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125,274 views • 4 months ago •via X (Twitter)

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M🌐VE to the next level of open finance with #AptosAscend. Powered by Microsoft Azure OpenAI and SK telecom innovation, and enhanced by world-class strategy from Brevan Howard and Boston Consulting Group, we’re setting new standards in secure, scalable financial solutions built on Aptos ➡️ Meet the collaborators supporting #AptosAscend: Microsoft supercharges Aptos tech with Azure OpenAI. SK telecom secures transactions with top-tier Wallet-as-a-Service. Brevan Howard crafts visionary financial strategies. Boston Consulting Group offers world-class strategic consulting This powerhouse alliance is shaping the future of open finance on Web3. Institutions ready to lead the charge are invited to join us 🤝 #AptosAscend’s advanced Digital Asset Controls are designed for precision and adaptability in asset management: 🔏 Customizable tokens can be tailored to fit precise financial needs 🔐 Approved-only transactions and participants control access 🔍 Enhanced confidentiality keeps compliant transaction details secure with zero-knowledge proofs Upgrade financial infrastructure with #AptosAscend’s Network Controls that provide customizable solutions for tomorrow’s financial challenges: 🌐 Adapt network settings to meet regulatory requirements with custom governance 🛡️ Increase safety by implementing multi-signature protocols for advanced security 📊 Maintain transparency with comprehensive audit trails Are you ready to transform your financial services? Apply to become an #AptosAscend partner today:

Aptos Labs

112,984 views • 2 years ago

Beige on Billie is a moment ❤️‍🔥 Gemini Nano Banana Pro + Animated by Grok Imagine on SocialSight Prompt: { "prompt_configuration": { "version": "2.0", "target_aspect_ratio": "9:16", "output_format": "raw_photograph", "stylistic_model": "photorealistic_v5" }, "subject": { "description": "Stunning woman with sharp, attractive facial features and a confident, magnetic smile", "gaze": "Looking directly back over the shoulder into the lens", "hair": { "length": "Waist-length", "style": "Voluminous, loose waves with flyaways", "color": "Jet black", "placement": "Cascading heavily down her back" }, "physique": { "type": "Curvaceous hourglass", "traits": [ "Full bust", "Cinched waist", "Wide hips", "Prominent rounded back" ] }, "skin_details": { "texture": "Hyper-realistic skin grain", "imperfections": [ "Visible pores", "Micro-hairs", "Natural complexion variance", "Subtle freckles", "No airbrushing" ], "tone": "Natural with subsurface scattering" }, "pose": { "position": "Leaning sideways against a dark wooden wall, profile view turned slightly away", "interaction": "Upper body and chest pressed firmly against the surface", "hand_placement": "One hand resting casually on the hip, fingers relaxed" } }, "attire": { "dress": { "type": "Bodycon midi dress", "color": "Soft Beige", "fabric": "Ruched stretch jersey", "fit": "Skin-tight, molding perfectly to the figure", "features": [ "Sleeveless", "Delicate spaghetti straps", "High tension folds" ] }, "accessories": [ "Thick gold hoop earrings", "Single strand pearl bracelet" ] }, "environment": { "setting": "Upscale lounge bar interior", "time": "Late night", "background_elements": [ "Polished mahogany wall (immediate foreground)", "Blurred deep red velvet seating", "Bokeh glassware" ], "lighting": { "type": "Mixed ambient and practicals", "sources": [ "Soft neon blue rim light", "Warm tungsten bar glow", "Subtle purple fill" ] } }, "technical_specifications": { "camera_gear": "Canon EOS R5", "lens": "RF 85mm f/1.2L USM", "settings": { "aperture": "f/1.8", "shutter_speed": "1/125", "iso": "800", "white_balance": "3200K" }, "file_format": "RAW (CR3)", "photography_style": "High-end editorial fashion", "processing": "Uncompressed, film grain texture", "quality_tags": [ "8k", "Octane render", "Ray tracing", "Diffused lighting", "Shadow depth" ] } }

Lex

95,244 views • 7 months ago

GM my friends🌞 let's start the day with fire!🔥🐲 Emilia Clarke alias Daenerys Targaryen 😍 Nano Banana Pro & Kling 3.0 Prompt: { "prompt": "ultra realistic high fashion photograph of Emilia Clarke sitting on fresh white snow outdoors in winter. Recognizable facial structure and likeness of Emilia Clarke: oval face shape, soft youthful features, expressive almond-shaped green eyes, naturally full lips, straight petite nose, balanced facial symmetry. Natural winter blush on cheeks and nose. Calm confident expression with a subtle closed-mouth smile, looking directly into the camera. She is seated on the snow with legs bent forward, slightly apart, hands placed behind her for support. Camera angle slightly above eye level, gently looking down. She wears a fitted ribbed sleeveless zip-up yellow bodysuit and pink cable-knit thigh-high socks. Elegant minimal winter fashion styling. Slim, petite, feminine body proportions. Fair-to-light skin tone with natural texture. Background is a snow-covered ground with a dragon partially visible. Natural overcast winter daylight, soft diffused lighting, no harsh shadows, cinematic realism, high skin detail, realistic color grading.", "negative_prompt": "anime, cartoon, illustration, painting, exaggerated curves, unrealistic body proportions, overly sexualized pose, heavy makeup, glossy lips, plastic skin, blur, low resolution, distorted face, extra fingers, extra limbs, harsh studio lighting, artificial light, overly sharp, deep fake artifacts", "settings": { "style": "photorealistic celebrity portrait", "quality": "ultra high", "resolution": "1024x1536", "camera": { "type": "professional DSLR", "lens": "50mm prime", "aperture": "f/2.8", "focus": "sharp focus on eyes and face, subtle background blur" }, "lighting": { "type": "natural daylight", "condition": "overcast winter sky", "direction": "soft frontal light with gentle fill" } }, "facial_details": { "identity": "Emilia Clarke", "face_shape": "soft oval", "eyebrows": "natural medium thickness, softly arched, dark brown", "eyes": green eyes, almond shaped, expressive, youthful", "eyelashes": "natural, lightly defined", "nose": "straight and petite", "lips": "naturally full, soft pink tone", "makeup": "very minimal, clean skin look, no contour, no heavy blush" }, "hair": { "color": "platinum blonde", "length": "long shoulder length", "style": "loose, slightly wavy with braids, natural texture", "part": "center part", "volume": "soft and natural" }, "body": { "build": "petite, slim, feminine", "posture": "relaxed seated pose", "skin": "fair to light skin tone, visible natural texture" }, "environment": { "location": "outdoor winter setting", "ground": "fresh untouched white snow", "background": "ruins and a dragon near", "atmosphere": "cold, serene, editorial winter fashion mood" } }

KeorUnreal

42,758 views • 6 months ago

BREAKING: SpaceXAI has released another major new update for Grok Build (v1.0.22) This update is focused on smoother workflows, better safety and improved reliability. It adds stronger desktop and MCP integration, clearer file-edit previews, a redesigned dashboard and better subagent support. It also fixes problems with sessions, skills, authentication and background commands while making sessions faster to open and resume. Features Built-in agent tools now take precedence over user MCP servers when tool names collide. Desktop app tools are now available through a dedicated first-party MCP server. Remote control pickers can now group servers by device using announced device identity. edit_file diffs now show real file line numbers instead of starting at line 1. Permission prompts for file edits now auto-expand the diff row so you can see the change before approving. Sending a message to a finished subagent now continues that same subagent instead of failing. Background subagent completion messages now show the actual output instead of just a pointer to run the tool. Dashboard now shows a unified header with a location picker and an actions row for creating agents or resuming previous sessions. New grok-workspaced daemon mode lets a long-lived process expose folders to the Computer Hub, separate from the Desktop-supervised sidecar. Bug Fixes MCP connectors now correctly show when they need re-authentication, even if no tools are listed. Extensions modal shortcuts now work when the tab bar is focused, and invalid actions on headers show helpful messages. The Send now button and shortcuts now work correctly when an automatic background turn is running. Resumed sessions now show the exact text you typed for mid-turn follow-ups instead of the wrapped system message. The /skills command now updates the model with newly installed skills, even when written from another NFS client. Auto mode no longer instantly runs destructive git checkout -- commands; they now go through the model for safety. Fixed a crash that could occur when restoring pasted content after certain skill injections or rewinds. Subagents and workflows now respect the same bash timeout and auto-background settings configured for the parent session. Fixed model backend selection so an explicit chat_completions setting in config.toml is no longer overwritten by same-slug siblings. Slash command advertisements no longer spam repeatedly when your current directory is your home folder. Foreground shell commands no longer produce spurious background-task reminders or incorrect kill results. Queued follow-up buttons now appear in the order [Send now][edit][Cancel]. /compact instructions in the pager are now passed to the compaction backend. Bare /compact is unchanged. /goal, and resume after pressing Esc, now correctly starts the goal planner instead of failing with “Planning failed.” run_terminal_cmd now correctly tells the model that foreground commands are backgrounded after approximately 15 seconds instead of the 120-second timeout value. Skill announcements no longer repeat the same list of available skills multiple times in a session. Monitor events in multi-session processes now correctly wake idle sessions instead of being buffered until the next prompt. Performance Opening or resuming sessions no longer pauses the interface while reading MCP configuration files. Download Grok Build: Update to the latest Alpha release: grok update --alpha Update to the latest Stable release: grok update

DogeDesigner

58,736 views • 1 day ago

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

15,577 views • 3 months ago

today was the first time i was genuinely impressed with what AI can do i recently decided to buy a whole FPV drone setup knowing basically nothing about the hardware side of it there's a pretty steep learning curve even just to set everything up properly: radios, RF protocols, flight controllers, ESCs, firmware, batteries, goggles, betaflight configs etc as someone that spends essentially 12h a day prompting agents to build software, it's actually pretty rare that i interact with AI on something where i have zero idea what's going on under the hood, and i never really used it for debugging a bunch of physical devices that all have to talk to each other i had codex + voice mode open for basically the entire setup. told it everything i bought, sent it some pics and then just started talking to it >what order do i set all this up in >how do i change this setting on the radio >which of these cables do i use >the drone is flashing pink wat mean >can you make this thing less insane to fly in my apartment and it was surprisingly seamless it would go find the manual for whatever specific thing i was holding, tell me exactly which buttons to press, what port to plug something into, what i should see if it worked etc then when i got to configuring the actual drone i had codex running on the computer it was plugged into, so it could inspect the config, back everything up, change settings, send usb reboot signals and check what happened the insane thing about voice mode is that youre literally hands on with the hardware and just telling codex what it should do, i literally never touched a thing on the computer besides starting voice mode if something doesn't work you tell it what happened and keep going a few hours of this and i had the radio, goggles, charger, batteries, drone firmware and betaflight all set up and had actually flown the thing the part that stuck with me is that i also understood what most of it was doing by the end, every time there was a term or tech i didnt understand id just ask to explain there is something absolutely magical about having proper real time personalized assistance, being able to dump a pile of unfamiliar hardware on your desk and have something figure out exactly what you own and walk through it with you in real time you become the missing physical link pressing the buttons i think spending all day using coding agents has actually made me pretty numb to AI progress. every new model is a bit better at some benchmark or can oneshot some task that the previous one couldn't and you just kinda adjust to it this felt different mostly because i had no existing knowledge to fall back on for the first time the jarvis comparison didn't feel cringe ai for coding and general computer tasks is cool and all but this feels a lot closer to the endgame anyone should be able to just ask any question about whats going on in their life and have realtime support i wonder if more hardware products will actually start exposing some sort of MCP or interface for agents to plug into thinking for example of how elevators in china are increasingly built with interfaces that let delivery robots call them directly instead of having to physically press a button we might actually start seeing hardware design shift from being purely human-interface-first to also being agent-interface-first buttons, screens and menus exist because humans need some way to tell machines what to do. agents don't necessarily need any of that if the hardware exposes an interface directly very curious which side closes the physical world gap first: humanoid robots that can operate hardware designed for humans, or hardware adapting so agents can operate it directly

ultra

18,022 views • 9 days ago