Loading video...

Video Failed to Load

Go Home

Rockstar Tom DeLonge: "There is time dilation caused by the gravity bubble with UFO's" 👽🛸 On Joe Rogan the Blink 182 frontman described how claimed advanced craft create an artificial gravity bubble that produces a real time difference between the inside of the machine and the outside world. "They...

17,403 views • 6 days ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

😎🤌 According to Bob Lazar, UAP operate using a gravity wave-based propulsion system that distorts space-time rather than using conventional thrust 👽🛸 The craft generate power and gravity waves through a reactor fueled by a stable isotope of Element 115. In the reactor, Element 115 is bombarded with protons, briefly becomes Element 116, decays, and releases small amounts of antimatter. This antimatter annihilates with matter to produce enormous energy (near 100% efficient), which powers the craft and also creates a unique Gravity A wave (a micro-scale gravity field Lazar says is an extension of the strong nuclear force). This Gravity A wave forms around the reactor at the top of the craft. A waveguide channels it downward into three gravity amplifiers arranged in a triangle at the base. These amplifiers run at full power at all times and can phase-shift the wave (0° to 180°) to control direction and strength. By focusing and amplifying the gravity wave, the craft creates a powerful, localized gravitational distortion: - It bends/warps space-time in front of the vehicle. - This effectively pulls the destination toward the craft (instead of pushing the craft forward through space). Operation modes: - Omicron mode (hovering/low speed): Amplifiers point downward → craft balances/sits on its own gravity field (explains the characteristic wobble/bobbing seen in many videos). - Delta mode (high speed/travel): Amplifiers point forward → extreme space-time warping for rapid movement. Key effects: - No inertia (occupants feel no acceleration). - Time dilation near the craft. - Optical distortion (gravity lensing can make the craft appear blurry, shimmering, or invisible). In essence, the craft "falls" toward its target by warping space ahead of it, allowing extreme speeds, sharp turns, and interstellar travel without conventional motion or time dilation issues for the occupants. (#UAP #UFO #UFOSighting)

★ UAP Luigi ★ 👁️⃤ 🇺🇸 👽MJ12 SOM1-01

43,212 views • 8 months ago

David Friedberg: “Gaming is the future of entertainment, and the future of gaming is AI.” @jason: “Friedberg, what are your thoughts on the gaming industry versus social media versus traditional media?” david friedberg: “One way to answer that question is to think about how people spend their time.” “Do you spend more minutes on social media, or on traditional media, or playing games? And how is that trending?” “But importantly, which of those will accrue more benefit, and as a result, drive more hours spent from AI?” “One way to think about this thesis is that AI is going to ultimately accrue to video game entertainment far more than social media entertainment or traditional content.” “If you believe in AI, and you believe in the improvements in productivity, generally speaking, people in the industrialized world will generally have more free time on their hands and be able to support themselves with the deflationary effects of AI over time.” “So if there's more time on people's hands, the general market for entertainment is growing, and if the general market for entertainment is growing, gaming is the future of entertainment, and the future of gaming is AI.” “Because I think you can create dynamic, more engaging experiences that will benefit from a back and forth sort of relationship than you can with traditional content or with social media.” “If you're a noob in Fortnite, like you're an early player in Fortnite, you're mostly playing against AI, because what they do is they tune the AI to be easier to beat so that you can slowly develop your skills.” “What was happening early was they were seeing a high degree of churn in Fortnite because kids would go on and play for the first time and they'd get paired up with kids that were better than them, and so they would never win, and they would get frustrated and they would quit the game and stop.” “So the churn rate was high. So AI unlocked higher engagement and higher retention, and I think we're seeing that in a lot of different gaming platforms now.” “So AI can be used, for example, to maximally increase time, engagement, satisfaction, happiness.”

The All-In Podcast

70,365 views • 10 months ago

From Eric Vishria on how the top AI founders are building products completely opposite of the SaaS era: "One of the things that is really different in the AI world versus the SaaS world, is that in the SaaS world, over and over again, you had people who really understood the customer. And the problem. And then they understood a domain. They understood what the technology was more or less capable of. But it wasn't a real question of if you could build something or not. For example, take Salesforce, Workday, and ServiceNow. CRM existed before Salesforce. HR management existed before Workday. Same thing with ServiceNow. So in every case, Salesforce followed Siebel. Workday followed Peoplesoft. ServiceNow followed Peregrine and Remedy, and others. So they were just kind of, cloud SaaS versions of the prior generation product. They just understood the customers. They understood the problem. And they were just like, here's a better version. And that evolved a little bit over time in SaaS land. But that's what it is. And so product development in that way was done by people who really understood the customer and the problems. And then just took advantage of the next wave. And this is almost diametrically opposite of product development in the AI era. When I look at the teams that are having the most success today, they have intimate knowledge of the models. They are right on the frontier of understanding which models are better at what, and why, and when. And what they're going to be good at and what they're not going to be good at. And what they're spending their time on, is figuring out how do I apply this capability of this model to this domain or to this user. So they're actually working inside out or technology out, versus customer problem in. And of course, they understand the customer problem. And a lot of times they have firsthand knowledge of it. But they're really close to the metal and capability, and they're applying it. And I think this is a really different way to develop products than in SaaS. I started my career as a product manager a long time ago, and it's almost the complete opposite of everything you learned. "Listen to the customer, understand it, then bring it back to the engineering and product teams." If you did that right now, ask a bunch of customers what they want out of AI, and you brought it back, for the most part, it may not be possible today with today's technology. Whereas the teams that are winning right now really understand the technology and are applying it out. And so I think this reversal matters. I think it's a big difference in terms of how companies are getting built. And maybe even the types of entrepreneurs that will be successful. I'm not sure. You're seeing some real change there. Look at the Bret Taylor's at Sierra. That's a super, super technical founder who really gets it. Brett and Clay really get it. You look at Michael and his co-founders at Cursor. They're super technical founders and they get it. They all really understand what these things can and can't do. And that's a pretty different dynamic relative to the way the best SaaS companies got built." Link in bio for the full conversation going deep on the current class of startups going from zero to $100m+ in ARR within 12 months.

The Peel

209,752 views • 1 year ago