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Seedance 2.5 on OpenArt Prompt: Create a 30-second vertical 9:16, 24fps, 8K-quality photorealistic live-action fantasy sequence from a first-person rider POV. A massive original obsidian-crimson dragon with individually detailed scales, subtle dark mottling, molten-gold eyes, volcanic-black swept-back horns, blade-like dorsal fins, burgundy-red translucent wings and faint ember-like fissures across...

47,748 Aufrufe • vor 9 Tagen •via X (Twitter)

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Seedance 2.5 ChatGPT Create a 20-second authentic 1980s Japanese game-show broadcast sequence inspired by classic Japanese obstacle-course television. Realistic live-action footage, period-accurate broadcast cameras, natural handheld movement, analog film grain, slightly washed colors, chaotic energy, practical stunt physics, believable human movement, realistic mud and water simulation. No reference images provided; generate everything from this description. 0–4s — Establishing Shot: A young Japanese man in his late 20s, wearing a bright blue tracksuit and white safety helmet, runs onto a massive rotating wooden cylinder suspended above a deep muddy pit. The cylinder rotates continuously while several large padded swinging obstacles move across his path. Wide 1980s broadcast-camera framing with imperfect handheld movement. 4–8s — Action Shot: A large padded wrecking ball swings toward him. He ducks and rapidly shuffles across the rotating cylinder, desperately trying to maintain balance. His arms flail naturally as the cylinder accelerates. Muddy water splashes below. 8–12s — Close Action: A second padded obstacle strikes his shoulder, knocking him off balance. He drops to his knees and grabs the rotating cylinder with both hands. His body slides across the wet wooden surface with realistic momentum and strong motion blur. 12–16s — Dynamic Tracking: He ends up hanging underneath the rotating cylinder, gripping it with both hands while his legs swing above the muddy pit. He desperately tries to pull himself toward the opposite platform, but his grip begins to slip. 16–20s — Comedic Impact Ending: His hands finally slip and he falls into the muddy pit, creating a huge realistic splash of brown mud and water. The camera shakes naturally from the sudden impact. He resurfaces completely covered in mud, helmet crooked and face stunned, then slowly raises one muddy fist toward the camera while the rotating cylinder continues spinning behind him. Visual Requirements: High-fidelity realistic live action, consistent character identity, accurate rotating-cylinder physics, believable human movement, realistic impact and water simulation, practical-stunt appearance, authentic 1980s Japanese television broadcast grain, subtle analog noise, slightly washed colors, imperfect exposure, natural motion blur, period-accurate camera movement, no CGI-looking surfaces, no modern cameras, no futuristic elements, no text overlays, no subtitles, no logos.

James AI

54,155 Aufrufe • vor 3 Tagen

Created this race using GPT Image 2 and Seedance 2.0 on TapNow Prompt Follow the storyboard strictly in exact order from Panel 1 to Panel 9. Do not skip, merge, or rearrange scenes. Keep the SAME female cyclist identity across the entire film. No face changes, no hairstyle changes, no helmet changes, no body proportion inconsistencies. Baby pink must remain the dominant apparel color throughout all cycling scenes. Avoid black wardrobe replacements. Preserve realistic nighttime lighting continuity between shots. Maintain the same cool blue tones and subtle red light reflections. Heavy rain intensity must stay visually consistent across all scenes. Water physics must look physically accurate: droplets, splashes, mist, wheel spray, and runoff should behave naturally. Avoid artificial AI motion. Camera movement should feel like real cinema rigs, FPV drones, mounted bike cameras, or stabilized tracking systems. Drone shots must maintain locked framing and smooth movement without random drifting or orbiting. Use subtle cinematic motion only — no excessive shaking or jitter. Keep realistic breathing, body fatigue, pedaling mechanics, and fabric reactions to wind and rain. Preserve shallow depth of field in macro shots and atmospheric haze in wide shots. Keep the environment dark, moody, and cinematic with strong contrast between wet reflections and darkness. Ensure all reflections on asphalt, water droplets, and bike components react naturally to changing light sources. Maintain premium commercial pacing: slow controlled preparation and macro shots transitioning into aggressive high-speed riding sequences. Final output should resemble a high-budget Nike / Rapha night cycling commercial shot during a real mountain storm. Ultra-realistic cinematic night cycling commercial about female endurance cyclists riding through an intense rainstorm in the mountains at night. Premium Nike / Rapha aesthetic with baby pink performance cycling apparel as the dominant accent color. Hyper-realistic documentary look, no stylization, no anime look, no beauty filters. Natural skin texture, realistic rain interaction, physically accurate water behavior, cinematic low-key lighting, cool blue night tones mixed with subtle red rear-light reflections. Heavy rain, fog, wet asphalt reflections, cinematic motion blur, high dynamic range, shallow depth of field, premium sports commercial quality. The film follows a strict 9-panel storyboard structure with seamless cinematic transitions and continuity preserved across every scene. The SAME female cyclist identity must remain consistent throughout the entire video: same face, helmet, glasses, body proportions, baby pink apparel, lighting style, and overall appearance. Maintain continuity of rain intensity, wetness, fog density, and environmental lighting between all shots. Panel 1: Extreme macro close-up of the female cyclist’s eyes and face in heavy rain at night. Focus on soaked eyelashes, wet skin texture, raindrops streaming across the face, baby pink helmet and baby pink face mask visible. Red rear bike light flickers dynamically across her eyes and skin while cool blue night tones dominate the scene. High contrast cinematic lighting, shallow depth of field, subtle breathing motion, intense determined expression. Panel 2: Cinematic medium close-up frontal shot of the cyclist riding aggressively through heavy rain at night. She pedals hard with strong effort and forward-leaning posture. Baby pink waterproof cycling jacket soaked with rainwater. Front bike light cuts through fog and rain with subtle flickering illumination. Wet asphalt reflects red and white lights. Smooth cinematic tracking shot with controlled stable motion and slight natural float. Panel 3: Ultra-realistic macro shot of large raindrops impacting wet asphalt at night. Crown-shaped splashes and overlapping ripples in slow motion. Rough wet asphalt texture, cool blue cinematic tones, subtle reflections from bike lights.

Sharon Riley

72,716 Aufrufe • vor 3 Monaten

Spiderwoman in your town Seedance 2.0 on FlovaAI prompt 45-Second Cinematic AI Video Prompt** 45 seconds, photorealistic, cinematic superhero film, ultra-detailed, 8K HDR, realistic physics, dynamic camera movement, fast-paced editing, dramatic lighting, natural facial expressions, high-end VFX, Japanese female lead, no text, no watermark. **Main Character:** A beautiful young **Japanese woman** in her early 20s with fair skin, soft natural makeup, expressive dark brown eyes, and shoulder-length black hair tied into a low ponytail. She wears an **oversized light blue knit sweater**, loose gray pants, and white sneakers throughout the story. Maintain identical facial identity, hairstyle, body proportions, and outfit consistency across every scene. ### Scene 1 (0–6s) – The Spider Bite Inside a cozy modern apartment during the afternoon. Extreme macro close-up as a glowing crystal-like translucent spider slowly crawls onto the back of the Japanese woman's neck. The spider sparkles with iridescent blue light before gently biting her. A glowing blue spider-shaped mark appears beneath her skin, sending shimmering energy across her neck. She gasps softly and turns in surprise. Cinematic macro lens, shallow depth of field, dramatic lighting. ### Scene 2 (6–12s) – Powers Awakening She walks through her apartment wearing her oversized **light blue sweater** and gray pants. Suddenly books, mugs, and small household objects begin floating around her. Confused, she raises her hands, and a metallic glowing spider web suddenly shoots from her wrist, sticking to a distant wall. Her eyes widen in shock before she smiles with excitement. Fast push-in camera, floating debris, cinematic energy effects. ### Scene 3 (12–21s) – First Leap She steps onto the balcony of a towering skyscraper overlooking a massive modern metropolis under bright daylight. Without hesitation she leaps into open air. The camera rotates as she freefalls upside down between towering glass skyscrapers. Just before reaching another building, she fires brilliant silver-blue web lines from both wrists and swings powerfully through the city. Dynamic drone shots, rapid FPV movement, realistic wind simulation, superhero movie energy. ### Scene 4 (21–31s) – Web Acrobatics An adrenaline-filled montage of spectacular web-swinging through narrow urban streets, soaring between skyscrapers, performing flips above busy intersections, landing gracefully on rooftops, vaulting across glass towers, and gliding over a luxurious rooftop infinity pool overlooking the skyline. The camera alternates between cinematic tracking shots, aerial drone views, slow-motion hero moments, and fast FPV chase sequences. Bright daylight, highly realistic reflections, cinematic action. ### Scene 5 (31–36s) – Sunset Break Golden-hour sunset. A peaceful wide cinematic shot shows her sitting comfortably on a high steel construction beam far above the city. She casually eats a sandwich while admiring the glowing skyline. Gentle breeze moves her ponytail and oversized **light blue sweater**. Warm orange sunlight creates a calm contrast to the previous action scenes. Emotional cinematic composition. ### Scene 6 (36–41s) – Neon Night Nighttime in a vibrant neon-lit alley filled with colorful reflections after light rain. She hangs upside down from a single web line, smiling warmly. A curious black cat sits calmly on a nearby windowsill staring back at her. Blue and pink neon lights reflect across her face and sweater while the city glows behind her. Slow cinematic camera orbit with soft depth of field. ### Scene 7 (41–45s) – Home Again She swings effortlessly back toward her apartment building, lands smoothly on her balcony, performs a stylish flip into the living room, and collapses onto the sofa laughing happily. She pulls out her phone, starts chatting excitedly, and smiles as the camera slowly pulls away through the apartment window while the city lights sparkle outside. End with a cinematic superhero-style closing shot. **Visual Style:** Hollywood superhero movie aesthetic, photorealistic, cinematic color grading, realistic cloth simulation, physically accurate web physics, dynamic lighting, volumetric sunlight, realistic facial animation, expressive emotions, smooth character consistency, high-speed action choreography, premium VFX, ultra-detailed environments, crisp reflections, motion blur, dramatic camera transitions, IMAX-quality visuals, 8K HDR.

Aaliya

56,907 Aufrufe • vor 21 Tagen

A brave knight. A legendary dragon. An adventure that ends in the most unexpected way. ⚔️✨ Made on FlovaAI with the help of Nano Banana Pro and Seedance 2.0 #Flovaai #Flovacpp The Dragon Doesn't Want a Knight (60 Seconds) Prompt: Ultra-high-quality 3D animated fantasy film, DreamWorks/Pixar-level animation, cinematic storytelling, rich medieval fantasy world, highly expressive facial animation, lush forests, ancient moss-covered mountains, warm volumetric lighting, magical atmosphere, realistic fire, detailed dragon scales, cinematic depth of field, dynamic camera movement, smooth transitions, emotional comedy, orchestral fantasy score, 4K HDR, vibrant colors. Characters: Knight: Young, determined but inexperienced, around 20 years old. Polished silver armor with a royal blue cape, expressive face, messy brown hair, slightly awkward but brave. Dragon: Enormous emerald-green dragon with glowing amber eyes, large horns, weathered scales, intimidating appearance but surprisingly gentle and sarcastic personality. Deep, warm voice. PART 1 (0:00–0:15) — The Hero Arrives 0:00–0:05 Camera: Epic aerial drone shot soaring above mist-covered mountains at sunrise. The camera dives toward an ancient cave carved into a towering cliff. Smoke lazily drifts from the entrance as birds scatter into the sky. Action: A lone knight climbs the rocky trail with determination, gripping his sword tightly while his blue cape billows dramatically in the wind. Audio: Grand orchestral score builds with distant dragon roars echoing through the valley. 0:05–0:10 Camera: Low-angle tracking shot following behind the knight as he enters the cave. The environment grows darker, illuminated only by glowing lava cracks and shafts of sunlight breaking through the ceiling. Action: He stops, raises his sword toward the darkness, and takes a deep breath. Knight (shouting heroically): "Fear me, beast! I've come to slay the dragon!" 0:10–0:15 Camera: Slow cinematic dolly through the darkness until an enormous emerald dragon is revealed sleeping peacefully atop a mountain of treasure. Close-up on one sleepy amber eye opening as it lets out a massive yawn, releasing a tiny puff of fire. Dragon (half asleep): "...Can you come back tomorrow?" The knight freezes in complete confusion. PART 2 (0:15–0:30) — The Most Tired Dragon 0:15–0:20 Camera: Medium two-shot. The knight awkwardly lowers his sword while the dragon stretches lazily, scratching behind one horn. Dragon (with a sigh): "I'm exhausted." The epic music abruptly stops, leaving only awkward silence. Knight: "...Wait... what?" 0:20–0:25 Camera: Slow pan across the cave, revealing piles of broken swords, shattered shields, cracked armor, and bent spears stacked in one corner. Dragon (casually): "I've had six knights this week." 0:25–0:30 Camera: Close-up of the dragon rolling its eyes. Dragon: "None of them even introduced themselves." A tiny baby dragon peeks out from behind a treasure chest, gives the knight a cheerful little wave, then quickly hides again. The knight blinks, completely speechless. PART 3 (0:30–0:45) — The Truth 0:30–0:35 Camera: Slow push-in on the knight as he relaxes and carefully places his sword on the ground. Knight: "...So..." "What do you actually want?" 0:35–0:40 Camera: Close-up on the dragon's face. Its playful smile fades as it gazes toward the cave entrance, where golden evening light shines across the valley. A long, quiet pause. 0:40–0:45 Camera: Extreme close-up of the dragon's eyes. Dragon (softly): "Honestly..." Small pause. "...A friend." The soundtrack shifts into a gentle piano melody. PART 4 (0:45–1:00) — A Different Kind of Victory 0:45–0:50 Camera: Warm montage with smooth cinematic transitions. The knight and dragon sit beside a campfire inside the cave. The dragon carefully roasts marshmallows using tiny controlled flames. Knight (laughing): "This wasn't in knight school." Dragon (smiling): "Neither was loneliness." 0:50–0:55 Camera: Wide shot outside the cave. The King leads hundreds of armored soldiers charging up the mountain, banners waving and dust rising beneath galloping horses. King (shouting): "Did you defeat the dragon?" 0:55–1:00 Camera: Heroic medium shot of the knight standing beside the dragon at the cave entrance. The dragon nervously peeks from behind him. The knight smiles. Knight: "No." A brief pause. "...I met him." Final Camera: The camera slowly cranes upward, revealing the knight and dragon standing together against the glowing sunset as the music reaches an emotional crescendo. Fade to Black.

Caden Flux

30,264 Aufrufe • vor 1 Monat

A forgotten kingdom waiting above the sky. Used Script to video skill on FlovaAI FlovaAI_Japan prompt Title: "The Castle Above the Clouds" Duration: 45 seconds Style: Grounded naturalistic photoreal cinematic adventure drama, live-action feature film quality, anamorphic 35mm film look, realistic medieval atmosphere, emotional performances, natural sound design, shallow depth of field, atmospheric lighting, epic scale, realistic geology, no fantasy exaggeration. Main Characters: ELIAN (32) — A medieval historian and explorer, calm and observant, wearing a weathered dark leather coat, linen shirt, travel boots, carrying an old leather journal. MARA (29) — A skilled mountain guide, intelligent and fearless, wearing a practical wool cloak, leather gloves, climbing gear, carrying a small lantern and ancient map. Scene 1 — The Fortress Above the World (0–10 seconds) EXTREME HIGH VANTAGE POINT — CASTLE BATTLEMENT TERRACE — MORNING A sweeping aerial establishing shot reveals a massive medieval castle standing on a sheer alpine cliff nearly 1000 meters above the valley floor. The camera slowly moves across the open stone battlement terrace. No people are visible at first. Foreground: Weathered pale sandstone parapets dominate the frame. Ancient crenellations line the edge. The stone is covered with realistic cracks, worn mortar, chipped corners, patches of moss and lichen. A castle tower rises on the left side of the frame with narrow arched windows glowing in warm sunlight. The camera slowly approaches the cliff edge. Beyond the parapet: A terrifying vertical drop disappears into clouds. Far below, the valley appears miniature: A turquoise river winds through green farmland. Tiny villages with red rooftops sit beside the water. A medieval town with walls and towers rests on a distant ridge. The enormous mountain range fills the horizon, glaciers glowing under sunlight. Clouds drift BELOW the castle terrace. Sound Design: Strong mountain wind. Distant bells from the valley. Soft orchestral strings begin. Scene 2 — The Forgotten Map (10–20 seconds) EXT. CASTLE COURTYARD — MORNING The camera moves through an ancient stone courtyard. Empty armor stands beside old wooden doors. Sunlight enters through towering arches. Elian walks slowly through the courtyard, studying carvings on the castle walls. Mara follows behind carrying an old rolled map. She opens it on a stone table. The map shows the surrounding mountains and a hidden route marked through the peaks. MARA "This path hasn't been walked in three hundred years." Elian touches the faded markings. ELIAN "Then why was it hidden instead of destroyed?" Mara looks toward the towering mountains outside. MARA "Because some places are forgotten for a reason." A strong wind blows through the courtyard. The castle bells ring once. Scene 3 — The Edge of the Unknown (20–32 seconds) EXT. CASTLE BATTLEMENT — AFTERNOON Elian and Mara stand on the highest terrace overlooking the impossible landscape. The camera circles them slowly. They look incredibly small against the mountains. The valley below glows with golden sunlight. Clouds move between the castle and the world below. Mara points toward a distant mountain ridge. MARA "Beyond those peaks is the old fortress of Aurelian." Elian looks through a small telescope. Far away, barely visible on a rocky summit, sits another ancient castle. ELIAN "No one could build there." Mara smiles slightly. MARA "Someone did." The camera pushes toward the distant fortress. Snow-covered peaks rise behind it. Thunder rolls softly in the distance. Scene 4 — The Storm Approaches (32–40 seconds) EXT. MOUNTAIN PATH BELOW THE CASTLE — LATE AFTERNOON Elian and Mara descend along a narrow stone path carved into the cliff. The castle towers above them. A dramatic weather shift begins. Massive clouds gather around the mountain peaks. Wind increases. Loose dust moves across the ancient path. Mara stops and looks upward. MARA "The mountain is changing." Elian looks back toward the castle. ELIAN "Then we move faster." The camera rises high above them. They become tiny figures against the massive landscape. Scene 5 — The Final View (40–45 seconds) EXT. ALPINE RIDGE — SUNSET A final cinematic wide shot. The camera rises above the mountains. The medieval castle stands alone on its cliff, surrounded by glowing clouds. The valley below reflects the orange sunset. The river shines like a ribbon of gold. Elian's voice echoes softly. ELIAN (V.O.) "Some kingdoms are remembered because they conquered the world..." A pause. The camera moves toward the endless mountains. ELIAN (V.O.) "Others are remembered because they dared to reach beyond it." Cut to black. END. Visual Notes: Realistic medieval architecture inspired by Alpine castles and mountain fortresses No magic, no fantasy creatures, no exaggerated landscapes True scale: humans remain tiny compared to nature Cinematic 35mm grain, anamorphic lens flares, realistic atmospheric depth Natural mountain wind, distant bells, footsteps on stone, subtle orchestral score. #Flovaai #Flovacpp

Sharon Riley

604,606 Aufrufe • vor 28 Tagen

Seedance 2.5 POV video. The best AI video model is live. Full prompt: POV — Morning Commute in Coastal Japan | Ultra-Realistic, One Continuous Take First-person POV, no cuts, one unbroken handheld-feeling shot from our own eyes on the way through a small seaside town. Ultra-photorealistic, phone-in-hand realism — natural camera micro-shake, subtle head bob with each step, occasional glance down at our own hands and shoes. 4K, shallow but natural depth of field, real morning light, no color-grading fantasy, no neon. Beat 1 — Descending into the station (0–4s): We walk down worn concrete station stairs into a small coastal-town metro entrance, one hand loosely gripping a canvas bag strap that swings into the lower frame. Fluorescent tint mixes with daylight bleeding from the entrance behind us. Commuters pass in soft focus; we hear muffled announcements and the shuffle of footsteps. Beat 2 — The orange cat (4–9s): We slow and crouch — the horizon dips as our POV lowers toward the ground. An orange tabby sits by a ticket-gate pillar, tail curled. Our hand (natural skin texture, slightly bitten nails, cuff of a sleeve) reaches into frame and gently strokes its head. The cat leans into the touch, eyes half-closing, ears flicking. We hold there a beat, warm and quiet. Beat 3 — Boarding, settling by the window (9–14s): We rise, the horizon lifts, and we step through the train doors just as the chime sounds. POV turns and moves toward a window seat; we sit, and the frame settles against the glass. A faint silhouette of us ghosts over the view. The train pulls away with a gentle lurch. Beat 4 — The shimmering sea (14–20s): Through the window, the town gives way to open coastline. Sunlight scatters across the water in thousands of moving sparkles — real specular glitter, not CGI bloom. Utility poles and wires strobe past in the foreground. We rest our chin lightly (subtle downward frame tilt), just watching. Beat 5 — Rails into the sea (20–25s): The track curves and runs so close to the shore that the rails seem to vanish straight into the water — the sea fills nearly the whole frame, waves lapping right up to the ballast. Foam catches the light. We're gliding along the edge of the ocean, the horizon line steady, gulls crossing in the distance. Hold on this until the shot ends. Technical spec: continuous POV, first-person, no cuts or transitions, natural handheld micro-motion, realistic morning ambient audio (station hum, cat, train chime, rail clatter, distant surf), authentic Japanese coastal-railway setting (Shimonada / Enoden-style seaside line), overcast-to-clear soft daylight, photoreal skin and fabric texture, 2.39:1 or 16:9, ultra-realistic. Coming soon to Higgsfield.

Higgsfield AI 🧩

36,107 Aufrufe • vor 19 Tagen

What would you do if this mirror pulled you underwater? Nano Banana 2 + Seedance 2.5 on TapNow prompt SCENE CONTEXT A girl Image flees something unseen through a glowing forest, trips, falls — and finds an antique mirror that yanks her through into an underwater city. There, mid-float before the great shell palace, she turns her head — a flash of POV shows a colossal mouth opening onto her — and back in the wide frame the whale is already closing its jaw and gliding calmly away. 24 seconds, full realism. ACTIVE REFERENCES — STRICT ROLE HIERARCHY Image HER EXACT FACE — sole source of her identity and features, 100% match, zero drift: a 20-year-old , 163 cm, slim and lightly built. Soft rounded oval face; warm light-beige skin with a golden undertone and real photographic texture — visible pores, small freckles and tiny beauty marks across the cheeks and nose bridge; dark blue almond eyes with a shallow partially hidden upper-lid crease and soft under-eye fullness; thick dark straight brows with individual hairs brushed upward; a small neat nose with narrow straight bridge and softly rounded tip; full lips with a defined cupid's bow, the lower lip fuller, natural rosy tone; softly rounded jaw tapering to a small chin; small silver hoop earrings. Ignore this reference's hair, clothing, car interior and lighting. Face identity comes from this reference in every single frame. Image : CHARACTER SHEET — controls everything: long voluminous wavy blonde hair past the shoulders; neat elven ears with slender pointed tips; a white billowy medieval linen shirt deep plunging scoop neckline that reveals significant cleavage., with puffed sleeves; a brown leather underbust corset; fitted sage-green trousers; tall brown leather boots; brown leather gloves; a forest-green wool hooded cloak clasped at the collar. Does NOT control the face. Image FOREST LOCATION — a misty magical forest: narrow dirt path, giant glowing red mushrooms casting warm orange light, pink flowers, mossy trunks, drifting fog. 100% matches the reference. Image : UNDERWATER CITY LOCATION — the plaza: a colossal ribbed nautilus-shell palace with glowing golden seams, pearl shell houses with warm windows, god rays from above, jellyfish and drifting sea life. 100% matches the reference. FORMAT MODE One continuous shot from 0:00 to 0:19, then TWO HARD CUTS in the finale: a fast POV insert and a return to the previous framing. No fades, no dissolves. Full realism. HER BACKWARD GLANCE — HOW IT MUST LOOK, STRICT Whenever she checks behind her, she does NOT turn toward the camera and does NOT look into the lens. She rotates her head roughly 45° to ONE SIDE and her EYES GO THE SAME WAY her head goes — looking off toward that side of frame, into the fog, then snapping forward again. BANS: no over-the-shoulder look at the lens, no eye contact with the camera, no 180° head turn. SHOT 1 — 0:00–0:01.5 — HER FEET, LOW AND CANTED LOW, near ground level, canted hard — Dutch tilt ~20–25° — framing her BOOTS and lower legs sprinting along the path: soil bursting, cloak hem cracking, mushroom stalks brushing aside, path streaking in motion blur. Handheld, jolting with her rhythm; the pursuer heard far behind in the fog. SHOT 2 — 0:01.5–0:03 — HER FACE, FRIGHTENED Unbroken move: the frame rises and pushes in to her FACE — a tight running close-up travelling with her, still canted, hair whipping. Raw fear: wide eyes, brows drawn, mouth gasping, dirt on her cheek. Twice she performs the 45° glance as specified, eyes going the same way as her head, searching the fog off to that side; then forward again. SHOT 3 — 0:03–0:05 — THE TRIP, WIDE Unbroken: the frame swings out to a WIDE shot of the path — full figure, mushrooms towering, fog closing the depth. Mid-glance her leading boot CATCHES a root — the foot stops dead, momentum throws her forward, and she goes down hard in full view: knees, then hands and shoulder into the dirt, dust and leaf litter bursting up, cloak flying over her. She lands sprawled, chest heaving. SHOT 4 — 0:05–0:09 — THE MIRROR SHE ALMOST IGNORES Unbroken: the camera drifts in from the front, then around to her side, settling into profile with her and the mirror in frame. Fear first, curiosity second: sprawled, she checks behind with the 45° head-and-eyes turn; the crashing is closer. She scrambles up, barely looking ahead — then registers an ornate antique MIRROR against a mossy trunk, filled with cold blue glow unlike the warm mushroom light. Brushing dirt off her sleeve with ONE hand, her eyes stay on the glass. THE MIRROR DOES NOT REFLECT: her reflection NEVER appears, no mirror image of her, no reflection of the forest — the glass is a window filled with its own inner light: fog thinning into deep watery blue, faint caustics, vague luminous silhouettes far in the depth, no sharp image. The blue washes her face. ACTING TASK — HER CHOICE (the work happens in her eyes): glass → a 45° glance into the fog behind → glass again; she registers that nothing of HER answers her movement in it; no time to solve it. She extends ONE FINGER toward the surface. (Safety: gaze always engaged; natural blink cadence.) SHOT 5 — 0:09–0:11 — THE YANK: UNDER A SECOND Her fingertip nears the glass. The light FLARES — the surface SNAPS outward like a whip and SEIZES her hand. INSTANT: she is RIPPED off her feet, jerked forward along her outstretched arm, body whipping horizontal in a single frame, head-first through the glass, boots torn off the ground last, cloak cracking behind her. No build-up, no float — limp as a ragdoll, the mirror doing ALL of it, vector purely FORWARD through the glass plane. Camera: caught off guard WITH her — it WHIPS sideways-and-forward, slings around behind her flying body and punches through the rippling surface on her heels; water and bubbles SLAM across the lens, forest colors ripped into deep blue. NOT her POV. SHOT 6 — 0:11–0:16 — ARRIVAL IN THE PLAZA Same shot, no cut — camera behind her. THE FIRST UNDERWATER FRAME IS THE ARRIVAL FRAME: the portal exits DIRECTLY INTO the plaza of >>; the colossal nautilus palace is ALREADY in frame, its ribbed pearl wall with glowing golden seams filling the background, sharp and close; shell houses with warm windows border both sides. NO TRAVEL, no approach — the water BRAKES her within a meter or two. HER BODY: horizontal, HEAD-FIRST, back toward the surface, fully passive — arms loose, LEGS STILL AND MOTIONLESS, no kicking, no strokes; thrown cargo, not a swimmer. UNDERWATER PHYSICS, HIGHEST PRIORITY: hair streaming backward in rippling seaweed-like strands, cloak dragging in a heavy water-loaded wave; on stopping, hair and cloak drift forward past her shoulders by inertia. She pivots from horizontal to upright — feet swinging down, legs hanging relaxed — settling into weightless float facing the palace wall. HER HAIR AT REST, STRICT: no parting, no combed order — a loose free-floating mass fanning outward and upward from her whole head, strands crossing over her crown in constant slow chaotic motion, never symmetrical, never still. The cloak billows wide, breathing with the water. SHE CANNOT BREATHE UNDERWATER: cheeks slightly puffed, lips pressed, holding her breath. Bubbles rise from her mouth in small silver clusters climbing upward past her face. ACTING TASK: to ORIENT beneath something impossibly huge — her attention pulls UPWARD: head climbing the glowing houses, up the palace wall, chin lifting, trying to find where the spiral ends. Jellyfish pulse between the houses. SHOT 7 — 0:16–0:19 — SETTLE INTO THE MEDIUM PROFILE FRAME Same shot, no cut. The camera drifts smoothly from behind her around to her side and settles into the framing that holds for the rest of the film: FRAMING LOCK — MEDIUM PROFILE: she is seen from her LEFT SIDE in a medium shot, CHEST-UP ONLY — never full-body, never small in frame; her head and shoulders occupy the lower-left third, elven ear tip clear, hair a floating dark halo, white puffed sleeve and green cloak reading in the frame's bottom, one gloved hand extended forward. Behind and above her, filling the whole background, the giant glowing spiral nautilus palace; pearl shell houses along the lower edge; god rays raking down from the surface; a jellyfish drifting at frame-left; her bubbles rising past her face. She hangs weightless with the faintest sway. SHOT 8 — 0:19–0:21 — SHE TURNS HER HEAD (SAME FRAME) No cut, camera locked in the FRAMING LOCK. She turns her head sharply to look off toward frame-LEFT — a fast, alarmed head turn, eyes going the same direction, brows snapping up, a startled burst of bubbles ripping from her mouth. Her shoulder tenses; nothing else of her moves. She is still only chest-up in frame; the whale is NOT visible yet. HARD CUT. SHOT 9 — 0:21–0:22.5 — POV: THE MOUTH OPENS ON US FIRST-PERSON POV FROM HER EYES — fast and brutal: filling the entire frame, the colossal whale's head rushes in from the left, and the vast baleen MOUTH OPENS WIDE — grooved pale throat pleats stretching, a dark glowing cavern spreading until it swallows the frame edge to edge; water and bubbles ripping past the lens; the scale absolute, the opening several times larger than a human body. Quick — a second and a half, no lingering. The frame goes to the mouth's darkness. HARD CUT. SHOT 10 — 0:22.5–0:24 — BACK TO THE SAME FRAME: THE WHALE MOVES ON Return to the EXACT FRAMING LOCK of Shot 7–8 — same camera position, same background: the glowing spiral palace, the shell houses, the god rays. The girl is no longer there; only her last scattered bubbles rising where she floated. The colossal whale is already in frame with its JAW CLOSED, gliding calmly from LEFT to RIGHT across the plaza — placid, unhurried, indifferent, as if it simply fed on the way past. Its enormous flank sweeps close past the lens: dark iridescent mother-of-pearl skin shifting purple-green-blue like oil on water, scattered glowing teal rings and dotted bioluminescent lines, a tall webbed translucent dorsal fin with visible veining, pectoral and tail fins extending into long flowing translucent ribbon-streamers rippling like silk. TRUE WHALE LOCOMOTION: all thrust from the TAIL — deep lateral sweeps bending the rear third of the body, an S-wave of muscle rolling down the flanks head-to-tail on every beat, mass shifting under the skin, head steady on course, ribbon-fins streaming back like wings. Living muscle, never a rigid sculpture on rails. Its wake rocks the jellyfish and scatters her bubbles. It exits frame-RIGHT. Final beat: the empty plaza, the palace glowing, bubbles dispersing, water settling. END. Exactly ONE creature in the finale, the same individual in the POV and in the return frame — no second creature, no duplicate. No grabbing, no chewing, no thrashing, no blood, no gore — the horror is entirely scale. PHYSICS Forest: real running biomechanics, the head-turns costing her balance, the trip stopping the foot dead while momentum carries her over, a genuine three-point fall, real bodyweight in the scramble up. The yank: whip-crack acceleration, body limp, purely forward. Underwater: everything obeys water — drag on limbs and fabric, slow rebound, no dry-hair or dry-cloth behavior in any frame; the whale moves with true mass and inertia, its bow wave visibly displacing water, bubbles and jellyfish; the jaw opens and closes with weight, not like a trap. LIGHTING Forest: warm orange mushroom glow against cool misty air; the mirror's cold blue the only competing source. Underwater: cool blue depth light with god rays, warm golden light from the shell houses and the palace's glowing seams; caustic ripples crawling over her skin, the white sleeve and the whale's flank; the open mouth in the POV reading as a deep shadowed cavern with faint light only on the throat pleats. Natural exposure, no stylization. MATERIALS Real skin with pores and freckles; individual hair strands, dry and flying in the forest, water-loaded and undulating below; real linen weave, leather grain, heavy wool cloak with true water weight; real soil, moss and mushroom flesh; pearl shell with subsurface glow; the whale's iridescent hide with subsurface shift, skin folds and grooved throat pleats, translucent fin membranes. No plastic skin, no CG sheen. AUDIO — SFX ONLY, NO MUSIC 0:00–0:05: pounding footsteps, ragged breathing, cloak snapping, DISTANT crashing branches and a low guttural monster call rolling through the fog; the trip — scuff, body impact, gasp. 0:05–0:09: panicked breathing, scrambling in dirt, forest ambience, a rising crystalline hum near the glass. 0:09–0:11: a sharp liquid CRACK, one violent water-rush WHOOSH, bubbles slamming the lens; forest sound cutting off dead. 0:11–0:19: muffled underwater ambience, soft bubble streams, distant whale-like calls, faint clicks, a deep resonant hum from the palace. 0:19–0:22.5: a startled bubble burst; a deep swelling RUMBLE from the left; in the POV a roaring water-rush and the wet groan of the opening jaw. 0:22.5–0:24: one soft heavy WHOMP settling, then calm rhythmic tail SWISH, the flank's water-rush passing the lens, fading right into churning wake and settling ambience. No score, no melody anywhere. POSITIVE CONSTRAINTS Continuous shot 0:00–0:19; then exactly TWO HARD CUTS: into the POV insert and back out to the identical framing. No other cuts anywhere. FRAMING LOCK: from 0:16 to the end (except the POV insert) the camera holds the same medium profile framing — she is CHEST-UP, seen from her left side, lower-left of frame, with the glowing spiral palace filling the background. She is never shown full-body in this section, never small in frame, and the camera never moves. The finale order is exact: she turns her head left (chest-up, whale not visible) → HARD CUT to her POV of the mouth opening wide, fast → HARD CUT back to the same framing where the jaw is already closed and the whale glides calmly left to right and exits. Her glances in the forest: ~45° head turns with eyes going the same direction; never toward the lens. The forest pursuer is NEVER shown — distant sound only. The mirror NEVER reflects her or the forest — a lit window, not a reflective surface. Underwater she never swims — legs still and motionless throughout; the palace fills the background from the first underwater frame, no travel. Her hair underwater is a chaotic free-floating mass — never parted, never neat, never still. Face 100% >> every frame, zero drift; hair, elven ears, wardrobe 100% >>; forest 100% >>; plaza and palace 100% >>. No grabbing, chewing, blood or gore; exactly ONE creature; she is not visible after the POV cut, only her bubbles. Full realism — no animated look, no illustration, no CG gloss, no plastic surfaces. Clean image: no grain, no vignette. She is the only person. No text, no logos, no watermarks. OPTICS STRONG anamorphic lens character: horizontal squeeze and compression, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, chromatic aberration toward the edges. NO lens flares, NO light streaks, NO floating bokeh circles. Shot 1: canted 20–25°, low on boots. Shot 2: focus locked on her face. Shot 3: wide, deep focus. Shots 4–5: her face and the mirror's glow. Shots 6–8: her in medium profile against the palace, caustics softening the depth. Shot 9 (POV): ultra-wide immersive perspective, the mouth filling the frame. Shot 10: the flank sharp as it sweeps past the lens.

Sharon Riley

28,464 Aufrufe • vor 3 Tagen

Would you take out your phone to make videos or run first? Seedance 2.5 on DomoAI official prompt LIVE-ACTION CINEMATIC REALISM. Every frame is photographed as real live-action footage: a real adult woman, real city, real pedestrians, real domestic pets, and a real enormous mascot plush statue. Real skin with pores, real wavy blonde hair with individual strands, real cotton, nylon, leather, metal, wet asphalt, glass, concrete and plush fibers. No illustration, painting, anime, CGI, 3D render, or artificial surface. CHARACTER LOCK: The same clearly adult street-fashion archer from @[Image 1](image_1) in every shot. Preserve her exact face, natural facial geometry, dark eyes, skin tone, expression, extremely long straight wavy blonde hair, thick blunt bangs, and royal-blue backward baseball cap with small decorative details but no readable text. She is 178 cm tall, XS size, very slim elongated runway-model proportions. Her outfit never changes: oversized white-to-light-grey graphic cotton T-shirt with a deep plunging neckline that that accentuates her large cleavage., faint doodle motifs but no readable lettering, dusty rose-pink wide cargo trousers with dimensional pockets and heavy folds, black belt with silver hardware, colorful keychain charms, layered bead necklaces, and red low-top sneakers with white soles. ARCHERY GEAR: She carries a long dark laminated-wood recurve bow with a leather-wrapped grip, visible taut string, realistic curved limbs and subtle wear. A dark-brown leather quiver crosses diagonally over her back, holding six to eight arrows with natural wood shafts and cream-white feather fletching. She wears matching brown leather archery gloves with stitched palms, reinforced knuckles and wrist straps, plus a fitted leather forearm bracer on the bow arm and a slim finger tab or draw glove. The archery equipment is integrated into her street-fashion styling, not a historical costume. LOCATION: A dense urban shopping district and pedestrian plaza at blue hour, wet asphalt reflecting storefront light, concrete towers, glass façades, crosswalk signals, street lamps, overhead transit lines, narrow side streets, urban haze, and a large original unbranded mascot plush statue installed in the center of the plaza. The mascot is enormous, approximately three stories tall, with a soft cream-and-pastel plush body, oversized rounded head, expressive embroidered eyes, visible seams, padded limbs and tactile fabric. No copyrighted character, logo or readable text. STORY — 12 SHOTS, ONE CONTINUOUS EVENT: 1. 0–1.5s, LOW WIDE. Camera whips right past two foreground pedestrians and a street barrier. She bursts through the wet plaza at a low run, bow held low, red sneakers splashing lightly, dusty rose cargo fabric and extremely long hair streaming behind her. 2. 1.5–3s, EXTREME CLOSE, LOCKED. A commuter’s eyes appear above a scarf behind a transparent umbrella. The eyes snap toward the plaza as nearby city lights reflect across the wet plastic. 3. 3–4.5s, CLOSE, FAST PUSH-IN. Two pedestrians and their leashed pets in the distance suddenly turn toward the giant mascot statue. A small dog raises its ears while a cat inside a carrier shifts and looks outward. 4. 4.5–6s, TRACKING MEDIUM. Camera runs beside her through the moving crowd at shoulder height. People step aside, coats and shopping bags sway, her long black hair, oversized T-shirt and cargo trousers carry real momentum as she reaches toward the quiver. 5. 6–7.5s, LOW ANGLE CLOSE. Her red sneaker plants on the wet pavement. She straightens hard and raises the dark recurve bow into frame. The giant mascot statue is visible far behind her between buildings. 6. 7.5–9s, MEDIUM FROM HER LEFT. Camera orbits behind her as she draws an arrow from the quiver, nocks it and pulls the string to full draw. The bow limbs flex visibly; pedestrians freeze at a safe distance, watching. 7. 9–10.5s, MACRO, LOCKED, razor-shallow focus. Her leather-gloved fingers grip the string, stitched glove texture, finger tab and arrow shaft sharply resolved. Her eye, blue cap and city lights remain soft behind. The string creeps back the last centimetre. The crowd noise drops for one hard beat. 8. 10.5–12s, WIDE FROM BEHIND AND ABOVE THE ARROW, LOCKED. She releases. The string snaps and blurs. The arrow tears forward between streetlights and glass buildings toward the giant mascot statue. 9. 12–14s, MEDIUM CLOSE TRACKING THE ARROW. The arrow breaks apart in mid-air: its front half dissolves into millions of bright rose-pink glitter particles streaming behind it, each particle catching the city light separately while the feathered tail remains intact. The arrow has no point. 10. 14–16s, WIDE LOW ANGLE. The glitter stream strikes the plush mascot’s chest and races through its seams as a bright rose-pink wave. Plush fibers ripple outward from the impact point. Pink reflections pulse across the wet pavement and nearby windows. 11. 16–18s, WIDE LOW ANGLE, FAST PULLBACK. The enormous mascot plush statue activates and rises into a fully living presence. Its padded head lifts, embroidered eyes illuminate softly, oversized arms move, seams flex, and rose-pink glowing fabric appliqués spread across its plush surface from the impact point. It remains clearly soft, textile-based and physically heavy, not a CGI monster. 12. 18–20s, FINALE, WIDE FROM BEHIND. Camera rises behind her as she lowers the bow and lets her weight settle naturally onto one hip. She looks up at the awakened mascot with a small confident smile. Pedestrians gather and react, some stepping backward, others pointing or raising phones. Dogs tug lightly at their leashes, a small pet in a carrier shifts, and the giant mascot waves slowly above the plaza. Glitter continues to fall through the city light. Vary the framing aggressively: extreme close-up, macro, close, medium, tracking, low wide and overhead. Never repeat the same shot type twice consecutively. Shots 2, 7 and 8 are locked; all others use clear camera movement. Every action must be instantly readable. LOOK: Photorealistic live-action large-format colour film with a refined three-strip Technicolor response. Concrete, glass, asphalt and distant architecture remain cool blue-grey and slightly desaturated. Saturated colours are the royal-blue cap, dusty rose cargo trousers, red sneakers, colorful keychain charms, rose-pink glitter, and the cream-and-pastel mascot plush. Fine photochemical grain, subtle halation on streetlights and glitter, realistic wet reflections, tactile cotton, nylon, leather, metal and plush fibers. Photographed reality, never drawn. LIGHTING: Blue-hour city light mixed with warm street lamps and storefront spill at approximately 4200K. Cooler sky fill at 4:1. Streetlights rim her long black hair, cap, bow and quiver. Thin urban mist and steam rise from vents and wet pavement. The glitter emits separate rose-pink specular points and casts soft pink reflections onto the mascot, asphalt, glass and her face. CAUSE AND EFFECT: Pedestrians and pets notice the strange event before the transformation, so their final reactions read as consequences. The glitter must visibly travel in sequence: arrow releases, arrow breaks apart, particles stream through the city, glitter strikes the mascot chest, light travels through the seams, the plush statue activates, then the crowd and pets react. Never cut directly to an already-animated mascot. PHYSICS: Real mass, real air and believable momentum. Bow limbs flex, string snaps, arrow flight has directional force, glitter behaves as millions of separate solid particles carried by fast air, and plush fabric compresses, ripples and rebounds with weight. Cargo fabric, T-shirt, hair, quiver strap and keychains respond to acceleration. Wet pavement reflects movement without becoming a mirror. The giant mascot moves slowly because of its padded mass. No slow motion; all shots run at real-time speed. AUDIO: Wet footsteps, light splashes, distant traffic, pedestrian chatter, shopping bags and coats moving, dog tags and leash tension, a faint pet sound, bowstring creak, sharp release snap, arrow hiss, crystalline glitter shimmer, plush fabric shifting, soft mechanical-like seam tension, crowd gasps and footsteps. No music. ON-SCREEN TEXT: None. No readable text, subtitles, numbers, captions, UI, logos, brand marks or watermark anywhere. OUTPUT: 20 seconds, horizontal 16:9, 4K, continuous cinematic live-action realism. #DomoAi #DomoAiCPP

Sharon Riley

29,082 Aufrufe • vor 2 Tagen

Come spend a gym day with me 🎥🤍 Created with Seedance 2.5 on FlovaAI Prompt: Create a 60-second realistic day-in-the-life gym vlog following the same young Korean woman in her early twenties from waking up at home, getting ready, going to the gym, working out, and returning home. Overall visual style One continuous handheld front-facing smartphone selfie vlog perspective. She always films herself with the phone in her own hand at arm’s length. No third-person camera, tripod, cinematic camera movements, drones, or external filming. Make everything look like authentic modern smartphone footage: - Natural handheld shake and small framing imperfections - Realistic walking movement and occasional autofocus hunting - Minor exposure changes - Natural front-camera lens distortion - Soft natural morning light indoors and outdoors - Realistic, unfiltered smartphone colors - No beauty filter, skin smoothing, or cinematic color grading - Same face and hair throughout the entire vlog - Natural expressions, movements, and body language - No subtitles, captions, logos, watermarks, or on-screen text - No background music; use only natural diegetic sound 0–10 sec — Waking up She wakes up in her cozy bedroom wearing a cute, loose casual night suit. She grabs her phone from beside the bed and immediately starts filming herself selfie-style. She looks sleepy, messy-haired, and slightly tired, gives a small yawn, stretches, and smiles at the camera. She quietly says: “Good morning… I really don’t feel like going to the gym today.” She gets out of bed and walks toward the bathroom while holding the phone herself. 10–18 sec — Brushing teeth In the bathroom, she films herself in the mirror/selfie view while brushing her teeth. Keep it casual and imperfect, with realistic bathroom ambience and running-water sounds. She briefly looks into the camera with a sleepy expression, then rinses her mouth and smiles. She says: “But I promised myself I’d go, so… let’s do it.” 18–27 sec — Getting ready Quick natural transition back to her bedroom. She changes from her night suit into a stylish but realistic gym outfit: fitted athletic top, high-waisted leggings or comfortable athletic bottoms, clean sneakers, and minimal accessories. Show short selfie moments of her fixing her hair, adjusting her gym outfit, grabbing a water bottle and gym bag. She looks into the phone and says: “Okay, now I actually look ready.” 27–35 sec — Going to the gym She leaves home with the phone in her hand. Film brief selfie moments while walking outside and naturally bouncing with her steps. Show quick glimpses of the street, morning traffic, buildings, and her gym bag. She arrives at the gym and turns the phone slightly to show the entrance before bringing it back to her face. Natural street and gym ambience only. 35–52 sec — Workout Inside the gym, she starts with a short warm-up on a treadmill, then moves through a few exercises such as light strength training, squats, dumbbell exercises, and stretching. Keep the camera mostly front-facing and handheld, occasionally tilting naturally toward the equipment before returning to her face. She becomes slightly sweaty and out of breath but stays cheerful. She laughs and says: “Okay… this is harder than I remembered.” She takes a quick drink of water, catches her breath, then gives the camera a satisfied smile and continues her workout. Include realistic sounds of footsteps, treadmill movement, weights clanking, machines, distant conversations, and gym room tone. 52–60 sec — Returning home After finishing her workout, she leaves the gym and walks home. She looks pleasantly exhausted but happy. Cut naturally to her back at home, still holding the phone. She drops her gym bag down, takes a drink of water, relaxes on the couch or bed, and looks into the camera with a tired smile. She gives a small wave and says: “Workout done. I’m exhausted… but I’m glad I went.” She smiles, gives one final sleepy wave, and lowers the phone for a natural ending. Final requirements Keep the entire vlog fast, spontaneous, cozy, and realistic, with natural transitions between locations. The woman must remain visually consistent throughout: same facial identity, same hair, and realistic appearance. Her outfit changes only once, from the casual night suit to the gym outfit. All dialogue must be naturally spoken with visible lip movement. Use only diegetic audio—bedroom ambience, bathroom sounds, footsteps, street noise, gym sounds, water bottle sounds, and home ambience. No music, captions, subtitles, logos, watermarks, or cinematic effects. #Flovaai #Flovacpp

Zara

18,698 Aufrufe • vor 2 Tagen

A normal football moment turned into a futuristic legend. ⚽⚡🔥 From a dream shot to a cyber-powered goal AI brought this cinematic football universe to life. Made with GPT Image 2 + Seedance 2.0 Mini on Pollo AI Prompt: Scene 1 (0–2s) – Stadium Establishing Shot A packed football stadium at night under brilliant floodlights. The crowd roars as the camera slowly pushes toward the pitch. Flags wave, atmospheric particles float through the air, and the stadium feels massive and alive. Ultra-realistic sports broadcast quality. Scene 2 (2–4s) – Perfect Cross An original football athlete wearing a sleek futuristic white-and-neon football kit tracks a perfect aerial cross. The camera follows the ball before smoothly transitioning to the athlete's focused expression. Dramatic anticipation builds with cinematic slow motion. Scene 3 (4–7s) – The Leap The athlete explodes into an incredible bicycle volley. The camera switches between low-angle tracking shots, slow-motion close-ups, and dynamic aerial perspectives. Flying grass, dust, and motion blur enhance the realism. Scene 4 (7–10s) – Time Freeze At the exact instant before the foot touches the ball, time completely freezes. Every particle hangs motionless. The camera performs a slow cinematic orbit around the athlete while the stadium remains perfectly frozen. Scene 5 (10–13s) – Cyber Transformation Mechanical armor assembles over the athlete's body piece by piece. Blue and orange energy lines ignite, the visor activates, mechanical wings unfold, and the football transforms into a glowing plasma sphere surrounded by electricity, fire, sparks, and floating energy fragments. Scene 6 (13–15s) – Cliffhanger The transformation completes. The cyber athlete remains frozen inches away from striking the glowing plasma ball. End with a dramatic close-up, intense lens flare, floating energy particles, and a seamless cliffhanger ready for Part 2. Style: Original fictional character only. Hyper-realistic, Unreal Engine 5 quality, cyberpunk-mecha anime fusion, premium VFX, volumetric lighting, HDR, cinematic sports commercial, smooth camera movement, 1080p detail, blockbuster visuals. Negative Prompt: No real football players, no celebrity likeness, no club logos, no copyrighted jerseys, no watermarks, no text, no subtitles, no storyboard visible, no extra limbs, no deformed anatomy, no blurry frames, no flickering, no low quality, no camera shake, no glitches. Part 2 Scene 1 (15–17s) – Action Resumes Time suddenly resumes from the frozen frame. The cyber athlete unleashes a devastating bicycle volley. The instant the foot strikes the plasma football, a massive burst of blue electricity, orange fire, sparks, plasma energy, and shockwaves explodes outward. Capture the impact with ultra slow motion and dramatic close-ups. Scene 2 (17–20s) – Plasma Ball Flight The plasma football rockets toward the goal at incredible speed, leaving behind blazing fire trails, blue lightning, glowing plasma particles, and motion streaks. The camera alternates between tracking shots, side views, and behind-the-ball perspectives while the crowd becomes a cinematic blur. Scene 3 (20–22s) – Goal Impact The glowing plasma football smashes into the top corner of the goal. The net ripples violently as a gigantic energy explosion erupts. Sparks, debris, plasma waves, and holographic shockwaves spread throughout the stadium with blockbuster visual effects. Scene 4 (22–25s) – Stadium Celebration The stadium erupts with fireworks, holographic lights, smoke, confetti, waving flags, and roaring fans. Bright floodlights illuminate the entire arena while glowing energy particles drift through the air. Epic cinematic drone shots reveal the celebration. Scene 5 (25–28s) – Hero Landing The cyber athlete lands powerfully on the pitch. Mechanical wings slowly fold back into the armor while blue energy lines gradually fade. Floating sparks and glowing fragments surround the athlete as the camera circles dramatically. Scene 6 (28–30s) – Epic Finale The athlete stands in a victorious heroic pose facing the roaring stadium. The camera slowly pushes in while cinematic lens flares, volumetric lighting, drifting smoke, and holographic particles fill the scene. End on a premium blockbuster frame with an unforgettable cinematic finish. Style: Original fictional football athlete only. Do not resemble or recreate any real football player, club, team, logo, jersey, or copyrighted content. Hyper-realistic, Unreal Engine 5 quality, cyberpunk-mecha anime fusion, HDR, volumetric lighting, premium VFX, smooth cinematic camera movement, ultra-detailed 1080p, realistic physics, blockbuster sports commercial. Negative Prompt: No real football players, no celebrity likeness, no club logos, no copyrighted jerseys, no watermarks, no subtitles, no storyboard visible, no extra limbs, no deformed anatomy, no blurry frames, no flickering, no glitches, no low quality, no camera shake. #PolloAI #PolloCup

Stonic AI

30,576 Aufrufe • vor 1 Monat

Some stories don't end with the rescue; they begin with the chase. The pendant is broken. The call has been made. Now Reyes has only one clue and everything to lose. Made with Seedream 5.0 and Seedance 2.0 on RoboNeo Prompt: PART 1 — 0–15s VIDEO PROMPT Continue directly from Episode Zero final frame. Create a realistic live-action football thriller scene with a cinematic Netflix-style sports drama atmosphere. Mateo Reyes: 28-year-old fictional elite football captain, athletic build, short dark wavy hair, brown eyes, light stubble. Wearing a navy-and-gold national-style football kit with captain armband. Jersey details: Back name: REYES Number: 10 Clean realistic sports lettering. No real team logo or brand visible. Emotional state: confused, protective, determined. Elena: 27-year-old woman, long dark wavy hair, cream blouse, tan trousers, silver pendant around her neck. Fearful expression. Looking directly toward Mateo. Stranger: Tall mysterious figure wearing a dark overcoat. Face completely hidden in shadow or outside the frame. Black leather glove gripping Elena’s shoulder. Never reveal identity. [0.0–1.5 SEC] RECALL — CLIFFHANGER CONTINUATION Camera: Static cinematic freeze-frame matching Episode Zero ending. Medium-wide over-the-shoulder shot from behind Mateo. Composition: Mateo stands in the right foreground. His arm is slightly extended toward Elena. The back of his jersey is partially visible with “REYES 10” readable. Elena stands on the left side near a railing. Stranger stands behind Elena with a gloved hand on her shoulder. Mateo is looking directly at Elena. He is not looking at the crowd. Visual: Natural stadium lighting. Realistic sweat and skin texture. Soft background blur. Crowd only as an indistinct background element. Audio: Low cinematic impact sound fading from previous episode. Text Overlay: Minimal elegant serif text: “PREVIOUSLY...” Bottom-left. [1.5–5 SEC] THE QUESTION Camera: Slow handheld push-in from Mateo’s side angle. Natural documentary-style movement. Action: The frozen moment resumes. Elena turns toward Mateo, fear visible in her eyes. The Stranger pulls her slightly backward while keeping his face hidden. Mateo takes one step forward. His eyes remain fixed only on Elena. Shot A — Mateo Close-Up 35mm cinematic lens. Mateo breathing heavily. Confusion and urgency on his face. He speaks directly to Elena: Mateo: “Elena — who is that?!” Shot B — Elena Reaction Medium close-up. Elena looks frightened. She appears unable to explain. Her pendant catches a small reflection of light. Shot C — Stranger Detail Close-up of the black glove tightening on Elena’s shoulder. Face remains hidden. No dialogue. [5–10 SEC] SECURITY INTERVENTION Camera: Handheld tracking shot behind Mateo. Maintain clear geography. Mateo remains focused on Elena. Elena and Stranger move toward the side exit. Do not show Mateo shouting toward random people. Action: Two fictional stadium security officers enter from the side corridor. One officer blocks Mateo. Security Officer: “Sir, stay back — we’ll handle this.” Mateo tries to move forward but is stopped. Cut to Elena. The Stranger pulls her toward the exit. Before disappearing, Elena looks back. Her eyes meet Mateo’s. Mateo freezes. The silver pendant reflects the stadium light. No exaggerated crying. Only shock and fear. [10–15 SEC] THE CHASE BEGINS — MOVING TO THE LOCATION Transition: Move naturally from the stadium exterior into the pursuit. No return to the stadium. Camera: Fast handheld tracking shot following Mateo as he leaves through a restricted side exit. Night environment. Realistic street lighting. Thriller atmosphere. Action: Mateo removes his match layer and throws a dark training jacket over his shoulders. As he walks away: The camera briefly captures the back of his shirt: REYES 10 Clearly visible. No logos. No real team branding. Mateo follows the last known direction where Elena was taken. Cut to: Exterior — Abandoned Industrial Location Dark warehouse entrance. Quiet street. Moody cinematic lighting. Mateo arrives alone. Camera follows from behind. His jacket moves naturally in the wind. He searches the area. Final Shot: Slow cinematic push-in. Mateo notices Elena’s silver pendant lying near the entrance. He picks it up. His expression changes from confusion to determination. Low suspense music rises. CUT TO BLACK. PART 2 — 15–30s VIDEO PROMPT 15.0–19.0 sec | PANEL 1 — THE WEIGHT OF THE PENDANT Camera Slow cinematic push-in. Natural handheld movement. Action Mateo slowly closes his fingers around the pendant. His breathing becomes uneven. He stares at it as memories of Elena flash across his mind (no flashback visuals, only conveyed through his expression). His shoulders slump. For a brief moment, he struggles to stay composed. He presses the pendant tightly against his forehead, closes his eyes, and exhales deeply as if blaming himself for not reaching her in time. A tear begins to form but never fully falls. He whispers almost silently: "I'm sorry..." Cold wind moves through the abandoned industrial yard. Everything else remains silent. 19.0–24.0 sec | PANEL 2 — THE PHONE CALL Camera Medium close-up from the front. Shallow depth of field. Slow handheld push toward Mateo. Action His phone suddenly vibrates. He opens his eyes immediately. His breathing stops for a split second. Without letting go of the pendant, he answers. Dialogue Unknown Voice (distorted, calm): "You should have stayed on the pitch, Reyes." Mateo's face changes instantly. The sadness disappears. Anger replaces it. His grip tightens around the pendant until his knuckles turn white. Mateo (furious): "Where is she?!" Silence. The call disconnects. Flat electronic tone. Mateo continues listening to the dead line for another second, refusing to lower the phone. 24.0–27.0 sec | PANEL 3 — DESPERATION Camera Handheld side tracking shot. Medium-wide framing. Natural movement. Action Mateo lowers the phone slowly. His breathing becomes heavier. Frustration overwhelms him. He punches a nearby concrete pillar with his free hand. The impact echoes through the empty warehouse. He immediately winces in pain. His knuckles become slightly bloodied. He doesn't care. Still clutching Elena's pendant tightly in the other hand, he leans against the pillar for a brief second, trying to regain control. He wipes the tears from his eyes with the back of his sleeve. Then straightens up. His expression changes completely. Fear is gone. Only determination remains. 27.0–30.0 sec | PANEL 4 — THE PROMISE Camera Wide cinematic shot. Very slow dolly forward. Long abandoned industrial road disappearing into darkness. Action Mateo steps forward into the empty roadway. His fist remains tightly closed around Elena's pendant. Far ahead— A single red taillight flickers once before disappearing behind an abandoned warehouse. Mateo never looks away. He quietly says: "I'm coming for you." No music for a beat. Only distant wind. Freeze exactly as the taillight disappears. Hold the frame for two full beats. Hard cut to black. END CARD Black background. Elegant gold serif typography. Slow two-second fade in. EPISODE 2 COMING SOON Hold for at least two seconds before fading out.

Shami

47,275 Aufrufe • vor 1 Monat

POV: You came to watch the World Cup... and ended up stealing the spotlight. ⚽ A stylish Good Morning from New York ends with a Messi-inspired dribble under the World Cup spotlight. Which nation are you representing at World Cup 2026? Create your own World Cup story with SeaArt.Ai🐋 , earn free credits, and get a chance to win an iPhone 17 Made with Seedance. SeaArt Creator Lab Prompt: World Cup 2026 Match-Day Fashion Story — Argentina Theme (0–25 Seconds) | New York | 16:9 Cinematic Ultra-realistic cinematic sports-fashion commercial, 16:9 horizontal, World Cup 2026 atmosphere, New York City. A beautiful, stylish American woman with a naturally elegant appearance, healthy glowing skin, expressive eyes, sleek updo hairstyle with soft face-framing strands. Premium commercial quality, realistic lighting, stable identity, natural movement, no glitches. 0–4 Seconds Luxury suite in a high-rise Manhattan hotel overlooking the New York skyline. Afternoon sunlight streams through floor-to-ceiling windows. The woman stands in front of an open wardrobe containing several football jerseys. She wears a fitted white tank top and black tailored shorts. Camera slowly pushes in as she scans the jerseys with anticipation. 4–7 Seconds Quick cinematic whip-pan transition. Her hand reaches for an Argentina jersey. The sky-blue and white stripes catch the sunlight. Realistic cloth physics. The jersey unfolds elegantly as she lifts it from the wardrobe. Subtle lens flare and premium fashion-commercial lighting. 7–11 Seconds Fast-paced transformation montage synchronized with energetic transitions. She ties the Argentina jersey into a stylish knot, puts on oversized light-wash baggy jeans and clean white sneakers. She grabs a sleek luxury-style crossbody bag with no visible branding. Mirror shots. She adjusts her hair. Flawless influencer-style makeup. Dynamic reflections and realistic daylight behavior. 11–15 Seconds Match cut. She walks confidently through a luxury Manhattan hotel corridor. Polished marble floors, warm ambient lighting, premium fashion-week atmosphere. A handsome European actor-type celebrity figure walks past in the opposite direction. They exchange a brief smile while continuing naturally. Cinematic depth of field, realistic background movement. 15–19 Seconds Hotel doors open dramatically. Bright New York sunlight floods the frame. Fast-paced tracking shots through Manhattan streets. Yellow taxis pass in the background. Crowds move naturally. Wind reacts realistically with her hair and jersey fabric. Low-angle walking shots. Premium sports-commercial energy. 19–22 Seconds Cut to a massive World Cup 2026 stadium atmosphere in New York. Argentina supporters fill the area. Sky-blue and white flags wave everywhere. Stadium lights begin illuminating as late afternoon shifts toward evening. The crowd energy grows stronger. The sound of anticipation fills the environment. 22–25 Seconds She enters the main stadium plaza. A football rolls across her path. She smiles playfully and begins a smooth, Messi-inspired close-control dribble sequence while moving forward. Tiny touches, effortless control, subtle body feints, the ball remaining close to her feet. Argentina fans around her cheer and react. Camera drops to a low tracking angle following the ball and her feet as she glides through the crowd. The sequence ends with her stopping the ball softly beneath her foot, looking toward the glowing stadium interior with excitement and confidence as Argentina colors illuminate the background. Style: ultra-realistic sports commercial, World Cup 2026 energy, premium color grading, realistic skin texture, cinematic depth of field, natural crowd behavior, subtle film grain, luxury fashion aesthetic, stable identity, high-end broadcast quality. Negative Prompt: blurry face, identity drift, duplicate people, extra limbs, distorted hands, unrealistic football movement, cartoon style, oversaturated colors, text overlays, logos, flickering artifacts, low resolution, unnatural physics, motion glitches, warped body proportions. #WorldCup2026 #SeaArtWorldCup

Shami

39,301 Aufrufe • vor 2 Monaten

Just did a Flux 3 vs Seedance 2.0 comparison TechieSA they’re both good! 🤩 My prompt settings were: 20s & 15s, pretty similar flow tbh Build the monster, city, scale, and destruction entirely from text." style: "Photorealistic kaiju disaster film, stormy coastal metropolis, grounded structural destruction." visual_feel: "Rapid creature movement, controlled camera, heavy impacts, rain, spray, dust, readable tentacle action." duration: "15 seconds" character_modeling: octopus_monster: base: "A colossal deep-sea octopus taller than nearby skyscrapers." features: "Dark crimson-purple wet skin, pale eyes, rough suction cups, scarred mantle, eight massive muscular tentacles." movement_in_this_scene: "It never stops or poses. Four tentacles pull its body rapidly forward while the others destroy obstacles." cinematic_storyboard: 00_02_street_attack: camera: "Low street tracking backward, steady." action: "The monster crashes in immediately. One tentacle crushes buses and streetlights while another grips a glass tower." lighting: "Cold storm daylight, red siren reflections." vfx: "Water spray, glass, asphalt debris." 02_05_tower_pull: camera: "Wide rooftop side tracking." action: "Still advancing, it yanks the tower sideways. Lower floors shear apart and the structure collapses behind it." lighting: "Lightning through dark clouds." vfx: "Concrete dust, sparks, falling glass." 05_08_city_run: camera: "High aerial follow, controlled." action: "It races through several intersections. Each tentacle strike cracks roads and throws vehicles aside." lighting: "Steel-blue rain light." vfx: "Puddle bursts, fractured pavement, smoke." 08_12_block_vault: camera: "Wide frontal pull-back." action: "The monster plants two tentacles on opposite buildings, compresses, then vaults across a full city block, tearing signs and balconies free." lighting: "Storm backlight and orange fire glow." vfx: "Debris wake, rain trails, displaced smoke." 12_15_final_charge: camera: "Extreme wide slow pull-out." action: "It lands near the waterfront, sweeps through cranes and warehouses, then surges toward downtown as towers collapse behind it." lighting: "Lightning silhouette over burning streets." vfx: "Water plume, collapsing cranes, dust waves, embers." production_notes: audio_design: "Deep creature roars, rain, sirens, metal tearing, heavy impact bass." critical_constraint: "Destruction begins on frame one. Keep all eight tentacles connected, distinct, and readable. Fast creature action with controlled camera." avoid: "Slow opening, idle posing, extra limbs, tangled tentacles, anatomy drift, temporal flicker, weightless debris, chaotic camera."

Jin.B

57,075 Aufrufe • vor 23 Tagen

Created With Grok Imagine. ●. The Ring World - Stillness, silence 1. Nebula Birthplace - Star formation 2. The Pillars - Birth, creation 3. The Storm - Isolation, turbulence 4. The Wanderer - Eternal journey 5. The Threshold - Edge of reality 6. The Collision - Time meaningless 7. The Abyss - Forever stares back 8. The Pale Blue Dot - Home grok imagine prompts used: [ { "id": 0, "title": "The Ring World", "prompt": "A gas giant's rings stretching to infinity, seen edge-on as razor-thin lines of pale gold and silver ice extending beyond comprehension into the void. The planet itself is a massive sphere of muted amber and slate grey storms, half in shadow, half catching distant starlight. The rings cast a whisper-thin shadow band across the planet's face. Everything floats in absolute silence and stillness against crushing black emptiness. A single moon, small and pale, drifts in the middle distance. The scale is vertigo-inducing - the rings could wrap around everything you've ever known. Cinematic composition, extreme wide shot, deep atmospheric blacks, soft diffused lighting, melancholic and vast, jewel-tone highlights on ring particles catching light, 8K, anamorphic lens, cosmic sublime aesthetic." }, { "id": 1, "title": "Nebula Birthplace", "prompt": "A breathtaking view of the Carina Nebula's star-forming pillars, towering columns of cosmic dust and hydrogen gas illuminated by the fierce ultraviolet radiation of newborn blue-white stars. The pillars rise like ancient cathedral spires against a backdrop of deep crimson and burnt orange gas clouds, with delicate tendrils of teal and magenta plasma curling at their edges. Thousands of pinpoint stars scatter across the scene like diamond dust, while a brilliant central cluster of young O-type stars blazes with intense blue-white light, casting dramatic shadows through the translucent dust lanes. Wispy shock fronts of superheated gas glow in electric blue where stellar winds collide with denser material. Ultra high resolution, photorealistic astrophotography style, Hubble Space Telescope quality." }, { "id": 2, "title": "The Pillars", "prompt": "Colossal pillars of cosmic dust rising from an infinite void, monolithic towers of deep indigo and midnight blue stretching impossibly tall against the blackness of space. Edges glow with ethereal bioluminescent teal and soft magenta where newborn stars ignite within, light bleeding through translucent layers of gas like lanterns behind silk. Thousands of stars scattered like crushed diamonds across absolute darkness. Scale is incomprehensible - each pillar contains worlds. Soft god rays pierce through gaps in the dust. Cinematic wide shot, extreme depth, atmospheric haze creating layers of distance, moody dramatic lighting, deep blacks crushing into the void, jewel-tone luminosity, 8K, anamorphic lens quality, awe-inspiring cosmic sublime aesthetic." }, { "id": 3, "title": "The Storm", "prompt": "A massive planetary storm seen from orbit, a swirling vortex of deep sapphire blue and electric teal gases spinning slowly in the darkness. The eye of the storm reveals darker layers beneath - navy, cobalt, almost black. High altitude cloud wisps of pale white ice crystals streak across the surface at impossible speeds, frozen in this moment. The planet's limb curves away into shadow, a thin bright arc of atmospheric haze glowing where day meets night. Everything else is void - pure crushing blackness surrounding this lonely turbulent world. Cinematic close orbit view, moody and isolated, deep rich blues against absolute black, soft diffused lighting from distant sun, atmospheric and melancholic, 8K, anamorphic lens quality, cosmic sublime aesthetic." }, { "id": 4, "title": "The Wanderer", "prompt": "A comet drifting through the inner solar system, its ancient dark nucleus trailing twin tails that stretch across the entire frame and beyond. The dust tail sweeps in a graceful arc of pale gold and cream, while the ion tail streams straight back in ghostly electric blue, both dissolving into the infinite black. The nucleus itself is a small dark heart of primordial ice, barely visible, jets of sublimating gas creating a soft teal-white coma glow around it. It has traveled for billions of years through absolute nothing to reach this moment. Loneliness incarnate. Cinematic composition, sense of vast journey and isolation, soft ethereal glow against crushing void, muted jewel tones, atmospheric and melancholic, 8K, anamorphic lens, cosmic sublime aesthetic." }, { "id": 5, "title": "The Threshold", "prompt": "The event horizon of a supermassive black hole, reality distorting at the edge of existence. A thin brilliant ring of superheated gas - white-hot fading to deep amber and crimson - orbits at nearly light speed, smeared into a perfect glowing halo by gravitational lensing. Behind it, stars are warped and duplicated, stretched into arcs and rings around the perfect circular darkness at the center. The black hole itself is absence - not black but nothing, a hole in the universe where light falls forever. The accretion disk reflects faintly in the gravitationally mirrored space above and below. Staring into infinity. Cinematic composition, reality-bending distortion, warm accretion glow against absolute crushing void, terrifying and beautiful, 8K, anamorphic lens, cosmic sublime aesthetic." }, { "id": 6, "title": "The Collision", "prompt": "Two galaxies passing through each other in slow gravitational embrace, their spiral arms stretched and distorted into sweeping tidal ribbons of light. Stars by the billions flow like luminous rivers between the merging cores - streams of pale gold, soft blue, and distant white pulling across hundreds of thousands of light-years of void. Where the cores approach, intense knots of newborn stars blaze in clusters of soft cyan and magenta. Dark dust lanes create dramatic silhouettes against the glowing stellar streams. The interaction has been happening for millions of years and will continue for millions more. Time is meaningless at this scale. Cinematic extreme wide shot, incomprehensible scale, soft ethereal luminosity, jewel tones against absolute black void, 8K, anamorphic, cosmic sublime aesthetic." }, { "id": 7, "title": "The Abyss", "prompt": "A vast cosmic void stretching infinitely in all directions, an endless expanse of deep black punctuated by distant pinpricks of starlight. In the foreground, a swirling nebula of ethereal gas and dust glows softly in shades of violet, indigo, and midnight blue, illuminated from within by the faint light of newborn stars. Wisps of iridescent teal and magenta drift through the darkness like ghostly tendrils, creating a sense of depth and mystery. The scale is incomprehensible - this is a place where entire galaxies could fit within the frame. You are small. You are nothing. You are staring into forever and forever stares back. Cinematic wide shot, extreme depth, atmospheric haze creating layers of distance, moody dramatic lighting, deep blacks crushing into infinite void, soft ethereal bioluminescence, jewel-tone nebula glow against absolute darkness, 8K, anamorphic lens, cosmic sublime aesthetic." }, { "id": 8, "title": "The Pale Blue Dot", "prompt": "Earth seen from four billion miles away, a tiny pale blue-white speck barely visible against the absolute black void of deep space. No detail, no continents, no clouds - just a faint luminous point of soft cyan light, smaller than a grain of sand, floating in endless nothing. The frame is almost entirely pure black emptiness with the tiny distant Earth off-center, barely there, almost lost. A subtle scattered band of faint light crosses the frame diagonally - ancient sunlight diffused through interplanetary dust. The loneliness is overwhelming. The fragility is heartbreaking. Everything that ever lived, loved, or mattered exists on that barely-visible point of light. Minimalist composition, extreme negative space, 90% pure black void, tiny distant pale blue dot, Voyager 1 perspective, melancholic and profound, 8K, anamorphic lens, cosmic sublime aesthetic." } ]

tetsuo

714,269 Aufrufe • vor 7 Monaten

Spider Hero's daily life around the world. 🕷️🌏 🥐 Paris bakery. 🍢 Seoul convenience store. 🚋 Hong Kong tram ride. Made with GPT Image 2 + Seedance 2.0 Mini on Pollo AI #PolloAI #PolloSpiderVerse #AIFilms Prompt ⬇️ Create a 30-second ultra-realistic cinematic video featuring an ORIGINAL masked wall-running superhero living ordinary local life in different countries. The character is not based on any existing superhero. He wears a sleek red-and-black athletic suit with expressive white eye lenses, lightweight gloves, and a modern urban design. Keep his appearance perfectly consistent throughout every scene. Style: Hollywood-quality cinematic realism, seamless transitions, documentary-style travel storytelling, authentic local culture, humorous interactions, premium commercial visuals, realistic physics, smooth camera movement, 4K, 24fps, 16:9. 0:00–0:05 | Tokyo, Japan The hero quietly waits inside a busy convenience store. He politely bows to the cashier, buys rice balls and green tea, thanks the staff, then walks outside as cherry blossoms drift through the air. Local commuters barely notice him. 0:05–0:10 | Bangkok, Thailand He sits on a tiny plastic chair at a lively night market, enjoying spicy noodles from a street vendor. He accidentally makes the food too spicy, drinks iced tea quickly, and everyone nearby laughs warmly. 0:10–0:15 | Shanghai, China He unlocks a shared bicycle using a phone app and casually rides through modern streets surrounded by futuristic skyscrapers. He politely stops for pedestrians and smiles at curious children waving. 0:15–0:20 | Istanbul, Türkiye He feeds friendly seagulls beside the waterfront, shares tea with an elderly local, and enjoys fresh simit while watching ferries cross the Bosphorus. Golden sunset light reflects across the water. 0:20–0:25 | Seoul, South Korea He orders food from a late-night convenience store, sits outside eating instant noodles, then quietly helps a child retrieve a balloon stuck in a tree by effortlessly climbing up and returning it with a friendly wave. 0:25–0:30 | Rio de Janeiro, Brazil He joins local children in a friendly beach football match. After scoring a fun goal, everyone celebrates together. The camera pulls back to reveal the beautiful coastline at sunset while the hero sits on the sand watching the ocean peacefully. Visual Style: Ultra-realistic cinematic travel film, authentic local environments, natural crowd behavior, realistic facial expressions from supporting characters, smooth gimbal camera, premium color grading, volumetric lighting, realistic cloth movement, documentary realism, emotionally warm, humorous, wholesome. Negative Prompt: copyright characters, existing superhero designs, face distortion, anatomy errors, flickering, duplicate characters, unrealistic movement, AI artifacts, low quality, text, subtitles, logos, watermark.

Maverick | AI

57,424 Aufrufe • vor 28 Tagen

The moment her eyes opened, the match changed forever. GPT Image 2 + Seedance 2.0 TITLE: SHARON RILEY — Awakening the Competitor Create a premium 15-second sports commercial filmed on a professional red clay tennis court at golden hour. The athlete is a female professional tennis player wearing an elegant baby pink performance tennis dress with coordinated baby pink athletic accessories throughout the entire film. Visual style combines luxury sports advertising, cinematic realism, emotional storytelling, and elite athletic performance. Warm clay reds, terracotta tones, golden sunlight, and soft baby pink wardrobe dominate the color palette. STRICTLY FOLLOW THE SHOTS IN THIS EXACT ORDER. SCENE 1 (0:00–0:02) Wide overhead aerial shot. Female tennis player lies motionless on a red clay court, eyes closed, body relaxed. Clay dust surrounds her silhouette. Warm morning sunlight washes over the scene. Camera performs a slow descending crane move from directly above. Mood: stillness, meditation, anticipation. No athletic movement yet. SCENE 2 (0:02–0:05) Cut to close-up. A tennis ball rolls through the foreground toward camera. Behind it, the athlete's eyes suddenly open and lock directly into the lens. Determination emerges instantly. Baby pink outfit visible around shoulders and chest. Camera slowly pushes inward. Emotion: awakening, focus, inner drive igniting. SCENE 3 (0:05–0:07) Immediate cut to explosive serve. Low-angle hero shot from court level. Athlete launches upward with maximum extension during a powerful serve. Baby pink tennis dress flows dynamically through the motion. Clay particles scatter beneath her feet. Sunlight catches airborne dust. Energy transitions from calm to explosive. SCENE 4 (0:07–0:09) Dynamic sprint sequence. Athlete accelerates across the baseline at full speed. Camera tracks smoothly alongside her movement. Powerful footwork sends clay dust trailing behind. Baby pink performance attire contrasts against the deep red clay. Mood: speed, determination, athletic elegance. SCENE 5 (0:09–0:11) Broadcast-style sports coverage framing. Telephoto lens perspective. Athlete strikes a forehand during an intense rally. Subtle television broadcast graphics and live-coverage overlays appear briefly on screen. Professional tournament atmosphere. Audio impression: "Coming to you live from..." Maintain realistic sports broadcast aesthetic. SCENE 6 (0:11–0:13) Ground-level tracking shot. Athlete performs an aggressive clay-court slide while returning a difficult shot. Large spray of red clay erupts dramatically around her. Baby pink outfit remains clearly visible against the clay. Show maximum athletic commitment and effort. High-energy sports photography style. SCENE 7 (0:13–0:14) Quiet recovery moment. Athlete sits on a terracotta bench niche beside the court. Heavy breathing after intense exertion. Baby pink tennis dress lightly dusted with red clay. Close-up of a water bottle being raised to her lips. Moment of vulnerability and recovery. Golden sunlight remains warm and cinematic. SCENE 8 (0:14–0:15) Medium portrait shot. Slow push-in toward athlete's face. Sweat glistens naturally on skin. She looks directly ahead with unwavering determination despite visible fatigue. Baby pink athletic attire remains visible in frame. Emotion: resilience, sacrifice, excellence. End on a powerful confident stare. VISUAL STYLE Ultra-realistic cinematic sports commercial. Luxury athletic brand campaign aesthetic. Natural clay-court textures. Premium sports photography. Shallow depth of field. Authentic athlete movement. Golden-hour sunlight. Warm terracotta and clay color grading. Subtle film grain. High-end commercial production quality. EMOTIONAL ARC Rest → Awakening → Explosion → Pursuit → Competition → Sacrifice → Recovery → Determination.

Sharon Riley

29,534 Aufrufe • vor 1 Monat

The Wrong Date 😳 A short story cum drama using Seedance and GPT on OpenArt Director Prompt : Create an ultra-realistic 90-second cinematic romantic comedy featuring the same young East Asian woman throughout the entire sequence. Maintain identical facial features, soft shoulder-length black hair with bangs, glowing skin, body proportions, and natural expressions in every scene. She wears a fitted white sleeveless crop top, light blue denim shorts, white sneakers, a pearl choker, delicate bracelets, rings, and carries a small white shoulder bag. Premium Korean drama aesthetic, warm natural lighting, realistic performances, cinematic handheld and gimbal camera work, shallow depth of field, soft color grading, and photorealistic 4K HDR. The film opens with the girl waking up in her cozy bedroom after hearing a notification. She excitedly reads a message on her phone from someone she recently matched with that says, "See you at 5 PM." She smiles, stretches happily, and begins getting ready. She styles her hair, applies light makeup, chooses her favorite outfit, sprays perfume, checks herself in the mirror, grabs her handbag, and leaves home feeling excited. She walks through sunny city streets toward a stylish café. Warm afternoon light fills the streets as she happily imagines meeting him for the first time. She orders an iced coffee and waits by the window. Every time the café door opens, she looks up with excitement, but each time it is someone else. Minutes pass and her smile slowly fades. Finally, she leaves the café feeling embarrassed and disappointed. As she steps outside, she accidentally bumps into a handsome young man carrying two iced coffees. One cup spills slightly onto both of them. They immediately apologize before bursting into laughter. He offers her the second untouched coffee and jokingly says, "Looks like this one was meant for you." They begin walking together through a peaceful park, talking naturally as if they've known each other for years. They laugh about funny childhood stories, feed pigeons, browse a small bookstore, share street snacks, and take playful selfies together. Their chemistry grows effortlessly while the afternoon turns into golden hour. During their walk, she casually checks her phone again and suddenly freezes. She realizes the original message actually said "Tomorrow at 5 PM." She laughs uncontrollably and shows him the screen. He laughs too before smiling warmly and saying, "Good... because otherwise we never would've met." As evening arrives, they continue walking side by side along a beautiful riverside promenade. City lights begin reflecting on the water while the sunset paints the sky orange and pink. They stop at the railing, quietly watching the skyline. He gently reaches for her hand. She smiles, accepts without hesitation, and they continue walking together toward the glowing city lights. The final cinematic shot slowly pulls back as they disappear into the sunset hand in hand, laughing together, suggesting that the best moments sometimes begin with the wrong plan. Natural ambient audio only: bedroom ambience, birds chirping, footsteps, café chatter, coffee pouring, distant traffic, park ambience, laughter, bookstore pages turning, river breeze, soft city sounds, and evening ambience. No background music, no subtitles, no logos, no watermarks, and no on-screen text. Premium Korean drama cinematography, realistic emotions, elegant camera movements, shallow depth of field, warm cinematic color grading, 16:9 widescreen, 4K HDR. #director #openart

Synthia

41,930 Aufrufe • vor 26 Tagen

200 participants. One survived. Every step decided their fate 🔥 I recreated a Squid Game-inspired survival story entirely with FlovaAI . Filmmaking is now as simple as writing a script and letting AI do the magic. The workflow is incredibly simple: ➛ Start with an idea and a script, then use Script to Video Skill. ➛ Flova analyzes your script, generates consistent characters and visual assets, and transforms the entire story into cinematic video scenes with remarkable quality. From character creation to final video generation, the process is smooth, fast, and delivers results that often exceed expectations. Made with the Script to Video skill on FlovaAI Prompt: Storyboard 1 – The Selection Visual: A gigantic underground concrete hall with cold white industrial lighting. 200 contestants in identical green tracksuits stand in perfectly straight rows. Black masked guards carrying rifles surround them. Every contestant shows different emotions—fear, anxiety, determination, hopelessness. A giant digital countdown glows red above them. Camera: Slow drone shot descending from the ceiling into a close-up of terrified faces. Mood: Silent, tense, intimidating. Duration: 6–7 seconds. Storyboard 2 – The Rules Visual: Massive steel doors slowly slide open, revealing a breathtaking glass bridge suspended over a bottomless abyss. Thick fog swirls below. Powerful spotlights illuminate alternating glass panels. Camera: Wide cinematic reveal followed by a slow push toward the bridge. Mood: Mystery and overwhelming fear. Duration: 6–7 seconds. Storyboard 3 – First Decision Visual: The first contestant slowly steps onto the bridge. Their foot trembles inches above two identical glass panels. Sweat drips from their face. Everyone behind watches in complete silence. Camera: Extreme close-up of the foot, then over-the-shoulder shot toward the endless bridge. Mood: Heart-pounding suspense. Duration: 6–7 seconds. Storyboard 4 – First Elimination Visual: Another contestant chooses the wrong panel. The glass explodes into thousands of realistic shards. The contestant falls into the darkness while everyone screams in horror. Camera: Ultra slow motion tracking every glass fragment before switching to shocked reactions. Mood: Chaos and terror. Duration: 6–7 seconds. Storyboard 5 – Survival Instinct Visual: Contestants begin memorizing the safe path while others panic. One player helps a frightened teammate across a dangerous jump as the countdown continues. Camera: Fast tracking shots mixed with emotional close-ups. Mood: Hope versus desperation. Duration: 6–7 seconds. Storyboard 6 – Betrayal Visual: A desperate contestant suddenly pushes another player onto an uncertain glass panel. It instantly shatters, sending them into the abyss. The pusher freezes in guilt while others stare in disbelief. Camera: Handheld close-up followed by dramatic slow-motion. Mood: Brutal betrayal. Duration: 6–7 seconds. Storyboard 7 – Final Two Visual: Only two exhausted contestants remain. Their clothes are torn, faces bruised, breathing heavily. A giant timer flashes its final seconds above them. Camera: Wide symmetrical shot followed by alternating close-ups of both faces. Mood: Maximum tension. Duration: 6–7 seconds. Storyboard 8 – The Final Leap Visual: One contestant leaps toward the final glass panel. Time slows. Glass bends under their weight but holds. The other contestant jumps onto the wrong panel and disappears into darkness. Camera: 360° cinematic rotation with ultra slow motion. Mood: Climactic and emotional. Duration: 6–7 seconds. Storyboard 9 – The Sole Survivor Visual: The lone survivor walks toward a gigantic steel vault door. It slowly opens, flooding the arena with brilliant golden sunlight. Above, masked VIP spectators silently applaud from luxurious balconies. The survivor walks into the light without looking back. Camera: Low-angle tracking shot transitioning into a massive aerial pullback. #FlovaAI #FlovaCPP | FlovaAI_Japan

Ai Arainz

79,082 Aufrufe • vor 28 Tagen

GPT Image 2 + Seedance 2.5 on DomoAI official prompt A soft, cinematic short film about the quiet joy of female friendship and youth. Warm naturalistic cinematography, golden-hour sunlight transitioning into cozy café and night lighting. Intimate handheld camera mixed with smooth cinematic movements, realistic skin texture, subtle focus breathing, gentle lens flares, shallow depth of field, warm color grade, authentic ambient sound, natural dialogue, no heavy music. Characters: SHARON— [Image 1](image_1) young Southeast Asian woman in her early 20s, long wavy blonde hair, graphic-print crop T-shirt, hoop earrings, casual bag, playful and expressive. Faz — @[Image 2](image_2) young Southeast Asian woman in her early 20s, soft beige hijab, cream button-up shirt, elegant and calm, quietly witty. 0–4s — Golden-hour car Inside a moving car during golden hour. sharon @[Image 1](image_1) sits in the passenger seat filming herself handheld, fixing her hair and making playful pouty faces at the lens. Faz drives and glances over with a soft smile. Faz: “You’re recording again?” sharon @[Image 1](image_1): “Documenting our youth.” Sun flares through the windows as trees and houses blur outside. 4–5s — Transition POV Quick driver-seat POV of busy city traffic beneath a concrete overpass. Natural motion blur and cloudy daylight. 5–9s — Café entrance sharon @[Image 1](image_1) and Faz walk side-by-side along a sunny sidewalk lined with shophouses. sharon @[Image 1](image_1) “You’re paying, right?” Faz: “Why me?” They laugh and enter a cozy wooden-door café. 9–13s — Café Warm brick walls, hanging lights, plants, intimate atmosphere. They look around admiringly. sharon @[Image 1](image_1) “This place is cute.” Faz: “The prices are cute too.” They laugh. 13–14s — Drink insert Macro close-up of clear ice cubes dropping into a tall glass. Crisp realistic sound. 14–20s — Friendship moment They sit at a small round table beside large windows with string lights outside. Yui takes a bite of her burger while Faz stirs her iced drink. sharon @[Image 1](image_1) “What do you think we’ll be in five years?” Faz: “Fat.” They both burst into genuine laughter. Faz covers her mouth. 20–23s — Lipstick moment Close-up of the two applying lip gloss and lipstick together, checking each other’s shades in the warm café light. They smile and casually chat. 23–25s — Night exterior They leave the café and walk toward a quiet parking area, backs to camera, relaxed and comfortable together. 25–29s — Night car Inside the dark car. Soft dashboard and interior lighting. Yui applies lipstick while checking herself in the rearview mirror. Faz: “Where are we going tomorrow?” sharon @[Image 1](image_1) turns toward the camera with a playful pout. sharon @[Image 1](image_1) “Tomorrow we talk.” 29–30s — Ending Fade to black. Simple white text: “DOMO AI…” Then: “by Sharon” Overall direction: Preserve the feeling of an authentic friendship memory rather than a polished commercial. Natural imperfections, spontaneous expressions, subtle handheld movement, realistic dialogue timing, soft ambient city and café sounds, gentle laughter, warm youthful atmosphere. No exaggerated acting, no dramatic music, no text except the final ending card. Maintain strict character consistency across every shot. #DomoAi #DomoAiCPP

Sharon Riley

23,378 Aufrufe • vor 7 Tagen

The full prompt for this is LONG: > An underwater scene stretches across the entire screen. Amidst the colorful reef, a small, rolled-up parchment map lays on the sea floor. Jerry, the brown mouse, swims calmly into the scene from the left, his large eyes wide with curiosity, carefully looking around while his tiny paws propel him forward gently. A small, rolled-up parchment map is laying on the sea floor. The map has a single small red x on it. An underwater scene stretches across the entire screen. Jerry, the brown mouse, pauses, his attention drawn to a small, rolled-up parchment map laying on the sea floor. With gentle care, Jerry grasps the delicate parchment with both paws and slowly unrolls it, examining its smooth surface intently. The map has a single small red x on it. A coral-covered underwater area stretches across the screen, rich with delicate coral formations in pastel hues gently moving with the rhythm of the ocean. Jerry, the brown mouse, swims thoughtfully toward a gently glowing sea anemone, its soft tentacles subtly pulsing with luminescence. Jerry's expression is curious and determined, his tiny paws methodically propelling him through the water. As he swims, he turns his head left and right, eyes carefully scanning for something important. The camera smoothly pans along with Jerry's steady forward swimming, highlighting his thoughtful and attentive demeanor as he continues his careful exploration of the vibrant underwater environment. Underwater, a close-up reveals Tom, the blue-gray cat, with a hungry and predatory expression, his sharp eyes narrowed as he keenly scans the surroundings. Tom turns his head methodically from left to right, squinting his eyes carefully as he searches for something, a cunning gleam evident in his gaze. Small bubbles of air gently rise behind him, highlighting his location beneath the ocean surface. In the softly swaying background, a green coral plant moves rhythmically with the water's flow. Tom is depicted naturally, free of any clothing, his sleek fur softly illuminated by the refracted sunlight filtering down from above. Underwater, a large purple coral sways gently and rhythmically from side to side in the mild ocean current. From behind the broad coral branches, Tom, the blue-gray cat, peers mischievously with a sly and calculating smile, his eyes following Jerry intently. Jerry, the brown mouse, swims slowly and obliviously past Tom, calmly navigating the serene underwater landscape without sensing any threat. The camera smoothly pans horizontally, tracking Jerry's leisurely movement across the scene, emphasizing Tom's stealthy observation, his sly grin deepening as he patiently waits for the ideal moment to act upon his mischievous intentions toward Jerry. Underwater, a large purple coral gently sways side to side, animated by the subtle ocean current. Jerry, the brown mouse, calmly swims forward through the tranquil environment. As he progresses, Jerry glances backwards casually but suddenly notices Tom, the blue-gray cat, swiftly approaching from behind with predatory intent. Jerry's eyes widen dramatically in shock and fear. Quickly regaining composure, Jerry swiftly darts to his right, frantically swimming away with anxious urgency clearly etched on his face. Tom eagerly pursues Jerry, propelled by excitement and determination, rapidly swimming toward the right with an energetic eagerness, intent on capturing the swiftly escaping mouse. An underwater kelp forest stretches upward, its tall green kelp strands swaying rhythmically and gracefully beneath the ocean's surface, forming dense vertical layers. Jerry, the brown mouse, swiftly swims into the dense kelp forest from the left, maneuvering with agility and precision. Close behind Jerry, Tom, the blue-gray cat, swims with urgency and determination, repeatedly reaching forward with his paws in swift attempts to capture Jerry. Each grasp misses narrowly, emphasizing the frantic chase. Jerry adeptly weaves and ducks between the long, gently moving kelp strands, utilizing the dense underwater foliage to skillfully evade Tom's persistent pursuit and escape imminent capture. An underwater kelp forest stretches upward, its tall green kelp strands gently swaying and undulating in a hypnotic rhythm underwater. Jerry, the brown mouse, quickly swims upward, skillfully weaving through the gently swaying kelp strands. Following closely, Tom, the blue-gray cat, swims upward rapidly, paws desperately outstretched to grasp Jerry, yet consistently failing as Jerry remains just out of reach. Jerry continues his swift, upward escape through the water, maintaining a focused and determined demeanor as he adeptly maneuvers through the thick kelp, always narrowly avoiding Tom's determined efforts to finally capture him, his movements quick and precise. Underwater, Jerry, the brown mouse, quickly darts to the left, swimming rapidly with agile and determined strokes. Tom, the blue-gray cat, follows closely behind, intensely pursuing Jerry in a heated underwater chase. Jerry swiftly manages to swim off-screen to the left, disappearing into safety beyond the visible boundary. Tom visibly slows, appearing deeply frustrated and exasperated, his expression showing disappointment and irritation as he realizes that Jerry has effectively escaped, once again eluding his grasp despite the vigorous effort and determination that characterized Tom's intense pursuit throughout this tense underwater chase sequence. Underwater, Jerry, the brown mouse, swiftly swims through vivid clusters of orange and purple coral formations, frequently glancing nervously behind him to gauge his distance from his pursuer. Following closely behind, Tom, the blue-gray cat, navigates carefully around intricate coral structures, swimming swiftly yet strategically. Tom exhibits a clear and unwavering determination in his pursuit, his eyes sharply focused on capturing Jerry. Jerry, meanwhile, continues moving with agility and speed, expertly utilizing the coral reef's complexity as cover, his eyes filled with anxious awareness and urgency as he strives to evade Tom's persistent and determined underwater chase. Underwater, outside the wooden shipwreck, Jerry, the brown mouse, swiftly swims in from the left side of the screen, his movements precise and determined. Approaching directly, he navigates skillfully toward a dark hole in the side of the shipwreck, which is covered partially by layers of coral and seaweed gently swaying with the underwater currents. Without hesitation, Jerry slips through the hole and disappears into the ship's shadowy interior. The aged wooden planks and moss-covered surface of the shipwreck enhance the mysterious atmosphere as Jerry carefully moves inside, suggesting anticipation and careful urgency in his movements as he vanishes within. Underwater, outside the wooden shipwreck, Tom, the blue-gray cat, swims swiftly into the scene from the left, showing determined urgency as he searches diligently for Jerry. With careful inspection, Tom peeks into various holes and crevices scattered along the damaged wooden hull, occasionally pausing to closely examine an opening, only to move on with visible frustration after finding nothing. Tom's expression gradually shifts from determined to confused and increasingly frustrated as his thorough search fails to reveal Jerry's hiding spot. His movements slow, becoming calmer and more deliberate as he methodically continues inspecting and searching around the shipwreck's exterior, determined yet clearly baffled. An old wooden shipwreck lies quietly underwater on the sandy ocean floor, partially submerged in sand, and overgrown by vibrant coral, seaweed, and algae. Jerry, the brown mouse, swims swiftly through a wide opening in the damaged hull, entering the shadowy interior of the wreck. Inside, Jerry pauses briefly, anxiously scanning the dimly-lit interior of the vessel, his eyes wide with cautious anticipation. He quickly retrieves a parchment map and examines it closely, verifying the marked red X location carefully. Confident but alert, Jerry carefully rolls up the map again and continues swimming deeper into the shadowy depths of the shipwreck, resolutely pursuing his goal. Inside the underwater shipwreck, Jerry, the brown mouse, swims cautiously toward a closed wooden door located in a dimly lit corridor, the interior filled with scattered debris and floating particles illuminated by beams of filtered sunlight. Jerry reaches out slowly and pushes the old wooden door open, the door creaking slightly as it reveals the mysterious room beyond. Carefully, Jerry peers inside, his cautious expression shifting instantly to one of joyful surprise. His eyes widen dramatically with excitement and wonder, clearly captivated by something extraordinary within the revealed chamber, heightening the sense of curiosity and intrigue within the scene. Jerry, the brown mouse, enters an underwater room within the shipwreck, revealing a magnificent wooden treasure chest resting prominently at its center, overflowing abundantly with glittering golden coins, shimmering jewels, and sparkling gems. Jerry eagerly checks a parchment map, excitement evident as he recognizes this spot as the treasure location marked precisely by the red X. His eyes sparkle joyfully, and a wide smile spreads across his face, clearly mesmerized and enchanted by the sight of the dazzling treasure. Jerry's excitement and delight grow visibly, captivated completely by the wealth and beauty discovered in this hidden underwater chamber. Underwater, outside the shipwreck, Tom, the blue-gray cat, swims anxiously back and forth, continuously peering with frustrated urgency into various openings and cracks in the wooden hull of the sunken ship. His expression is tense and increasingly agitated, clearly indicating a desperate search for something—or someone. Tom's eyes scan each dark opening repeatedly, his whiskers twitching nervously, as frustration grows with each unsuccessful attempt to find Jerry. His movements become more vigorous yet increasingly exasperated, capturing Tom's rising impatience and desperation as he remains intent on locating Jerry's elusive hiding place somewhere within the shipwreck's mysterious interior. Underwater, outside the shipwreck, Tom, the blue-gray cat, continues anxiously swimming back and forth, repeatedly peering into openings along the shipwreck's wooden hull with careful yet increasingly frustrated examination. His expression remains deeply troubled, his eyes narrowed in irritation and impatience as he struggles fruitlessly in his ongoing search for Jerry. Tom persistently examines each crevice methodically, visibly irritated by Jerry's successful evasion. Despite his determination, Tom's frustration is evident in his increasingly tense posture and rapid movements as he continues his thorough but futile search around the shipwreck, clearly determined yet baffled by Jerry's skillful disappearance within the underwater vessel. Underwater, outside the shipwreck, Tom, the blue-gray cat, swims back and forth with restless irritation. Suddenly, from a large opening in the shipwreck, a large silver shark emerges ominously, eyes locking directly onto Tom, the blue-gray cat. Tom, the blue-gray cat, instantly freezes, his expression rapidly shifting to sheer terror, his eyes widening dramatically and panic gripping his entire body. Reacting swiftly, Tom, the blue-gray cat, spins around frantically and begins swimming away from the large silver shark as quickly as possible, fear propelling his urgent escape. The large silver shark, clearly noticing Tom's desperate retreat, immediately begins pursuing, steadily increasing its speed and menacingly closing in behind Tom, amplifying the tension and urgency of the chase. Underwater, Tom, the blue-gray cat, frantically swims upward, his face filled with panic and fear, frequently glancing behind as a large silver shark angrily yet menacingly follows close behind. Tom, the blue-gray cat, swims with increasingly frantic movements, rapidly darting around coral formations and rocks in desperate attempts to evade capture. Each nervous glance reveals the large silver shark steadily approaching, its sharp teeth clearly visible and ominous. The large silver shark maintains an unwavering pace, patiently and deliberately closing the distance between itself and Tom, the blue-gray cat. Tom's desperation and terror are palpable, as his swift evasive maneuvers become increasingly erratic under the relentless pursuit of the dangerous predator. The screen is diagonally split in two halfs. On the right side of the split screen, inside the underwater treasure room, laughing happily, Jerry, the brown mouse, tosses handfuls of golden coins high into the surrounding water, watching them slowly drift downward, shimmering brightly and reflecting brilliantly around him. His cheerful demeanor and playful actions highlight the triumphant moment as Jerry's excitement and delight are vividly conveyed through his joyful smiles and carefree laughter. On the left side of the split screen, the background is different. The underwater in a coral reef, Tom, the blue-gray cat, is frantically swimming away from something, his face filled with panic and fear. The screen fades to black The screen is diagonally split in two halfs. On the right side of the split screen, inside the underwater treasure room, Jerry, the brown mouse, laughs happily as he swims excitedly above the treasure chest overflowing with glittering golden coins. In a joyous display, Jerry dives into the treasure, completely submerging himself within the gleaming coins, briefly disappearing beneath their shiny surface. Moments later, he playfully pops his head back out, smiling broadly with pure delight, clearly enjoying this magical moment of discovery and indulgence. On the left side of the split screen, the background is different, where, in an underwater in a coral reef, Tom, the blue-gray cat, is frantically swimming away from something, his face filled with panic and fear. The screen fades to black

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