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#RobloxDev Currently working on a super expansive procedural terrain generation system. None of this was built by hand, all procedurally generated. This is only the beginning of how far I plan to push this.
20,157 views • 1 year ago •via X (Twitter)
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My goal is to create highly polished, Legends Arceus-style environments using procedural generation, then polish them manually after myself. I still have a long way to go, but progress is coming along. If there’s enough demand, I might even turn it into a plugin!

If you're wondering how this works, this project is my personal hell of raycasting, perlin noise, and an ungodly amount of math. There's a lot of instances made so I'd have to do some gimmicky optimizing with instance destroying and runtime raycasting for players with low-specs.

My next steps with this will be integrating the MeshVox API and working on tons of assets for mountains, elevation, cliffs, overhangs, etc. When I'm done with this, it'll be like nothing this platform has ever seen.

OP3N brings you an immersive experience across multiple biomes, each with its unique game modes. Join the Adventure!

I'm so excited for the Wild Area to release, that looks amazing My only critique is that I hope theres more variety. As in, I hope there's valleys and hills that go up and down so its not just a linear plane

Looks great! 🔥🔥🔥🔥🔥 Good luck with the cliffs etc 💪💪

Looks good so far, I can't wait to see how it turns out.

I misread that as "expensive"! Looks fantastic!

Can’t wait for the game to come out my friend probably will like this @AudiDevv

woah holy shit this is awesome
