Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Second round on the ring light. It now has a hole in the middle 😉.

25,771 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Yining Karl Li
Yining Karl Livor 2 Jahren

Nice! Looks just like the ones Youtubers use. ;)

Profilbild von Max Liani
Max Lianivor 2 Jahren

Yes. As I am looking at the lighting effect of it. It gives a soft shadow relatively similar to a disc of equal radius, but the emissive area is much smaller, so with LEDs a large ring is way cheaper to manufacture than a full panel.

Profilbild von Pere Prim (𝕊𝕣ℙ𝕣𝕞 🎩)
Pere Prim (𝕊𝕣ℙ𝕣𝕞 🎩)vor 2 Jahren

Booof, It looks amazing! 😍😍 One day I would like to make a new version of my engine as spectacular as this one. 💪

Profilbild von Max Liani
Max Lianivor 2 Jahren

If I can do it, you can do it.

Profilbild von Payton
Paytonvor 2 Jahren

How do you even figure out how to do this analytically?

Profilbild von Max Liani
Max Lianivor 2 Jahren

I didn’t start with a formal derivation of the sampling and probability equations. Instead I modified well-known disc sampling formulas, I plotted the results to verify it worked as I expected, and that was good enough for me.

Profilbild von Simon Bunker
Simon Bunkervor 2 Jahren

Perfect for that Instagram selfie look!

Profilbild von XAQQTIN 3D
XAQQTIN 3Dvor 2 Jahren

I always found this weird how in Octane render, one of the most "famous" for being an "unbiased" renderer, had issues recreating this ring light effect when I quite literally modeled out a ring light to recreate this effect. I had to instead force this effect thru a GOBO instead.

Profilbild von Max Liani
Max Lianivor 2 Jahren

The term unbiased used in a paper to describe a Monte Carlo estimator is legitimate. However, “unbiased” used to describe a whole renderer is mostly marketing BS, you know that, right?

Profilbild von Dale Carman
Dale Carmanvor 2 Jahren

What app is this?

Ähnliche Videos