, eyes darting, clearly high Talks AT him for 2 straight hours – zero actual therapy Locks the door from the outside (witness hears the beep) Tells him “You’re the next target. You went on national TV, they’re coming for you” Refuses to let him leave – threatens to physically detain him and call police if he tries Even admits he’s carrying a gun… to a kid who just watched someone get murdered with a gun Only releases him after his own boss gets on the phone and orders him to open the door And then… crickets. No police report. No name of the therapist. No name of the agency. Just giggles on a Mormon podcast like it’s a funny frat story. DDGotAPodcast straight-up calls it: “This whole thing feels staged to make people believe there were real civilian witnesses… when we still haven’t heard from a single verifiable UVU student who saw the shots.” This wasn’t therapy. This was intimidation theater designed to: Scare real witnesses into silence Flood the narrative with a “crazy conspiracy therapist” story so anything real gets dismissed Create a fake “I was there” voice to control the official timeline They’re not even hiding the tactics anymore. If you’re a real witness from Provo and you’re seeing this – DM me or someone you trust. We’ll get your story out safely. They only win if you stay quiet. The cover-up is getting sloppier by the day. FOLLOW DDGotAPodcast and watch his full episode, linked in the comments below.

Project Constitution

291,933 görüntüleme • 9 ay önce

Kevin O'Leary: The 80/20 signal-to-noise rule Steve Jobs & Elon Musk used to outperform everyone "I used to work for Steve Jobs in the early 90s making all of his educational software. I would say, 'Steve, we've got to do some market research on Oregon Trail. It's in 110,000 school buildings. It's going to cost you 12-15 million bucks. We want to find out what the students want, what the teachers want, what the parents want.'" O'Leary shares Steve's response: "Steve would say, by the way, not a nice guy, not a nice guy, he would say to a room full of people: 'Kevin, I don't give a shit what the students want or the parents think or anybody thinks. It's what I want. They don't know what they want till I tell them what they want.'" O'Leary pushed back: "I said, 'Steve, you sound like such an asshole. You have no idea what that sounds like.' He said, 'No, no, that's how it is, Kevin. Are you making money with me? Am I your fastest growing OEM? Have we not been wildly successful and continue to be?' I said, 'Yes, Steve, that's true.' He said, 'Then shut up and do what I say.' That's how he would talk to you. 100%." O'Leary explains what he learned: "There's a concept that he understood that very few people focused on back then, signal-to-noise ratio. His vision of signal was the top 3 to 5 things you have to get done in the next 18 hours. Not your vision for the business next week or next month or next year. Just the next 18 hours you're awake. You're going to get those 3 to 5 things done that you have deemed critical for your mission. They must get done today. Anything that stops you from doing that is the noise." He shares the ratio that made Jobs successful: "For Steve Jobs, the signal to noise ratio to be successful was 80/20. 80% signal, 20% noise. And I knew that to be true with him because he would email me at 2:30 in the morning and expect me to get back to him." O'Leary compares Jobs to one other person: "The only other person I've seen with a higher ratio than that is Elon Musk. He has no noise. He does not deal with noise. He is 100% signal. 24 seconds of every 30 seconds. 60 seconds of every minute. 60 minutes of every hour. The 18 hours he's awake, it's all signal. And look what he's achieved." He acknowledges the tradeoff: "That's very awkward for him socially, because noise is dealing with your family sometimes. Noise is saying hi to a friend. Noise is doom scrolling on social media. Maybe playing your guitar. But very few people on Earth, and if you go back in history, you'll find that the geniuses of their time were close to 100% signal." O'Leary shares another example: "Bezos will not make a decision after 1:00 in the afternoon, because he felt that the noise was too high. The signal for him was in the morning hours." He summarizes the lesson: "This is a crucial aspect of success that I now understand. It defines an entrepreneur. A man or woman that understands the signal-to-noise ratio, that focuses on that, they'll be successful. The ones that can't, that get down to a 50/50 signal to noise, they'll fail. It's that simple."

Jaynit

153,538 görüntüleme • 5 ay önce

Custom headshot animated screen slot auction~! (attached videos are references of finished pieces ♥) I'd really appreciate a share!🥹💕 My friend 𝗠 𝗢 𝗡 has been struggling with her health, juggling with work and just keeping herself stable for a while now. We've collabed together doing vtubers before and I really want to keep doing more of that with her, but right now she needs time to work through things without the pressure of taking on more work. So to help her out, I'm auctioning off one custom bust animated screen, 100% made by me. All proceeds go directly to Mon, to give her a little extra room to breathe while she gets back on her feet ♥ Please read before bidding: -Why is this slot special? The only thing I can really offer you here is a guaranteed spot. I'll keep opening custom commissions at least once a year, through a form that opens next month. But slots won't work first come, first served anymore 🥹 -Since this auction is meant to support my friend, payment needs to be made in full beforehand. I can only do a 50/50 split depending on the total amount. Feel free to DM me with any questions before bidding! -I also really need a rest a bit before starting, so this slot is expected to begin production on February 10th, 2026. Please only bid if that timeline works for you, and thank you so much for trusting me with this ♥ Auction rules: The auction starts as soon as this is posted. Starting bid: $700 Includes commercial use of the animated headshot screen. If the bid goes over $2000 (🙏?), the winner will also get a Halloween YCH, with their spot in the first batches, to be delivered within next month. The auction ends 48 hours after the last bid ♥

ᴇᴜɴᴛᴀᴇ | Halloween YCH soon 📺💊

11,270 görüntüleme • 11 gün önce

🦵 Recovery Update: 2.5 Months Later It’s now been two and a half months since I badly twisted my knee during the summer holidays. At first, I thought it would be a minor setback—just a week or so of rest. But it turned out to be more serious, and I ended up needing surgery. Last Sunday marked nearly one month since the operation. I had a follow-up with the surgeon who said things are healing nicely and gave me the green light to start putting weight on my left leg and begin knee-bending exercises. This morning was my first physiotherapy session at the hospital—and wow, what an experience! The doctor strapped my leg into a machine that bends and straightens your knee for you. He set it to 70 degrees (which is as far as I can bend it for now), turned it on, handed me a panic button, and said “see you in an hour!” 😳 Every 50 seconds it bent to the limit. The pain was intense, but I kept going. When the doctor came back to check on me, I said (very British) “I’m fine.” So, naturally, he turned it up! 😩 Eventually, he noticed the pain in my face and dialled it back to 72 degrees. Small mercies! But the real pain came next—when he manually tried to bend my knee further. I actually cried out. He told me my knee is still very stiff and that full recovery might take many months. He’s given me some exercises to do at home, and I’m back in the “torture chamber” again next Thursday. Not looking forward to it—but I know this is the path to recovery. 🎯 My goal? To be walking (with a limp and a stick) in time for the Royal Blossom train trip to Hua Hin on 12 July. Whether I’ll manage to get up the train steps is another story… let’s see! #Thailand

Richard Barrow

15,303 görüntüleme • 1 yıl önce

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,958 görüntüleme • 6 ay önce