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53,984 次观看 • 5 天前 •via X (Twitter)

39 条评论

gsimone 的头像
gsimone5 天前

this is such a confused fucking take wtf

Grunk 的头像
Grunk5 天前

"It's not a game it's a toy" What the fuck does he think games are? Also blud clearly missed the Newgrounds era of the web. Hell, he missed how addicted everyone was to Farmville to the point a lady killed her baby over it.

David Scott 的头像
David Scott5 天前

The glory days of flash gaming may yet retrun.

Scott O'Nanski 的头像
Scott O'Nanski5 天前

I'm gonna make a ThreeJs port of this for him. 😂

mrdoob 的头像
mrdoob5 天前

Do it 😁

Dash 的头像
Dash5 天前

Just keep building toys, you'll be fine.

Gabriel 的头像
Gabriel5 天前

To my understanding they arent trying to make a game. They are showing capability and wanting engagement. Im using godot for my hobby project still working on the core systems. Havent touched threejs.

Matt 的头像
Matt4 天前

I think Phil is making a genuine point but there’s a couple of things imho that invalidate it: - You can deliver a three.js to Steam already - Regardless, Steam is not a primary discovery layer (bar their sales calendar). Social, YouTube, Twitch etc is. Those -> Wishlist. - The aim should be to make a game that’s fun. It doesn’t matter if we use Three.JS, Unity, rawdog PHP. Ok maybe not that, but the library and engine are not the game. And there are benefits too, both as a learner and eventually someone publishing a game - You’ll learn low level reasons why things don’t feel nice. For example, your movement code feels janky. Unreal will trick you into thinking your game is fun, but your prefab third person character feels out of place when others playtest. No-engine forces you to learn things that allow you to fine tune - Your game is browser native. Unless your game is VRAM heavy or needs fine grained GPU control, it’s a great thing. You can ship a game demo & someone can play it without installing it on Steam. - Iteration speed and prototyping is huge. Engine MCPs are gonna take a while to catch up. I’d not have been able to build, get playtested by others and personally kill off multiple game ideas in the past 2 months with Unity. Validation is huge with games! Just my brain dump on the topic. I need to make a blog post now I guess 😊

Jason Duncan 的头像
Jason Duncan5 天前

I'm gonna make a video about how I feel sorry for people who make videos about how they feel sorry for people who fart around on social media.

Topper 的头像
Topper5 天前

It's funny because he's not wrong really... distribution is really the missing piece for browser games. I called "the rise of browser games" waaaaayyyy to early in 2023 ( ). What you're right about though is... change is actually in the air this time. It's truly amazing the work you've been doing in three.js - a real gift to the world.

Fynal 的头像
Fynal5 天前

Sorry but this is stupid argument there is loads of game that start as browser games, for example amazing Cookie Cliker

Dan Greenheck 的头像
Dan Greenheck4 天前

He does have a point on the platform issue. Have you thought about how this could be addressed? Having all the code available in the browser always seemed problematic, but now basically anything can be reverse-engineered with enough motivation so maybe this isn't an issue. Maybe the value is in the platform itself (social features, achievements, discoverability) rather than the IP?

mrdoob 的头像
mrdoob4 天前

That is something I've not figured out yet...

SwedishAccelerationism 的头像
SwedishAccelerationism5 天前

@mrdoob you have the reach to start a centralized @threejs free game discovery and rating platform. What is stopping you?

mrdoob 的头像
mrdoob5 天前

@threejs Work life balance I guess

memo akten 的头像
memo akten5 天前

@swe_acc @threejs Codex

mrdoob 的头像
mrdoob4 天前

@swe_acc @threejs Even with Codex

Loktar 🇺🇸 的头像
Loktar 🇺🇸5 天前

😂This is hilarious... but it's also insane and scary how much people hate AI...

ThreeJS Assets 的头像
ThreeJS Assets5 天前

Good save 😏 I think @threejs and AI is going to open up the browser to be a platform where more intricate and elaborate games can - and will be - played. Seeing what @mattshumer_ (and many others) does with his loops, and of course what we are doing ourselves hopefully accelerates that 🙌

Gustaf Kugelberg 的头像
Gustaf Kugelberg5 天前

”People don’t look for games in their browser” is the weirdest cope ever. If the game is good, wrap it in an app. The real problem is more that these games probably aren’t all that playable, yet.

mrfungfung 的头像
mrfungfung5 天前

hes conflating points. no one cares what you use to make games three.js is fine use whatever. hes right about the distribution problem. but he doesnt sound like he knows what hes talking about tbh if he conflates those things nvm h8ters gonna h8

PhiMarHal 的头像
PhiMarHal5 天前

Man. Imagine being so mindbroken by corporations you think a game has to be on Steam or app stores. The funny thing is, 20 years ago, this guy would have been posting "digital games will never work, you need to sell them in brick and mortar stores".

dek 的头像
dek5 天前

A case of "not even wrong"

Suzanne Atkinson, MD 的头像
Suzanne Atkinson, MD5 天前

I kept waiting for him to make his point

Matt Madonna 的头像
Matt Madonna5 天前

The forest is hard to see through all the trees

Mark Knol 的头像
Mark Knol5 天前

You can ship browser based games to many platforms, to make it an app use TVA or wrap using Capacitor. You can make it an executable for mac, windows, linux with Electron and ship on steam.

End Psychological Warfare 的头像
End Psychological Warfare5 天前

Every game I’ve built so far was for me and me only. You are assuming motivations.

Will Mosely 的头像
Will Mosely5 天前

The ‘amazing’ power of Ai…and they just clone shit? Where’s the advancements in gaming with all this supposed new power? That’s like learning art but only copying shit you see on instagram not making anything new

Farid Khasiyev 的头像
Farid Khasiyev4 天前

He is right until some point, that people searching for games on marketplaces. But he's wrong that, behaviors change over time. Before Steam there were only Cartridges and disks. Before Appstore there is only Steam. Now this is the time for Web games to rise. Look at Poki traffic. multiple millions. It all started recently. New technology opens up new opportunities for new market.

Luis Martinez 的头像
Luis Martinez5 天前

vampire survivors started as a browser game with plain html

Erik Natzke 的头像
Erik Natzke5 天前

He's right about today and wrong about tomorrow. Paradigms shift. @threejs gives creators instant, shareable proof. Ideas move at the speed they can be realized. 🚀

Clement 的头像
Clement4 天前

Vampire survivor was made using Phaser, a lot of other successful games where made using JS / browser game engines. If your message is do a great game instead of a toy, I mean, why not both ? Also some ppl do indeed play in their browsers, you can't always install steam.

armedirken 的头像
armedirken5 天前

Three.js is the future

An Qu 的头像
An Qu5 天前

It's not a real game unless it was made in Unity region of Sweden

Rife 的头像
Rife5 天前

@grok please tell anyone watching at home how they can release a threejs game on steam, lest they be disuaded by this vid. And what are the realities when it comes to console here?

𝗜𝘃𝗮𝗻 𝗠𝗼𝗿𝗲𝗻𝗼 的头像
𝗜𝘃𝗮𝗻 𝗠𝗼𝗿𝗲𝗻𝗼5 天前

Are people still making this an argument? What year is this?

endril 的头像
endril5 天前

Phil needs a reality check. There's an overabundance of games on every store, more than you can realistically sift through. What problem does he think will be solved if I make another one

Tommy Leung 的头像
Tommy Leung5 天前

I’m not sure I believe he’s a software dev since he keeps calling threejs a tool his entire point seems barely thought through

Bob Robson 的头像
Bob Robson5 天前

What's to stop you very quickly making a game prototype with AI and three.js. Getting it in front of an audience and then, if they like it, build out a full app for steam? Given how quick people are doing this work, seems like a sensible path. Almost no time wasted prototyping.

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