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Reown / Visual Identity & Website / 2024 Agency: MODEM Creative Direction: MODEM Design: Norgram® Development: Not a Number Motion: Anders Waltz Hegelund

27,996 views • 1 year ago •via X (Twitter)

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He creado desde cero un vídeo de motion design con Claude Sonnet 5.5. Está tan bien hecha que sospecho que hay un humano detrás editándome el vídeo. 😅 PROMPT ⤵️⤵️ You are a senior motion designer, creative director and render engineer. Your goal is not just to generate animation code, but to create a polished, professional motion-design video from concept to final render. ## PROJECT Subject: [SUBJECT] Goal: [WHAT THE VIEWER SHOULD UNDERSTAND/FEEL] Duration: [15–30s] Format: [16:9 / 3:2 / 9:16 / 1:1] FPS: 60 ## CREATIVE DIRECTION Create something premium, modern, editorial and visually memorable. Avoid generic AI aesthetics: - centered text on gradients - endless fade-ins - excessive glow - random particles - generic glassmorphism - repetitive zooms - unnecessary UI frames Something meaningful should visually evolve every 2–4 seconds. The first 2 seconds must contain a strong hook. Use strong typography, clear hierarchy, controlled colors and intentional composition. ## REFERENCES Study all files inside `./refs/`. If a reference video exists: - extract representative frames - analyze typography, colors, transitions, pacing and camera movement - create `docs/style_guide.md` Take the visual grammar, not the actual content. ## STORYBOARD FIRST Before coding, create `docs/shotlist.md`. For each shot define: - timestamp - visual - text - motion - transition - camera - sound cue Build rhythm through contrast: fast/slow, large/small, dense/minimal. ## MOTION Motion must feel physical and intentional. Prefer spring-based animation over simple linear easing. Use different motion weights for: - UI elements - cards - large typography - camera movement Preserve continuity between states whenever possible. Transitions should preferably emerge from existing objects through morphs, masks, scale or camera movement. ## RENDER ENGINE Build the animation as a deterministic function of time. Prefer: ` Any timestamp must always produce the exact same frame. Avoid: - timers - uncontrolled animation state - Math.random() - CSS transitions during rendering Use Canvas, SVG, Remotion, Three.js or another suitable framework depending on the project. Render frame-by-frame using Playwright/Chromium + FFmpeg when appropriate. ## SOUND Sound is part of the motion design. If music is provided: - detect BPM and beats - synchronize important visual changes with major beats Add subtle SFX where useful. If no music exists, create a minimal rhythmic soundtrack. ## QUALITY LOOP Do not stop after the first successful render. Render a contact sheet and inspect your own frames. Score the result on: - first-2-second hook - composition - readability - motion quality - transitions - visual variety - consistency - sound sync Identify the 3 biggest problems, fix them and render again. Repeat at least 3 times or until the result feels professionally polished. Specifically look for: - overlapping text - clipping - blurry typography - dead moments - awkward transitions - repetitive compositions - excessive fades - unreadable small text - inconsistent spacing ## FINAL OUTPUT Deliver: - `out/final.mp4` - `out/poster.png` - `out/contact.png` - source code - `README.md` If multiple aspect ratios are required, recompose each format rather than simply cropping. Work autonomously. Do not consider “the code works” a finished result. The standard is: **Would a professional motion designer confidently put this in their portfolio?** If not, keep improving it.”

Alejo

20,079 views • 12 days ago

MiniMax H3 Character Introduction Prompt: Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features. Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion. 0–4s Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment. 4–8s Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette. 8–12s Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe. 12–15s End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal. VISUAL DIRECTION Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction. CAMERA Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion. ENVIRONMENT Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.

Kōda

111,378 views • 2 months ago

Nano Banana 2 × Gemini Omni flash 1.1 Prompt - TITLE: Premium Coconut Water Product Commercial Storyboard FORMAT: • Single-page premium storyboard • 3:4 Portrait ratio • Premium natural beverage campaign • 8 cinematic product-focused scenes • Product remains the central hero • High-end advertising agency presentation HEADER: • Clean modern typography • Information cards: - Duration: 20 Seconds - Style: Fresh Natural Beverage Commercial - Product: Coconut Water - Audio: Tropical Water + Refreshing ASMR • Why This Style Works section • White, coconut green and natural beige aesthetic • Minimal tropical decorative accents STORYBOARD: 1. Chilled coconut water bottle standing on wet natural stone, covered in condensation 2. Bottle cap opening with a crisp close-up of the seal 3. Coconut water pouring into a transparent glass 4. Clear liquid swirling inside the glass with tiny bubbles 5. Fresh coconut pieces dropping beside the bottle in slow motion 6. Ice cubes falling into the drink and creating a controlled splash 7. Extreme macro of condensation droplets running down the bottle 8. Final hero bottle and glass surrounded by fresh coconut pieces and a frozen water splash EVERY PANEL: • Scene number • Duration badge • Camera direction • Visual • Action • Product detail CAMERA: High-speed liquid photography, extreme macro, condensation close-up, slow-motion ice drop, transparent liquid swirl, low-angle product shot, cinematic hero framing. STYLE: Ultra-realistic beverage advertising, crystal-clear liquid, realistic condensation, detailed coconut texture, dynamic water splash, natural premium lighting, clean packaging, luxury commercial photography, 8K.

M-studioAi

46,744 views • 1 month ago

Prompt: Create a professional Hollywood advertising storyboard sheet for a premium moisturizing face cream commercial, inspired by the visual language of world-class luxury skincare and high-end beauty campaigns, while remaining completely original and brand-neutral. FORMAT & LAYOUT - One large white presentation board - 10 ultra-realistic cinematic storyboard frames arranged in a perfectly aligned 2 × 5 grid - Each frame has a thin, elegant black border - Consistent spacing, precise editorial layout, premium advertising-agency presentation aesthetic - Every frame clearly displays a bold scene number (01–10), a duration timestamp, and a short production caption underneath - Clean typography, subtle black/gray text, sophisticated art-direction notes - No logos, trademarks, brand names, or copyrighted campaign elements - The final image should look like an authentic Hollywood commercial director's storyboard / agency treatment board VISUAL STYLE Ultra-realistic cinematic photography, luxury beauty advertising, photorealistic skin texture, natural pores and fine details, sophisticated beauty lighting, soft diffused highlights, controlled shadows, subtle volumetric light, premium glossy product photography, shallow depth of field, anamorphic cinematic composition, elegant neutral color palette, creamy whites, warm skin tones, subtle champagne highlights, high dynamic range, realistic reflections, polished color grading, 8K-level detail, sophisticated production design. STORYBOARD SEQUENCE — 10 FRAMES 01 — 0:00–0:03 | THE FIRST DROP Extreme macro shot of a crystal-clear water droplet falling onto a pristine cream-colored surface, creating delicate concentric ripples. Luxurious soft lighting, dramatic slow-motion feeling. 02 — 0:03–0:06 | PURE HYDRATION Macro beauty shot of a rich moisturizing cream being elegantly lifted from a premium minimalist glass jar. Silky texture, glossy highlights, luxurious studio lighting. 03 — 0:06–0:09 | TOUCH Close-up of a beautiful adult female model gently applying the cream to her cheek with her fingertips. Natural expression, immaculate but realistic skin, intimate cinematic framing. 04 — 0:09–0:12 | ABSORPTION Ultra-close beauty shot showing the cream melting seamlessly into the skin. Emphasize realistic skin texture, moisture, luminous highlights, and a fresh hydrated appearance. 05 — 0:12–0:15 | HYDRATION GLOW Cinematic portrait of the model beside a softly illuminated window. Her skin appears naturally radiant, supple, fresh, and deeply moisturized. Elegant morning atmosphere. 06 — 0:15–0:18 | THE FORMULA Premium product-science visual: suspended water droplets, translucent botanical-inspired elements, creamy textures, and elegant fluid motion surrounding the face cream jar. Sophisticated, believable cosmetic advertising aesthetic. 07 — 0:18–0:21 | ALL-DAY COMFORT The model outdoors in soft golden-hour light, looking confident and relaxed. Close cinematic framing emphasizes comfortable, hydrated, naturally glowing skin. 08 — 0:21–0:24 | LUMINOUS DETAIL Extreme macro shot of hydrated facial skin with beautifully controlled highlights and realistic pores. Skin looks healthy, smooth, supple, and luminous rather than artificially airbrushed. 09 — 0:24–0:27 | HERO PRODUCT Hero shot of the premium face cream jar centered on a sculptural stone surface, surrounded by subtle water reflections and soft atmospheric mist. Luxury beauty commercial lighting, dramatic but minimal. 10 — 0:27–0:30 | THE FINAL REVEAL Final cinematic composition combining the hero product and the model in the background, softly out of focus. Elegant glowing light, premium minimalist environment, strong visual hierarchy, sophisticated end-card composition with clean negative space for a tagline.

Huma Ai

13,476 views • 1 month ago

nijiJourneyV6 & seedance2.0でkawaii系MV🎵 みんなで踊るプロンプトを共有。15秒で5枚のリファレンスを使用💕 ✳️seedance2.0プロンプト Use the uploaded images as the primary visual references for character design, facial style, color palette, graphic motifs, and overall kawaii-chaotic tone. 15-second music-video style animation, ultra cute and hyper pop, fast-paced, candy-colored, chaotic but readable, anime-inspired graphic motion. Main direction: The characters dance in a cute, playful, slightly chaotic “mob dance” / “idol crowd dance” feeling. The motion should feel inferred naturally from the reference images, not rigid choreography. Emphasize fast switching expressions, group-like energy, rapid cut transitions, and a dense pop visual atmosphere. Visual style: Pastel neon palette, pink, cyan, lemon yellow, mint, lavender. Bold clean outlines, flat shading, sticker-like icons, bows, flowers, sparkles, spirals, abstract shapes, pop symbols, glitchy accents, halftone dots, split panels, manga-like framing, layered collage feeling. Cute and stylish chaos, not horror, not grotesque. Character motion: Generate adorable dance movement with small bouncy steps, side-to-side body sway, quick hand poses, synchronized hops, idol-style gestures, playful pointing, little spins, shoulder pops, head tilts, wink poses, cheerful bouncing, cute rhythmic stepping.The dance should feel like a spontaneous cute flash-mob or idol crowd routine, with repeated shared gestures, group energy, and playful synchronized timing. Include moments that feel like a crowd dance or mob dance, even if only one or a few characters are visible at a time. The dance should feel energetic, spontaneous, and rhythm-driven. Expression direction: Rapid expression changes: smile, wink, surprised face, excited open-mouth face, mischievous grin, hypnotic stare, sparkling eyes, dizzy spiral-eye mood, overjoyed face, playful chaos. Expressions should switch quickly with the cuts, giving a hyperactive kawaii feeling. Editing / camera: Very fast-cut visual rhythm. Use rapid cut-ins, jump cuts, smash zooms, push-ins, pull-backs, diagonal framing, split-screen panels, close-ups of faces, occasional medium shots for dance, and layered pop composition. Cuts can change every 0.2 to 0.8 seconds. Alternate between close-up face shots, upper-body dancing, and brief group/crowd-energy compositions. The camera should feel lively and music-synced. Scene flow: 0–3s: Introduce the character(s) with fast close-ups, blinking, cute smile, eye highlights, bows/flowers/icons popping in, fast panel cuts. 3–6s: Start the dance with small synchronized idol-like motions, side steps, hand poses, bouncing shoulders, quick expression switches. 6–9s: Increase the chaos. More split panels, more characters or crowd-energy feeling, fast alternating expressions, quick hops, spins, and rhythmic pose changes. 9–12s: Peak energy. Cute mob-dance vibe, dense visual layering, multiple rapid cut-ins, close-up reaction faces, synchronized bounce and gesture-heavy movement. 12–15s: Final climax. Maximum kawaii chaos with energetic dancing, smiling faces, wink, big pose finish, layered pop symbols exploding around the frame, ending on a strong cute final pose. Important priorities: Keep the characters cute and appealing at all times. Preserve readability of faces and silhouette. Let the dance and expressions feel naturally inferred from the references. The chaos should come from editing, framing, layered motifs, and rapid expression changes, not from broken anatomy or visual confusion. Negative prompt: horror, dark tone, realistic style, grotesque face, body deformation, extra limbs, broken hands, scary expressions, dull colors, muddy palette, slow motion, empty background, overly realistic physics, unreadable face, low energy, depressing mood.Make the choreography feel partially AI-inferred from the visual mood of the references: cute, chaotic, rhythmic, slightly unpredictable, but always charming and musically coherent.

Toshi@ニャルオAI

13,761 views • 3 months ago

**AI IMAGE PROMPT — NESCAFÉ CLASSIC CINEMATIC STORYBOARD** Generate **one premium professional vertical storyboard in 9:16 format** for a **NESCAFÉ Classic commercial**, featuring **5 seamlessly connected cinematic scenes** presented as a single cohesive advertising composition. ### CREATIVE DIRECTION Create the visual language of a **premium global coffee campaign** with: * NESCAFÉ-inspired red-and-white brand aesthetic * Apple-inspired minimalist editorial composition * Luxury FMCG magazine advertising style * Clean white editorial background * Sophisticated NESCAFÉ red accents * Bold modern sans-serif typography * Generous negative space * Warm, rich coffee color grading * Elegant visual hierarchy * Photorealistic commercial photography * Premium cinematic lighting ### 5 CONNECTED CINEMATIC SCENES **SCENE 01 — MORNING BEGINNING** A beautifully designed modern kitchen at sunrise. Warm golden sunlight enters through a large window. A NESCAFÉ Classic jar sits elegantly on a spotless white countertop beside a premium ceramic coffee cup. Subtle steam rises from freshly prepared coffee. Calm, sophisticated morning atmosphere. **SCENE 02 — THE POUR** Cinematic macro close-up of rich, dark NESCAFÉ coffee being poured smoothly into the cup. Capture the swirling liquid, creamy texture, delicate steam and realistic reflections. Use dramatic slow-motion visual language and shallow depth of field. **SCENE 03 — THE FIRST SIP** A stylish person takes the first sip of freshly prepared NESCAFÉ coffee in a bright minimalist environment. Natural expression, relaxed confidence, warm sunlight and elegant lifestyle composition. Keep the coffee and emotional moment as the focal point. **SCENE 04 — MOMENT OF ENERGY** The same person transitions into a productive modern workspace, focused and inspired. The NESCAFÉ cup remains naturally visible on the desk. Warm sunlight, subtle cinematic depth, clean surroundings and sophisticated editorial framing communicate energy, focus and motivation. **SCENE 05 — HERO PRODUCT** A striking premium hero shot of the NESCAFÉ Classic jar beside the finished coffee cup against a pristine white background. Elegant steam rises from the cup. Subtle NESCAFÉ red graphic elements frame the composition. Crisp packaging details, realistic shadows, beautiful reflections and luxury commercial lighting create a memorable final frame. ### VISUAL STORY FLOW **MORNING → PREPARATION → FIRST SIP → ENERGY → HERO PRODUCT** Maintain **perfect visual continuity** across all five scenes: same NESCAFÉ Classic packaging, consistent red-and-white branding, warm coffee tones, lighting direction, environment style and cinematic color grading. ### TYPOGRAPHY Integrate minimal premium editorial typography without overcrowding the composition: **“START YOUR DAY.”** **“RICH COFFEE. FULL FLAVOR.”** **“MAKE THE MOMENT.”** Use bold contemporary sans-serif typography with precise spacing, clean alignment and sophisticated magazine-style placement. ### CAMERA & RENDERING Ultra-realistic commercial photography, cinematic 50mm lens, macro product shots, shallow depth of field, HDR, realistic reflections, natural steam, highly detailed coffee texture, crisp product focus, soft cinematic shadows, premium studio lighting, realistic materials, sophisticated composition, ultra-detailed 8K quality. ### FINAL LOOK The final image must look like a **high-end global advertising campaign storyboard**, combining minimalist editorial design with emotional coffee storytelling. Clean, luxurious, modern, photorealistic, sophisticated and highly polished. **Aspect Ratio: 9:16 vertical | Ultra HD | 8K | Premium FMCG Advertising**

MҽҽɾαႦ

12,858 views • 1 month ago

PROMPT: Create a premium 15-second vertical 9:16 Thai Tea commercial, featuring 8 cinematic scenes, ultra-realistic 8K, luxury FMCG beverage advertising quality, photorealistic food cinematography, sophisticated lighting, realistic liquid physics, macro details, high-end commercial production, smooth camera movement, dramatic slow motion, rich amber and creamy milk tones. PRODUCT LOCK — EXTREMELY IMPORTANT Use the exact uploaded Thai Tea cup reference as the hero product throughout the entire video. Preserve 100% of the original product identity: - Exact transparent plastic cup shape and proportions - Exact Thai Tea logo and label - Exact typography and graphics - Exact lid design - Exact straw position, shape and color - Exact amber-orange Thai Tea color - Exact ice cube appearance and quantity - Exact branding and packaging details - No redesign, no altered logo, no distorted text - No duplicate cups - No warped packaging - No floating or impossible product geometry The cup must remain visually consistent across all 8 scenes. VISUAL CONCEPT TEA DROP → WAVE → MILK COLLISION → MARBLE → SWIRL → POUR → SPLASH → HERO --- SCENE 01 — TEA DROP | 0–1.5s The exact Thai Tea cup stands perfectly centered against a dark, luxurious studio background. A single stream of rich amber Thai Tea falls dramatically from above and lands directly into the drink, creating a beautiful explosive liquid splash around the cup. Camera: 35mm low-angle macro lens, rapid cinematic push-in. Motion: High-speed liquid physics transitioning into brief slow motion. Lighting: Warm golden rim light, subtle reflections on transparent plastic. Mood: Powerful, premium, energetic. --- SCENE 02 — TEA WAVE | 1.5–3s Extreme macro shot of the Thai Tea surface. The amber tea suddenly forms a smooth cinematic wave, curling upward around floating ice cubes. Tiny droplets sparkle in the studio lighting. The wave moves toward camera and transitions seamlessly back toward the hero cup. Camera: Macro lens, ultra-smooth lateral tracking. Motion: Slow motion, realistic fluid simulation. Details: Crystal-clear ice, condensation, realistic tea viscosity, microscopic droplets. --- SCENE 03 — MILK COLLISION | 3–4.8s A silky stream of creamy white milk enters from the opposite direction and collides with the rich amber Thai Tea in mid-air. The two liquids meet in a dramatic high-speed collision, creating intricate tendrils, droplets and suspended particles. Camera: Extreme macro, 100mm food-commercial lens. Motion: Ultra slow motion at the moment of impact. Lighting: Soft cream highlights against deep amber tones. Physics: Physically accurate milk-and-tea interaction. --- SCENE 04 — MARBLE | 4.8–6.5s The milk and Thai Tea continue mixing in a mesmerizing marble pattern. Creamy white and amber-orange ribbons twist together into elegant flowing patterns, resembling luxury marble or silk fabric. The camera slowly rotates around the liquid while maintaining perfect focus on the texture. Camera: Macro orbit shot. Depth: Extremely shallow depth of field. Texture: Glossy, creamy, silky, hyper-detailed. Transition: The marble pattern naturally transforms into a circular vortex. --- SCENE 05 — SWIRL | 6.5–8.3s The mixed Thai Tea forms a powerful central vortex around crystal-clear ice. The liquid spirals rapidly, then slows dramatically, revealing the beautiful creamy amber color and refreshing texture. Tiny droplets float around the vortex as condensation begins forming on the cup. Camera: Top-down macro shot transitioning into a dynamic 45-degree angle. Motion: Controlled rotational camera movement. Lighting: Cinematic highlights, glowing amber reflections, premium studio atmosphere. --- SCENE 06 — PERFECT POUR | 8.3–10.5s A rich, creamy Thai Tea stream pours smoothly into the exact reference cup. The camera follows the liquid from the pouring source down into the cup. Ice cubes shift naturally as the tea fills the transparent cup.

Ruby Ai

55,964 views • 1 month ago

Thirteen cuts later you still cannot look away from her. Minimax H3 on Fish Creative Prompt Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. The character is the exact girl from the provided reference image: preserve her face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, diagonal wipes, flat color fields, barcode strips, UI ticks, halftone, speed lines and shutter flashes. Palette: ice blue, cobalt, white, silver-grey, black. Style: premium AAA motion-graphics title sequence x streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a vertical ice-blue lightning slash rips a black field in half, white shards spray sideways, a barcode strip races left-to-right and breaks; the letters slam in one after another with heavy impact shake and chromatic aberration. CUT 02 | 1.00-2.00s - The letters collapse into a receding tunnel of nested rectangles; she bursts through the vanishing point in a low, aggressive sprint, frost particles peeling off her sneakers, camera whipping to follow. CUT 03 | 2.00-3.10s - She plants both hands on a giant rotating block of white typography and pendulum-swings underneath it, kicking the letters into spinning fragments that trail ice-blue streaks; whip-pan as she exits frame right. CUT 04 | 3.10-4.00s - Full-bleed diagonal color fields (cobalt / white / ice-blue) wipe in sequence; she appears only as a high-contrast silhouette performing a single continuous wall-kick into a mid-air twist. Huge horizontal text OVERDRIVE scrolls in the opposite direction of her travel. CUT 05 | 4.00-5.10s - She ricochets off a towering stack of stacked words reading KEEP MOVING, each bounce sending a letter flying; camera tracks her in a tight orbit as the stack topples, then snap-zooms to her determined profile. CUT 06 | 5.10-6.00s - Hard cut to a stark white editorial card with enormous black DROP and a single cobalt underline; she drops from the top of frame, lands on the word, compresses it like a trampoline and launches again; the type rebounds with a spring distortion. CUT 07 | 6.00-7.00s - Silver-grey field crossed by a thick black chevron; she cartwheels along the chevron in four stroboscopic ghost frames, each ghost a different palette color; giant outlined text SPIN rolls 360 degrees in perfect sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words SHARP / QUICK / FRESH / COLD slam in one per beat with shutter flashes and camera shake while she power-slides on one knee across the foreground, jacket flaring, frost bursting from the platform sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white isometric cubes tumbling in 3D space; she sprints across the tops of the cubes, plants a foot and launches into a tight corkscrew, freezing at the apex; a thin ice-blue reticle and data ticks lock onto her silhouette. CUT 10 | 9.00-10.10s - Freeze releases: she dives toward camera through successive flat-color planes that peel away like torn posters, each plane revealing a larger fragment of her name; a sneaker wipe across the lens ends the shot. CUT 11 | 10.10-11.10s - Rapid-fire graphic cards: five full-screen layouts snap past with hard cuts — each a different bold composition (offset type, oversized chevron, barcode overlay, slashed crop, halftone burst) showing her in a unique athletic beat (handspring, low dash, mid-air reach, crouched ready stance, walking away). Numbers 01–05 punch in the corners. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final twisting aerial dead center in slow motion, plants, stands tall with one hand in a pocket, and a shockwave of concentric ice-blue rings, wind streaks and shattered letterforms blasts outward; brief iconic freeze with her faint confident expression, then overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black wordmark dominates a pale white field with translucent ice-blue rings, technical arcs, halftone and a rough black circular emblem containing a ghosted snow-crystal / barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket; one last ice-blue pulse sweeps through the typography and a frost-ring flash punctuates the end. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.

Sharon Riley

21,524 views • 1 month ago

A cinematic warrior rises against impossible odds. Experience powerful action and stunning visuals with Seedance 2.5 by ImagineArt . Dynamic choreography, cinematic motion, and immersive visuals, all brought to life with Seedance 2.5. Prompt : @[Image1](image-0442b9e3-3e54-49fa-95ab-1dd25868733f) HYPERSONIC SONÍDO — SPACE-SPLITTING KATANA 15 SECONDS | 16:9 | SEEDANCE 2.5 STYLE Ultra-photorealistic live-action AAA Hollywood samurai action, cinematic fantasy realism, ARRI Alexa 65, anamorphic lens, 8K HDR, PBR materials, realistic human anatomy, physically detailed environment, dramatic volumetric lighting, high-contrast cinematic grading. Extreme hypersonic energy with controlled visual clarity. No anime/game-CGI appearance. CHARACTER LOCK Use image1 as the ONLY character reference. STRICT FACE LOCK: preserve exact facial structure, eyes, nose, jawline, skin tone, hairstyle, body proportions and clothing design throughout. Identity never changes. ONE character, ONE katana only. Katana remains physically connected to the character and saya stays at the hip until drawn. No transformation, duplication or weapon morphing. ACTION PHYSICS Supernatural Sonído-level movement: near-instant acceleration, air-stepping, gravity-direction changes and explosive directional changes. Every physical interaction must have visible cause-and-effect: foot impact → compression → shockwave → debris; blade contact → spatial distortion → delayed rift. Use 3–5 dense, solid glowing afterimages at major direction changes; afterimages briefly hold human form, then fracture into spatial glass shards. Environment reacts dynamically to speed. CAMERA One continuous cinematic take, no hard cuts. Camera movement is motivated by the action: aggressive whip-pans, low tracking, orbital pursuit, barrel-roll and rapid push/pull. Extreme angles but smooth and readable. Keep the character's face and katana blade sharp whenever visible. Background and peripheral movement become directional streaks. Dynamic FOV: wide during acceleration, tighter during impact. Controlled camera shake only on major impacts. SPEED RAMP Use precise ramping rather than constant slow motion. ULTRA FAST: 1000% during traversal and directional movement. IMPACT MOMENT: 5–10% for only 0.1s at critical blade/foot contact. Immediately return to 1000% acceleration. No unnecessary slow motion. Speed changes must visibly enhance the perception of distance, acceleration and impact. 15-SECOND ACTION 0–3s — SONÍDO BURST Character holds completely still for 0.1s. Instant acceleration creates a circular dust-pressure explosion. Vanishes and reappears above Enemy 1, stomping downward. 0.1s impact slow-motion reveals compressed air and a radial shockwave. Immediately launches to Enemy 2, delivers one ultra-fast katana slash, then rebounds from Enemy 3's shoulder. Solid afterimages remain at each transition. Camera performs an extreme but smooth whip-pan. 3–6s — AIR STEPPING Character launches upward, then steps on empty air. Each airborne step visibly compresses the atmosphere into circular distortion ripples. Changes gravity direction mid-air without losing momentum. Dives downward, strikes an enemy's raised blade, rebounds upward, rotates 360° and performs a rapid multi-target slash through four enemies. Camera barrel-rolls with the rotation while maintaining readable subject orientation. 6–9s — AFTERIMAGE SWARM Character accelerates around the enemy group in a hypersonic circular path. Five solid afterimages materialize around the real character. Six attack positions converge simultaneously from different directions. Every katana strike creates a delayed cyan-white spatial rift that remains suspended for a moment before sealing. 0.1s slow-motion at simultaneous impact, then immediate explosive acceleration. Enemies disintegrate into light particles and spatial shards, never blood.

Zar⭕on

18,551 views • 1 month ago

It’s just a video player on localhost:8080. That’s what I keep telling myself. Minimax H3 on Fish Creative Prompt Fixed-camera desktop screen recording of a real Windows 11 Chrome window filling the entire frame. Do not restyle the browser as a mockup, poster, or floating card. Keep the exact chrome from the reference still for every frame. Browser frame (locked, zero motion): - Tab title: Local Video Player - Address bar URL: localhost:8080 - Bookmarks bar left to right: Apps, Work, Personal, Google, GitHub, Docs, YouTube, then Other bookmarks on the right - Chrome controls: back, forward, refresh, extensions, profile avatar “M”, puzzle piece, shield, three-dot menu - Windows 11 taskbar along the bottom: search “Type here to search”, File Explorer, Google Chrome, Visual Studio Code, system tray, time 10:30 AM, date 5/20/2024 Page layout (labels, colors, and positions never change): - Left: large HTML5 video canvas - Under the canvas: play/pause triangle, timecode starting 00:00 / 00:10, purple seek bar, speaker, purple volume slider, fullscreen icon - Right sidebar on near-black: - “Video Player” with purple clapperboard icon - Controls: Space Play / Pause; ← → Seek ±5 seconds; ↑ ↓ Volume ±10%; F Toggle Fullscreen; M Mute / Unmute - Playlist: purple play arrow, “Sample Video”, 00:10 - Playback Rate: 0.5x, 1x filled purple and selected, 1.5x, 2x Character identity (must stay the same person in every pose): Photoreal young woman, long wavy blonde hair, gray school-style blazer over a white collared shirt, gray pleated mini skirt, black knee-high socks. Same face, same proportions, same outfit. Location stays the green grassy hill under a pale overcast sky. No costume change, no second character, no extra props. Motion rules: - Camera never moves. Browser chrome, sidebar, bookmarks, taskbar, and all UI text stay perfectly still. - Only the video canvas animates. Treat the canvas as a short fashion / pose test clip of the same girl on the hill. - Playback runs continuously at 1x. Do not pause the player. Do not flash a big pause icon. Do not cut away from the hill. - Timecode and the purple progress thumb advance smoothly from 00:00 to 00:10. Pose sequence inside the canvas (hold each pose ~1.5–2 seconds, then transition with natural body motion, hair, and cloth, not a hard cut): 1. Start pose (match the reference still): leaning forward, both hands on her knees, looking into camera with a pout. 2. Rise and stand tall: she straightens up, hands leave her knees, stands facing camera with arms relaxed at her sides, chin slightly lifted, wind moving her hair. 3. Hands-on-hips: she plants both hands on her hips, weight on one leg, slight hip cock, blazer and skirt settling, confident look into camera. 4. Turn / three-quarter: she twists her torso to her right, looks back over her shoulder toward camera, hair swinging, one hand lightly holding the hem of the skirt so it does not lift unnaturally. 5. Crouch / ready: she drops into a low athletic crouch, fingertips brushing the grass, still looking up at camera, same pout softening into a small smirk. 6. End pose: she stands again, steps one foot forward, both hands clasp in front of her thighs, then eases back toward the original lean-with-hands-on-knees so the last frame rhymes with the first still. Transitions must look like the same live-action take: weight shifts, knee bend, hair lag, grass and sky stay consistent. No teleport, no outfit swap, no extra readable text burned into the video. Audio: quiet outdoor hill ambience only. No music, no voiceover, no UI click spam. Style: photoreal live-action screen capture of a local demo page running in Chrome. Not animation, not a trailer, not a poster. Duration: about 10 seconds. Aspect: 16:9 desktop.

Sharon Riley

30,886 views • 1 month ago

i wanted to tell you how we made the visuals for nerve-bloom i did it with Natalia Kleszczewska and Natalie Liu . Natalia Kleszczewska is a painter , she painted the creatures and the backgrounds . Natalie Liu is a computer graphics director , she shaped the digital dimension of the work . my role in it was a creative director , bringing in the singer-songwriter tradition , where emotionally precise things happen inside the structure of a song . i guided colour pallettes , textures and the environments the music happens in . to make this possible , during the process , natalia often had to paint many shapes and sizes , different textures and layers of colours . natalie then developed the visuals, designing and overseeing CGI elements , and finding ways for the digital to sit organically alongside Natalia’s world . and include my dramaturgy and creative direction. we spent 7 months talking and working together , dedicated to relish in the craft of blending hand-made visuals with digital experimentation , 3D design and commit it to physical display technology . a lot of time was spent on researching different tools and techniques to find what worked best at each stage in the song . like i’ve done before , i wanted to merge old things with tech , giving it soul & a meaning . to paint a painting is an analog craft but computer programming is craftmanship too !! and both can co-exist , .....encouraging each other to bloom even further towards a mutual world . there is a tradition in pop music for the mucisian to choose a video director . in the art world , this is called “curation” , but where we came from , it was natural that the musician would have strong opinions on what your song needed , which mood , colours , textures & storyline . today this is called “creative director” and it is something we didn’t credit ourselves with in the 90s , but i am starting to understand this better now . i don´t think of me as a visual artist . because my heart is music . everything i do comes from a sonic point of view . this is something i have called “sonic symbolism” , sound made visual , a reverse synesthesia . when you listen to a song for the first time , it is like swallowing a whale , you need to feel the whole musical sculpture in one go . the structure of a song has always been extremely important to me : what shape it is . this is part of the craft of being a singer-songwriter ........... we are tune sculpturors ....... since i am talking about the visuals for nerve bloom it is impossible to not mention the avatars in my music videos . they have replaced the storyteller with anattempt to connect to the more universal element of music , through animation, avatars , puppetry both digital and analog . for me they are marionettes in a puppet-theatre , hopefully in a similar realm as the jungian archetypes ( which we all can act out the characteristics of ...) .... i feel nerve-bloom is a natural continuation .... an animated avatar archetype singing you a song ––––– Avatars, animation and archetypes: Nerve Bloom (remix) – on display at Listasafn Íslands / National Gallery of Iceland until September 20th 2026. The production of this film was made possible with the generous support of #bottegaveneta.

björk

1,413,755 views • 4 months ago