Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

RUNWAY → ADVANCED CAMERA CONTROL. Very solid for static shots. MIDJOURNEY PROMPT: drone aerial shot, futuristic 5-star treehouse hotel exterior, nestled among the trees, eco-architecture luxury, sustainable, early morning shadows, bold, high-contrast, dramatic shadows, nature's symphony --ar 5:3 --p --s 200 --q 2 RUNWAY PROMPT STRUCTURE: The camera [motion]...

37,745 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Motoko Ai profil fotoğrafı
Motoko Ai1 yıl önce

It’s excellent for static scenes, perfect for landscaping or gardening projects! 👍👍 But is it possible to include characters to add more movement and dynamism? Are there any limitations in terms of camera control?

ABCCANOPY profil fotoğrafı
ABCCANOPY1 yıl önce

Ready to make your outdoor space a true sanctuary? ABC Canopy offers the perfect solution for all your outdoor needs. ☀️🌿 #ABCCanopy #OutdoorSanctuary #FamilyTime #StylishShelter

Taher Dhanerawala profil fotoğrafı
Taher Dhanerawala1 yıl önce

Looks dope 👍

Rory Flynn profil fotoğrafı
Rory Flynn1 yıl önce

Thanks man 💪

Ai-Art-Tutorials.com profil fotoğrafı
Ai-Art-Tutorials.com1 yıl önce

Awesome!:-)

Rory Flynn profil fotoğrafı
Rory Flynn1 yıl önce

I appreciate it 💪

Chrissie profil fotoğrafı
Chrissie1 yıl önce

These are awesome!

Rory Flynn profil fotoğrafı
Rory Flynn1 yıl önce

I appreciate it💪

Allar Haltsonen profil fotoğrafı
Allar Haltsonen1 yıl önce

🔥🔥

Ashraf Ghori profil fotoğrafı
Ashraf Ghori1 yıl önce

🔥

PDS_B2BMGMT profil fotoğrafı
PDS_B2BMGMT1 yıl önce

Aye! Nice

Benzer Videolar

Claymotion ads are crushing it on Meta right now. Built a free claude skill to make them 👇 If you've been scrolling Meta lately, you've seen them — stop-motion clay characters, tactile textures, weirdly satisfying to watch. CTRs are 2-3x the feed average. Almost nobody is running them. The problem: they look impossible to make unless you have a studio. They're not. You just need the right prompts. So I packaged the prompt system as a Claude Code skill. It's free. Here's what it does: Paste your product URL. Out comes a full claymotion ad plan: 1/ Shot-by-shot storyboard 5-7 shots with the narrative arc. Setup → product reveal → payoff → CTA. 2/ Image prompt per shot Exact prompt you paste into Midjourney, Nano Banana, or any image gen. Camera angle, lighting, clay texture specs, character details — dialed in for consistency across shots. 3/ Video prompt per shot The animation prompt you paste into Kling, Veo, Seedance, or Sora. Motion direction, pacing, transitions — so the shots actually flow. 4/ VO script per shot Voiceover copy written for rhythm. Timed to the shot length. Hook, body, CTA — all on brand. 5/ Music + sfx direction Tone notes for the track. Specific sfx cues per shot (squish, pop, whoosh) You take the outputs. Paste them into your image + video generators. Stitch the shots. Record the VO. A full claymotion ad in under an hour, at the cost of a few API credits. Instead of $3,000 and 3 weeks with an animation studio. Why claymotion works right now: → Pattern break — nothing else in the feed looks like it → Tactile feel — clay reads as "real" even when AI-generated → High dwell time — people watch the whole thing → Cheap to test — 5-10 variations per product is now feasible Comment "Clay" and I'll send you: → The Claude Code skill (free) → A starter prompt pack → 3 example storyboards so you can see the output (must be connected)

Ahad Shams

16,779 görüntüleme • 3 ay önce

Grok Imagine 0.9 The model will follow your instructions if you write the prompt correctly, keep your prompt short and focus on every word 🔥. This is the beginning 🔥 1. Noir Detective Sequence Extreme closeup: detective's eyes reflecting neon. Rain streaks down fedora brim. Slow dolly back reveals rain-soaked alley, steam rising from grates. Cigarette ember glows. Jazz saxophone bleeds into silence. 2. Dragon's Awakening Wide establishing shot: dragon unfurls wings atop mountain peak at golden hour. Camera cranes up as scales catch aurora light. Volumetric fog rolls through valleys below. Wings beat, creating shockwave ripples. 3. Cyberpunk Warrior Stand Low angle hero shot: samurai silhouette against neon cityscape. Katana hums with electric blue energy. Rain backlit by holographic billboards. Camera orbits 180° as lightning reflects off blade edge. 4. Sunset Highway Dreams Tracking shot from passenger seat: convertible speeds through desert highway. Palm tree shadows strobe across dashboard. Synthwave sunset gradient fills frame. Camera pulls back revealing endless road ahead. 5. Surrealist Library Chess Dutch angle: oversized chess pieces float mid-air between towering bookshelves. Golden hour light streams through arched windows, casting geometric shadows. Camera slowly pushes in on suspended king piece. 6. Underground Jazz Moment Handheld medium shot: saxophonist in subway tunnel, backlit by single overhead bulb. High contrast chiaroscuro lighting. Camera circles as notes echo off tile walls. Commuters blur past in bokeh. 7. Waterfall Majesty Aerial establishing shot descends through rainbow mist toward thundering waterfall. Sunbeams pierce canopy creating god rays. Camera stabilizes at pool level as birds cross frame in slow motion. 8. Urban Motorcycle Chase Steady cam pursuit: motorcycle leans hard through narrow alley, sparks showering from footpegs. Dutch angle intensifies corners. Neon signs blur into light trails. Cut to helmet POV as rider accelerates. 9. Minimalist Still Life Macro lens: single crimson rose on white marble surface. Morning dew drops magnified like crystal spheres. Soft key light from camera left. Shallow depth of field. Silence. Perfect symmetry. 10. Space Station Corridor Steadicam glide through sci-fi corridor: volumetric blue light cuts through floating dust particles. Service robot crosses frame left to right. Iris door opens revealing Saturn through viewport. Ambient hum fades to silence.

Emily

23,659 görüntüleme • 9 ay önce

A normal football moment turned into a futuristic legend. ⚽⚡🔥 From a dream shot to a cyber-powered goal AI brought this cinematic football universe to life. Made with GPT Image 2 + Seedance 2.0 Mini on Pollo AI Prompt: Scene 1 (0–2s) – Stadium Establishing Shot A packed football stadium at night under brilliant floodlights. The crowd roars as the camera slowly pushes toward the pitch. Flags wave, atmospheric particles float through the air, and the stadium feels massive and alive. Ultra-realistic sports broadcast quality. Scene 2 (2–4s) – Perfect Cross An original football athlete wearing a sleek futuristic white-and-neon football kit tracks a perfect aerial cross. The camera follows the ball before smoothly transitioning to the athlete's focused expression. Dramatic anticipation builds with cinematic slow motion. Scene 3 (4–7s) – The Leap The athlete explodes into an incredible bicycle volley. The camera switches between low-angle tracking shots, slow-motion close-ups, and dynamic aerial perspectives. Flying grass, dust, and motion blur enhance the realism. Scene 4 (7–10s) – Time Freeze At the exact instant before the foot touches the ball, time completely freezes. Every particle hangs motionless. The camera performs a slow cinematic orbit around the athlete while the stadium remains perfectly frozen. Scene 5 (10–13s) – Cyber Transformation Mechanical armor assembles over the athlete's body piece by piece. Blue and orange energy lines ignite, the visor activates, mechanical wings unfold, and the football transforms into a glowing plasma sphere surrounded by electricity, fire, sparks, and floating energy fragments. Scene 6 (13–15s) – Cliffhanger The transformation completes. The cyber athlete remains frozen inches away from striking the glowing plasma ball. End with a dramatic close-up, intense lens flare, floating energy particles, and a seamless cliffhanger ready for Part 2. Style: Original fictional character only. Hyper-realistic, Unreal Engine 5 quality, cyberpunk-mecha anime fusion, premium VFX, volumetric lighting, HDR, cinematic sports commercial, smooth camera movement, 1080p detail, blockbuster visuals. Negative Prompt: No real football players, no celebrity likeness, no club logos, no copyrighted jerseys, no watermarks, no text, no subtitles, no storyboard visible, no extra limbs, no deformed anatomy, no blurry frames, no flickering, no low quality, no camera shake, no glitches. Part 2 Scene 1 (15–17s) – Action Resumes Time suddenly resumes from the frozen frame. The cyber athlete unleashes a devastating bicycle volley. The instant the foot strikes the plasma football, a massive burst of blue electricity, orange fire, sparks, plasma energy, and shockwaves explodes outward. Capture the impact with ultra slow motion and dramatic close-ups. Scene 2 (17–20s) – Plasma Ball Flight The plasma football rockets toward the goal at incredible speed, leaving behind blazing fire trails, blue lightning, glowing plasma particles, and motion streaks. The camera alternates between tracking shots, side views, and behind-the-ball perspectives while the crowd becomes a cinematic blur. Scene 3 (20–22s) – Goal Impact The glowing plasma football smashes into the top corner of the goal. The net ripples violently as a gigantic energy explosion erupts. Sparks, debris, plasma waves, and holographic shockwaves spread throughout the stadium with blockbuster visual effects. Scene 4 (22–25s) – Stadium Celebration The stadium erupts with fireworks, holographic lights, smoke, confetti, waving flags, and roaring fans. Bright floodlights illuminate the entire arena while glowing energy particles drift through the air. Epic cinematic drone shots reveal the celebration. Scene 5 (25–28s) – Hero Landing The cyber athlete lands powerfully on the pitch. Mechanical wings slowly fold back into the armor while blue energy lines gradually fade. Floating sparks and glowing fragments surround the athlete as the camera circles dramatically. Scene 6 (28–30s) – Epic Finale The athlete stands in a victorious heroic pose facing the roaring stadium. The camera slowly pushes in while cinematic lens flares, volumetric lighting, drifting smoke, and holographic particles fill the scene. End on a premium blockbuster frame with an unforgettable cinematic finish. Style: Original fictional football athlete only. Do not resemble or recreate any real football player, club, team, logo, jersey, or copyrighted content. Hyper-realistic, Unreal Engine 5 quality, cyberpunk-mecha anime fusion, HDR, volumetric lighting, premium VFX, smooth cinematic camera movement, ultra-detailed 1080p, realistic physics, blockbuster sports commercial. Negative Prompt: No real football players, no celebrity likeness, no club logos, no copyrighted jerseys, no watermarks, no subtitles, no storyboard visible, no extra limbs, no deformed anatomy, no blurry frames, no flickering, no glitches, no low quality, no camera shake. #PolloAI #PolloCup

Stonic AI

30,576 görüntüleme • 1 ay önce

He gave everything to save his kingdom... only to discover it was all a tutorial. 💀⚔️ Created with GPT Image 2 and Seedance 2.0 on FlovaAI #Flovaai #Flovacpp Prompt: Epic dark fantasy anime, ultra-cinematic, 4K, highly detailed, dramatic lighting, stormy skies over a ruined medieval kingdom. Burning castles, collapsing towers, ash falling like snow, soldiers fleeing in panic. A colossal Demon King named Vargos, over 10 feet tall, clad in cracked black obsidian armor glowing with molten crimson veins, stands among the destruction holding a gigantic jagged sword. Camera: Aerial drone shot sweeping over the burning kingdom, fast push-in toward the battlefield. Quick cuts to frightened civilians, destroyed banners, and explosions. Whip pan to the hero. Reveal Kael, an 18-year-old anime hero with messy black hair, piercing blue eyes, wearing a black hooded tunic beneath silver battle armor, gripping a glowing blue longsword. His face is bruised, determined, breathing heavily. Camera: Low-angle hero shot with the cape fluttering dramatically. Close-up of Kael's eyes reflecting the Demon King. Slow-motion as he raises his sword. Dialogue: Kael: "If I fall... this kingdom falls with me." Thunder crashes. Kael charges at impossible speed. PART 2 (15–30s) — The Impossible Fight Prompt: Fast-paced anime combat with fluid sakuga animation. Kael dashes across shattered stone streets, leaving blue energy trails. Vargos effortlessly blocks every strike with one hand. Sparks explode with every clash. Buildings crumble from the shockwaves. Camera: Dynamic tracking shot following Kael's sprint. Rapid orbit around the fighters during sword clashes. Extreme close-ups of blades colliding. Dutch-angle shots during impacts. Slow-motion only on major hits, then instantly return to full speed. Kael unleashes a brilliant blue energy slash that tears through the battlefield. Dust clears... Vargos is completely unharmed. Without emotion, Vargos raises one finger and stops Kael's sword. Dialogue: Vargos (calmly): "You're not ready." With one devastating strike, Kael is launched through multiple ruined buildings. PART 3 (30–45s) — Defeat Prompt: Kael struggles to stand among smoking rubble. Blood drips from his mouth. His glowing sword flickers as if losing power. Flames surround him while the sky grows darker. The Demon King slowly approaches through smoke, every step shaking the ground. Camera: Handheld-style close-up to emphasize Kael's exhaustion. Over-the-shoulder shot showing the towering Demon King approaching. Extreme close-up of Kael tightening his grip. Slow dolly toward both characters as tension builds. Kael screams and releases every ounce of remaining power. A massive blue aura erupts, cracking the ground beneath him. He lunges one final time. Vargos sidesteps effortlessly. In one swift motion, Vargos drives his obsidian blade through Kael's chest. Everything freezes. The blue glow fades. The sword slips from Kael's hand. Camera: Slow-motion close-up of Kael's shocked expression. His body falls backward. Sound fades into silence as the screen cuts to black. He gave everything to save his kingdom... only to discover it was all a tutorial. 💀⚔️PART 4 (45–60s) — Tutorial Complete Prompt: Pure black screen. Complete silence for two seconds. Suddenly, glowing white digital text flickers into existence: TUTORIAL COMPLETE The text glitches with subtle distortion. A bright white light floods the screen. Kael suddenly gasps awake in a pristine white futuristic chamber with polished metallic walls and floating holographic displays. His armor is gone. He wears simple black clothing. Confused, he looks around. Camera: First-person POV as Kael opens his eyes. Rack focus from blurred vision to sharp clarity. Slow 360° rotation revealing the sterile room. Push-in toward Kael's confused face. A calm, emotionless synthetic voice echoes through the room. Voice: "Congratulations... Candidate 417." Kael whispers: "Where... am I?" The voice replies: "You have successfully completed the tutorial." The camera slowly pulls backward through the open doorway, revealing thousands of identical white chambers stretching endlessly into the distance, each containing another person who has just awakened. Final shot: Fade to black. On-screen text: GAME OVER? – EPISODE 1

Natalia

40,492 görüntüleme • 4 gün önce

200 participants. One survived. Every step decided their fate 🔥 I recreated a Squid Game-inspired survival story entirely with FlovaAI . Filmmaking is now as simple as writing a script and letting AI do the magic. The workflow is incredibly simple: ➛ Start with an idea and a script, then use Script to Video Skill. ➛ Flova analyzes your script, generates consistent characters and visual assets, and transforms the entire story into cinematic video scenes with remarkable quality. From character creation to final video generation, the process is smooth, fast, and delivers results that often exceed expectations. Made with the Script to Video skill on FlovaAI Prompt: Storyboard 1 – The Selection Visual: A gigantic underground concrete hall with cold white industrial lighting. 200 contestants in identical green tracksuits stand in perfectly straight rows. Black masked guards carrying rifles surround them. Every contestant shows different emotions—fear, anxiety, determination, hopelessness. A giant digital countdown glows red above them. Camera: Slow drone shot descending from the ceiling into a close-up of terrified faces. Mood: Silent, tense, intimidating. Duration: 6–7 seconds. Storyboard 2 – The Rules Visual: Massive steel doors slowly slide open, revealing a breathtaking glass bridge suspended over a bottomless abyss. Thick fog swirls below. Powerful spotlights illuminate alternating glass panels. Camera: Wide cinematic reveal followed by a slow push toward the bridge. Mood: Mystery and overwhelming fear. Duration: 6–7 seconds. Storyboard 3 – First Decision Visual: The first contestant slowly steps onto the bridge. Their foot trembles inches above two identical glass panels. Sweat drips from their face. Everyone behind watches in complete silence. Camera: Extreme close-up of the foot, then over-the-shoulder shot toward the endless bridge. Mood: Heart-pounding suspense. Duration: 6–7 seconds. Storyboard 4 – First Elimination Visual: Another contestant chooses the wrong panel. The glass explodes into thousands of realistic shards. The contestant falls into the darkness while everyone screams in horror. Camera: Ultra slow motion tracking every glass fragment before switching to shocked reactions. Mood: Chaos and terror. Duration: 6–7 seconds. Storyboard 5 – Survival Instinct Visual: Contestants begin memorizing the safe path while others panic. One player helps a frightened teammate across a dangerous jump as the countdown continues. Camera: Fast tracking shots mixed with emotional close-ups. Mood: Hope versus desperation. Duration: 6–7 seconds. Storyboard 6 – Betrayal Visual: A desperate contestant suddenly pushes another player onto an uncertain glass panel. It instantly shatters, sending them into the abyss. The pusher freezes in guilt while others stare in disbelief. Camera: Handheld close-up followed by dramatic slow-motion. Mood: Brutal betrayal. Duration: 6–7 seconds. Storyboard 7 – Final Two Visual: Only two exhausted contestants remain. Their clothes are torn, faces bruised, breathing heavily. A giant timer flashes its final seconds above them. Camera: Wide symmetrical shot followed by alternating close-ups of both faces. Mood: Maximum tension. Duration: 6–7 seconds. Storyboard 8 – The Final Leap Visual: One contestant leaps toward the final glass panel. Time slows. Glass bends under their weight but holds. The other contestant jumps onto the wrong panel and disappears into darkness. Camera: 360° cinematic rotation with ultra slow motion. Mood: Climactic and emotional. Duration: 6–7 seconds. Storyboard 9 – The Sole Survivor Visual: The lone survivor walks toward a gigantic steel vault door. It slowly opens, flooding the arena with brilliant golden sunlight. Above, masked VIP spectators silently applaud from luxurious balconies. The survivor walks into the light without looking back. Camera: Low-angle tracking shot transitioning into a massive aerial pullback. #FlovaAI #FlovaCPP | FlovaAI_Japan

Ai Arainz

78,131 görüntüleme • 11 gün önce

Turn the volume up and let the colors take over. A little chaos, a lot of energy, and a soundtrack made for endless summer days. 💖⚡ Made on FlovaAI using Sonu and Seedance 2.0 #Flovaai #Flovacpp PROMPT: Generate a continuous 1-minute high-budget K-pop-inspired music video synchronized to the lyrics below. The video should feel like a real summer comeback with constant momentum, vibrant colors, cinematic visuals, and powerful synchronized choreography. Every beat should introduce dynamic dance movements, new camera angles, formation changes, or visual effects. The pacing should be fast, energetic, stylish, and addictive with no slow walking sequences or static shots. Every frame should feel alive. Character (Must Remain Identical Throughout) Caden, 22-year-old male, 6'0" (183 cm), lean athletic build, fair skin, expressive brown eyes, clean-shaven, short brown hair styled in a voluminous side-swept quiff, youthful, confident, playful, charismatic smile. Outfit (Never Changes) Burgundy varsity jacket with white sleeves and striped ribbed cuffs and waistband Oversized untucked white button-up shirt Slim black necktie Washed charcoal oversized wide-leg jeans Burgundy Converse-style high-top sneakers with white toe cap and white laces Matte black over-ear headphones resting around his neck Thin silver chain necklace Silver rings 0:00–0:15 | Intro Lyrics Sunlight dripping on a cherry sky, Bubble dreams and we're feeling fly. One more spark, let the colors drop, Heartbeat fizz, never wanna stop. Scene The music video opens with an explosive introduction inside a vibrant pastel "Soda City." Caden immediately takes center stage with eight synchronized backup dancers dressed in coordinated colorful streetwear. They perform sharp, energetic choreography with fast footwork, synchronized arm movements, expressive facial performance, and constantly changing dance formations. The camera rapidly alternates between dramatic close-ups, sweeping crane shots, whip pans, rotating 360-degree movements, crash zooms, low-angle hero shots, aerial drone reveals, and smooth gimbal tracking. Giant floating bubbles, oversized cherries, colorful fountains, confetti cannons, pastel cafés, glowing signs, and sparkling sunlight fill the environment. Every lyric is matched with dynamic choreography, playful expressions, colorful particle effects, and high-energy movement. 0:15–0:30 | Pre-Chorus Lyrics Blue, pink, green, paint the air, Every little moment tastes unfair. Spin it up, let the whole world glow, Catch the rush and just let it flow. Scene The choreography becomes even more intricate as Caden and the dancers move through a colorful city plaza filled with neon cafés, giant soda bottles, bubble fountains, amusement rides, roller skaters, dancing crowds, colorful murals, and glowing street decorations. Every few beats the dancers transition into new formations. Colored powder bursts, sparkling particles, bubbles, ribbons, and confetti explode in perfect synchronization with the music. Camera movement remains constant with overhead drone shots, dynamic steadicam tracking, dolly movements, whip transitions, rotating camera moves, and stylish close-ups that emphasize dance performance and fashion. 0:30–0:45 | Chorus Lyrics Pop-pop, light it up, Sugar stars in a paper cup. Fizz-fizz, feel the beat, Dancing down every neon street. Pop-pop, don't let go, We're the colors everybody knows. Scene The chorus explodes into a massive K-pop performance sequence. Giant LED displays, colorful lasers, fireworks, sparkling stars, floating balloons, glowing bubbles, confetti storms, and synchronized lighting effects transform the city into a festival. Caden leads powerful choreography with continuous formation changes while dancers interact with colorful props and playful stage elements. Camera work becomes even faster with handheld performance shots, sweeping orbits, overhead reveals, dramatic push-ins, stylish slow-motion accents on key dance moves, and wide cinematic shots showcasing the full choreography. Every beat feels designed for dance performance with no pauses in energy. 0:45–1:00 | Outro Lyrics One more smile, one more flash, Living like a summer splash. When the music never stops, We're forever in the pop. Scene The final section becomes the biggest celebration yet. Caden and the dancers perform the signature chorus choreography in the middle of a glowing festival square surrounded by cheering crowds, giant fountains, colorful lights, fireworks, bubbles, confetti, oversized balloons, amusement rides, and vibrant summer decorations. The choreography reaches its peak with synchronized jumps, spins, partner interactions, and dynamic ending formations. The camera alternates between intimate close-ups, dramatic low-angle shots, aerial drone views, and wide cinematic reveals before ending on a powerful hero pose as confetti rains from the sky and the entire city glows beneath colorful lights. Overall Visual Direction High-budget K-pop summer comeback music video, luxury fashion campaign aesthetics, synchronized choreography, professional backup dancers, energetic dance performance, expressive facial acting, polished styling, colorful festival atmosphere, bold pastel palette, cherry red, bubblegum pink, lemon yellow, mint green, electric blue, glossy commercial lighting, cinematic anamorphic lenses, fast-paced editing, dynamic camera movement, whip pans, crash zooms, crane shots, aerial drone shots, smooth gimbal tracking, rotating camera movements, seamless transitions, sparkling particle effects, colorful bubbles, confetti, fireworks, vibrant cityscapes, amusement park atmosphere, stylish street fashion, premium commercial quality, addictive choreography, playful youthful energy, polished K-pop comeback aesthetic, constant movement, no static shots, no walking sequences, every second filled with choreography, camera motion, colorful spectacle, and infectious pop energy. 🔥 Final Line (Very Important) Prioritize synchronized choreography, expressive dance performance, dynamic camera movement, fast-paced editing, and continuous visual excitement over cinematic slow moments. Every beat should feel performance-driven, colorful, energetic, and designed like a high-budget K-pop music video with nonstop momentum from beginning to end.

Caden Flux

108,506 görüntüleme • 9 gün önce

Spiderwoman in your town Seedance 2.0 on FlovaAI prompt 45-Second Cinematic AI Video Prompt** 45 seconds, photorealistic, cinematic superhero film, ultra-detailed, 8K HDR, realistic physics, dynamic camera movement, fast-paced editing, dramatic lighting, natural facial expressions, high-end VFX, Japanese female lead, no text, no watermark. **Main Character:** A beautiful young **Japanese woman** in her early 20s with fair skin, soft natural makeup, expressive dark brown eyes, and shoulder-length black hair tied into a low ponytail. She wears an **oversized light blue knit sweater**, loose gray pants, and white sneakers throughout the story. Maintain identical facial identity, hairstyle, body proportions, and outfit consistency across every scene. ### Scene 1 (0–6s) – The Spider Bite Inside a cozy modern apartment during the afternoon. Extreme macro close-up as a glowing crystal-like translucent spider slowly crawls onto the back of the Japanese woman's neck. The spider sparkles with iridescent blue light before gently biting her. A glowing blue spider-shaped mark appears beneath her skin, sending shimmering energy across her neck. She gasps softly and turns in surprise. Cinematic macro lens, shallow depth of field, dramatic lighting. ### Scene 2 (6–12s) – Powers Awakening She walks through her apartment wearing her oversized **light blue sweater** and gray pants. Suddenly books, mugs, and small household objects begin floating around her. Confused, she raises her hands, and a metallic glowing spider web suddenly shoots from her wrist, sticking to a distant wall. Her eyes widen in shock before she smiles with excitement. Fast push-in camera, floating debris, cinematic energy effects. ### Scene 3 (12–21s) – First Leap She steps onto the balcony of a towering skyscraper overlooking a massive modern metropolis under bright daylight. Without hesitation she leaps into open air. The camera rotates as she freefalls upside down between towering glass skyscrapers. Just before reaching another building, she fires brilliant silver-blue web lines from both wrists and swings powerfully through the city. Dynamic drone shots, rapid FPV movement, realistic wind simulation, superhero movie energy. ### Scene 4 (21–31s) – Web Acrobatics An adrenaline-filled montage of spectacular web-swinging through narrow urban streets, soaring between skyscrapers, performing flips above busy intersections, landing gracefully on rooftops, vaulting across glass towers, and gliding over a luxurious rooftop infinity pool overlooking the skyline. The camera alternates between cinematic tracking shots, aerial drone views, slow-motion hero moments, and fast FPV chase sequences. Bright daylight, highly realistic reflections, cinematic action. ### Scene 5 (31–36s) – Sunset Break Golden-hour sunset. A peaceful wide cinematic shot shows her sitting comfortably on a high steel construction beam far above the city. She casually eats a sandwich while admiring the glowing skyline. Gentle breeze moves her ponytail and oversized **light blue sweater**. Warm orange sunlight creates a calm contrast to the previous action scenes. Emotional cinematic composition. ### Scene 6 (36–41s) – Neon Night Nighttime in a vibrant neon-lit alley filled with colorful reflections after light rain. She hangs upside down from a single web line, smiling warmly. A curious black cat sits calmly on a nearby windowsill staring back at her. Blue and pink neon lights reflect across her face and sweater while the city glows behind her. Slow cinematic camera orbit with soft depth of field. ### Scene 7 (41–45s) – Home Again She swings effortlessly back toward her apartment building, lands smoothly on her balcony, performs a stylish flip into the living room, and collapses onto the sofa laughing happily. She pulls out her phone, starts chatting excitedly, and smiles as the camera slowly pulls away through the apartment window while the city lights sparkle outside. End with a cinematic superhero-style closing shot. **Visual Style:** Hollywood superhero movie aesthetic, photorealistic, cinematic color grading, realistic cloth simulation, physically accurate web physics, dynamic lighting, volumetric sunlight, realistic facial animation, expressive emotions, smooth character consistency, high-speed action choreography, premium VFX, ultra-detailed environments, crisp reflections, motion blur, dramatic camera transitions, IMAX-quality visuals, 8K HDR.

Aaliya

51,550 görüntüleme • 4 gün önce

一番最後の[Prompt for original image]の部分に画像生成に使用したPromptを入れると一貫性が増します。不要な場合は3行削ってしまっても大丈夫です。 --- Extreme wide-angle perspective and dynamic pose remix edit. This is an EDIT of the original image, not a new character. Use the original image as a strict reference for: – the person’s identity, hairstyle, and overall fashion style, – the general type of background and location (same street, same room, same beach, same kind of architecture, etc.). You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design. Camera and perspective: – Use an ultra wide-angle or fisheye feeling lens (around 12–18mm full-frame look). – The camera angle MUST change significantly from the original: use dramatic angles such as • worm’s-eye view from directly below looking up, • bird’s-eye view from directly above looking down, • very low angle from the ground, • high angle from above, • tilted Dutch angles. – Always create strong foreshortening: body parts close to the lens look huge, while the rest of the body falls away in perspective. – The final result must look like a bold fashion or street photo, fully photorealistic, not illustration or anime. Background consistency: – Keep the same location as the original image: same street, same bridge, same room, same studio, same beach, same general structures and materials. – Do NOT replace the background with a completely different place. – Because the camera angle changes, it is allowed and expected that different parts of the environment become visible. – When new areas appear, extend the original environment logically (same buildings, fences, road markings, walls, colors, materials, lighting style), as if the camera moved within the same place. Body parts near the lens (1–2 parts, sometimes 3): – In each edit, choose ONE or TWO main body parts to be extremely close to the lens (sometimes even THREE in more complex poses). – Vary them from image to image, do NOT always use the same body part. – Allowed near-the-lens parts include: • one or both hands / fingers reaching toward the camera, • one or both feet / shoes / boots near the lens, • knees or thighs, • face very close to the lens, • shoulders or chest close to the lens in a leaning pose. – The chosen body parts should come extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion. Pose and overall body (complex and varied): – Create strong, cool, dynamic poses that match the extreme perspective. – Randomly use different pose types, including: • standing with one leg or one arm reaching toward the camera, • crouching or squatting low to the ground, • sitting on the floor or on objects, • lying on the ground with legs or feet toward the lens, • leaning forward aggressively toward the camera, • twisting the body, crossing legs, or arching the back for more dynamic lines. – Allow complex poses where: • both hands are near the lens forming shapes (peace signs, triangles, frames, pointing toward the viewer), • both feet are toward the lens, • one hand and one foot are both large in the foreground, • the face is close to the lens while hands or feet are also visible in perspective. – Maintain believable anatomy even with extreme foreshortening. Angle and attitude (randomized): – Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful. – Keep the vibe cool, confident, and fashion/editorial or street style, depending on the original outfit. – Facial expressions can vary (serious, playful, confident, mysterious), but must still look like the same person. Lighting and rendering: – Keep the general time of day and lighting mood similar to the original (night vs day, indoor vs outdoor, soft vs hard light), but you may enhance contrast and color to make the image punchy and dramatic. – Maintain realistic shadows and contact points with the ground or floor. – High-resolution, sharp details with clear skin texture, fabric weave, and material highlights. Variation and randomness: – Each edit should look noticeably different from the original image and from other edits, with different: • camera angles, • pose types, • which body parts are closest to the lens, • orientation (straight, tilted, from above, from below). – Avoid repeating the exact same single-foot-close-up composition; produce a wide variety of dynamic poses and angles. Strict rules: – Do NOT change the person into someone else. – Do NOT change the outfit type; only restyle it through pose, perspective, and small natural movement of clothing. – Do NOT move the scene to a completely different location; always stay in a plausible extension of the original place. – Do NOT add text, logos, watermarks, or graphic design elements. – Do NOT switch to painting, illustration, or anime style; keep it photorealistic. Overall: Transform the original photo into a dramatic, photorealistic, ultra wide-angle shot with an extreme camera angle (including views from directly below or above), where one or more body parts are right next to the lens and look huge, the rest of the body recedes in perspective, and the same person strikes a stylish, complex, powerful pose in a consistent, expanded version of the original environment. Also, below is the prompt for generating the original image. Please use it as a reference. [Prompt for original image] #nanobanana2

AI Girl's Photo Studio

20,684 görüntüleme • 7 ay önce

just copy the prompt below and paste on Utopai the PAI agent turns it into script, create storyline, generate clips and edit all by itself prompt: High-energy 3D CGI animated comedy short, Pixar quality, ultra-detailed character animation, exaggerated physics, vibrant colors, warm orange kitchen lighting with glowing flames, bright daylight city streets, dynamic camera work with fast pans, tilts and dramatic angles, subtle motion blur on fast movements, comedic timing and expressions, upbeat energetic music with whooshes and impacts. **Main Character Casting Descriptions:** - **Pizza Chef - Jack (main actor in kitchen)**: Early 50s energetic male, messy silver hair, large prominent nose, thick expressive eyebrows, sharp intense eyes, fair skin with slight blush from heat. Wears white double-breasted chef jacket, wear white chef hat with text “el.cine” in front, gree neckerchief. Highly animated face — furrowed brows, focused squint, dramatic determination turning to exhaustion. - **Pizza Delivery Guy - Tom (main actor on street/scooter)**: Late teens/early 20s lanky male, long blue hair, huge expressive brown eyes, long nose, very animated facial expressions (surprise, determination, panic, relief). Wears white helmet with spinning yellow propeller on to, light blue leather with text el.cine at back, white pants, sneakers. Fast, exaggerated movements. - **Customer (final shot)**: Large, middle-aged stern woman, brown hair, heavy eyebrows, downturned mouth, wearing beige suit jacket, white shirt, dark trousers. Standing in doorway with impatient/annoyed expression. SHOT 1 (0:00–0:02) – Cinematic fast motion, dramatic low angle with subtle Dutch tilt and intense push-in: fast push from kitchen wide shot to close up on the Pizza Chef’s face in the bustling kitchen. He grips the large pepperoni pizza on a metal tray with raw, over-the-top determination — brows dramatically furrowed into deep angry V-shapes, eyes sharply narrowed with a fierce glint and slight crazy wideness at the edges, teeth gritted in heroic effort, dramatic sweat beads flying off his forehead. Bright orange flames explode upward from the pizza in the foreground with massive sparks and heat waves licking toward his face. Dynamic camera orbits left while pushing in for maximum tension, subtle motion blur on the flames. Background shows chaotic kitchen with stacked pizza boxes, glowing ovens, and flying embers. SHOT 2 (0:02–0:04) – Medium close-up, eye-level: Chef lifts the flaming pizza higher with both hands, leans forward, eyes wide with concentration as flames lick upward toward his face. SHOT 3 (0:04–0:06) – Medium shot, eye-level, dynamic pan: Chef dramatically spins the flaming pizza on the peel in a huge fiery arc above his head, left hand on forehead in dramatic pose, right arm extended. Flames trail in a perfect circle. SHOT 4 (0:06–0:08) – Low-angle dramatic shot looking up: Chef tosses the flaming pizza high into the air with both hands. The camera follows the spinning fiery pizza as it arcs toward the ceiling tiles. SHOT 5 (0:08–0:10) – Extreme low-angle on ceiling: The flaming pizza spins in a perfect circle of fire against the tiled ceiling, sparks flying. SHOT 6 (0:10–0:12) – Wide dynamic shot, low angle: Chef does a full acrobatic flip in mid-air, upside-down, catching the flaming pizza behind his back while still in the air. SHOT 7 (0:12–0:14) – Wide action shot, eye-level: Chef lands in a wide stance, spins the flaming pizza on one hand like a basketball, then dramatically throws it forward toward the open doorway with full body power, flames trailing, quick push in and follow the close up of the flying pizza in slow motion SHOT 8 (0:14–0:16) – Medium shot on street, eye-level: Pizza Delivery Guy stands outside the shop holding an empty pizza box, looking down at his watch with bored expression, propeller on helmet slowly spinning. SHOT 9 (0:16–0:18) – Medium close-up, eye-level: Chef (partially visible inside doorway) throws the flaming pepperoni pizza directly toward the Delivery Guy. Delivery Guy looks up with wide-eyed shock. SHOT 10 (0:18–0:20) – Medium shot, eye-level: slow motion, close up of the flaming pizza flies straight into the open pizza box held by the Delivery Guy. Flames whoosh past his face as he catches it perfectly. SHOT 11 (0:20–0:22) – Close-up on Delivery Guy’s face: His eyes go extremely wide in surprise, mouth open, propeller spinning faster, and talk excitedly SHOT 12 (0:22–0:24) – Extreme close-up on smartphone screen held in hand: Red digital timer clearly shows “00:30” counting down. SHOT 13 (0:24–0:26) – Close-up on Delivery Guy’s face: Expression changes from shock to intense determination — eyebrows lowered, mouth set in a smirk, eyes focused. SHOT 14 (0:26–0:50 end) – Wide tracking shot from behind, fast-paced: Delivery Guy jumps on his purple scooter and speeds away down the sunny city street, pizza box secured on the back. Camera follows as he weaves between cars, jumps over red-and-white construction barriers, rides up stairs, does rooftop jumps, and finally stops smoothly in front of a house. He turns with a confident smile as the stern Customer opens the door and stares at him and says with an angry tone “you are late” cut to Tom smiling awkwardly and scratch the back of his head, he takes the pizza from his back and suddenly he slide and fall down on the ground Cinematic 3D CGI animation style, highly exaggerated comedic action, perfect continuity of the flaming pizza and characters, dynamic camera movements exactly matching the original video’s pacing, framing, and energetic tone. Photorealistic 3D render quality, 1080p, 24fps.

el.cine

12,990 görüntüleme • 2 ay önce

【動画生成AI比較】8種Text2Video編! AIが考えたT2Vでの性能チェックに最適な以下のポイントを比較検証します。 (リプ欄に各ツールごとのクリップ有りけり) 【今回の検証内容】 ・動きの表現力(カメラワーク、被写体の動き) ・ディテールの再現度(質感、細かい描写) ・ライティングと雰囲気(光の表現、リアリズム) ・物理法則の整合性(自然な動きや重力の影響) 【使用ツール】 Runway(Alpha) Kling(1.6) Hailuo(T2V-01) Luma(Ray2) Pika(2.2) Vidu(1.5) PixVerse(V4) Google(Veo2) ※各ツールそれぞれの補助機能は使わず1~2回生成でシンプルにプロンプトのみで検証しています。 ※サイズや尺は揃えるのが難しいのですが可能な限り5秒1080pで揃えています。 【プロンプト】#promptshare 1. 基本動作確認(シンプルなシーン) ▶ 目的: シンプルな動きが自然に再現されるかを確認 Prompt: A red ball slowly rolls across a wooden floor, reflecting soft sunlight from a nearby window. The camera smoothly tracks the movement from a low angle, capturing the realistic texture of the wood and subtle shadows. The scene feels warm and peaceful. 2. カメラワークとダイナミックな動き ▶ 目的: カメラの動きや複雑な動作がどこまで表現できるか検証 Prompt: A drone shot follows a surfer riding a massive turquoise wave. The camera dynamically swoops around as the sunlight glistens on the water, creating a cinematic and exhilarating scene. The wave crashes dramatically, spraying mist into the air. 3. ライティングとリアルな質感 ▶ 目的: 光の表現やディテールの再現度をチェック Prompt: A steaming cup of coffee sits on a wooden table near a window. Soft morning light filters through white curtains, casting gentle shadows. Wisps of steam rise slowly, swirling in the sunlight. The camera moves in for a close-up, capturing the rich texture of the ceramic mug and the tiny ripples on the coffee's surface. 4. 物理法則とリアリズムのテスト ▶ 目的: 重力や流体などの動きをリアルに表現できるか確認 Prompt: A glass of water is knocked over in slow motion, spilling onto a smooth marble countertop. Droplets scatter and reflect the ambient light. The camera captures every detail as the water splashes and forms intricate ripples, creating a stunning and hyper-realistic effect. この程度の検証ひとつでツールの全てがわかるわけではないですが、繰り返すことでそれぞれのツールの得意分野などが紹介できればと思いますので、評判が良ければ今後少しずつ難しい検証やimage to videoなどの検証もしていきます🙏 #動画生成AI性能チェック

SEIIIRU😈動画生成AI×AfterEffects

14,810 görüntüleme • 1 yıl önce

Some stories don't end with the rescue; they begin with the chase. The pendant is broken. The call has been made. Now Reyes has only one clue and everything to lose. Made with Seedream 5.0 and Seedance 2.0 on RoboNeo Prompt: PART 1 — 0–15s VIDEO PROMPT Continue directly from Episode Zero final frame. Create a realistic live-action football thriller scene with a cinematic Netflix-style sports drama atmosphere. Mateo Reyes: 28-year-old fictional elite football captain, athletic build, short dark wavy hair, brown eyes, light stubble. Wearing a navy-and-gold national-style football kit with captain armband. Jersey details: Back name: REYES Number: 10 Clean realistic sports lettering. No real team logo or brand visible. Emotional state: confused, protective, determined. Elena: 27-year-old woman, long dark wavy hair, cream blouse, tan trousers, silver pendant around her neck. Fearful expression. Looking directly toward Mateo. Stranger: Tall mysterious figure wearing a dark overcoat. Face completely hidden in shadow or outside the frame. Black leather glove gripping Elena’s shoulder. Never reveal identity. [0.0–1.5 SEC] RECALL — CLIFFHANGER CONTINUATION Camera: Static cinematic freeze-frame matching Episode Zero ending. Medium-wide over-the-shoulder shot from behind Mateo. Composition: Mateo stands in the right foreground. His arm is slightly extended toward Elena. The back of his jersey is partially visible with “REYES 10” readable. Elena stands on the left side near a railing. Stranger stands behind Elena with a gloved hand on her shoulder. Mateo is looking directly at Elena. He is not looking at the crowd. Visual: Natural stadium lighting. Realistic sweat and skin texture. Soft background blur. Crowd only as an indistinct background element. Audio: Low cinematic impact sound fading from previous episode. Text Overlay: Minimal elegant serif text: “PREVIOUSLY...” Bottom-left. [1.5–5 SEC] THE QUESTION Camera: Slow handheld push-in from Mateo’s side angle. Natural documentary-style movement. Action: The frozen moment resumes. Elena turns toward Mateo, fear visible in her eyes. The Stranger pulls her slightly backward while keeping his face hidden. Mateo takes one step forward. His eyes remain fixed only on Elena. Shot A — Mateo Close-Up 35mm cinematic lens. Mateo breathing heavily. Confusion and urgency on his face. He speaks directly to Elena: Mateo: “Elena — who is that?!” Shot B — Elena Reaction Medium close-up. Elena looks frightened. She appears unable to explain. Her pendant catches a small reflection of light. Shot C — Stranger Detail Close-up of the black glove tightening on Elena’s shoulder. Face remains hidden. No dialogue. [5–10 SEC] SECURITY INTERVENTION Camera: Handheld tracking shot behind Mateo. Maintain clear geography. Mateo remains focused on Elena. Elena and Stranger move toward the side exit. Do not show Mateo shouting toward random people. Action: Two fictional stadium security officers enter from the side corridor. One officer blocks Mateo. Security Officer: “Sir, stay back — we’ll handle this.” Mateo tries to move forward but is stopped. Cut to Elena. The Stranger pulls her toward the exit. Before disappearing, Elena looks back. Her eyes meet Mateo’s. Mateo freezes. The silver pendant reflects the stadium light. No exaggerated crying. Only shock and fear. [10–15 SEC] THE CHASE BEGINS — MOVING TO THE LOCATION Transition: Move naturally from the stadium exterior into the pursuit. No return to the stadium. Camera: Fast handheld tracking shot following Mateo as he leaves through a restricted side exit. Night environment. Realistic street lighting. Thriller atmosphere. Action: Mateo removes his match layer and throws a dark training jacket over his shoulders. As he walks away: The camera briefly captures the back of his shirt: REYES 10 Clearly visible. No logos. No real team branding. Mateo follows the last known direction where Elena was taken. Cut to: Exterior — Abandoned Industrial Location Dark warehouse entrance. Quiet street. Moody cinematic lighting. Mateo arrives alone. Camera follows from behind. His jacket moves naturally in the wind. He searches the area. Final Shot: Slow cinematic push-in. Mateo notices Elena’s silver pendant lying near the entrance. He picks it up. His expression changes from confusion to determination. Low suspense music rises. CUT TO BLACK. PART 2 — 15–30s VIDEO PROMPT 15.0–19.0 sec | PANEL 1 — THE WEIGHT OF THE PENDANT Camera Slow cinematic push-in. Natural handheld movement. Action Mateo slowly closes his fingers around the pendant. His breathing becomes uneven. He stares at it as memories of Elena flash across his mind (no flashback visuals, only conveyed through his expression). His shoulders slump. For a brief moment, he struggles to stay composed. He presses the pendant tightly against his forehead, closes his eyes, and exhales deeply as if blaming himself for not reaching her in time. A tear begins to form but never fully falls. He whispers almost silently: "I'm sorry..." Cold wind moves through the abandoned industrial yard. Everything else remains silent. 19.0–24.0 sec | PANEL 2 — THE PHONE CALL Camera Medium close-up from the front. Shallow depth of field. Slow handheld push toward Mateo. Action His phone suddenly vibrates. He opens his eyes immediately. His breathing stops for a split second. Without letting go of the pendant, he answers. Dialogue Unknown Voice (distorted, calm): "You should have stayed on the pitch, Reyes." Mateo's face changes instantly. The sadness disappears. Anger replaces it. His grip tightens around the pendant until his knuckles turn white. Mateo (furious): "Where is she?!" Silence. The call disconnects. Flat electronic tone. Mateo continues listening to the dead line for another second, refusing to lower the phone. 24.0–27.0 sec | PANEL 3 — DESPERATION Camera Handheld side tracking shot. Medium-wide framing. Natural movement. Action Mateo lowers the phone slowly. His breathing becomes heavier. Frustration overwhelms him. He punches a nearby concrete pillar with his free hand. The impact echoes through the empty warehouse. He immediately winces in pain. His knuckles become slightly bloodied. He doesn't care. Still clutching Elena's pendant tightly in the other hand, he leans against the pillar for a brief second, trying to regain control. He wipes the tears from his eyes with the back of his sleeve. Then straightens up. His expression changes completely. Fear is gone. Only determination remains. 27.0–30.0 sec | PANEL 4 — THE PROMISE Camera Wide cinematic shot. Very slow dolly forward. Long abandoned industrial road disappearing into darkness. Action Mateo steps forward into the empty roadway. His fist remains tightly closed around Elena's pendant. Far ahead— A single red taillight flickers once before disappearing behind an abandoned warehouse. Mateo never looks away. He quietly says: "I'm coming for you." No music for a beat. Only distant wind. Freeze exactly as the taillight disappears. Hold the frame for two full beats. Hard cut to black. END CARD Black background. Elegant gold serif typography. Slow two-second fade in. EPISODE 2 COMING SOON Hold for at least two seconds before fading out.

Shami

46,713 görüntüleme • 16 gün önce

VEO 2 by Google DeepMind : MY CHEAT SHEET Alright, so after 500h-ish spent on VEO and giving birth to both "Kitsune" and "Banished", tons of people asked for a making-of. Instead, I decided to give you what I actually know of VEO 2 to this day. Please share! it's made to be spread around! 1/ If you're not using a LLM (Gemini, ChatGPT, whatever), you're doing it wrong. VEO 2 currently has a sweet spot when it comes to prompt length: too short is poor, too long drops information, action, description etc. I did a lot of back and forth to find my sweet spot, but once I got in a place I thought felt right, I used a LLM to help me keep my structure, length, and help me draft actions. I would then spent an extensive amount of time tweaking, iterating, removing words, changing order, adding others, but the draft would come from a LLM and a conversation I built and trained to understand what my structure looked like, what was a success, or a failure. I would also share the prompts working well for further reference, and sharing the failures also for further reference. This would ensure my LLM conversation became a true companion. 2/ Structure, structure, structure Structure is important. Each recipe is different but same as any GenAI text-to something, it looks like the "higher on the prompt has more weight" rule applies. So, in my case I would start by describing the aesthetics I am looking for, time of day, colors, mood, then move to camera, subject, action, and all the rest. Once again, you might have a different experience but what is important is to stick to whatever structure you have as you move forward. Keeping it organized also makes it easier to edit later. 3/ Only describe what you see in the frame If you have a character you want to keep consistent, but you want a close-up on the face for example, your reflex will be to describe the character from head to toe and then mention you want a close-up...It's not that simple. If I tell VEO I want a face close-up but then proceed to describe the character's feet, the close-up mention will be dropped by VEO... Once again, the LLM can help you in this by giving it the instruction to only describe what is in the frame. 4/ Patience Well, it can get costly to be patient, but even if you repeat the same structure, sometimes changing one word can still throw the entire thing out and totally change the aesthetics of your scene. It is by nature extremely consistent if you conserve most words, but sometimes it happens. In those situations, trace your steps back and try to figure out which words are triggering a larger change. 5/ Documenting When I started "Kitsune" (and did the same for all others), the first thing I did was start a Figjam file so I could save the successful prompts and come back to them for future reference. Why Figjam? So I could also upload 1 to 4 generations from this prompt, and browse through them in the future. 6/ VEO is the Midjourney of video Currently, no text-to-video tool (Minimax being the closest behind) gave me a feeling I could provide strong art directions and actually get them. I have been a designer for nearly 20 years, and art direction to me has been one of the strongest foundations of most of my work. Dark, light, happy, sad, colorful or not, it doesn't matter as long as you have a point of view and please...have a point of view. Recently watched a great video about the slow death of art direction in film (link in comments) and oh boy, did VEO 2 deliver on giving me the feeling I was listened. Try starting your prompts with different kinds of medium (watercolor for example), the mood you are trying to achieve, the kind of lighting you want, the dust in the rays of light, etc... which gets me to the next one 7/ You can direct your colors in VEO It's as simple as mentioning the hues you want to have in the final result, in which quantity, and where. When I direct shots, I am constantly describing colors for two reasons: 1. Well, having a point of view and 2. reaching better consistency through text-to-video. If I have a strong and consistent mood but my character is slightly different because of text-to-video, the impact won't be dramatic because a strong art direction helps a lot with consistency. 8/ Describe your life away Some people asked me how I achieved a good consistency between shots knowing it's only text-to-video and the answer is simple: I describe my characters, their unique traits, their clothing, their haircut, etc..anything which could help someone visually impaired have a very precise mental representation of the subject. 9/ But don't describe too much either... It would be magical if you could stuff 3000 words in the window and have exactly what you asked for, right? Well, it turns out VEO is amazing with its prompt adherence, but there is always a moment where it starts dropping animations or visual elements when your prompt stretches for a tad too long. This actually happens way before the character limit allowed by VEO is reached, so don't overdo it, it's no use and will play against the results. For info, 200-250 words seems like a sweet spot! 10/ Natural movements but... VEO is great with natural movements and this is also one of the reasons why I used it so extensively: people walking don't walk in slow-motion. That being said, don't try to be too ambitious on some of the expected movements: multiple camera movements won't work, full 360 revolutions around a subject won't work, anime-style crazy camera movements won't work, etc... what it can do is already great, but there are still some limitations...

Henry Daubrez 🌸💀

30,841 görüntüleme • 1 yıl önce

What if this was the opening scene of an anime that never existed? 🌌⭐ Six ordinary teenagers are chosen by the stars and forced to fight together against an ancient threat. This is only the beginning of their journey. Made with Seedance 2.0 on FlovaAI #Flovaai #Flovacpp 🌌 STARKEEPERS The First Team Attack Length: 60 seconds Structure: 4 × 15-second prompts Style: High-budget anime movie, Ufotable-quality animation, Makoto Shinkai-inspired skies, dynamic action choreography, cinematic lighting, volumetric fog, cosmic particles, dramatic orchestral score, 2.39:1 widescreen, 24 fps, ultra-detailed, fluid character animation. CHARACTER LOCK (Include in every prompt) There are exactly six teenage Starkeepers, all appearing consistently throughout the sequence. ⭐ NOVA (Leader) 17-year-old male Tall, athletic but lean Messy silver-white hair Bright sapphire-blue eyes that emit a soft glow Warm smile, confident expression White-and-gold long battle jacket with celestial embroidery, black fitted combat pants, white armored boots, fingerless gloves, flowing golden scarf that moves with the wind Uses a glowing sword forged entirely from concentrated starlight Fighting style: fast, graceful, heroic, precise swordsmanship mixed with light dashes 🌙 LYRA 17-year-old female Long straight black hair reaching her waist Deep violet eyes Calm, intelligent expression Dark navy cloak covered with tiny embroidered stars over a fitted midnight-blue combat uniform Floating crystal earrings Uses gravity magic with elegant hand gestures Fighting style: barely moves, manipulates the battlefield from a distance ☄️ KAI 16-year-old male Short spiky crimson-red hair Amber-orange eyes Constant grin Orange bomber jacket over black tactical clothing, finger tape, lightweight combat sneakers Large mechanical comet gauntlets glowing with fiery orange energy Fighting style: explosive acrobatics, punches, aerial flips 🌿 ELIO 18-year-old male Medium-length dark green hair Emerald-green eyes Gentle smile Forest-green coat with leaf embroidery, brown leather straps, wooden bracelets Uses glowing vines and healing energy Fighting style: defensive, elegant, protects teammates ❄️ SKYE 17-year-old female Short snowy-white hair Ice-blue eyes Confident smirk Royal-blue combat coat trimmed with crystal patterns, black leggings, armored boots Twin crystal ice blades Fighting style: aggressive, fast, spinning sword attacks 🌑 NOCTIS 18-year-old male Messy black hair Crimson-red eyes Serious expression Long black coat with faint purple celestial markings Shadow blades that appear from darkness Fighting style: silent assassin, teleporting through shadows PART 1 (0–15s) — "The Hunt Begins" A ruined ancient city sleeps beneath a brilliant galaxy-filled night sky. Crumbling stone towers are covered in glowing blue vines, and broken celestial statues line a deserted avenue. The camera begins with a slow aerial drone shot descending through swirling clouds before pushing toward the six Starkeepers standing together on the edge of a towering cliff overlooking the city. Their capes and jackets ripple dramatically in the wind as stardust drifts around them. A low-angle hero shot introduces the team. Nova stands confidently in the center with his radiant starlight sword resting on his shoulder. Lyra stands calmly behind him, her cloak floating unnaturally as pebbles levitate around her. Kai bounces impatiently, his comet gauntlets crackling with orange energy. Elio kneels briefly, touching the ground as glowing vines spread beneath his fingers. Skye twirls one crystal blade with effortless confidence while icy mist curls around her boots. Noctis remains slightly apart, half-hidden in darkness, his crimson eyes glowing. Suddenly the ground trembles. A colossal Celestial Beast—an enormous wolf-like creature made of obsidian rock with glowing blue cosmic cracks—bursts through the ruined streets. The camera rapidly dollies toward its face as it unleashes a deafening roar that sends shockwaves across the city. The final shot is a close-up of Nova's determined eyes as he whispers, "Together." PART 2 (15–30s) — "The Combination Begins" The camera whips forward as Nova sprints first, leaving brilliant golden trails of light behind him. A dynamic tracking shot follows his sword as he clashes with the beast, showering sparks across the ruins. The monster counters with a massive swipe, forcing Nova backward. Before it can strike again, Lyra calmly raises one hand. The camera rotates 360 degrees around her as gravity bends visibly through shimmering purple distortions. Entire stone pillars tear free from the ground and float into the air, trapping one of the beast's legs. Kai laughs loudly and launches himself like a blazing comet. The camera switches to an over-the-shoulder aerial perspective as fiery orange energy erupts from his gauntlets. He slams into the beast's shoulder with explosive force, sending fragments of glowing stone flying in every direction. Quick cinematic cuts show Skye charging across frozen pathways she creates beneath her feet while Elio's glowing vines race through the cracked streets, wrapping around fallen pillars to stop collapsing structures from crushing nearby civilians. Noctis silently disappears into a pool of shadows without anyone noticing. PART 3 (30–45s) — "Perfect Synchronization" The beast breaks free and unleashes a devastating energy blast toward the team. Time seems to slow. The camera circles them in a dramatic orbit. Elio thrusts both hands forward, causing an enormous wall of luminous emerald vines to erupt from the earth. The shield absorbs the blast while green healing particles wash over his teammates, restoring their strength. The camera instantly cuts upward as Lyra snaps her fingers. Gravity reverses around the monster. Massive chunks of ancient buildings float into the sky, carrying the beast with them. Dust, rubble, and glowing debris spiral in slow motion. Skye smiles confidently before launching herself upward, gracefully skating through the air on shimmering ice crystals. She performs a series of lightning-fast spinning slashes, freezing the beast's limbs with brilliant blue crystal formations. The music suddenly quiets. Behind the frozen monster... A dark shadow slowly rises. Noctis emerges silently from complete darkness, his crimson eyes glowing brighter than ever. In one fluid motion, he crosses both shadow blades and slices through the air, leaving enormous black-and-purple crescent trails that shatter the beast's defenses. Nova looks upward. He smiles. "This is it." PART 4 (45–60s) — "The First Team Attack" A sweeping crane shot reveals all six heroes surrounding the suspended beast in perfect formation. Lyra compresses gravity, pulling the monster into the exact center. Elio's glowing vines anchor everyone together, symbolizing their unity. Kai rockets high into the sky, becoming a blazing comet that crashes downward. Skye launches dozens of crystalline blades that spiral around the beast like frozen stars. Noctis creates an enormous eclipse behind the creature, locking every escape route in darkness. Finally, Nova rises above everyone, his sword absorbing streams of light from all five teammates. Their different energies—gold, violet, orange, emerald, blue, and black-purple—flow into one brilliant celestial blade. The camera rotates rapidly around Nova before slowing into dramatic slow motion. He dives through the sky, delivering one breathtaking slash. A gigantic six-pointed star of pure energy erupts across the battlefield, consuming the Celestial Beast in a dazzling explosion of light, ice, vines, gravity distortions, comet fire, and shadow. Silence. The dust settles. The six Starkeepers stand side by side as dawn's first light breaks over the horizon. High above them, one distant star flickers... then mysteriously goes dark. Cut to black. This single moment hints that defeating one monster has awakened a far greater threat, inviting viewers into the next chapter.

Soulful Ai

107,800 görüntüleme • 9 gün önce

A forgotten kingdom waiting above the sky. Used Script to video skill on FlovaAI FlovaAI_Japan prompt Title: "The Castle Above the Clouds" Duration: 45 seconds Style: Grounded naturalistic photoreal cinematic adventure drama, live-action feature film quality, anamorphic 35mm film look, realistic medieval atmosphere, emotional performances, natural sound design, shallow depth of field, atmospheric lighting, epic scale, realistic geology, no fantasy exaggeration. Main Characters: ELIAN (32) — A medieval historian and explorer, calm and observant, wearing a weathered dark leather coat, linen shirt, travel boots, carrying an old leather journal. MARA (29) — A skilled mountain guide, intelligent and fearless, wearing a practical wool cloak, leather gloves, climbing gear, carrying a small lantern and ancient map. Scene 1 — The Fortress Above the World (0–10 seconds) EXTREME HIGH VANTAGE POINT — CASTLE BATTLEMENT TERRACE — MORNING A sweeping aerial establishing shot reveals a massive medieval castle standing on a sheer alpine cliff nearly 1000 meters above the valley floor. The camera slowly moves across the open stone battlement terrace. No people are visible at first. Foreground: Weathered pale sandstone parapets dominate the frame. Ancient crenellations line the edge. The stone is covered with realistic cracks, worn mortar, chipped corners, patches of moss and lichen. A castle tower rises on the left side of the frame with narrow arched windows glowing in warm sunlight. The camera slowly approaches the cliff edge. Beyond the parapet: A terrifying vertical drop disappears into clouds. Far below, the valley appears miniature: A turquoise river winds through green farmland. Tiny villages with red rooftops sit beside the water. A medieval town with walls and towers rests on a distant ridge. The enormous mountain range fills the horizon, glaciers glowing under sunlight. Clouds drift BELOW the castle terrace. Sound Design: Strong mountain wind. Distant bells from the valley. Soft orchestral strings begin. Scene 2 — The Forgotten Map (10–20 seconds) EXT. CASTLE COURTYARD — MORNING The camera moves through an ancient stone courtyard. Empty armor stands beside old wooden doors. Sunlight enters through towering arches. Elian walks slowly through the courtyard, studying carvings on the castle walls. Mara follows behind carrying an old rolled map. She opens it on a stone table. The map shows the surrounding mountains and a hidden route marked through the peaks. MARA "This path hasn't been walked in three hundred years." Elian touches the faded markings. ELIAN "Then why was it hidden instead of destroyed?" Mara looks toward the towering mountains outside. MARA "Because some places are forgotten for a reason." A strong wind blows through the courtyard. The castle bells ring once. Scene 3 — The Edge of the Unknown (20–32 seconds) EXT. CASTLE BATTLEMENT — AFTERNOON Elian and Mara stand on the highest terrace overlooking the impossible landscape. The camera circles them slowly. They look incredibly small against the mountains. The valley below glows with golden sunlight. Clouds move between the castle and the world below. Mara points toward a distant mountain ridge. MARA "Beyond those peaks is the old fortress of Aurelian." Elian looks through a small telescope. Far away, barely visible on a rocky summit, sits another ancient castle. ELIAN "No one could build there." Mara smiles slightly. MARA "Someone did." The camera pushes toward the distant fortress. Snow-covered peaks rise behind it. Thunder rolls softly in the distance. Scene 4 — The Storm Approaches (32–40 seconds) EXT. MOUNTAIN PATH BELOW THE CASTLE — LATE AFTERNOON Elian and Mara descend along a narrow stone path carved into the cliff. The castle towers above them. A dramatic weather shift begins. Massive clouds gather around the mountain peaks. Wind increases. Loose dust moves across the ancient path. Mara stops and looks upward. MARA "The mountain is changing." Elian looks back toward the castle. ELIAN "Then we move faster." The camera rises high above them. They become tiny figures against the massive landscape. Scene 5 — The Final View (40–45 seconds) EXT. ALPINE RIDGE — SUNSET A final cinematic wide shot. The camera rises above the mountains. The medieval castle stands alone on its cliff, surrounded by glowing clouds. The valley below reflects the orange sunset. The river shines like a ribbon of gold. Elian's voice echoes softly. ELIAN (V.O.) "Some kingdoms are remembered because they conquered the world..." A pause. The camera moves toward the endless mountains. ELIAN (V.O.) "Others are remembered because they dared to reach beyond it." Cut to black. END. Visual Notes: Realistic medieval architecture inspired by Alpine castles and mountain fortresses No magic, no fantasy creatures, no exaggerated landscapes True scale: humans remain tiny compared to nature Cinematic 35mm grain, anamorphic lens flares, realistic atmospheric depth Natural mountain wind, distant bells, footsteps on stone, subtle orchestral score. #Flovaai #Flovacpp

Sharon Riley

604,606 görüntüleme • 11 gün önce

She thought she could walk away from the throne. But every time she rejected the crown... it found its way back. This 30-second fantasy story was created entirely with Seedance 2.0 on Thank You AI From the magical environments to the cinematic camera work, character consistency, and seamless visual effects, every scene brought this story to life exactly as I imagined. Would you accept the crown... or keep running? 👑 PROMPT: Scene 1 (0–5s) – Rejecting the Crown Early morning on the highest castle balcony overlooking a vast medieval kingdom. Golden sunrise bathes the kingdom in warm light. The princess stands alone, holding an ornate golden crown in both hands. Tears fill her eyes as she slowly removes it from her head. She looks down at the peaceful kingdom before whispering, "I never wanted this." With quiet determination, she throws the crown off the balcony. The camera follows the crown spinning through the air in dramatic slow motion before cutting away just before it reaches the ground. Scene 2 (5–10s) – Freedom at Last The princess has changed into a simple brown traveler’s cloak over her dress and quietly walks through a lively village marketplace, smiling naturally for the first time. She helps a young child pick up scattered apples and blends in with ordinary people. Suddenly, villagers begin looking upward in confusion. A warm golden glow appears behind her. She slowly turns around to discover the crown floating silently toward her through the air. Before she can react, it gently settles back onto her head. Her smile instantly disappears. Scene 3 (10–15s) – Trying to Escape Again Determined to be free, she runs deep into an enchanted forest filled with towering ancient trees and glowing flowers. She removes the crown once more and forcefully throws it into a sparkling magical river. The crown sinks beneath the crystal-clear water. She exhales in relief and begins walking away. Seconds later, the river erupts with brilliant golden light. The crown rises gracefully from the water, hovering through the forest before once again placing itself perfectly on her head. The surrounding animals quietly bow as she stands frozen in disbelief. Scene 4 (15–20s) – The Ancient Truth Inside an abandoned royal temple hidden beneath the forest, countless ancient portraits of former queens line the walls. Dust floats through beams of sunlight. As the princess walks past, every portrait magically comes to life. Each queen is shown removing and throwing away the exact same crown before eventually wearing it again. The final portrait remains blank until golden magic slowly paints the princess's own face onto the canvas. She stares in shock as the realization overwhelms her. Scene 5 (20–25s) – The Crown Speaks The temple suddenly fills with brilliant golden light. The crown gently lifts itself off her head and floats before her at eye level. Ancient glowing runes circle around it while the room trembles softly with magic. A calm, powerful female voice echoes throughout the temple: "I never chose the throne... I chose you." The princess's expression changes from fear to quiet understanding as tears roll down her cheeks. Scene 6 (25–30s) – Accepting Her Destiny The princess slowly places the crown back onto her own head willingly for the first time. A magnificent wave of golden energy bursts across the kingdom. Flowers bloom instantly across the fields, dark clouds disappear, castle banners rise proudly in the wind, and the entire kingdom shines with renewed life. Her simple traveler's cloak transforms into an elegant royal gown adorned with glowing gold embroidery. The final cinematic shot pulls back high above the castle as she stands confidently on the balcony, looking over the kingdom she finally accepts as her own. The screen fades to black with the words: "Destiny cannot be escaped... only accepted."

Soulful Ai

36,721 görüntüleme • 26 gün önce

Grok Imagine, right now is in my opinion best and fastest ai video generator for the masses. sure, is not perfect, but Rome wasn't built in a day. Maybe ppl from xai or Elon Musk would look on our posts and suggestions for future improvements. What is a must (for advanced users into ai video generation, been doing this game since 2022) .. 1. for longer movies , we need an option to organize like a project style, and to be able to add main prompts like the niche of the current movie, the character description and to be able to select a custom seed so we can have consistency of the characters. 2. we have now 6 seconds generation ( saw Elon promised 15 seconds soon).. BUT when we generate long movies, we end up with lots of scenes... what grok needs for the same project of the movie, would be a First Frame -Last frame scene interpolation between the scenes (take last frame from scene one, and first frame from scene 2 and generate a mid scene that would merge scene 1 with scene 2 .. and continue for the other scenes (this could be very easy implemented with some python lines of code , like before spitting final video, select all scenes.. extract frames etc etc etc etc.. simple af, when u have all scenes + the interpolation scenes combine evrything with ffmpeg ). 3.. list is long... and i dind't finished my coffee yet, so here is a grok TEXT to video short movie (coz lol u hit the limit for today). Prompts i used for each scene are a little more advanced, so i can see what grok is able to do .. the prompts used are like this (can;t post all due to X limits ) : { "scene_1": { "global_cinematography": "Ultra-realistic Hollywood cyberpunk thriller in the vein of The Matrix (1999) and Blade Runner 2049 (2017), shot on Arri Alexa LF with anamorphic lenses for widescreen 2.39:1 aspect ratio, 24fps for fluid motion, desaturated palette dominated by cool blues, greens, and high-contrast neon reds piercing perpetual smog-choked night. Consistent VFX pipeline: Procedural green code cascades, photorealistic cybernetic augmentations with subsurface scattering, physics-based rain and particle simulations. Lighting paradigm: Volumetric god rays through haze, practical lens flares from holograms, rim lighting on metallic surfaces for depth. Sound integration: Pulsing industrial synth score with digital glitches, rain patter syncing to code interference, metallic echoes underscoring dialogue. Transitions: Seamless glitch wipes or matrix symbol dissolves ensuring narrative continuity, each scene's final beat priming the next for unbroken tension flow. Continuity directive: Scenes chain via lingering elements—rain droplets from prior shots persisting, Nova's silhouette echoing across cuts, HUD overlays threading flashbacks to present, escalating glitch distortions building to climax rupture—maintaining spatial and temporal cohesion in Neo-Tokyo's underbelly.", "shot": { "composition": "Wide aerial drone shot with 35mm wide-angle anamorphic lens on Arri Alexa LF, high dynamic range capturing smog gradients and rain refraction for immersive dystopian establishment, foreground skyscraper edges framing the descent path", "camera_motion": "Controlled descending tilt-push through layered haze, subtle forward momentum building velocity into street-level convergence, priming alley reveal for Scene 2 silhouette emergence" }, "subject": { "description": "Neo-Tokyo's jagged circuit-board skyscrapers thrusting into smog-veiled void, rain-lashed surfaces mirroring erratic neon pulses; faint pedestrian phantoms below as harbingers of oblivious simulation", "wardrobe": "null" }, "scene": { "location": "Shadowed aerial vantage over Neo-Tokyo underbelly, continuity hook from global haze motif", "time_of_day": "Perpetual neon-twilight under storm overcast, syncing with all scenes' eternal dusk", "environment": "Thick smog banks parting reluctantly, acid rain sheets cascading in synchronized sheets with volumetric depth, holographic billboards stuttering in the distance to echo Scene 7 flicker" }, "visual_details": { "action": "Drone pierces urban canopy, unveiling rain-assaulted sprawl where neon bleeds into puddles like corrupted signals, distant alley haze teasing Nova's imminent step-forward in Scene 2", "props": "Circuit-etched tower facades with embedded LED veins flickering erratically, overflowing industrial gutters spewing iridescent chemical runoff, wind-scattered debris hinting at skirmish aftermath", "action_sequence": [ {"0-1s": "High hover frames smog-piercing spires, rain droplets streak lens in slow-mo refraction"}, {"1-2s": "Descent accelerates, haze thins to reveal neon-veined edges glowing faintly blue"}, {"2-3s": "Tilt reveals grid below, rooftops hammered in static-burst impacts syncing to score pulse"}, {"3-4s": "Forward push threads alley corridors, Mandarin signs initial flicker priming Scene 7"}, {"4-5s": "Pedestrians sharpen as wireframe ghosts, AR visors glinting obliviously"}, {"5-6s": "Level to ground haze, Nova's trench silhouette materializes at frame's vanishing point, coat billow lingering into Scene 2 track"} ] }, "cinematography": { "lighting": "Desaturated neon primaries with volumetric god rays slicing haze for ethereal isolation, rain speculars adding dynamic highlights consistent across wet surfaces", "tone": "Oppressive immersion yielding to rebellious spark—global cyber-noir dread laced with glitch anticipation, flowing seamlessly to Nova's personal emergence" } }, "scene_2": { "global_cinematography": "Ultra-realistic Hollywood cyberpunk thriller in the vein of The Matrix (1999) and Blade Runner 2049 (2017), shot on Arri Alexa LF with anamorphic lenses for widescreen 2.39:1 aspect ratio, 24fps for fluid motion, desaturated palette dominated by cool blues, greens, and high-contrast neon reds piercing perpetual smog-choked night. Consistent VFX pipeline: Procedural green code cascades, photorealistic cybernetic augmentations with subsurface scattering, physics-based rain and particle simulations. Lighting paradigm: Volumetric god rays through haze, practical lens flares from holograms, rim lighting on metallic surfaces for depth. Sound integration: Pulsing industrial synth score with digital glitches, rain patter syncing to code interference, metallic echoes underscoring dialogue. Transitions: Seamless glitch wipes or matrix symbol dissolves ensuring narrative continuity, each scene's final beat priming the next for unbroken tension flow. Continuity directive: Scenes chain via lingering elements—rain droplets from prior shots persisting, Nova's silhouette echoing across cuts, HUD overlays threading flashbacks to present, escalating glitch distortions building to climax rupture—maintaining spatial and temporal cohesion in Neo-Tokyo's underbelly.", "shot": { "composition": "Low-angle tracking push with 50mm anamorphic prime on Arri Alexa LF, heroic distortion compressing background alley into claustrophobic funnel, foreground rain blur veiling initial fog for continuity from Scene 1 descent", "camera_motion": "Fluid forward Steadicam arc from lingering Scene 1 haze, subtle left profile tilt to frame Nova against graffiti wall, pulling back slightly to hold environmental depth into Scene 3 orbit" }, "subject": { "description": "Nova, 30s hybrid rebel with scarred synthetic pallor, cropped black hair rain-matted, holographic irises scanning with latent data flickers; sleek titanium limbs rune-etched in dormant blue", "wardrobe": "Sodden black trench coat with frayed hems from Scene 1 debris scatter, high collar shadowing jawline for motif continuity" }, "scene": { "location": "Graffiti-choked alley continuation from Scene 1 street convergence, Neo-Tokyo underbelly", "time_of_day": "Eternal neon-dusk syncing global palette", "environment": "Fog banks rolling from industrial vents as Scene 1 smog extension, wet cobblestones rippling with residual aerial rain patterns" }, "visual_details": { "action": "Nova materializes from Scene 1's terminal haze, striding assertively into sodium glow with metallic glint, coat hem dragging puddles to splash forward—teasing Scene 3 facial trace", "props": "Luminescent 'GLITCH THE SYSTEM' graffiti echoing from Scene 1 signs, overhead hover-traffic hum persisting from aerial hum", "action_sequence": [ {"0-1s": "Fog swirl from Scene 1 yields Nova's silhouette, boot first impacting puddle"}, {"1-2s": "Full stride forward, coat hem trails iridescent wake linking to blood drip in Scene 9"}, {"2-3s": "Titanium forearm catches neon, runes sequential-pulse awakening blue continuity"}, {"3-4s": "Holographic eyes iris-scan, reflecting alley code fragments priming Scene 4 overlay"}, {"4-5s": "Rain beads contour synthetic skin, parting at seams for Scene 3 macro journey"}, {"5-6s": "Profile lean against wall, vapor breath hangs, posture straightening into Scene 5 OTS"} ] }, "cinematography": { "lighting": "Harsh sodium sidelight rimming form per global motif, cool rune fill softening human remnants, prismatic rain refractions tying to Scene 1 aerial streaks", "tone": "Defiant grace in simulated decay—cyber-noir intimacy building personal stakes, camera arc ensuring spatial flow to close-up revelation" } }, etc etc etc up to scene 16. you got the point

NFK

3,351,468 görüntüleme • 8 ay önce