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ROBOT ARM GOES FULL OCTOPUS MODE This squishy robot arm bends, flexes, and grabs stuff with suction cups like it's born underwater. It can pick up anything from a rock to a potato chip without breaking a sweat.0 Basically, it's the robot version of that one kid in gym...

32,073 Aufrufe • vor 1 Jahr •via X (Twitter)

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Imagine you go to a store and you want to buy candy. The shopkeeper knows you're a real kid because they can see you standing right there. Now imagine you send a robot to buy candy for you. The shopkeeper looks at the robot and thinks: wait, who sent this? Is this robot allowed to buy candy? What if someone else's robot pretends to be yours and steals your candy money? That's basically what's happening with AI right now. Companies like Visa let people buy things all over the world. But now, smart computer robots (AI agents) want to buy things too. Shop around, compare prices, even pay for stuff. Visa looked at this and said: nope, not yet. Because they have no way to check if the robot is real, who it belongs to, or if it's allowed to spend that money. The problem is that all the rules we have for checking identity - showing your ID, scanning your face, typing your password - only work for humans. Robots can't do any of that. Worse, bad robots can actually copy and fake human identities really well. So Evin McMullen evin, Billions Network co-founder and CEO, says we need a new kind of ID system. One where you can prove something is true without showing all your private stuff. Like proving you're tall enough for a ride without telling anyone your exact height. That's called zero-knowledge proof. And for the robots specifically, we need something called KYA - Know Your Agent. It's like giving every robot its own ID card that says: this is who I am, this is what I'm allowed to do, and this is the human responsible for me. Until we build that, the robot economy can't really get going. Here is Evin’s Thought Leader article at Silicon Valleys Journal

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This work makes a humanoid robot do simple parkour moves by looking with a depth camera and choosing the right move on the fly. The big deal is that it turns lots of small human moves into long, real-time robot behavior, without hand-coding every transition or retraining for each new course. A humanoid robot is usually good at steady walking, but it often fails when it has to do fast moves like jumping up, vaulting, or rolling, and then keep going to the next obstacle. The hard part is that you cannot easily collect training data for every possible obstacle shape, distance, and mistake, so robots end up learning a few moves that only work in a narrow setup. This work starts from short clips of real human parkour moves, like stepping over, vaulting, climbing, and rolling. It uses motion matching, which is basically a smart “pick the next clip that fits best right now” search, to stitch those short clips into a long, smooth plan that looks like a human doing a whole course. Then it trains a controller with reinforcement learning (RL), which means the robot learns by trial and error to copy that plan while staying balanced and not falling. After training separate expert controllers for different moves, it compresses them into 1 controller that uses only onboard depth sensing and a simple “go this fast in this direction” command. In real tests on a Unitree G1 humanoid, it can clear multiple obstacles in a row, adapt when obstacles get moved, and climb a wall up to 1.25m.

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LEONARDO, also called LEO, was built by researchers at Caltech’s Center for Autonomous Systems and Technologies. Its full name means LEgs ONboARD drOne. The idea is simple but unusual: • Build a small biped robot • Give it drone-style thrust • Use the legs for ground contact • Use the propellers for balance and lift • Combine walking, hopping and flying in one system LEO is basically a hybrid between a walking robot and a flying drone. How it was built: • Two lightweight legs • Three actuated joints in each leg • Four propeller thrusters near the shoulders • A lightweight body • Leg motors for ground movement • Propellers for balance, lift and aerial control • Real-time control software that synchronizes the legs and propellers How it walks: • The legs move the robot forward • The feet touch the ground like a normal biped • The propellers constantly correct balance from above • The robot can stay upright even in unstable situations • The thrust reduces the risk of falling during difficult motions How it flies: • The legs stop being the main locomotion system • The four propellers generate lift • The robot behaves more like a drone • It can take off, fly over obstacles and land back on its legs What makes it different: • It does not walk like a normal humanoid • It does not fly like a normal drone • It blends both systems • The legs handle contact with the ground • The propellers act like fast stabilizers • The control system decides how much help comes from the legs and how much comes from thrust That is why LEO can: • Walk • Hop • Fly over obstacles • Ride a skateboard • Balance on a slackline The key idea is walking with aerial stabilization.

Techniahqrobot | humanoid robots

135,515 Aufrufe • vor 1 Monat