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setting aside things and trying out #Live2D 5.1a 's 3D shape features. Needless to say, you still will need the fundamentals to make it work as you want, but I think I can use the 3D expression feature on my future rigs :D
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trying out some weird ass deformer ideas and I think I know why I have issues in the head

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Could you give a tutorial 🥺🥺

Does it kind of work like a more 3D version of blend form where it actually uses the shapes you've rigged as a basis for the new movement? :0

Hmm, not sure how to explain it but yep. it takes into account the amount of offset a deformer vertex has on for example, X at 30 degrees keyframe, and translates it to all the other keyframes…. Like a much better sync params thing but 3d

The possibilities of these new advancements are insane to imagine. We'll see models moving in unbelievable ways!

@peter_parkour12

I tried this yesterday but couldn't figure out what I was doing wrong. No matter how many or little deformers I registered, if I touched any number in the window itd freak out and warp it way off screen to some extreme weird angle/plane. Like I couldnt little by little adjust it

not sure what is wrong in that case, but if it flies off that far, I could guess that the camera position and center rotation is too far off... I suggest turning off the "Automatically update keyforms..." checkbox so it wont reflect instantly on the deformer

whoa so they let you upload a mesh and use that?
