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Runebender GPUI WIP This is pure Rust, no CSS, no JS, clean, simple. This is the kind of software modernist designers who actually believed in something beyond surface aesthetics would have wanted.
27,961 次观看 • 19 天前 •via X (Twitter)
25 条评论

It's so sad that now we can finally build all our tooling, and yet it. barely matters anymore.

It matters because we can finally get good FOSS without being held hostage by non-aesthetic SWEs who would rather play politics and over complicate everything than build user facing software. :-)

No that part is great, its just that software and UI's are on the way out for most people, or just going to be 'niche'. Maybe in design a few things will last.

I think the BS jobs and non-aesthetic SWEs are on the way out but software and UIs are just getting started from a design and art perspective.

Hope so, thats where my strengths are

All I see when I hear RUNE

That is part of why it's a good name for sure.

I saw ur blog posts on نستعليق, I'm not sure how exactly ur model works, but have you considered starting from a parametric font format something like METAFONT which seems to be better suited to handle perso-arabic script requirements like elongating glyphs or vertical movement?

I feel like that approach has a hard time creating the right notan figure-ground relationships (light and dark). Maybe it could work as a starring point but it would need and extra second rendering pass to get the notan right. Where a pure notan approach would not.

I know some type guys just frothing at the mouth for this kind of smoothing, cool shit man!

Thanks! It's open source but alpha quality, I already use it as a Glyphs replacement and it should be v1.0 late this year or early next year.

Finally font editor that is not web based 😭

This is beautiful, and I love following your progress, but why the hate on web tech?

How do I join the waitlist?

It's free and open-source software in alpha (very buggy), I am not trying to sell SaaS here, I am just trying to make the best possible editor for me.

Thanks for sharing and being honest. I will def try it out.

nice! do you prefer gpui over xilem?

No, long term goal is to move to Xilem. I am only using GPUI because Xilem is not ready yet. The Lyon tesselation approach GPUI uses is not ideal for vector graphics editing software vs vello/masonry.

What even is that

the curvature combs *chefs kiss*

goat

I want access to this.

as someone who has been following this project since the begging and watched your livestreams designing the first ui iteration, this is so beautiful

Awesome 👌

This is so cool
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