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RPCS3 just keeps raising the bar for PS3 emulation. Another massive update has arrived, making the emulator faster, more stable, and more compatible than ever. What's new? • Dynamic resolution scaling • Vulkan & OpenGL improvements • Dynamic V-Sync • Firmware 4.93 support • Reworked Home Menu • Better...

91,687 views • 2 months ago •via X (Twitter)

22 Comments

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

Have you ever tested PS3 Emulators???

The Red lady 🦾💀🤳🍉's profile picture
The Red lady 🦾💀🤳🍉2 months ago

@rpcs3 Ai workflow using a PS4 game for PS3 news

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 Which part do you find it ai? Other than the voice.

The Red lady 🦾💀🤳🍉's profile picture
The Red lady 🦾💀🤳🍉2 months ago

@rpcs3 It auto assembled the editing, or you don't know the difference between a PS3 and a PS4 game The irony of the question mark is peak

Sly's profile picture
Sly2 months ago

@Techjunkie_Aman @rpcs3 Bro its just a 5sec intro on a 5min video. If you actually watch it, the game tested was RDR on ps3...

The Red lady 🦾💀🤳🍉's profile picture
The Red lady 🦾💀🤳🍉2 months ago

@Techjunkie_Aman @rpcs3 We are both stating things What's next brah? Cos both are still true

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@Slyyy47 @rpcs3 None. The ai thing assumption is not true.

M8 Mantraa ♪'s profile picture
M8 Mantraa ♪2 months ago

@rpcs3 On the other hand, using cheats on RPCS3 is still just as complicated its sad

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 I dnt use one. But where can I get one? Asking for a friend

Fanax 🇱🇹's profile picture
Fanax 🇱🇹2 months ago

@rpcs3 Is InFamous fully playable? No more crashes in the water?

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 Honestly I did not tested it yet. You can check it here

Trassel ❀トラセル 🇫🇮's profile picture
Trassel ❀トラセル 🇫🇮2 months ago

@rpcs3 Too bad Resistance 2/3 are not playable

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 Ahhh shoot

Vu Asia's profile picture
Vu Asia2 months ago

@rpcs3 I still had random crashes with AC 4 Black Flag recently. It's amazing, by the way.

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 Can't agree more

Rockstar Games Leaks's profile picture
Rockstar Games Leaks2 months ago

@rpcs3 Did u know an Xbox next gen console emulator can be possible?

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 Source?

Austin Jenkins's profile picture
Austin Jenkins2 months ago

@rpcs3 I wonder if Deadly Premonition works now?

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 It could. Have you checked their compatibility section?

Austin Jenkins's profile picture
Austin Jenkins2 months ago

@rpcs3 It's been listed as compatible for a good bit but on newer builds of RPCS3 it has really bad shadow flickering. If you play it on an old build, it works flawlessly. Got the version it worked on in this thread

Techjunkie Aman's profile picture
Techjunkie Aman2 months ago

@rpcs3 Enable Emulate Special Depth Comparison

나날's profile picture
나날19 days ago

@rpcs3 진짜 너무 좋아요 내인생을 구원했어 플스3 에뮬레이터는 조금만더 좋아지기를

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29,328 views • 3 years ago

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20,293 views • 1 year ago

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🎮𝙆𝙖𝙞𝙮𝙖🎮

22,966 views • 5 months ago

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WuWa Timeline

86,998 views • 6 months ago

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Lee Robinson

118,242 views • 2 years ago

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Blake Burge

387,716 views • 3 years ago

** MEGA Parodius Scaling Effects Part 1 ** One of the big challenges with the Parodius Megadrive port is Stage 8's boss - The puffer-fish *Pooyan* with his full screen scaling effect. The goal is to be very close to the arcade (with extras on top ) so I thought lets tackle it head on to see how close we can get. I was also keen to jump into another scaling code rabit hole haha. Pyron pulled out all the stops and got me the source frames and reworked the BG tiles for this test - a big thankyou to him , Vector Orbitex is busy working on Stage 2 tracks so the team is working hard all round on this port. The MD has no sprite / background GFX scaling hardware , however the VDPs Vertical scroll can be updated per scanline to help vertical scaling on backgrounds, but there is a cpu cost to manage all the interupts so thats not free either. With the Horizontal scaling there is no help at all , apart from a semi-friendly packed pixel format for the cpu to work with, its not quite chunky format but better than planar format still for scaling. So its falls back to the 68k CPU to do all of the horizontal expansion which is the largest cpu cost. Basically drawing strips of either 1x, 2x, 3x or 4x wide columns at speed. So we are one week into this Boss's routine and you can see from the below video the horizontal scaling is implented ( vertical will be in the next update ) . We are scaling from 1x to 4x in the video below in 74 steps for testing . The column distributions are always a bit painfull to do - thankfully they are all worked out now. This is the third scaler I have built and the goal was with this one to make it really flexible for use in other projects also, sometimes when you optimise something to the last degree all the flexibility gets taken out of it. Currenty scaling at 12-25 FPS update here, I had some rules against some optimisations which I would use and some I wouldn't , thankfully we are a bit ahead of the Arcades animation frame rate here still and I may yet find optimisations that fit within the scope. We have vertical scaling and sprite spikes to add yet so Im hoping i can find a few more optimisations to offset things when they are implemented also. In a scale frame update we are processing close to 42000 pixels in ram before using DMA to send to VRAM . Using a 41x16 (656 tile scale buffer) - single buffered for now due to its size in VRAM. So thats nearly 21k in tiles ! I had to re-organise ram a bit to support a buffer of that size for the stage. The scaling function is written in 68k assembly , with a little C code handling the Vertical interupt code ( so the game logic can actually run & DMA updates etc ) . The DMA routines are in assembly also and customised for large chunk size ( big blocks of tiles ) which suits the scaler. I had some race conditions to sort out where the cpu was faster than DMA (sending tiles from RAM to VRAM ) and in some cases where it wasn't so it had to be balanced. We may be able to add more detail into the top and bottom of the background yet but its low priority for now until all the other bits are in !! #SGDK #SegaMegadrive #Genesis #Parodius

Shannon Birt

25,545 views • 8 months ago

It’s hard to believe it’s already been 100 days since I received my Neuralink N1 implant. Looking back, the whole journey feels like science fiction that somehow became my everyday reality. The surgery on Day 0 was surprisingly easy. A quick general anaesthetic, a small incision, and the robotic system did the rest — precisely placing the 1,024 ultra-thin threads into my motor cortex. I woke up alert and in good spirits and went home the next afternoon. By Day 3 I was feeling a lot better, and by Day 7 the little scar was already starting to fade. Recovery was genuinely minimal; I felt sharper and more positive than I had been in years after the BCI was turned on. The real fun started in Week 2 when we paired the implant with my brand-new Apple MacBook (my very first Mac). The Neuralink engineers walked me through calibration sessions, and within a couple of minutes I was moving the cursor just by thinking. At first it felt like trying to remember a dream, but by Week 3 it was second nature. Scrolling, clicking, typing — all mind-controlled. The Mac integration was buttery smooth; I went from total Mac newbie to power-user faster than I ever expected. By Day 80 I was ready for the big leagues. That’s when I fired up World of Warcraft of Warcraft for the first time with pure thought control. The first raid felt clunky, but once my brain and the BCI synced, it was pure magic. I’m now raiding, and exploring Azeroth hands-free at full speed — no mouse, no keyboard, just intention. It’s honestly brilliant. The freedom is addictive. The social-media side has been just as surprising. Every update I’ve shared has been met with genuine excitement rather than scepticism. Thousands of messages from people with disabilities, gamers, students, and scientists — all asking real questions about the tech and what it could mean for the future. The positivity has been overwhelming and incredibly motivating. 100 days in and I already can’t imagine life without it. The N1 didn’t just give me a new way to use a computer — it gave me a new way to live. Can’t wait to see what the next 100 days bring. Thank you all so much for your support and I will keep you all updated as we continue this journey together.

Jon L. Noble (P.18) 🇬🇧

1,795,863 views • 6 months ago