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Retro Anime Sequence created with: - OPUS 5.5 + Blender MCP - Seedance 2.5 - Davinci Resolve Studio (driven by OPUS 5.5) More in below
167,852 views • 14 hours ago •via X (Twitter)
21 Comments

So the biggest take away here after several failed experiments was to make the blockout fully gray (no color) See attached for the issues I was encountered on the first draft. It really wanted to adhere 1:1 with the driving blockout video.

Finally...here is the Fusion graph it built for the post processing and color grade. (It obviously didn't arrange them like this I did that )

wait a minute, the upper video is the final Seedance 2.5 output based on the Blender animation you've created with Opus 5.5 + Blender?

Yes

nice 🙌

😍

🤯

whoah

Are you using an mcp for resolve? I’ve been using one for premiere and it’s constantly losing connection thinking about switching

Yep it’s a mix of MCP & direct python Need 21.1 or greater but it’s a perpetual license so no issue

Cool. How much did this cost you in Opus? I keep running out of Astra credits.

This is the way! How did you make it just use it as reference and not grab too much? Also- push camera lens’s more in blender so you can get more dynamic dimensionality - as you can tell I’m always obsessed with lenses lol

with the advent of digital coloring, artists had to learn restraint to find aesthetically pleasing results, just because everything is possible - doesn't mean you should. in the same vein I hope AI creators discover the beauty of the static shot. it allows a scene to breathe.

That is cool as hell!!

potential

amazing! did you make any storyboard in order to achieve the blender blockout?

What kind of details do you include in your blender prompt? I've struggled to get the camera angle and framing I want

Sick af

This is the stack: model + MCP + Seedance + finish in Resolve. Not "AI replaced artists"—operators who wire tools together just outproduce everyone still debating ethics in the comments.

i saw Gundam , i press like.

What part is davinci used for?

