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Riddler puzzle gameplay from #LEGOBatmanGame. There'll be several Riddler Puzzle Boxes to collect across the four islands of Gotham City. Other collectibles in the game include Wayne Tech Caches; Rubber Ducks & Ace Cards. Footage belongs to Xbox Mag LIVE on YouTube.

119,223 views • 1 year ago •via X (Twitter)

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To all the Dense & Uneducated Pretendo fans complaining about #NintendoSwitch2 Game KeyCards: - Game KeyCards require a ONE time download - Game KeyCards are NOT tied to an account - Game KeyCards are NOT tied to the eShop - Game KeyCards function exactly like regular game cards - Switch 2 has only TWO card options available(For now) to Devs - 64GB Regular card & Game KeyCard - NS2 Cards are more advanced tech and more expensive to make than NS1 Cards - Game KeyCards reduce development time as 3rd Parties do not have to include Card production - Game KeyCards gives NS2 FULL content, Feature, and Visual parity for 3rd party games since Devs do not have to downgrade/Strip a game to fit on a 64GB Card. Large games & high-quality assets are very difficult to fit on a 64GB game card - Game KeyCards insures game pricing parity with other consoles. Otherwise, the production cost will be passed on to you in the form of a higher price for the same game on other consoles. Unless 3rd party is confident the production cost will be offset by High sales of the 64GB game card -Without the invention of Game KeyCards you would see digital only 3rd party games or, Most Likely, 3rd party games not released on Switch 2 at all - NS2 game cards & Game Keycards will balance out as production costs drop over time, and Nintendo will be able to make higher capacity Game Cards - Nintendo invented Game KeyCards as a roadblock to stop the push for a digital only games industry - Anything you can do with a NS2 Physical game card, you can do with a Game KeyCard So please STFU with the lies, misinformation, and delusional BS. ENJOY the best & equal 3rd party support on Nintendo console in DECADES, and let this situation play out like it's supposed to 🫶🏽

NintenGOD

22,008 views • 1 year ago

The Solana TCG scene is getting crowded, so I dug through it and made a curated map. 🎴 Bookmark this if you’re into packs, cards and onchain collectibles. Core Solana first 👇 • Collector Crypt One of the main infrastructure layers for tokenized TCG on Solana. Vaulted graded cards, digital packs, instant sellback, physical redemption and onchain ownership. • Gacha A dedicated pack-ripping platform for graded cards. Digital packs, real collectibles and global redemption, with a clean consumer experience. • gachasports Sports cards meet pack ripping. Powered by Collector Crypt, but focused on real sports collectibles instead of the usual Pokémon/One Piece angle. • phygitals Physical collectibles connected to digital ownership. Cards and other real assets become easier to trade, track and move through crypto rails. • Artifacte A broader collectibles and RWA project. Cards are part of the picture, but the angle extends into luxury collectibles and gacha-style mechanics powered by Collector Crypt. • BONKUJI An onchain oripa-style project for Pokémon/One Piece grails. The distinctive part is the connection to the wider BONK brand and culture, which makes it feel very native to Solana. • Token Rips Not really TCG, but worth including for the pack mechanic. Instead of opening packs for cards, users open packs for Solana tokens. Same “rip and reveal” behavior, different prize layer. • PokeRescue A Pokémon-focused collector tool around graded cards and NFTs. More about discovery, alerts and finding opportunities than classic pack ripping. • CollectorRoll 1v1 Pokémon pack battles on Solana. Two players open packs against each other, and the best pull wins the pot. • Slabz A Solana collectibles arcade. Games, packs and real cards, with more going on after the initial rip. • dm.fun A broader Solana consumer app with pack ripping inside. Chat, trade, meme, predict and open Pokémon packs in the same app. • Rosentica: One Arena A gameplay layer for TCG collectors. Online battles with real-world TCG cards, built with MagicBlock and powered by Collector Crypt. • TheCollectorGroup Live pack ripping with a Solana-native feel. Buy, queue, watch the rip on stream, then view or redeem cards through the site. • Pull.Fun Graded slabs with verifiable odds. Inventory-backed pulls, instant settlement and trade/redeem mechanics. • RipRip.io A straightforward digital-to-physical pack model on Solana. Open packs online, then ship or redeem the real cards. • Solflare - The Solana Wallet - Not a TCG project but Solflare Packs matters because it brings pack opening directly inside a crypto wallet (powered by Collector Crypt) Multi-chain and Solana-supported 👇 • Packy.GG A multi-chain pack platform for Pokémon/One Piece collectibles. Packs, races, battles, raffles, buybacks, withdrawals and SOL support. • Beezie A tokenized collectibles marketplace expanding into Solana. The arcade angle stands out: claw machines, transparent odds, authenticated collectibles and redemption. • DYLI A broader collectibles platform. Collect digitally, own physically, ship globally. More marketplace/infrastructure than pure TCG app. • Shiny A broader collectibles and entertainment platform. Less focused on one mechanic, more on the collector experience around cards and related assets. • Monster A trading card collecting platform with an active pack-opening experience. Focused on making trading cards easier and more fun to collect online. • Grailed Digital packs and pack battles around collectible cards. The focus is on opening packs, competing with others and shipping the real cards. • Verity A premium collectibles platform with provable ownership. Still early, but already experimenting with gacha-style drops and physical collectible ownership. Which one have you tried? And which one caught your attention the most and why?

Sailor

21,893 views • 2 months ago