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Semi-realtime Stable Diffusion image-to-image (Van Gogh style), Unity plugin based on Apple's Core ML port. The latency is about 2 seconds on M1 Max MacBook Pro.

291,867 次观看 • 3 年前 •via X (Twitter)

10 条评论

Sean 的头像
Sean3 年前

Nice! Reminds me of this little experiment I did with minecraft - got it running as a mirror (2-3 second delay on 3090)

Grig ₡🌱 的头像
Grig ₡🌱3 年前

This is awesome! Can you pass the scene camera to it?

Keijiro Takahashi 的头像
Keijiro Takahashi3 年前

The repository contains it.

BLENDER SUSHI 🫶 X - 24/7 Blenderian 的头像
BLENDER SUSHI 🫶 X - 24/7 Blenderian3 年前

I cloned the plugin and CoreML, but not sure how to use it inside Unity Project. I could not find example project. I asked on Github, maybe there are extra steps or I miss to find anything to get this running?

Dreaming Tulpa 🥓👑 的头像
Dreaming Tulpa 🥓👑3 年前

Nice one, gonna put this into

IF 的头像
IF3 年前

Bravo, that's some unity next level dev skills, got diffusion inside unity with almost rt cam control feedback on an M1

Alchymi 的头像
Alchymi3 年前

Didn't parse the git, did you tryed it with ControlNet ?

Zilu 的头像
Zilu3 年前

@bigheeno

Mike 的头像
Mike3 年前

Will this run on my ipad air M1 ?

Laurence Bremner 的头像
Laurence Bremner3 年前

We'll soon have AI transforming our dull selfies into masterpieces 🤔

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