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Serpentine 𓆙 #touchdesigner
161,778 görüntüleme • 1 ay önce •via X (Twitter)
72 Yorum

Nice quad trees =) but I'm really curious about the algorithm driving the snake’s motion?

Thanks =) It’s a sine wave motion with gradient amplitude working through simple PBD physics solver with distance and angle constraints + anisotropic damping for motion. I’m 🤏 this small to integrating it with my CPG circle, but I need sensory feedback for it to make sense.

🐍🐍🐍🐍🐍

My attempt is nowhere near as good as yours 🤩🖤✌️

propagation depth @bebeal

Hypnotically beautiful

🔮💜

very similar how video compression works, pixels that dont move, don't need extra bytes per frame. (large squares)

Yesh just learned this is called adaptive block partitioning 👍

sooooo sick <3

💚💚🐍

coding is art

🎨🐍

incredibly creative dude. is it automated or interactive?

Thanks! It’s automated with sine functions so far 🪱 I will add steering towards target quite soon

O boy we got a Dew Z

it’s like HDR but for smoothness

Looks super cool:)

Thanks 💛

what are those boxes measuring?

Amount of detail in the image region

Quadtree goes brrr. I like it.

🫨

I’m just getting started 🐍🐍🐍

And that’s the exciting part—you’re just getting started! Can’t wait to see where you take it.

My mind with the % of the squares at the same time🎉🎊🎉🎊🎉🎊🎉🎊🎉🎊

Whatever that means I’m happy 🤗

Could you make this in an Ouroboros style?

Good idea ✍️

Gorgeous piece but TD hurts my head

Thanks ❤️ For TD, it’s the most comfortable space for me to prototype and experiment so far. I think game engines can do but this in my bones already and I’m thinking about custom tooling for far. The code is great but doesn’t give me the freestyle capabilities often.

I've done some of the tutorials on YT but it doesn't make huge amounts of sense, very powerful software if you've the GPU for it 👍

Yeah it took me couple years to get used to, and yes it’s a bit hungry but I like to keep my things on GPU

I found the hardest part was exporting videos because unless you pay for the license you don't get the ability to export in all the modes so I think after playing around with the settings I finally got something that I could work with. It's an interesting piece of software for sure, never seen anything quite like it.

Oh really, didn’t know it! I know they have limits to 1280 px but that’s the size I’m exporting usually anyway 😄 However for complex sims on gpu that could be an issue for sure.

This is cool as fuck!

Thanks 😎🤝

gonna use this for trading

how can?

That's art. Fascinating to watch, I am going to download the video to ask Gemini how did you do it. Programming is really cool 😎

Good luck 👍🍀

Cool. Have you seen the Demolisher in Factorio?

Just saw this 🫣🪱

What's going on here???

U got a bug 🪲

Is this how video compression works

Exactly 👌

intresting

roger that 🫡

meow i love it

Tnx 🐱💖🐍

👀

Wow!

💚

Quadtrees in the big 2026? Looks nice btw

Anything but AI 😁

Coolest game of snake right there.

Might be! 🐍 *all species included

Yes, make the snake eat other snakes.

That’s life 🥲

This is mesmerizing, it gives me nostalgia for Super Paper Mario.

❤️🍄

Gorgeous!!!! whats the grid system called that operates like this?

Adaptive quadtree ⊞

Thank you!!!

🫡

Puts you in the 2d elemental plane of fractal clamping

🫨

Now do it for the market heatmap through a month or year, lol

I don’t know much about it 🙈

👀

🐍
