Video yükleniyor...
Video Yüklenemedi
Saving this for posterity.
53,984 görüntüleme • 5 gün önce •via X (Twitter)
39 Yorum

this is such a confused fucking take wtf

"It's not a game it's a toy" What the fuck does he think games are? Also blud clearly missed the Newgrounds era of the web. Hell, he missed how addicted everyone was to Farmville to the point a lady killed her baby over it.

The glory days of flash gaming may yet retrun.

I'm gonna make a ThreeJs port of this for him. 😂

Do it 😁

Just keep building toys, you'll be fine.

To my understanding they arent trying to make a game. They are showing capability and wanting engagement. Im using godot for my hobby project still working on the core systems. Havent touched threejs.

I think Phil is making a genuine point but there’s a couple of things imho that invalidate it: - You can deliver a three.js to Steam already - Regardless, Steam is not a primary discovery layer (bar their sales calendar). Social, YouTube, Twitch etc is. Those -> Wishlist. - The aim should be to make a game that’s fun. It doesn’t matter if we use Three.JS, Unity, rawdog PHP. Ok maybe not that, but the library and engine are not the game. And there are benefits too, both as a learner and eventually someone publishing a game - You’ll learn low level reasons why things don’t feel nice. For example, your movement code feels janky. Unreal will trick you into thinking your game is fun, but your prefab third person character feels out of place when others playtest. No-engine forces you to learn things that allow you to fine tune - Your game is browser native. Unless your game is VRAM heavy or needs fine grained GPU control, it’s a great thing. You can ship a game demo & someone can play it without installing it on Steam. - Iteration speed and prototyping is huge. Engine MCPs are gonna take a while to catch up. I’d not have been able to build, get playtested by others and personally kill off multiple game ideas in the past 2 months with Unity. Validation is huge with games! Just my brain dump on the topic. I need to make a blog post now I guess 😊

I'm gonna make a video about how I feel sorry for people who make videos about how they feel sorry for people who fart around on social media.

It's funny because he's not wrong really... distribution is really the missing piece for browser games. I called "the rise of browser games" waaaaayyyy to early in 2023 ( ). What you're right about though is... change is actually in the air this time. It's truly amazing the work you've been doing in three.js - a real gift to the world.

Sorry but this is stupid argument there is loads of game that start as browser games, for example amazing Cookie Cliker

He does have a point on the platform issue. Have you thought about how this could be addressed? Having all the code available in the browser always seemed problematic, but now basically anything can be reverse-engineered with enough motivation so maybe this isn't an issue. Maybe the value is in the platform itself (social features, achievements, discoverability) rather than the IP?

That is something I've not figured out yet...

@mrdoob you have the reach to start a centralized @threejs free game discovery and rating platform. What is stopping you?

@threejs Work life balance I guess

@swe_acc @threejs Codex

@swe_acc @threejs Even with Codex

😂This is hilarious... but it's also insane and scary how much people hate AI...

Good save 😏 I think @threejs and AI is going to open up the browser to be a platform where more intricate and elaborate games can - and will be - played. Seeing what @mattshumer_ (and many others) does with his loops, and of course what we are doing ourselves hopefully accelerates that 🙌

”People don’t look for games in their browser” is the weirdest cope ever. If the game is good, wrap it in an app. The real problem is more that these games probably aren’t all that playable, yet.

hes conflating points. no one cares what you use to make games three.js is fine use whatever. hes right about the distribution problem. but he doesnt sound like he knows what hes talking about tbh if he conflates those things nvm h8ters gonna h8

Man. Imagine being so mindbroken by corporations you think a game has to be on Steam or app stores. The funny thing is, 20 years ago, this guy would have been posting "digital games will never work, you need to sell them in brick and mortar stores".

A case of "not even wrong"

I kept waiting for him to make his point

The forest is hard to see through all the trees

You can ship browser based games to many platforms, to make it an app use TVA or wrap using Capacitor. You can make it an executable for mac, windows, linux with Electron and ship on steam.

Every game I’ve built so far was for me and me only. You are assuming motivations.

The ‘amazing’ power of Ai…and they just clone shit? Where’s the advancements in gaming with all this supposed new power? That’s like learning art but only copying shit you see on instagram not making anything new

He is right until some point, that people searching for games on marketplaces. But he's wrong that, behaviors change over time. Before Steam there were only Cartridges and disks. Before Appstore there is only Steam. Now this is the time for Web games to rise. Look at Poki traffic. multiple millions. It all started recently. New technology opens up new opportunities for new market.

vampire survivors started as a browser game with plain html

He's right about today and wrong about tomorrow. Paradigms shift. @threejs gives creators instant, shareable proof. Ideas move at the speed they can be realized. 🚀

Vampire survivor was made using Phaser, a lot of other successful games where made using JS / browser game engines. If your message is do a great game instead of a toy, I mean, why not both ? Also some ppl do indeed play in their browsers, you can't always install steam.

Three.js is the future

It's not a real game unless it was made in Unity region of Sweden

@grok please tell anyone watching at home how they can release a threejs game on steam, lest they be disuaded by this vid. And what are the realities when it comes to console here?

Are people still making this an argument? What year is this?

Phil needs a reality check. There's an overabundance of games on every store, more than you can realistically sift through. What problem does he think will be solved if I make another one

I’m not sure I believe he’s a software dev since he keeps calling threejs a tool his entire point seems barely thought through

What's to stop you very quickly making a game prototype with AI and three.js. Getting it in front of an audience and then, if they like it, build out a full app for steam? Given how quick people are doing this work, seems like a sensible path. Almost no time wasted prototyping.
