Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

🗺️ ROADMAP UPDATE 🗺️ Coming in Y10S4: 🙋‍♂️ Operator Remaster 🔫 New Cross-Operator Weapon 🗺️ Full Map Rework 🧯 Modernized Maps ✅ Ranked Matchmaking Improvements ⚖️ Balancing Updates ➕ & more! Get an early look here 👇

466,942 Aufrufe • vor 9 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

🎮 BEAST SIDE – Dev Update 🎮 Longer progress check-in: 21 large game maps fully planned. Almost all 3D assets (thousands of models) are built & textured. From here we create terrain + place buildings, props, and NPCs. Here's the current map list: ✅[RESORT ISLAND] ✅[NEW YORK] ✅[JAPAN] ✅[DESERT OASIS] ☑️[EUROPE] ☑️[CHINA] ☑️[STEAMPUNK] ☑️[CYBERPUNK] ☑️[VOXEL/PIXEL] ☑️[ANIME] ☑️[POST APOCALYPTIC] ☑️[GIANT-PROP OVERSIZED LOFT] ☑️[MEDITERRANEAN COASTAL] ☑️[AMUSEMENT PARK] ☑️[HELL/UNDERWORLD] ☑️CASTLE/FANTASY] ☑️[SPACE/ALIEN] ☑️[EGYPT] ☑️[ROME] ☑️[UNDERWATER ATLANTIS] ☑️[LATIN AMERICA] 4 maps are almost fully complete: [Resort Island] [New York] [Japan] [Desert Oasis] Systems in order of current doneness (farthest→ closest along): Destructible environments → getting good 💥 Character emotes → good phase 🕺 Vehicle driving + shooting → good phase 🚙🔫 Weapons & weapon damage → great phase 🔫 Jetpack flight → great phase ✈️ Swimming → great phase 🏊 Running, climbing, shooting, window vaulting → awesome phase 🏃‍♂️ UI/UX → awesome phase ✅ Missions/gameplay modes are in an OK phase. We’ll probably start community playtesting with simple team VS team battles first so we can get your gameplay feedback sooner. 👍 Steady progress every week. ✊ Thanks for sticking with us. 🙏 Drop a 👀 if you’d be down for playtests when we’re ready!

Rafsby | a KID called BEAST

13,010 Aufrufe • vor 9 Monaten

A new roadmap. A New Era of The Graph 🗺️ The Graph’s new roadmap introduces a bold and transformative vision for the future of The Graph! The new R&D roadmap details an expansion of The Graph’s ability to serve web3’s growing demands for data access, while better serving builders and protocol contributors, and improving the overall simplicity and efficiency of the network. After three years of serving builders, The Graph Network is mature, reliable, and performant. The Graph ecosystem has followed through on its commitment to democratize access to blockchain data while also establishing subgraphs as a web3 standard. But The Graph’s innovation journey doesn’t end there. The New Era of The Graph is organized into five core objectives: 1️⃣ World of Data Services: Expanding to provide new data services beyond subgraphs to deliver a rich market of data on the network, serving novel use cases for data scientists and more. This will include more data sources, new query languages, and support for LLMs. 2️⃣ Developer Empowerment: Supporting developers through enhanced DevEx and tooling by introducing streamlined billing, clear pricing models, a new free query plan, and reduced gas fees. A more SaaS-like experience for devs, without compromising on decentralization! 3️⃣ Protocol Evolution & Resiliency: Delivering improvements resulting in a more resilient, flexible, and simple protocol, including updates to delegation. 4️⃣ Optimized Indexer Performance: Boosting network performance with improved Indexer tooling and operational capabilities to deliver increased scalability, reduce costs, and enhanced network reliability. 5️⃣ Interconnected Graph of Data: Creating tools for composable data and a global, organized knowledge graph – interlinking open data and making it easier to build upon. The new roadmap sets in motion an exciting evolution in web3 data infrastructure. In a phased rollout, The Graph will introduce many new features and benefits, including the integration of new data services, new query languages, enhanced developer tooling, improved UX + UI, alongside greater protocol efficiency and resilience. As this new era unfolds, The Graph crystallizes as the connective tissue across the many layers of the web3 stack, evolving into a comprehensive, interwoven graph of data equipped to serve every project dreamt up by web3’s innovators. Read the full announcement linked in the comment below!

The Graph

425,373 Aufrufe • vor 2 Jahren

The cost to go from idea to first customer used to be $3 million and 12 months. Now you can get there in a weekend. On a TWiST devoted to your questions, Jason and Lon reflect on how getting early-stage companies launched and funded has changed, how to compete with major players like OpenAI and Anthropic, and who Jason dislikes the most in Silicon Valley. 0:00 Inside the TWiST private group chat 3:25 How to react when an investor says your "too early." 6:50 The ultimate seed round funnel 8:48 Jason's new Associate in Training program 10:09 Grasshopper Bank - Time is money. Don't waste either. Go to and get an exclusive $500 cash bonus just for opening an account. 18:28 How have the metrics for early-stage companies changed? 20:20 LinkedIn Jobs - Hire right, the first time. Post your first job and get $100 off towards your job post at 22:34 TWiST Bounties update 23:43 Competing against frontier labs 30:03 What signals real investor-founder alignment? 30:14 Northwest Registered Agent - Get more when you start your business with Northwest. In 10 clicks and 10 minutes, you can form your company and walk away with a real business identity — Learn more at 36:07 A crash course in Bay Area startup culture 40:15 Automatons-as-a-Service (AaaS) 42:29 Who in Silicon Valley does Jason really not like? 49:59 Museum Etiquette with Lon Harris cc: @jason, Lon Harris, JS, sergedawg, Peridot: Curated matchmaking, Shawn Sully 🎥 Watch the full episode here 👇

This Week in Startups

45,672 Aufrufe • vor 2 Monaten

🚀The $AIC Revolution🎇 What an unforgettable year this has been for AI Companions ($AIC)🚀 While our monumental launch in September marked an incredible beginning - we are still a young project with so much more in store for you all🤫 We are focused on becoming the leading force in AI-driven digital companionship and we will continue to prove why $AIC is destined to dominate the AI and blockchain space🧚 This year has been laying foundational groundworks for the $AIC revolution that is ONLY just getting started🔥 We ARE about to enter the 2025 year where we believe the biggest bull run in crypto history is coming📈 With the AI Narrative being the top narrative for projects and investors🤑🏆 WHAT’S TO COME💎 💳OKX Wallet Partnership✅ 🔸When fully integrated and LIVE it will put $AIC in front of over 20 million active users worldwide🤯 🔸OKX will be officially announcing this on their ends soon, bringing widespread exposure on $AIC🤩 This is just the first step toward something even bigger with OKX—stay tuned! 👀 💹Marketing Campaigns✅ 🔹A large marketing campaign is going into effect IMMEDIATELY to generate steady momentum as we kick into 2025 with strength and precision🎊 🔹Massive billboard and media campaigns are also rolling out in the New Year to ensure $AIC is plastered everywhere you look🚀 🌐Strategic Partnerships✅ 🔸HUGE NAMES are joining the $AIC revolution🌊 The year 2025 will see us locking in even more strategic collaborations to solidify our status as the go-to AI Crypto🔥 📲Product/Development✅ 🔹Expect to see progress updates, teasers, and timeplan plans around our product launches as per our Roadmap🗺️📍 🏆Next T1 CEX Announcement✅ ♦️Another MEGA T1 exchange is confirmed in addition to OKX Wallet integration🤫 The reveal is closer than ever⌛️ TIMING is everything—this WILL be yet another game-changer⚠️ We WILL be kicking off 2025 with unstoppable momentum: ▪️Smashing through more ATHs ▪️Breaking into $1+ price territories ▪️Securing our spot in the Top 100 cryptos and beyond✈️ The revolution in AI, Blockchain, and Digital Companionship is FINALLY HERE🧚 The 2024 Year was filled with milestones and foundation setting, but 2025 will be a year of TOTAL AIC DOMINANCE🏆 Marketing campaigns are now going live. Further T1 CEX announcements are imminent. More strategic partnerships incoming. And so much more🤖 Consider it a mighty privilege and a lucky moment to act upon these current price entry points🌪️ Now is the time to ACT before they are long forgotten🚀 #Crypto #Bitcoin #Blockchain #Ethereum #Altcoins #CryptoNews #CryptoRevolution #AICompanions #BlockchainInnovation #AltcoinSeason #DigitalFuture

AI Companions

118,537 Aufrufe • vor 1 Jahr

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,891 Aufrufe • vor 2 Jahren

In Q1 2024, The Graph Network saw substantial growth in queries, reaching an all-time high of over 1.5 billion, up 65% from just shy of 1 billion in Q4’23. This growth accompanies updates recently shipped by core devs, enabling developers to easily take advantage of low cost, reliable and permissionless decentralized data ⚡ Here are the top 8 key takeaways from the Q1 2024 Participant Update ⬇️ 1️⃣ The Graph Network experienced significant growth, serving 1.5+ billion queries—a 65% quarter-over-quarter increase. Additionally, the number of subgraphs published on the network grew by over 30%, exceeding 1,900 subgraphs. 2️⃣ The Sunray Phase of the Sunrise of Decentralized Data concluded with the launch of key developer centric features including a free query plan, payment by credit card or GRT with access to 5️⃣0️⃣+ chains on the network. 3️⃣ The Graph added support for Bitcoin data by introducing a Bitcoin explorer module, a composable BRC-20 Substreams Module and a BRC-20 Substreams module, facilitating the integration of data into subgraphs for GraphQL queries. 4️⃣ Members of The Graph’s leadership teams traveled to Asia and participated in community events, engaged with the local web3 communities and strengthened The Graph ecosystem’s relationships with key thought leaders in the region. 5️⃣ Looking ahead, Sunbeam (Phase 2 of the Sunrise of Decentralized Data) concludes on June 12th. This milestone marks the end of the subgraph upgrade window in which hosted service subgraphs must upgrade to the network. 6️⃣ Firehose is now integrated with Go Ethereum. The 44% of Ethereum devs that make use of GETH can now get natively deeper insights, more precise event ordering, pattern matching, simpler and a more reliable integration, lower latency and super fast reprocessing times. 7️⃣ The Graph is saving the blobs! Developers now have two ways to access blob data (EIP-4844) - through either the consensus layer or the execution layer. 8️⃣ The Graph ecosystem can expect many exciting announcements coming in the near future around new data services live on the network and served by an ecosystem of Indexers earning GRT. Core Devs (Edge & Node, StreamingFast ⏫, Semiotic AI, The Guild, Messari by Blockworks, GraphOps | graphops.eth, Pinax, and ) will continue to execute on the New Era Roadmap by integrating SQL query capability and a SQL data service, File Hosting Service, new micropayment system Scalar TAP, AI data services and more. The Graph's Q1 2024 Participant Update establishes a clear watermark for web3 and decentralized data. The Graph’s expansion across many chains as well as progress on new developer experience enhancing features and new data services is expanding what’s possible with decentralized data in web3. Accessing more diverse data across more blockchains has never been easier for dapp developers and data consumers. The best part: The Graph has many more big announcements to come throughout 2024 🌟 Don’t miss any of the details. Watch the full update featuring Eva Beylin, Tegan Kline, 0xMaxTang, Etienne Brunet, and caro f here:

The Graph

27,410 Aufrufe • vor 2 Jahren

🔥 $KATA FAM! THIS IS HUGE!🔥🥳 The moment we’ve all been waiting for is finally here… Katana Inu Battle Royale is about to go LIVE. 🚀 PLAYABLE FULL GAME - 20th January! Our Battle Royale mode becomes playable for the first time. That is what the developers said. So hopefully, no delays! 😍 This will be a live test phase, and right after that, we’ll bring the game online for everyone to download and play right away! This isn’t just an update 👉 This is a massive milestone for $KATA ⚔️ WHAT HAPPENS AFTER THE TEST? Once the Battle Royale test is complete, we move fast. Now? 👉 WE’RE ALMOST READY.🔥 4 years of building, grinding, and perfecting 😍 We’ll start integrating our already developed Web3 infrastructure directly into the game, including: 🧠 Web3 Multichain Wallet in our Game 🎮 Player Progression UI UX 🖼️ NFT Purchasing in our Game $KATA burn activation, news coming soon! 🔥 And much more! 🚀 Most of this is already built... now it’s about clean structure, smooth integration, and solid testing! After that… 💰 PLAY-TO-EARN GOES LIVE FOR TESTING - TOGETHER WITH THE COMMUNITY 💎 $KATA TOKEN - WE’RE COOKING 👀🔥 With the game finally ready, unlocks real power: - Web3 gaming launchers - Gaming guilds onboarding - Play-to-Earn & Burn activation - In-game NFT skins & weapons - Play live with our Partners/collabs & more! Let's make $KATA great again! 🗺️ ROADMAP & MILESTONES (STRAIGHT TO THE POINT) The game will be ready now! We will just add more polishing to check every corner! Goal: Make the game GOOD and READY for everyone!😍 Here’s the current estimated roadmap we’re aiming to a better place that deserves! 🔥 JANUARY – FULL POWER MODE - General polishing across the entire game - Activate some new videos - Game/Server testing with all Modes - Server stress tests - Preparing for public access - Steam wishlist push & Epic Games - Improving animations, VFX, and sound FX - Integrating player progression into UI / UX - Pushing $KATA into the spotlight! 🔥 ⚡ FEBRUARY – SCALE & POLISH🚀 - Streamers start testing & mass gameplay sessions - Further polish across gameplay and visuals - Final player progression UI/UX integration - AI bots are fully ready inside the game - Bring the $KATA token more visibility into the Web3 community and Game Launchers with p2e. - Launch our first in-game NFT mint, fully integrated and playable directly inside the game ✍️Deliver on all our promises to holders! Allowing NFTs, including 3D characters and weapons, to finally come to life and be used in actual gameplay Focus on: - Visibility on $KATA & our Game - Real gameplay feedback - Steam wishlists & Getting Players for web3 🚀 MARCH – BOOST GAME READY - Final polishing complete - Public-ready version - Roll out $KATA utility and bring it to a much wider audience - Preparing for Steam / Epic Games launch - Streamers & communities fully activated🚀 Please wishlist Katana Inu on Steam: 📣 MARKETING & PLAYER GROWTH - Collaborations with streamers - $KATA into the focus for more holders - Coverage across multiple social platforms - Playing on different web3 game launchers to bring more players into Katana Inu! What comes next? After mid-March, we’ll share new updates and unveil the plan for the next 3 months! The reason for the delay was simple: Battle Royale is complex - and we refused to rush it. 🔥 DROP YOUR HYPE IN THE COMMENTS, FAM This is just the beginning of Katana Inu’s real journey. We’re giving our best for you, $KATA Fam! ❤️ LET’S BUILD. LET’S PLAY. LET’S WIN. ⚔️🐺🔥

Katana Inu

12,788 Aufrufe • vor 7 Monaten

Is Petoskey Becoming Traverse City 2.0? A housing development full of condos costing over $1.8 million is sure to only bring the worst sort of people to town By O.W. Root O.W. Root Petoskey — Whenever a new residential building goes up in a Northern town, the reaction from the locals is almost always the same. Squinted eyes and skepticism. The orange cones, the overturned soil, the trucks, the trees coming down, and the mini billboard out front designed to give everyone a little taste of what’s to come. It’s all viewed as a worrying harbinger of unwanted change. That sounds like fuddy-duddy-ism, I know. But it isn’t entirely. The towns on the lake Up North are quaint, beautiful, old, and almost every new build is the exact opposite. True, a new build can’t be an old house. But a new place can be designed to blend naturally with its surroundings. Curiously, they almost never are. The new buildings are almost always ugly eyesores sullying villages that remind us of more human times. New builds also mean more people are coming, and that’s not always a good thing. Yes, we need tourists in the summer, and a certain in-flow of new arrivals every so often is good and natural for a town. It means a place is attractive and desirable. But look at what’s happened to Traverse City. I hate to say it, but I hate going to Traverse City. It’s not a lake town anymore. It’s something much worse. In Petoskey, there’s a lot of construction going on, and it’s not all exactly encouraging. There are more buildings going up right now than any time in the past five years. Driving by some of these sites gives me somewhat of a sick feeling. It feels a little like an early stage Traverse City 2.0. Not all these new builds are equally worrying. The story is a little more complex. There is an actual housing shortage on Little Traverse Bay, and it’s not related to new arrivals who want to buy $750,000 homes. Reasonably priced housing is missing. A common complaint for many business owners is staff shortages. Simply put, normal working people can’t afford to live here, so there aren’t enough workers for the businesses here. That’s a real problem if you want your town to thrive. What we are seeing right now in Petoskey are two kinds of new buildings going up. The difference between them and their potential impacts are stark. Some are critical for the life of the town, and some will most likely attract the worst kind of people. Let us take a look at an example of each type of new build currently going up in Petoskey. The Block at Petoskey The Block at Petoskey is a brand new apartment complex on Standish Avenue, just west of Bear Creek River. It’s in a slow part of town, right at the edge where the houses trickle off and into the more commercial area approaching Meijer. Across the street are a tanning salon and an auto repair shop. The Block at Petoskey is set to include a gym, walking trails, a yoga studio, and a clubhouse. To be honest, The Block at Petoskey has nicer amenities than any apartment complex I’ve ever lived in. It includes just about everything you might want with a 2 bed-2 bath unit going for $1,724 per month. Aesthetically, the Block at Petoskey is okay. It’s not great, but it’s not terrible. It’s just fine. It’s not real bonafide cheap, but it’s not crazy either, and it’s certainly not luxury pricing. It’s built and priced for people who work for a living. It’s a needed development which will benefit the town. The Summit Over Bay Harbor The Summit Over Bay Harbor is an absurd development set to tower over US-31, just north of Bay Harbor. Based on the highly produced sleek simulations found on their website, the units might best be described as modern luxury. They are quite frankly, soulless expensive Lego slop. They have absolutely nothing in common with any of the traditional architecture of the area. They say Northern Michigan about as much as a cactus does. They start at—yes, start at—$1.8 million. Based on their map, they are planning almost 75 units. It’s a very nice area up here, but is it nice enough for 75 $1.8 million units? Eh, I don’t know about that. I’m not sure there is enough capital here to support 75 year-round residents who want to shell out $1.8 million for what amounts to a modern condo overlooking 31 and Bay Harbor. The traditional type of Northern resident (seasonal or year-round) who wants to spend $1.8 million will generally seek out a historical home or build something more culturally in-line with the area. Say what you want about Bay Harbor, but at least they try. There is something a little off about it there only because it’s impossible to build something new that also feels organic and old. But the spirit and direction is right. The hope is correct at Bay Harbor. At least the homes feel like they are attempting some kind of organic integration into the historical architecture and general spirit of the area. The Summit Over Bay Harbor is most likely not going to be for the traditional kinds of residents of Little Traverse Bay. I very much doubt that the majority of the units will be lived in year-round. Most will be short-term rentals. I suspect the units will function more as investments for people who don’t live here. There will be no positive cultural impact. Keeping the lake towns as the lake towns we love is an extremely delicate operation. Balancing new arrivals, housing, jobs, local culture, trying to remain vital while not destroying the reason we want to be here in the first place is like balancing on a tightrope. It needs to be done very carefully. Petoskey needs apartments like The Block at Petoskey. These more reasonably priced places will certainly help to keep working residents here and the town alive year-round. Petoskey doesn’t need the soulless investment units of The Summit over Bay Harbor unless we want to become Traverse City 2.0. And we certainly don’t.

Michigan Enjoyer

19,489 Aufrufe • vor 3 Monaten

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgrade—it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon👀), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Critters—it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partners—GM Capital, Mintify, Sniper, and more—highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmetic—they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,186 Aufrufe • vor 1 Jahr

Padawans! We are excited to announce the return of Jediswap with concentrated liquidity, full audits, points, and incentives. Check it out at Since our last update two months ago, we have been working hard on a fresh new version of Jediswap, focused on bringing capital efficiency and the best price execution to our users. After two months of dedicated efforts, a full audit by Nethermind Starknet , and passing rigorous security tests, we are excited to announce the launch of Jediswap v2. Jediswap v2 significantly enhances user experience and performance while introducing new features and surprises. Our commitment to community and user growth remains strong, and we have exciting plans to expand the Jediswap ecosystem. Take a look at key updates coming with the launch. A points system that empowers genuine, loyal users: Jediswap's origins go back to early 2020 when we started our journey not as a product but as a community known as the Mesh community. Our mission was clear: bring Open Finance to billions of people. Recognising the strength of community-driven efforts, we understood that collective belief and collaboration, rather than individual or corporate endeavours, would be the most effective path forward. Early loyal users are the most crucial pillars of any community and product. This point system is Jediswap’s first step in recognising and rewarding the value each user has added to the protocol. We have prepared separate point systems for liquidity providers and traders. In short, as an LP, you can maximise your points by earning more fees on your LP positions and maintaining your liquidity in Jediswap over the long term. You can check out the complete math behind points here. For traders, use Jediswap when you genuinely need to swap tokens. There is no need to do any wash trading. We have published the points system for Jediswap v2 and will soon release points for all the activity that has occurred on Jediswap v1 to date with a boost. Check out the points logic on our docs: Improved performance and user experience: We have significantly enhanced Jediswap's performance, making it faster and more user-friendly. One notable improvement is the integration of pool analytics directly within the Pool page, eliminating the need for users to navigate to a separate analytics page. Additionally, balance fetching has been optimised for smoother operation. Any liquidity added to pools now updates the My Positions page in real-time. Battle-tested security For this launch, we implemented several security measures. We underwent a rigorous 7-week audit process with Nethermind. With the help of the Nethermind team, we also created a test framework for Jediswap to compare security against Uniswap v3, which has been operational for 3+ years and is one of the most battle-tested smart contracts available. We simulated real data from different Uniswap v3 pools on Jediswap. We achieved a 100% match in the contract state after each on-chain action, such as swaps and liquidity adjustments, bolstering our confidence in our code's security. We will announce many cool things over the next few weeks. Keep an out JediSwap ;) Mint a Galxe NFT: To commemorate this launch, we have published a new campaign on Galxe, which rewards users with an NFT for being an early user of Jediswap v2. To earn the Galxe NFT, add at least $25 worth of liquidity to one of the pools listed in the Galxe quest.

JediSwap

107,533 Aufrufe • vor 2 Jahren

Cyberpunk City: Stepping Boldly Into a New Era At Cyberpunk City, innovation and ambition have always driven us. We’ve built more than just a game—we’ve created an entire ecosystem where blockchain technology meets immersive experiences. From our token-powered economy to NFT-backed in-game assets, we’ve consistently pushed boundaries. Along the way, we’ve achieved significant milestones, expanded our community, and shown resilience in the ever-changing world of Web3. Now, we’re excited to announce a pivotal new chapter for Cyberpunk City as we prepare to migrate to a new blockchain that aligns perfectly with our long-term goals. This move represents not just a transition, but an opportunity to build on our successes and scale the project further. With exciting updates on the horizon, we’re confident this journey will unlock new opportunities for our community and propel Cyberpunk City to new heights. Reflecting on Our Achievements Before diving into the future, we want to acknowledge the milestones and achievements that have shaped Cyberpunk City: Strong Token Economy: We’ve built a thriving token-based ecosystem and ensured real utility for in-game assets through NFT integration. Commitment to Decentralization: With the launch of @CyberpunkStake, we showed our dedication to decentralization and rewarded our community with substantial token distributions. Impressive NFT Volume: Cyberpunk City is currently ranked 10th in all-time volume among NFT projects, a testament to the trust and activity within our community. Price Action and Market Strength: Our token has demonstrated consistent strength in price action, reflecting confidence in our vision and project execution. Meaningful Partnerships and Community Events: We’ve secured valuable partnerships and organized gaming events that brought our community together. Recognition at xDay: Cyberpunk City has proudly participated in two xDay events, earning two awards that highlight the project’s innovation and impact. These achievements reflect the hard work of our team, the enthusiasm of our supporters, and our shared vision for building something remarkable. As we prepare for the next chapter, we’ll continue to build on these successes, creating more opportunities and experiences for everyone involved. What Does This Mean for Our Community? This transition is more than just a technical shift—it’s a chance to elevate the Cyberpunk City ecosystem, refine our offerings, and tap into larger, more vibrant ecosystems. Our mission is to ensure that Cyberpunk City thrives in an ecosystem that can support our ambitions. Here are the key updates that will take place during this migration: 1. Token Ticker Change Earlier, our community voted through a DAO process, selecting $CYB as the new token ticker. As part of this transition, $CYBER holders will be able to bridge their tokens to $CYB on the new chain. 2. Asset Bridging All community-owned NFTs and tokens will be bridgeable to the new chain. Our Cyberpunk City dApp will facilitate these transactions, ensuring the process is as smooth as possible. Some assets will receive enhancements, but rest assured, all updates will be completed within a reasonable timeframe. 3. xExchange Trading Our token will continue to be traded on xExchange throughout the migration process, maintaining liquidity and flexibility. You will also have the option to bridge your tokens to the new blockchain at your convenience. 4. Timeline and Chain Announcement The official chain announcement will be made on November 8, 2024, and the migration will be completed by year-end. The new blockchain aligns with our vision of expanding Cyberpunk City into a vast, more diverse ecosystem, with a significantly larger user base and even greater opportunities for growth. 5. Whitepaper V2 We’ve received many inquiries about our new whitepaper, and we’re excited to share that Whitepaper V2 will be part of a coordinated series of announcements. Due to uncertainties over the past 10 months, we postponed its release to ensure it aligns with the new direction of the project. Now, with a clear path ahead, we are working on a whitepaper that reflects new features and insights gained over three years of development. 6. Website Redesign Alongside the chain announcement, we’re launching a completely revamped website to elevate the Cyberpunk City experience. With a cutting-edge design that mirrors the sophistication and quality of our game, the new site will be more dynamic, visually immersive, and crafted to engage a growing community of gamers. This update will also roll out with Whitepaper V2, providing a clear and comprehensive vision of our roadmap and future plans. The redesigned website reflects our commitment to delivering a premium experience and attracting a larger audience. 7. Marketing Strategy Our decision to keep the blockchain confidential for now is part of a carefully crafted marketing strategy. We aim to reach the largest audience possible with this announcement and are preparing the necessary content and campaigns to ensure a smooth and exciting reveal. 8. Business Development and Partnerships Our business development team is actively working to establish new partnerships on the new blockchain. Once the transition becomes public, we’ll be announcing multiple collaborations to accelerate growth and expansion in our new ecosystem. A New Chapter for Cyberpunk City This transition is a bold and necessary step toward scaling Cyberpunk City into a truly global ecosystem. It’s not just a technical shift—it’s a new beginning, filled with opportunities to build on our past successes and embrace new challenges. We’re confident that this move will unlock new possibilities, helping us reach more players, forge deeper partnerships, and create a thriving community. We’re excited to share this journey with you and look forward to what lies ahead. Stay tuned for updates and get ready to experience the next evolution of Cyberpunk City! Thank you for your support—we’re just getting started!

Cyberpunk City

30,601 Aufrufe • vor 1 Jahr

$GRAB Map is The New Google Maps(B2B)🧵 Here is your Free.99 analysis on GrabMap, for those that selling courses for $50-$500/m, if you are using my $GRAB and other analyses, I don't ask for much, at least give me some credit/cite. And yes 99.999% of my posts are Free.99. If you want to support my work, slap the like/repost, as I don't choose to write "Grab or any Ticker is going to x10 x100-x1000" kind of threads or "mark my words" to please the X Algo. Consider Subscribe($0.33/day) if you want to support my work further and get more in-depth analyses! TLDR: GrabMap could generate $7B-$15B a year alone for Grab B2B segment. That is why you are seeing Anthony Tan is mad excited abt this massive opportunity. And it also significantly boost GrabAds long term globally. This precisely proved my point that, Anthony is going to expand to 5B people and we are only 14% thesis realized right now. Grab doesn't have to be just Ride-share/Delivery when expanding! Grab , Southeast Asia's leading AI SuperApp for ride-hailing, food delivery, financial services,Tourism, Dine-Out and more, has developed its proprietary mapping platform, GrabMaps, a massive B2B revenue potential over the next long term, not just in Singapore, Indonesia, Malaysia, Thailand, Philippines, Vietnam, Cambodia, and Myanmar but expanding beyond SEA markets/Customers. 1. GrabMaps: A Strategic Asset GrabMaps is not merely a technological tool but a critical component of Grab's ecosystem, powering its ride-hailing, food delivery, and financial services. Developed in-house, GrabMaps leverages data collected from Grab's vast network of driver-partners across eight SEA countries. This data-driven approach ensures hyper-local customization, addressing the unique challenges of SEA's urban environments, such as narrow alleys, informal roads, and rapid infrastructure changes. The recent announcement of KartaCam2, an upgraded street-level imaging device, marks a significant technological advancement. KartaCam2 enhances data collection by providing higher quality images and more precise location data, which are crucial for maintaining the accuracy and freshness of maps. This breakthrough is part of Grab's broader 2025 AI push, including integrations with OpenAI 's GPT-4o for vision-based mapping and the establishment of an AI Centre of Excellence. These innovations position GrabMaps as a formidable competitor to Google Maps, especially in regions where localized data is paramount. 2. Revenue implications long term The expansion of GrabMaps into B2B services opens up new revenue streams, which could significantly impact Grab's financial performance over the long term. But GrabMap is a brandnew B2B product, and GoogleMap generates around $13-$20B globally. A. Market Opportunity in Southeast Asia ~The SEA market presents a substantial opportunity for GrabMaps. The foodservice market alone is projected to grow from $223.8 billion in 2025 to $416.3 billion by 2030, indicating a robust demand for services that enhance operational efficiencies. Businesses in logistics, e-commerce, and urban planning could benefit from GrabMaps' precise mapping and navigation capabilities, potentially generating revenue through licensing fees, subscription models, and advertising. ~Grab's existing user base of over 46 million monthly transacting users provides a strong foundation for cross-selling B2B solutions, thereby increasing revenue without significant additional marketing costs. B. Competitive Advantage of a Future $500B MC AI SuperApp over Google Map Google Maps, while dominant, may not be as finely tuned for SEA's unique challenges. GrabMaps' hyper-local data and AI-driven enhancements offer a competitive edge, attracting businesses that require accurate and cost-effective mapping solutions. Revenue from B2B services could include: Licensing Fees: Enterprises can license GrabMaps' APIs and SDKs to integrate mapping functionalities into their operations. Subscription Models: Continuous updates and premium features could be offered on a subscription basis. Advertising Revenue: GrabAds, which leverages mapping data, could generate additional income through targeted advertising. C. Global Expansion is Inevitable ~The partnership with Tino in Mongolia is a strategic move to scale GrabMaps internationally. This marks Grab's first major mapping partnership outside SEA, indicating potential for revenue growth in other regions where Google Maps' dominance is less entrenched or where local data needs are acute. ~The use of IoT devices like KartaCam2 and KartaDashCam for real-time data collection could further enhance GrabMaps' value proposition, potentially increasing revenue through premium service offerings in new markets. D. Synergies w/ other businesses Grab's ecosystem approach allows for synergies between GrabMaps and other services like GrabPay, GrabFood, and GrabTransport. For example, businesses using GrabMaps for logistics could also adopt GrabPay for transactions, creating a revenue multiplier effect. 3. Google Map Revenue in Asia ~Total Revenue in Asia-Pacific (2018): Google APAC, based in Singapore, reported $20.24 billion out of the total $21.37 billion revenue in the Asia-Pacific region. This indicates that a significant portion of Google's revenue in Asia is attributed to Singapore, likely due to its role as a hub for Google’s operations. ~Advertising Revenue: In 2018, Google APAC generated $15.8 billion from advertising alone, compared to $4.4 billion from other activities like Google Play. Advertising on Google properties, including Google Maps, is a major revenue driver. ~Market Share in Search Marketing: Google Maps holds a 62.34% market share in the search marketing category, competing with tools like Wix (26.54%) and Google Ads (4.14%). This dominance suggests that a considerable portion of Google’s advertising revenue in Asia is linked to mapping services. For the full fiscal year 2024, Alphabet (Google's parent company) generated $56.82 billion in revenue from the Asia-Pacific (APAC) region. This represented approximately 16.24% of the company's total revenue for the year. If we take a conservative estimate at 25% of $56.82B of Google's total advertising revenue in Asia is related to mapping services= $14.2B. => If GrabMaps secures even 50% of this market share in SEA, it could generate around $7B annually from this segment alone. GrabMap is 4x lower error rate, 10x lower latency, 75% fewer mapping mistakes, and much cheaper than GoogleMap. With OpenAI GPT-4o fine-tuning, GrabMaps hit 80% accuracy for speed limits and lanes13-20% above prior levels excelling in occlusions ( rainy monsoons) where Google relies more on satellite data. Now do you understand why Google and HSBC are clapping $GRAB on search and downgrade? Yes, because GrabMap is a massive threat and Grab Anthony Tan refused to buy $goto since 2020. Conclusion: Grab's expansion of GrabMaps into B2B services represents a strategic move to challenge Google Maps' dominance in Asia, particularly in SEA and future expansion. The revenue implications are substantial, with potential gains from licensing fees, subscription models, advertising, and international expansions. While Google Maps generates billions in revenue, primarily through advertising, GrabMaps' localized and AI-enhanced approach could carve out a significant niche, especially in regions where precise, real-time mapping data is critical. The success of this strategy will depend on Grab's ability to scale internationally, maintain technological superiority, and effectively monetize its B2B offerings. However, the opportunity is clear, and Grab's ecosystem approach positions it well to capitalize on the growing demand for advanced mapping solutions in a rapidly digitalizing world. This move not only enhances Grab's revenue potential but also solidifies its role as a key player in the global tech landscape. Not Financial Advice! Source: Grab Dot Com.

Mike

120,532 Aufrufe • vor 9 Monaten

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 Aufrufe • vor 2 Jahren