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12,869 просмотров • 26 дней назад •via X (Twitter)

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hey if you're thinking about running qwopus (the claude opus distilled qwen 3.5 27B) as a coding agent, this might save you a few hours. i tested both the base and the distilled version on the same hardware. single RTX 3090. same prompt. same context. same everything. the only variable was the model weights. base qwen 3.5 27B built octopus invaders in 13 minutes. 1,827 lines across 11 files. zero steering. one scope bug that took 2 lines to fix. game ran. qwopus couldn't finish the same task. enemies overlapping on screen. bullets not firing. controls worked but the game was broken. i had to steer it multiple times and it still didn't produce a playable result. both run at 35 tok/s. both use thinking mode. the distilled version actually has better jinja compatibility and doesn't stall midtask like base does on claude code. for conversation and reasoning it feels sharper. but for multifile autonomous coding where the model needs to coordinate 10+ files without losing track, base wins and it's not close. distillation compresses reasoning patterns but seems to lose precision on complex coordination. the model "thinks" well but can't hold the full picture across files the way base can. tested on opencode (base) and claude code (both). next up is hermes agent framework on base. same hardware. same prompt. comparing agents now, not just models. video below. first half is the distilled model's broken game. second half is what base built on the same 3090. judge for yourself.

Sudo su

45,052 просмотров • 7 месяцев назад

I just compared Claude Code vs Codex vs Cursor CLI The task was to build a Next.js app with Tailwind 4 and shadcn components to collect customer feedback and showcase it with a widget. I gave all three the same prompt and let them go for 30 minutes to see what they came up with. Claude Code with Opus 4.1 Even though I told it to set up the app in the existing project folder, it tried to create a directory for it. After I interrupted and told it not to do that, it built a demo form and landing page with no errors. I had to ask it to make the demo interactive so users could submit a testimonial and preview it. The landing page looked like AI and was pretty basic, but it worked and it was done in a fraction of the time of the others. Total tokens used: 33k Codex with GPT-5 At the end of the 30 minutes I just could not get Codex to produce a working app. It got stuck in a loop of not being able to set up Tailwind 4 and despite many, MANY, attempts, I ended up with a "failed to compile" error. Total tokens used: 102k Cursor Agent with GPT-5 This was the slowest agent by far and a couple of times I actually thought it got stuck in a loop and was close to Ctrl+C'ing to cancel it. The TUI is really nice though, especially how it shows diffs and it did eventually build a working app (after one or two slight errors that needed fixing) The demo was interactive and it had a very minimal design that looked bare but also a lot less like an "AI generated" app than the Opus 4.1 design. It also wasn't too chatty and just did what it needed to do! Code quality was on a par with Opus 4.1, but it did use 5.5x as many tokens to get there. Still cheaper than Opus on a direct comparison but not when you factor in a Claude Code Max subscription. Total tokens: 188k I'll be able to do a proper comparison and record some videos when I'm back from holiday but for now, Opus is still the more capable model out of the box and Claude Code is the more complete CLI product. It will be interesting to see how Cursor evolve their CLI though with commands and subagents because I think with GPT-5 they have a real shot at providing competition for Claude Code if they can optimise output to get similar quality with less tokens. Jump to 0:40 in the video to see the two apps. Which do you think is which? ;)

Ian Nuttall

195,173 просмотров • 1 год назад

There’s a village in the Netherlands that never needed roads. Giethoorn was built on swampy peatland, where carts sank, paths disappeared, and water made more sense than asphalt. So instead of forcing the land to become something else, people adapted to it. They dug canals. Then they built homes on small islands and connected them with wooden bridges. And over time, what began as survival became one of the most peaceful villages in Europe. That’s what makes Giethoorn so fascinating. It wasn’t designed to be pretty for tourists. Giethoorn became beautiful because people lived slowly, worked hard, and built around the landscape instead of fighting it. Before the boats arrive, the village still has that feeling. Water sitting still. Ducks drifting past houses. Bicycles crossing small bridges. Nothing pushing you forward, except the slow pull of the water. Just a village waking up at its own pace. Giethoorn is easy to admire from a distance, but the real story is in the people who shaped it: peat cutters, boatmen, families living in thatched cottages, and residents now trying to protect a quiet village the world keeps showing up to see. That tension is what makes it worth writing about. The sobering reality is that Giethoorn isn’t perfect. It’s crowded in summer. Tourism has changed it. Quiet mornings are harder to find than they used to be. And yet, it still holds onto something rare. A way of life built around patience. I wrote about why Giethoorn never built roads, how it became famous, what it feels like to visit, when to go, and why this little Dutch village still matters. Check it out here:

The Timeless Traveler 🇺🇸

98,320 просмотров • 3 месяцев назад