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ReViV reconstructs viewer-centric human motion (body, hand, and gaze) and view-centric scene geometry (camera and depth) from a single egocentric RGB video in a unified feed-forward model. It formulates the task as learning the full joint probability distribution over multimodal signals, including RGB video, camera trajectory, gaze direction, full-body...

18,590 görüntüleme • 24 gün önce •via X (Twitter)

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Wonderland: Navigating 3D Scenes from a Single Image Contributions: • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.

MrNeRF

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🇨🇳 Another great Chinese Model, OmniHuman-1.5 from ByteDance Turns 1 image plus a voice track into expressive avatar video by pairing a System 1 and System 2 inspired planner with a Diffusion Transformer, Produces coherent motion for over 1 minute with moving camera and multi character scenes. Most avatar models move to the beat of the audio but miss meaning, so gestures feel generic and emotions feel shallow. The fix here is a Multimodal LLM planner that listens to the speech and drafts a structured plan describing intent, emotions, beats, and high level actions, which gives the motion engine clear semantic targets instead of only rhythm. The motion engine is a Multimodal Diffusion Transformer that fuses the plan with audio, the single reference image, and optional text prompts, then synthesizes continuous body, face, and head motion that matches both words and tone. A key trick is a Pseudo Last Frame, a synthetic target that summarizes the next expected state, which stabilizes fusion across modalities and keeps motion consistent over long spans. From just 1 image and speech, the system outputs speaking avatars with synchronized lips, context aware gestures, and continuous camera movement, and it also supports multi character interactions without manual choreography. Reported results show strong lip sync accuracy, high video quality, natural motion, and close match to text prompts, and the same setup works on nonhuman characters too.

Rohan Paul

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THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

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MiniMax H3 Character Introduction Prompt: Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features. Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion. 0–4s Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment. 4–8s Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette. 8–12s Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe. 12–15s End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal. VISUAL DIRECTION Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction. CAMERA Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion. ENVIRONMENT Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.

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Depth Any Video with Scalable Synthetic Data AI physicists and chemists continue to make strides in depth estimation from video. Check out this new paper featuring some impressive examples. See the thread for more details (unfortunately no code yet). Abstract: Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse game environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates 0 - even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency.

MrNeRF

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Video generated by Seedance 2.0 on Lart AI Try it there 👇🏻 Prompt 10-Second Cinematic Timeline Prompt — "The Train Escape" 0–2s | The Robbery A crowded 19th-century train station during golden hour. A masked thief steals a mysterious black briefcase and runs toward a departing steam train. Crowds scatter in panic. Cinematic lighting, realistic motion, dramatic atmosphere. Camera: Wide establishing shot → handheld chase shot. --- 2–4s | The Pursuit A fearless young female detective wearing a black trench coat sprints after the thief through the crowded platform, jumping over luggage carts and avoiding passengers. Steam fills the air as the train begins moving. Dialogue: "Stop! Drop the case!" Camera: Dynamic tracking shot with cinematic motion blur. --- 4–6s | The Leap The thief jumps onto the moving steam train. The detective runs at full speed and leaps onto the train moments before it leaves the station. Sparks fly from the tracks. Camera: Slow-motion side tracking shot transitioning to normal speed. --- 6–8s | The Fight On the roof of the speeding train, the detective and thief engage in an intense hand-to-hand fight. Strong wind blows their clothes as steam and sparks surround them. Mountains rush past in the background. Camera: Fast cinematic action shots with dramatic close-ups. --- 8–10s | The Victory The detective defeats the thief, recovers the briefcase, and stands on top of the speeding train as the sun sets behind distant mountains. The thief lies defeated. Camera: Epic wide aerial shot slowly pulling back. Atmosphere: Heroic, cinematic, action movie ending, ultra-realistic, 4K.

Stacy Lee 🇺🇸

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