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SF5's chip system always led to some tense moments...
10 Kommentare

And CC, 8fr input delay, vtrigger revenge mechanics, worst netcode ever ect ect, to a thousand sh1tty ones

BTW, this clip featured: -No CCs -input delay that was fixed like 6 years ago -2 VT activations that did nothing -a player blocking two clutch overheads, which no one could do in "the worst netcode ever" It's like you're criticizing some bizarro-SF5 that doesn't even exist.

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

and people said this game didn't have swag? holy shit

A street fighter that made you work offense for kill confirms rather than relying on your all you can eat chip kill buffet, brain dead option selects or easy to achieve dial up combos that take 50-60% of your life every fucking match. What a concept.

No throw loop and drive rush in site.

This game fucking sucks lol

That shit was wack, just manufactured hype comebacks the reason old magic pixels comebacks were sick was because they could die from blocking anything so seeing them make it out was awesome

Absolutely non-existence in sf6 for these, no need to guess hi/low, won't have a cr lk that still won't kill with that low health (bcoz in 6 always lead into drive rush combo

HOLY S@£#!!!🤣🤣



