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second iteration for the mech weapon holstering and probably the one i will keep
275,151 просмотров • 1 месяц назад •via X (Twitter)
Комментарии: 47

These animations reminded me of 5th gen Weapon swapping, however, yours looks better thought out.

okay this is a pretty cool mechanism too, though i would dare say that the weapon attaching seems a bit jankier on this one

i might repurpose the back-attached one for holstering miscellaneous objects if i ever need that for whatever reason

I love it when people mechanically think of how stuff works and try to make it look realistic as possible despite not existing irl, impressive stuff 👀

i would say im a bit too stubborn to just have the gun just magically move to its holster and make it easier for myself i need to make a believable design for these kind of processes or else it just kinda sucks

Seems like the main advantage of humanoid hands, instead of just fixed weapons as arms, is to grant a mech flexibility in its use of tools and weapons. This holstering concept does more to maximize that than many mech games I've encountered. Its a great idea.

@MON0EYE Surprisingly not a lot of complexity in the holstering process for a holster that literally takes the gun from your hand and moves it to the back shoulder through the forearm this is really utilitarian in a very creative way

This has to be one of the coolest weapons hangers animations I have ever seen. It looks so cool.

This one is far more complicated and would likely get messed up/jammed on the field, but it looks cool as fuck, so please keep it

yeah true, but im unsure of how to make a mechanism with less moving parts that gets as compact as it does here in its "resting position" but also the rule of cool does hold up much better in games, i will be keeping this one indeed

Trust me rule of cool trumps just about everything, don't bother stremlining it if it already looks badass

good point

reminds me of the XS1 Goliath from cod advanced warfare

this makes me think of the TF2 MVM animation of the heavy's taunt lol

@mike_doscher

this reminds me of B.C. Piezophile and the one sixth millenium hyperweapon rods of god

how did this post get a BC piezophile mention

because i am a piezophile sleeper agent

THAT'S WHAT I LIKE TO SEE, THAT'S LEGITIMATE MECH TISM

I love the animation A UI element that may enhance the first person camera experience could be a simple loading bar that shows the progress of the equipping of the gun A simple single color bar loading and then switching to the grey background would be a great visual distinction

i was planning on adding an indicator that shows if a weapon is holstered, but this is a good idea too

My dyslexic ass read "lobster" instead of holster.

its not that bad, very unique admittedly!!

hmm cool asf but why do it have to do like 2 spins? like why not make it a slide instead

Love it!

Yeah this works, this definitely works.

Maintenance engineers will have your head on a pike by the end of shift The pilots on the other hand will find it very cool

@JackoonZ OH THIS IS PEAK!!!!!

That looks fucking *COOL*

@grok what’s going on here has someone built a mechwarrior simulator ?

Too clunky man, we need something faster, I don't want to lose to the other ones just because I didn't pull out my gun fast enough.

the idea of it in this game is supposed to be the other way around, you wouldnt usually have anything but a weapon in your mech's hands unless if you really need to use those hands for something else

looks like ac 5th gen weapon swap and its p fuckin rad bro good work

Is there a cool reload animation ir dies it reload like any othee person?

This version looks like the right one. The weapon holstering feels much more polished now.

Why not just have an extra set of limbs. The limbs with guns can cycle out with the empty hands that could be cross armed on the mechs back. Like it goes to a T pose, back arms come up under them, and the rotation pushes the gun arms into the back position (possibly upside down) and then cross its arms and get locked down on the back while the free hands go to work.

Or just shoot from the shoulder mount location 🤷🏼♂️

there will be dedicated shoulder-mounted weapons for mechs too

Would be cool to use that arm for mag changes, when mags depleted drop weapon for weight reduction Or if two weapon configuration swap weapons using the rail Its unique.. 🫡

Thats so dope

This is sick!

this is hot

有意思的设计。机械专业出身吗?

nope, not at all

期待你的完整作品👍

Oh man, this is sexy. I love how complex yet sleek it is! Hope you keep it or at least something like it! I know many people prefer a more practical effect but theres something I've always found charming about complex machine animations. Looking forward to seeing you cook!

This gave me an erection.

