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Saw 64Modder post a really cool BoB remake and was curious if it was possible to run it on real N64 hardware...

130,413 views • 1 year ago •via X (Twitter)

12 Comments

Flammie's profile picture
Flammie1 year ago

seeing smg-like visuals and hearing the throwback galaxy theme fully streamed on the n64 are honestly crazy, lol even if it seems like a bunch of objects had to be removed in the process

Kaze Emanuar's profile picture
Kaze Emanuar1 year ago

no, i was just too lazy to add them back. adding all the objects would be no issue at all

RedDeer.Games IR's profile picture
RedDeer.Games IR1 year ago

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mankrip's profile picture
mankrip1 year ago

Damn, that's a Dreamcast level of detail on this map. Nintendo would have absolutely destroyed the competition if they had your engine back then.

Kaze Emanuar's profile picture
Kaze Emanuar1 year ago

The map is about 12k triangles,... BoB has around 1k and delfino plaza has around 25k - I think the dreamcast was probably right around the middle so that checks out i think

SpinyRat‎'s profile picture
SpinyRat‎1 year ago

is that the fucking throwback galaxy music

Kaze Emanuar's profile picture
Kaze Emanuar1 year ago

yeah and someone REALLY needs to take away the guitar from the guy in my left ear

Apache Thunder's profile picture
Apache Thunder1 year ago

This makes me wonder how much work it would be to port SM64DS assets into SM64 using your engine. SM64DS I feel was really held back by the lack of a analog stick on the DS. Would be interesting to see how it would play on a N64.

⭐ 𝙩𝙪𝙚𝙯𝙙𝙖𝙮 ⭐'s profile picture
⭐ 𝙩𝙪𝙚𝙯𝙙𝙖𝙮 ⭐1 year ago

how are the textures higher resolution and it still runs fine?

Kaze Emanuar's profile picture
Kaze Emanuar1 year ago

why not i guess

⋆✦ PolygonNeon ✦⋆'s profile picture
⋆✦ PolygonNeon ✦⋆1 year ago

Why do the Bob-ombs turn blue here?

Kaze Emanuar's profile picture
Kaze Emanuar1 year ago

light bleeding or something idk i spent 3 minutes on this

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