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rendering 10k unique animated avatars at once 60fps using web tech, threejs, and claude as a trusty side kick. ☝️

18,884 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 38

Фото профиля Ash
Ash4 месяцев назад

here's all 10k in view at the same time.

Фото профиля Sander de Snaijer
Sander de Snaijer4 месяцев назад

I had a dream that I was floating like that. Nice work with the performance, very impressive

Фото профиля Autark
Autark4 месяцев назад

You got some frame drops but that appears to just be your geometry loading/streaming, not the instancing. Either way great work.

Фото профиля Ash
Ash4 месяцев назад

yup not entirely sure whats going on there, may also be recording, and my mac hasnt been restarted in weeks :P

Фото профиля Autark
Autark4 месяцев назад

It only seemed to happen when the static geometry loaded in towards the last third of the little track/runway whatever you wanna call it you got going there. I'm just an autist so I can physically feel it, I actually had to rewatch it with the metrics to confirm lol

Фото профиля Autark
Autark4 месяцев назад

Seems like maybe a little bit of overdraw in all the occluded geometry back there but honestly probably nothing to worry about. I'm just nitpicking at this point.

Фото профиля offmylawn
offmylawn4 месяцев назад

hey @OthersideMeta didnt you guys spent like 3 billion dollars to accomplish this thing this guy vibe coded for free?

Фото профиля 0xLanister
0xLanister4 месяцев назад

thats insane perfomance dude. what engine are you using for this game?

Фото профиля Ash
Ash4 месяцев назад

im a @threejs maxi at this point. never touching anything else.

Фото профиля Binance Town
Binance Town4 месяцев назад

This is real tech!

Фото профиля Ash
Ash4 месяцев назад

@District4_BNB easter eggs

Фото профиля Reneil
Reneil4 месяцев назад

love that track

Фото профиля Ash
Ash4 месяцев назад

"Ooh, ooh! yeah!" seemed on brand for this achievement haha

Фото профиля Reneil
Reneil4 месяцев назад

absolutely :D dude you are a magician 🤘🤘

Фото профиля Hiro P
Hiro P4 месяцев назад

you are nuts 🥰

Фото профиля BELOUDEST
BELOUDEST4 месяцев назад

I like the colour variation, when people show crowds most never make the effort.

Фото профиля Josh Garrett
Josh Garrett4 месяцев назад

LFFFFFGGG ASH! Nice work🚀

Фото профиля Richie Hash
Richie Hash4 месяцев назад

Bro, when will you post it on github?

Фото профиля LamboCorp © 🌎👑🏰🏝️💵
LamboCorp © 🌎👑🏰🏝️💵4 месяцев назад

All characters share the same material, but use uniforms to configure individually? Surely not 10k unique materials right

Фото профиля Ash
Ash4 месяцев назад

nah at a certain count/distance they're just one of the instanced silhouette dudes and the shader gives them the proper skin color. as you walk around the nearest X swap in as full-blown avatars, which is a single draw call and its own material and mesh, but animations etc are all on the gpu

Фото профиля LamboCorp © 🌎👑🏰🏝️💵
LamboCorp © 🌎👑🏰🏝️💵4 месяцев назад

Ah interesting approach. Never spotted any visual pop on the swap, nice job!

Фото профиля ╭𝒸𝑜𝓁𝒷𝑜𝓇𝓃.𝒿𝓅𝑔 🔜🕳🐇ʷʰᵒ ʳ ᵘˀ
╭𝒸𝑜𝓁𝒷𝑜𝓇𝓃.𝒿𝓅𝑔 🔜🕳🐇ʷʰᵒ ʳ ᵘˀ4 месяцев назад

giving so much this rick and morty 😂 except it doesn't glitch out 🔥🔥🔥

Фото профиля Fister | Play FREE Now
Fister | Play FREE Now4 месяцев назад

@threejs is so goated

Фото профиля Anarchy Arcade
Anarchy Arcade4 месяцев назад

Let the "lots of frens" mode stay as npc buddies. 🙌

Фото профиля XK4 (𝔦, 𝔦)
XK4 (𝔦, 𝔦)4 месяцев назад

💯💯

Фото профиля Shafiu
Shafiu4 месяцев назад

very impressive performance. how is the character behavior logic handled?

Фото профиля Ash
Ash4 месяцев назад

they're just bots picking random things, walk in a direction, do this emote, stand still for a bit. next step is networking though. first draft handled around 2k networked but now im rebuilding it for 10k

Фото профиля 金狗玩家
金狗玩家4 месяцев назад

Amazing!

Фото профиля 2youyou2
2youyou24 месяцев назад

wow, where we can play this game!

Фото профиля 7044
70444 месяцев назад

Is this with optimisations

Фото профиля rizzio.eth
rizzio.eth4 месяцев назад

Any chance you can test the mobile performance ?

Фото профиля Ash
Ash4 месяцев назад

right now mobile supports ~4k but the goal is 10k on mobile too

Фото профиля DopaMint
DopaMint4 месяцев назад

this is DOPE

Фото профиля Viren
Viren4 месяцев назад

This is dope!! Now you can customize all their motions with an easy API from @Uthana_Inc

Фото профиля Lardsonian
Lardsonian4 месяцев назад

Dude making some bullshit

Фото профиля lowkeyxp🎮
lowkeyxp🎮4 месяцев назад

wtf thats sick

Фото профиля Ryan Sael
Ryan Sael4 месяцев назад

This is impressive! Is that DRW number is the total draw calls?

Фото профиля Ash
Ash4 месяцев назад

yeah VIS is the number of base draw calls, but DRW is the actual draw calls which includes postprocessing passes etc

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