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SDF destruction game prototype day 1 results...

53,781 görüntüleme • 2 ay önce •via X (Twitter)

30 Yorum

kache profil fotoğrafı
kache2 ay önce

did you see that youtube video of that one guy that's making a game engine based on SDFs from scratch

Jebrim profil fotoğrafı
Jebrim2 ay önce

That gun doesn’t seem to be an SDF. I see flat polys on its barrel.

Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen2 ay önce

Yeah. It's a triangle mesh rendered on to the same G-buffer. No visual polish on day 1. Trying to figure out the gameplay first. Then polish and art design.

Jebrim profil fotoğrafı
Jebrim2 ay önce

Wasn’t thinking visual polish as much as I was thinking: “Oh you’re mixing multiple rendering technologies together” I would ditch triangle rasterization entirely.

Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen2 ay önce

Yeah. I will likely make it similar to Teardown, but do SDF sphere trace inside the local volumes instead of voxel DDA. I did already a prototype for rendering 1 million SDF volumes (1GB each) long time ago (runs at 60 fps on Intel iGPU):

札幌の番長 profil fotoğrafı
札幌の番長2 ay önce

these guys @Team17 have a nice IP for this tech🪱

Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen2 ay önce

@Team17 The tech is similar to Claybook SDF tech, which I presented at GDC 2018 (8 years ago):

brock profil fotoğrafı
brock2 ay önce

everything being slightly rounded is so visually pleasing

R. Douglas profil fotoğrafı
R. Douglas2 ay önce

the floor getting worked over by a furious melon baller is so satisfying

AndrewPoly profil fotoğrafı
AndrewPoly2 ay önce

Still waiting for an SDF engine!

Undexed profil fotoğrafı
Undexed2 ay önce

Sans Domicile Fixe destruction ? Sounds racist

Kevin Klatt profil fotoğrafı
Kevin Klatt2 ay önce

looks good

Phil profil fotoğrafı
Phil2 ay önce

kind of reminds me of reflex arena

NEOAethyr profil fotoğrafı
NEOAethyr2 ay önce

I see parts of the gun change size by a line or so. Maybe it's just the edge conflicting with the lighting or something. Looks good though.

preset127User profil fotoğrafı
preset127User2 ay önce

Need some shiny objects and laser pistols with bouncy laser beams.

Stanislav Vorobiov profil fotoğrafı
Stanislav Vorobiov2 ay önce

SDF is awesome, so much cool stuff you can do with it. I just used it for water rendering, but you can like do an entire engine with it) Destruction with SDF is a great idea.

Brian Spragge profil fotoğrafı
Brian Spragge2 ay önce

Is that the famous architectural piece?

Greg Pazo profil fotoğrafı
Greg Pazo2 ay önce

Go play Red Faction on Ps2 for inspiration on where to take this. It was released 25 years ago

SNARE JORDON THE SNARECROW profil fotoğrafı
SNARE JORDON THE SNARECROW2 ay önce

looks really good

Andres Cartin profil fotoğrafı
Andres Cartin2 ay önce

Very cool, I'd probably create a big cube / sphere and have different gun sizes to do some sculpting

Elbow Grease Games profil fotoğrafı
Elbow Grease Games2 ay önce

Working title: Hole Thing

madproxy profil fotoğrafı
madproxy2 ay önce

Didn't you already develop entire game around SDF destruction? Or is this about some different tech compared to claybook?

Rafael profil fotoğrafı
Rafael2 ay önce

Please make the character be worms 😄

Jollyroger At Times profil fotoğrafı
Jollyroger At Times2 ay önce

@XorDev Classic SDF effects, they lend themselves to interesting game mechanics 🙂

Durr profil fotoğrafı
Durr2 ay önce

We need a new Tf2

MrBlindMouse profil fotoğrafı
MrBlindMouse2 ay önce

Very cool! Different from the normal breaking/crumbling type destruction. How are you going to texture this tho?

Holon - Wishlist on steam profil fotoğrafı
Holon - Wishlist on steam2 ay önce

Now go into the hole and ill be impress otherwise its just visual

JackZ·杰克周 profil fotoğrafı
JackZ·杰克周2 ay önce

interesting

Code_of_Kai profil fotoğrafı
Code_of_Kai2 ay önce

When you play jenga, you anticipate the fall, and if it doesn't happen, you are disappointed.

Henry Spragge profil fotoğrafı
Henry Spragge2 ay önce

this is sick. what's the goal here? also what are you using to build this? is it possible to implement physics into a SDF destruction or would that require far more than the scope of this project? For instance, if you destroy the four pillars of the platform rig, does it fall?

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