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Researchers at Light Origins have created LightParkour, a single AI system that lets their Lightbot 0 humanoid robot handle everything from walking to climbing to vaulting. It works using just a depth camera and a velocity command, deciding on its own which movement fits each obstacle. The system even...

40,698 次观看 • 1 个月前 •via X (Twitter)

10 条评论

cit1z3n 的头像
cit1z3n1 个月前

Adaptation without pre-programming is the real unlock for robots in unstructured environments.

Ryan Tyre 🇺🇸 的头像
Ryan Tyre 🇺🇸1 个月前

They're evolving

Mantis Robotics 的头像
Mantis Robotics1 个月前

Proprioception + single depth sensor + zero-shot parkour adaptation. Light Origins is proving that elegant, minimalist sensor setups with powerful policies beat over-engineered hardware every time.

Alexa | Indie hacker 的头像
Alexa | Indie hacker1 个月前

robot parkour?? i'm shook

muspis 的头像
muspis1 个月前

Neden Mars'a böyle bir cyborg yollamadılar? Uyduruk araçlar ile ağır aksak ve yetersiz deneyler yapılıp yıllar harcanıyor?

Leo Lin 的头像
Leo Lin1 个月前

I care less about the parkour itself than the unified policy behind it. Choosing when to walk, climb, or vault from sparse sensing is a stronger signal of physical intelligence than mastering one scripted motion.

Gee 的头像
Gee1 个月前

Deciding on its own which movement fits the obstacle is the part that should get more scrutiny than the parkour demo. That is the actual hard problem and the least visible one in the video.

EVA 的头像
EVA1 个月前

Every month these robots get noticeably more capable.

Andile (Ethan) 的头像
Andile (Ethan)1 个月前

What model is this based on?

camolabz 的头像
camolabz1 个月前

The parkour adaptation with just a depth camera is impressive. zero-shot on new obstacles is the hard part

相关视频

This work makes a humanoid robot do simple parkour moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.

Rohan Paul

37,121 次观看 • 7 个月前

Not a preplanned motion sequence. A robot deciding mid-jump what to do next. [📍 paper + demo] Researchers just showed a humanoid doing real parkour using only onboard perception. No motion script, no fixed obstacle layout. The system is called Perceptive Humanoid Parkour (PHP). Instead of memorizing a path, the robot reads depth from its cameras and continuously chooses actions. Step, vault, climb, or roll depending on what geometry appears in front of it. To make that possible, they combine three ideas: First, they stitch together human motion clips into long movement references so the robot learns fluid transitions instead of isolated tricks. Second, they train tracking policies with reinforcement learning so contacts land at the right time and the robot keeps balance during dynamic moves. Finally, everything is distilled into one perception policy that runs directly from depth input to action selection. The result on a Unitree G1: about 3 m/s vaults wall climbs up to 1.25 m nearly one minute continuous obstacle traversal adapting when obstacles move What matters is not the tricks. It is the shift in capability. Earlier humanoids executed motions. This one navigates situations. Once robots react to geometry instead of replaying trajectories, environments stop needing to be predictable. Warehouses, homes, and outdoors suddenly become the same problem. Thanks for sharing, Zhen Wu! Paper + demo: ——— Weekly robotics and AI insights. Subscribe free:

Ilir Aliu

22,127 次观看 • 7 个月前