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Season Ten has begun! 🛡️ Today: Create and Join Guilds ⚔️ Combat Improvements 🚣 Save Rowboats to Captained Ships 💯 New Seasonal Rewards 💀 November: Skull of Siren Song Competitive Voyages 🌊 December: Safer Seas Private Game Sessions ☠️ And more:

762,847 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля Sea of Thieves
Sea of Thieves2 лет назад

For more detailed information on all the additions and adjustments arriving with today's Sea of Thieves update, you can rifle through the release note riches here:

Фото профиля Sea of Thieves
Sea of Thieves2 лет назад

Arriving in December as a later feature of Season Ten, Safer Seas will allow up to four players to sail as a crew in a private game session. For answers to many of the questions you may have about this mode, cast your eyes towards this FAQ in our Forums:

Фото профиля Hull Lariash 🛶 & Poonie 🦈
Hull Lariash 🛶 & Poonie 🦈2 лет назад

YOOOOO !!! 🤩

Фото профиля Gnoob
Gnoob2 лет назад

Quickswapping gone, controller players get aim assist, and we get no actual content for another month! Let’s go!!

Фото профиля Xbox Game Pass
Xbox Game Pass2 лет назад

this is a very merrily update (for me, a rowboat aficionado)

Фото профиля Double Tops Darts
Double Tops Darts2 лет назад

Logging into SOT Season ten trying to find new content

Фото профиля Pixel Operative
Pixel Operative2 лет назад

All the limitations on the Safer Seas mode makes it likely uninteresting to the people who wanted it in the first place. This misses the mark and IMo won’t bring back people who left the game due to the sweaty try hards ganking noobs.

Фото профиля HentzGG
HentzGG2 лет назад

Allll these months being pushed back for this. This is one of the most unique and incredible games out there yet this is all that comes lol. You guys really need some competition

Фото профиля Josh 🐺
Josh 🐺2 лет назад

Can't wait to make a comeback with Safer seas! No more griefers!

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Donnie

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103,982 просмотров • 1 год назад

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This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmetic—they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,155 просмотров • 1 год назад

Here’s a Summary if you’re still wondering what $LUMI is all about… A Thread 🧵🍿😁 🗓️ When did the Lumiterra Yapper Leaderboard launch? 🗓️ The Lumiterra Testnet went live on June 26, 15:30 UTC+8….and is fully on and functioning😁 The campaign is now active and will run until TGE. 📝 Do I need to sign up or register to join the leaderboard? No,Just start talking about Lumiterra on X and let Kaito do the rest by automatically tracking your posts, and your rank will update on the leaderboard ASAP. Smooth right?😉 💬 What qualifies as a “Yap”? Yaps are high-quality contributions recognized by Kaito’s algorithm, which evaluates content based on depth, originality, and engagement value. Earn yaps by talking about gameplay moments: PvP highlights, dungeon runs, livestream clips ❕creative images featuring $LUMI ❕Post guides for beginners or newly onboarded $LUMI testers ❕post hot takes about Lumi Terradas ❕Yap about Epic fails, game bugs faced in the game for easy rectification by the team ❕Post thoughtful analysis of Lumiterra’s game, token design, or reward systems. 🎁 What’s the total reward allocation for yappers? ❕A whooping 1% of total $LUMI supply has been set aside for Kaito Yappers 👀🔥🤩 - 0.6% for Lumiterra-specific contributors - 0.4% for contributors across the broader Kaito ecosystem. 📍 How do I join the Lumiterra Yapper Leaderboard? Visit:[ page, Connect your X account and and give access to Kaito AI 🌊 , start creating and sharing quality $LUMI content and replies and watch your rank rise as the leaderboard updates. 🗓️ When can I claim rewards? Reward distribution details and claiming process are TBA so stay tuned for updates from only Lumi TerradasGame official page. 📈 How can I maximize my Yapper rewards? -Engage all my $LUMI posts😁 -Post quality info and talks about $LUMI - Engage with the $LUMI community and the top Yappers and top testers like Voracytis Lark (builder mode) Dashred Inspector⚡ Vincent Duraku 0xdahua|大华 🎮. |🧠SENT 丨 MemeMax ⚡️ and so many more🫡👀 - Share content that helps others understand the game and its ecosystem. - Show your personality —be real with yourself and the $LUMI community. 📖 Where can I learn more about Lumiterra? You can visit their X official page Lumi Terradas and join their discord community ( for a deeper understanding and guide of the ecosystem go to Wiki/guide: [LumiTerra Game Guide]( ❓When can I play Lumiterra? You can play on browser and also download through the link below WANT TO HEAR THE FUN PART? 🔓 No whitelist required 🆕 New users can create an account without needing a ref code or and access code😮‍💨 ⏳ Campaign runs until TGE 📉 Progress will not carry over to mainnet 🎮 Get ready to explore, fight, farm, and craft in the world of $LUMI.! Shout to Pshyc_ he made this possible🫡🧡 Check out this short gameplay from Inspector⚡

UNRULY|LUMI 🀄️

17,949 просмотров • 1 год назад

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 просмотров • 1 год назад

FRESH ALPHA FROM THE OVEN, BAKED BY NEARWEEK Here's the alpha you need! 🔽 Renamed is ramping up for Meme Season 2.0, starting on May 1st. Find out more here: Meanwhile, Meteor Wallet is allocating 1,000 $GEAR to be distributed randomly to stakers on May 1st. Jump DeFi has partnered with Edge Video AI to host the exclusive $FAST public sale, which begins on April 26th at 3 PM UTC at Edge Video AI supports content creators in monetizing their creations. They've kicked off their journey with a Sticker Pack Contest offering a $500 prize in $FAST. $FAST will launch in the first week of May, followed by an airdrop after the TGE. DeltaTrade will soon go live on the mainnet and will rebrand as DeltaTrade. A meme trading contest will be held featuring all respected memes in the #NEAR Ecosystem. Concurrently, DeltaTrade will launch their point system. The existing referral links for the Intear moved to @intea_rs bot will be migrated to INTEAR Pay, and airdrops are confirmed. At the same time, IntearBot has launched Xeon, which is part of a larger ecosystem and infrastructure initiative within INTEAR, all accessible through a Telegram bot. MITTE is about to launch their latest campaign, 'The Invasion,' in collaboration with meme tokens existing in the #NEAR Ecosystem. MITTE is committed to rewarding the community that actively engages with them and other meme projects in the ecosystem on social media. Survival Is Near 🐝 is set to launch 'The Meme Maze,' a Metaverse Quest where participants race against time and each other to hunt for airdrops and complete tasks to secure a limited edition SIN Alpha NFT. Rogues is running daily streaming and gaming sessions on their Discord server at They are giving away Rogue Genesis NFTs and NEAR tokens to participants daily. Aurora has listed its native token $AURORA on WhiteBIT, and a Trading Competition will be live soon! Follow Aurora and WhiteBit, and turn on your notifications for updates. MOONSHOT will be hosting the MoonShot Mania Game with a prize pool of $250 USD and 1 Moonshot NFT! Users can participate with $NEAR, $NEKO, $GEAR, $ASAC, $LONK, $BLACKDRAGON, $SHITZU, $BEAN, $UWON, $NDC, and $NEARVIDIA tokens! It starts on April 27th at 5 PM UTC. For more details, visit Wojak is looking forward to using the functionality of the new Intear moved to @intea_rs bot, Xeon. Plato's race to collect $FAT has begun in Vietnam! Users can now "Eat & Drink" with the app and receive $FAT. The top 10 users with the most $FAT by May 5th will receive $10 worth of $FAT each. For more information, visit Slushonnear campaign: Those who buy $10 worth of $SLUSH will be eligible to win a Slushin Beauty worth 5N. @SenderLabs hosts daily quests through Sender DAO, where users can complete tasks and become eligible for future #airdrops based on a point system. Read more at NameSky | NEAR account marketplace has launched the $SKY token, with 50% of the supply being distributed to the community. Part of this 50% will be allocated for the #airdrop. Stay tuned for more alpha updates next week, and don't sleep on the NEAR Alpha Show Recap dropping later today to catch all the biggest announcements of this week's space with SWEAT💧 and Edge Video AI! 🔮 Remember to subscribe to NEARWEEK for weekly updates from the NEAR Protocol ecosystem directly to your inbox 🫳

NEARWEEK

102,515 просмотров • 2 лет назад

I'm pumped to announce that DFS Mastermind is officially LIVE! I know I teased it some and showed it off but the pre-launch is over and now we build… The journey is just getting started and some of you have already joined in on the project with me. Thank you so much for your support! The early feedback is strong and has been that this concept of premium DFS evergreen content on demand, so to speak, where the community helps create and impact the content/ideas is a game-changer. So, what is DFS Mastermind? It's a passion pursuit project I created for all those that want to take DFS more serious with focus on the new topics and trends, review/application, information and education. All while collaborating with others that have that same curiousty and hunger for more knowledge! This includes content like: • Process/Strategy videos watching over my shoulder and listening as I explain my exact process across different sports and bringing in others that excel at sports I’m not as skilled/experienced with. • Case Studies/Review videos learning how I review and apply certain concepts I pick up from other top players and for other DFS sports. • Exlusive Interviews with DFS players - both professional and casual to learn more about their history, journey and see what we can pick up and learn from their past, lifestyle, mindset etc. • LIVE Events where we hop on a Zoom call together to collaborate and discuss topics around DFS sports, strategy, process, game theory, along with Q&A sessions etc. All this and MORE! There’s also a private Discord for reflection/collaboration before and after events and to discuss new content releases, share thoughts and ask questions that are sparked from watching/listening to them. Everything releases in both audio and video format, so you can take it in your own way, on your own time. If you miss a LIVE Event, it’s recorded and available for playback at your convenience. A completely new, innovative way to see things. Along with the ability to impact the content you see via the community-controlled content aspect! Important to note, this community won’t give you any projections, picks, plays, tools, data etc. (See Ship It Nation 🚀). It will instead give you evergreen knowledge and insight on topics many DFS players struggle with daily. A way to learn at your own pace and be part of collaborations with other DFS players of all skill levels. No matter what DFS sites you’ve been with or are currently at, this community is a great add-on for you. There’s something you can take away and apply across all the things I’ll cover because the community is helping decide it, proving a majority wants it! My mission is to help others get better at DFS and continue to grow the game we all love! Even if it does tilt us heavy at times! If you’ve ever enjoyed any of my work, this is a way to help ME, help YOU! This also helps the entire community. Join US: I truly appreciate if you can reply and/or help share this post. Thank you! Any questions, just shoot me a DM. I read all replies and respond to all DMs! P.S. I'm also offering a couple bonuses right out of the gate: 1.Most know I love a good giveaway, so why not kick things off with one of the biggest I’ve ever done! 👀 Anyone that joins the journey and supports will get entered into a draw on Dec. 23, 2024 for 1 $3,333 Ultimate Main Event Millionaire ticket on DraftKings, taking place Dec. 29, 2024. 2.When I first kicked this project off publicly, I asked thousands of DFS players to send in topics/questions they struggle with. Thanks to the 350+ that sent in questions, as it helped me create: DFS MIND MAP: TOP 10 TOPICS, TIPS, TRICKS & TIDBITS This is a 3hr30min Masterclass that everyone receives when they join the community. I’ll show more on that tomorrow but it’s a HUGE value to get you started and you’ll be part of the early group that receives it! 🧠🧩💡

Tyler Tamboline

60,031 просмотров • 1 год назад

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,052 просмотров • 6 месяцев назад