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#RobloxDev Currently working on a super expansive procedural terrain generation system. None of this was built by hand, all procedurally generated. This is only the beginning of how far I plan to push this.

25,867 次观看 • 1 年前 •via X (Twitter)

10 条评论

Cody 的头像
Cody1 年前

My goal is to create highly polished, Legends Arceus-style environments using procedural generation, then polish them manually after myself. I still have a long way to go, but progress is coming along. If there’s enough demand, I might even turn it into a plugin!

Cody 的头像
Cody1 年前

If you're wondering how this works, this project is my personal hell of raycasting, perlin noise, and an ungodly amount of math. There's a lot of instances made so I'd have to do some gimmicky optimizing with instance destroying and runtime raycasting for players with low-specs.

Cody 的头像
Cody1 年前

My next steps with this will be integrating the MeshVox API and working on tons of assets for mountains, elevation, cliffs, overhangs, etc. When I'm done with this, it'll be like nothing this platform has ever seen.

OPEN 的头像
OPEN1 年前

OP3N brings you an immersive experience across multiple biomes, each with its unique game modes. Join the Adventure!

purrple(colored) 的头像
purrple(colored)1 年前

I'm so excited for the Wild Area to release, that looks amazing My only critique is that I hope theres more variety. As in, I hope there's valleys and hills that go up and down so its not just a linear plane

Blue_firedrake 的头像
Blue_firedrake1 年前

Looks great! 🔥🔥🔥🔥🔥 Good luck with the cliffs etc 💪💪

👀 MrsShiftyEyes 👀 的头像
👀 MrsShiftyEyes 👀1 年前

Looks good so far, I can't wait to see how it turns out.

Peter McNeill 的头像
Peter McNeill1 年前

I misread that as "expensive"! Looks fantastic!

Hintze 的头像
Hintze1 年前

Can’t wait for the game to come out my friend probably will like this @AudiDevv

Frost 的头像
Frost1 年前

woah holy shit this is awesome

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